[5adf4f4] | 1 | // https://github.com/AsynkronIT/protoactor-go |
---|
| 2 | // https://pkg.go.dev/github.com/AsynkronIT/protoactor-go/actor |
---|
| 3 | package main |
---|
| 4 | |
---|
| 5 | import ( |
---|
| 6 | "os"; "strconv"; "fmt"; "time"; "runtime"; "sync/atomic" |
---|
| 7 | "github.com/asynkron/protoactor-go/actor" |
---|
| 8 | ) |
---|
| 9 | |
---|
| 10 | var Messages, Times uint64 = 100_000, 10 |
---|
| 11 | var Processors int = 4 |
---|
| 12 | |
---|
| 13 | var starttime time.Time; |
---|
| 14 | var shake = make( chan string ) |
---|
| 15 | var actorCnt uint64 = 0 |
---|
| 16 | |
---|
| 17 | type IntMsg struct { val int } |
---|
| 18 | type CharMsg struct { val rune } |
---|
| 19 | type StateMsg struct {} |
---|
| 20 | |
---|
| 21 | var statemsg StateMsg |
---|
| 22 | |
---|
| 23 | type Client struct { |
---|
| 24 | servers [] * actor.PID; |
---|
| 25 | intmsg [] IntMsg; |
---|
| 26 | charmsg [] CharMsg; |
---|
| 27 | results, times uint64; |
---|
| 28 | } |
---|
| 29 | type Server struct {} |
---|
| 30 | |
---|
| 31 | var system * actor.ActorSystem |
---|
| 32 | var client * actor.PID |
---|
| 33 | |
---|
| 34 | func ( state * Server ) Receive( context actor.Context ) { |
---|
| 35 | switch msg := context.Message().(type) { |
---|
| 36 | case * IntMsg: |
---|
| 37 | msg.val = 7 |
---|
| 38 | system.Root.Send( client, msg ) |
---|
| 39 | case * CharMsg: |
---|
| 40 | msg.val = 'x' |
---|
| 41 | system.Root.Send( client, msg ) |
---|
| 42 | case * StateMsg: |
---|
| 43 | if ( atomic.AddUint64( &actorCnt, 1 ) == Messages + 1 ) { |
---|
| 44 | shake <- "hand" |
---|
| 45 | } // if |
---|
| 46 | default: |
---|
| 47 | // ignore actor.Started message |
---|
| 48 | } |
---|
| 49 | } |
---|
| 50 | |
---|
| 51 | func process( state * Client, context * actor.Context ) { |
---|
| 52 | state.results++ |
---|
| 53 | if ( state.results == 2 * Messages ) { |
---|
| 54 | state.times += 1 |
---|
| 55 | if ( state.times == Times ) { |
---|
| 56 | for i := uint64(0); i < Messages; i += 1 { |
---|
| 57 | system.Root.Send( state.servers[i], &statemsg ) |
---|
| 58 | } |
---|
| 59 | if ( atomic.AddUint64( &actorCnt, 1 ) == Messages + 1 ) { |
---|
| 60 | shake <- "hand" |
---|
| 61 | } // if |
---|
| 62 | return |
---|
| 63 | } |
---|
| 64 | state.results = 0 |
---|
| 65 | system.Root.Send( (*context).Self(), &statemsg ) |
---|
| 66 | } |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | |
---|
| 70 | func ( state * Client ) Receive( context actor.Context ) { |
---|
| 71 | switch context.Message().(type) { |
---|
| 72 | case * IntMsg: |
---|
| 73 | process( state, &context ) |
---|
| 74 | case * CharMsg: |
---|
| 75 | process( state, &context ) |
---|
| 76 | case * StateMsg: |
---|
| 77 | for i := uint64(0); i < Messages; i += 1 { |
---|
| 78 | system.Root.Send( state.servers[i], &state.intmsg[i] ) |
---|
| 79 | system.Root.Send( state.servers[i], &state.charmsg[i] ) |
---|
| 80 | } |
---|
| 81 | default: |
---|
| 82 | // ignore actor.Started message |
---|
| 83 | } |
---|
| 84 | } |
---|
| 85 | |
---|
| 86 | func usage() { |
---|
| 87 | fmt.Printf( "Usage: %v " + |
---|
| 88 | "[ messages (> 0) | 'd' (default %v) ] " + |
---|
| 89 | "[ processors (> 0) | 'd' (default %v) ] " + |
---|
| 90 | "[ Times (> 0) | 'd' (default %v) ]\n", |
---|
| 91 | os.Args[0], Messages, Processors, Times ); |
---|
| 92 | os.Exit( 1 ); |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | func main() { |
---|
| 96 | switch len( os.Args ) { |
---|
| 97 | case 4: |
---|
| 98 | if os.Args[3] != "d" { // default ? |
---|
| 99 | Times, _ = strconv.ParseUint( os.Args[3], 10, 64 ) |
---|
| 100 | if Times < 1 { usage(); } |
---|
| 101 | } // if |
---|
| 102 | fallthrough |
---|
| 103 | case 3: |
---|
| 104 | if os.Args[2] != "d" { // default ? |
---|
| 105 | Processors, _ = strconv.Atoi( os.Args[2] ) |
---|
| 106 | if Processors < 1 { usage(); } |
---|
| 107 | } // if |
---|
| 108 | fallthrough |
---|
| 109 | case 2: |
---|
| 110 | if os.Args[1] != "d" { // default ? |
---|
| 111 | Messages, _ = strconv.ParseUint( os.Args[1], 10, 64 ) |
---|
| 112 | if Messages < 1 { usage(); } |
---|
| 113 | } // if |
---|
| 114 | case 1: // use defaults |
---|
| 115 | default: |
---|
| 116 | usage(); |
---|
| 117 | } // switch |
---|
| 118 | |
---|
| 119 | runtime.GOMAXPROCS( Processors ); |
---|
| 120 | |
---|
| 121 | starttime = time.Now(); |
---|
| 122 | |
---|
| 123 | system = actor.NewActorSystem(); |
---|
| 124 | servers := make( [] * actor.PID, Messages ); |
---|
| 125 | intmsg := make( []IntMsg, Messages ); |
---|
| 126 | charmsg := make( []CharMsg, Messages ); |
---|
| 127 | |
---|
| 128 | props := actor.PropsFromProducer( func() actor.Actor { return &Client{ servers, intmsg, charmsg, 0, 0 } }) |
---|
| 129 | client = system.Root.Spawn(props) |
---|
| 130 | |
---|
| 131 | for r := uint64(0); r < Messages; r += 1 { // create messages and actors |
---|
| 132 | props := actor.PropsFromProducer( func() actor.Actor { return &Server{} }) |
---|
| 133 | servers[r] = system.Root.Spawn(props) |
---|
| 134 | } // for |
---|
| 135 | |
---|
| 136 | system.Root.Send( client, &statemsg ); |
---|
| 137 | |
---|
| 138 | <- shake // wait for actors to finish |
---|
| 139 | |
---|
| 140 | fmt.Printf( "%.2f\n", time.Since( starttime ).Seconds() ); |
---|
| 141 | } // main |
---|
| 142 | |
---|
| 143 | // /usr/bin/time -f "%Uu %Ss %Er %Mkb" GoMatrix |
---|
| 144 | |
---|
| 145 | // Local Variables: // |
---|
| 146 | // tab-width: 4 // |
---|
| 147 | // compile-command: "go build" // |
---|
| 148 | // End: // |
---|