[5adf4f4] | 1 | // https://github.com/asynkron/protoactor-go |
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| 2 | // https://pkg.go.dev/github.com/asynkron/protoactor-go/actor |
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| 3 | package main |
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| 4 | |
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| 5 | import ( |
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| 6 | "os"; "strconv"; "fmt"; "time"; "runtime"; "sync/atomic" |
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| 7 | "github.com/asynkron/protoactor-go/actor" |
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| 8 | ) |
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| 9 | |
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| 10 | var Actors, Set, Rounds, Processors int = 40_000, 100, 100, 1 // default values |
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| 11 | var Batch int = 1 |
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| 12 | var starttime time.Time; |
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| 13 | var shake = make( chan string ) |
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| 14 | var actorCnt int64 = 0 |
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| 15 | |
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| 16 | type Msg struct {} |
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| 17 | var msg Msg |
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| 18 | type Executor struct { |
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| 19 | actors [] * actor.PID; |
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| 20 | id, rounds, group, recs, sends int; |
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| 21 | } |
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| 22 | var system * actor.ActorSystem |
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| 23 | |
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| 24 | func ( state * Executor ) Receive( context actor.Context ) { |
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| 25 | switch context.Message().(type) { |
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| 26 | case * Msg: |
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| 27 | if state.recs == state.rounds { |
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| 28 | if ( atomic.AddInt64( &actorCnt, 1 ) == int64(Actors) ) { |
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| 29 | fmt.Printf( "%.2f\n", time.Since( starttime ).Seconds() ); |
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| 30 | shake <- "hand" |
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| 31 | } // if |
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| 32 | return; |
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| 33 | } // if |
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| 34 | if state.recs % Batch == 0 { |
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| 35 | for i := 0; i < Batch; i += 1 { |
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| 36 | system.Root.Send( state.actors[state.group + state.sends % Set], &msg ); // cycle through group |
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| 37 | state.sends += 1; |
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| 38 | } |
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| 39 | } |
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| 40 | state.recs += 1; |
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| 41 | //fmt.Printf( "%v %v %v %v %v\n", state.id, state.group, state.recs, state.sends, state.group + state.sends % Set ); |
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| 42 | default: |
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| 43 | // ignore actor.Started message |
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| 44 | } |
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| 45 | } |
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| 46 | |
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| 47 | func usage() { |
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| 48 | fmt.Printf( "Usage: %v " + |
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| 49 | "[ actors (> 0 && > set && actors % set == 0 ) | 'd' (default %v ) ] " + |
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| 50 | "[ set (> 0) | 'd' (default %v) ] " + |
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| 51 | "[ rounds (> 0) | 'd' (default %v) ] " + |
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| 52 | "[ processors (> 0) | 'd' (default %v) ] " + |
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| 53 | "[ batch (> 0) | 'd' (default %v) ]\n", |
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| 54 | os.Args[0], Actors, Set, Rounds, Processors ); |
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| 55 | os.Exit( 1 ); |
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| 56 | } |
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| 57 | |
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| 58 | func main() { |
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| 59 | switch len( os.Args ) { |
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| 60 | case 6: |
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| 61 | if os.Args[5] != "d" { // default ? |
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| 62 | Batch, _ = strconv.Atoi( os.Args[5] ) |
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| 63 | if Batch < 1 { usage(); } |
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| 64 | } // if |
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| 65 | fallthrough |
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| 66 | case 5: |
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| 67 | if os.Args[4] != "d" { // default ? |
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| 68 | Processors, _ = strconv.Atoi( os.Args[4] ) |
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| 69 | if Processors < 1 { usage(); } |
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| 70 | } // if |
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| 71 | fallthrough |
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| 72 | case 4: |
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| 73 | if os.Args[3] != "d" { // default ? |
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| 74 | Rounds, _ = strconv.Atoi( os.Args[3] ) |
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| 75 | if Rounds < 1 { usage(); } |
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| 76 | } // if |
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| 77 | fallthrough |
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| 78 | case 3: |
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| 79 | if os.Args[2] != "d" { // default ? |
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| 80 | Set, _ = strconv.Atoi( os.Args[2] ) |
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| 81 | if Set < 1 { usage(); } |
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| 82 | } // if |
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| 83 | fallthrough |
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| 84 | case 2: |
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| 85 | if os.Args[1] != "d" { // default ? |
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| 86 | Actors, _ = strconv.Atoi( os.Args[1] ) |
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| 87 | if Actors < 1 || Actors <= Set || Actors % Set != 0 { usage(); } |
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| 88 | } // if |
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| 89 | case 1: // use defaults |
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| 90 | default: |
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| 91 | usage(); |
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| 92 | } // switch |
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| 93 | |
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| 94 | runtime.GOMAXPROCS( Processors ); |
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| 95 | system = actor.NewActorSystem(); |
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| 96 | |
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| 97 | actors := make( [] *actor.PID, Actors, Actors ); // create actors |
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| 98 | for id := 0; id < Actors; id += 1 { |
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| 99 | props := actor.PropsFromProducer( func() actor.Actor { |
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| 100 | return &Executor{ actors, id, Set * Rounds, id / Set * Set, 0, 0 } |
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| 101 | } ); |
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| 102 | actors[id] = system.Root.Spawn( props ); |
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| 103 | } // for |
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| 104 | starttime = time.Now(); |
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| 105 | for id := 0; id < Actors; id += 1 { // start actors |
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| 106 | system.Root.Send( actors[id], &msg ); |
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| 107 | } // for |
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| 108 | <- shake |
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| 109 | } // main |
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| 110 | |
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| 111 | // /usr/bin/time -f "%Uu %Ss %Er %Mkb" GoExecutor |
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| 112 | |
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| 113 | // Local Variables: // |
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| 114 | // tab-width: 4 // |
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| 115 | // compile-command: "go build" // |
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| 116 | // End: // |
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