1 | #include <actor.hfa>
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2 | #include <fstream.hfa>
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3 | #include <stdlib.hfa>
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4 | #include <string.h>
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5 | #include <stdio.h>
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6 | #include "bench.hfa"
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7 |
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8 | // int Actors = 40000, Set = 100, Rounds = 100, Processors = 1, Batch = 1, BufSize = 10; // default values
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9 | int ActorsPerQueue = 32, Set = 32, Rounds = 100, Processors = 1, Batch = 100, BufSize = 10; // other defaults for test to run in reasonable time
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10 |
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11 | struct filler {
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12 | inline actor;
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13 | };
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14 | void ?{}( filler & this ) with(this) { ((actor &)this){}; }
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15 |
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16 | static int ids = 0;
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17 | struct d_actor {
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18 | inline actor;
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19 | int gstart, id, rounds, recs, sends;
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20 | };
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21 | void ?{}( d_actor & this, int idx ) with(this) {
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22 | ((actor &)this){};
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23 | id = idx;
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24 | gstart = id / Set * Set; // remember group-start index
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25 | rounds = Set * Rounds; // send at least one message to each group member
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26 | recs = 0;
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27 | sends = 0;
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28 | }
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29 | struct d_msg { inline message; } shared_msg;
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30 | struct start_msg { inline message; } start_send;
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31 |
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32 | d_actor ** actor_arr;
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33 | Allocation receive( d_actor & this, start_msg & msg ) with( this ) {
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34 | for ( i; Set ) {
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35 | *actor_arr[i + gstart] << shared_msg;
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36 | }
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37 | return Nodelete;
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38 | }
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39 |
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40 | Allocation receive( d_actor & this, d_msg & msg ) with( this ) {
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41 | if ( recs == rounds ) return Delete;
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42 | if ( recs % Batch == 0 ) {
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43 | for ( i; Batch ) {
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44 | *actor_arr[gstart + sends % Set] << shared_msg;
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45 | sends += 1;
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46 | }
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47 | }
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48 | recs += 1;
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49 | return Nodelete;
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50 | }
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51 |
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52 | Allocation receive( filler & this, d_msg & msg ) { return Delete; }
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53 |
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54 | int main( int argc, char * argv[] ) {
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55 | switch ( argc ) {
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56 | case 7:
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57 | if ( strcmp( argv[6], "d" ) != 0 ) { // default ?
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58 | BufSize = atoi( argv[6] );
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59 | if ( BufSize < 0 ) goto Usage;
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60 | } // if
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61 | case 6:
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62 | if ( strcmp( argv[5], "d" ) != 0 ) { // default ?
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63 | Batch = atoi( argv[5] );
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64 | if ( Batch < 1 ) goto Usage;
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65 | } // if
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66 | case 5:
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67 | if ( strcmp( argv[4], "d" ) != 0 ) { // default ?
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68 | Processors = atoi( argv[4] );
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69 | if ( Processors < 1 ) goto Usage;
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70 | } // if
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71 | case 4:
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72 | if ( strcmp( argv[3], "d" ) != 0 ) { // default ?
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73 | Rounds = atoi( argv[3] );
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74 | if ( Rounds < 1 ) goto Usage;
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75 | } // if
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76 | case 3:
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77 | if ( strcmp( argv[2], "d" ) != 0 ) { // default ?
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78 | Set = atoi( argv[2] );
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79 | if ( Set < 1 ) goto Usage;
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80 | } // if
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81 | case 2:
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82 | if ( strcmp( argv[1], "d" ) != 0 ) { // default ?
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83 | ActorsPerQueue = atoi( argv[1] );
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84 | if ( ActorsPerQueue < 1 ) goto Usage;
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85 | } // if
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86 | case 1: // use defaults
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87 | break;
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88 | default:
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89 | Usage:
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90 | sout | "Usage: " | argv[0]
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91 | | " [ ActorsPerQueue (> 0) | 'd' (default " | ActorsPerQueue
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92 | | ") ] [ set (> 0) | 'd' (default " | Set
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93 | | ") ] [ rounds (> 0) | 'd' (default " | Rounds
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94 | | ") ] [ processors (> 0) | 'd' (default " | Processors
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95 | | ") ] [ batch (> 0) | 'd' (default " | Batch
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96 | | ") ] [ buffer size (>= 0) | 'd' (default " | BufSize
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97 | | ") ]" ;
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98 | exit( EXIT_FAILURE );
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99 | } // switch
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100 |
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101 | //C_TODO: make this an arg
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102 | unsigned int qpw = 512; // queues per worker
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103 |
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104 | executor e{ Processors, Processors, Processors == 1 ? 1 : Processors * qpw, true };
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105 |
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106 | // printf("starting\n");
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107 |
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108 | start_actor_system( e );
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109 |
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110 | // printf("started\n");
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111 |
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112 | #ifndef MULTI
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113 | int Actors = ActorsPerQueue * qpw;
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114 | int FillActors = ActorsPerQueue * qpw * (Processors - 1);
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115 | #else
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116 | int extra = Processors % 2;
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117 | int ActorProcs = (Processors / 2 + extra);
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118 | int Actors = ActorsPerQueue * qpw * ActorProcs;
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119 | int FillActors = ActorsPerQueue * qpw * (Processors/2);
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120 | #endif
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121 | int fill_offset = (Processors - 1) * qpw;
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122 |
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123 | int AllocFill = FillActors;
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124 | if ( FillActors == 0 ) AllocFill = 1;
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125 |
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126 | d_actor ** actors; // array needs to be on the heap since it can be very large
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127 | actors = aalloc( Actors );
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128 |
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129 | actor_arr = actors;
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130 |
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131 | filler ** filler_actors; // array needs to be on the heap since it can be very large
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132 | filler_actors = aalloc( AllocFill );
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133 |
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134 | int actor_count = 0;
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135 | int fill_count = 0;
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136 |
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137 | int idx;
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138 | for ( i; ActorsPerQueue ) {
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139 | for ( j; Processors ) {
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140 | for ( k; qpw ) {
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141 | #ifndef MULTI
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142 | if ( j == 0 )
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143 | #else
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144 | if ( j % 2 == 0 )
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145 | #endif
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146 | {
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147 | #ifndef MULTI
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148 | idx = k * ActorsPerQueue + i;
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149 | #else
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150 | idx = (j / 2) * qpw * ActorsPerQueue + k * ActorsPerQueue + i; // set all on one queue
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151 | #endif
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152 | (*(actors[ idx ] = alloc())){ idx };
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153 | } else {
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154 | (*(filler_actors[ fill_count ] = alloc())){};
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155 | fill_count++;
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156 | }
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157 | }
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158 | }
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159 | }
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160 |
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161 | uint64_t start_time = bench_time();
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162 |
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163 | #ifndef MULTI
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164 | for ( i; qpw )
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165 | *actors[i * ActorsPerQueue] << start_send;
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166 | #else
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167 | for ( i; qpw * ActorProcs ) {
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168 | *actors[i * ActorsPerQueue] << start_send;
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169 | }
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170 | #endif
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171 |
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172 | for ( i; FillActors )
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173 | *filler_actors[i] << shared_msg;
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174 |
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175 | stop_actor_system();
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176 |
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177 | uint64_t end_time = bench_time();
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178 |
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179 | printf("%.2f\n", ((double)(end_time - start_time))*((double)1e-9) );
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180 |
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181 | adelete( filler_actors );
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182 | adelete( actors );
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183 |
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184 | return 0;
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185 | }
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