source: doc/theses/colby_parsons_MMAth/benchmarks/actors/cfa/balance.cfa@ bb7422a

ADT ast-experimental
Last change on this file since bb7422a was cec2551, checked in by caparson <caparson@…>, 3 years ago

added cfa benchmarks

  • Property mode set to 100644
File size: 5.0 KB
Line 
1#include <actor.hfa>
2#include <fstream.hfa>
3#include <stdlib.hfa>
4#include <string.h>
5#include <stdio.h>
6#include "bench.hfa"
7
8// int Actors = 40000, Set = 100, Rounds = 100, Processors = 1, Batch = 1, BufSize = 10; // default values
9int ActorsPerQueue = 32, Set = 32, Rounds = 100, Processors = 1, Batch = 100, BufSize = 10; // other defaults for test to run in reasonable time
10
11struct filler {
12 inline actor;
13};
14void ?{}( filler & this ) with(this) { ((actor &)this){}; }
15
16static int ids = 0;
17struct d_actor {
18 inline actor;
19 int gstart, id, rounds, recs, sends;
20};
21void ?{}( d_actor & this, int idx ) with(this) {
22 ((actor &)this){};
23 id = idx;
24 gstart = id / Set * Set; // remember group-start index
25 rounds = Set * Rounds; // send at least one message to each group member
26 recs = 0;
27 sends = 0;
28}
29struct d_msg { inline message; } shared_msg;
30struct start_msg { inline message; } start_send;
31
32d_actor ** actor_arr;
33Allocation receive( d_actor & this, start_msg & msg ) with( this ) {
34 for ( i; Set ) {
35 *actor_arr[i + gstart] << shared_msg;
36 }
37 return Nodelete;
38}
39
40Allocation receive( d_actor & this, d_msg & msg ) with( this ) {
41 if ( recs == rounds ) return Delete;
42 if ( recs % Batch == 0 ) {
43 for ( i; Batch ) {
44 *actor_arr[gstart + sends % Set] << shared_msg;
45 sends += 1;
46 }
47 }
48 recs += 1;
49 return Nodelete;
50}
51
52Allocation receive( filler & this, d_msg & msg ) { return Delete; }
53
54int main( int argc, char * argv[] ) {
55 switch ( argc ) {
56 case 7:
57 if ( strcmp( argv[6], "d" ) != 0 ) { // default ?
58 BufSize = atoi( argv[6] );
59 if ( BufSize < 0 ) goto Usage;
60 } // if
61 case 6:
62 if ( strcmp( argv[5], "d" ) != 0 ) { // default ?
63 Batch = atoi( argv[5] );
64 if ( Batch < 1 ) goto Usage;
65 } // if
66 case 5:
67 if ( strcmp( argv[4], "d" ) != 0 ) { // default ?
68 Processors = atoi( argv[4] );
69 if ( Processors < 1 ) goto Usage;
70 } // if
71 case 4:
72 if ( strcmp( argv[3], "d" ) != 0 ) { // default ?
73 Rounds = atoi( argv[3] );
74 if ( Rounds < 1 ) goto Usage;
75 } // if
76 case 3:
77 if ( strcmp( argv[2], "d" ) != 0 ) { // default ?
78 Set = atoi( argv[2] );
79 if ( Set < 1 ) goto Usage;
80 } // if
81 case 2:
82 if ( strcmp( argv[1], "d" ) != 0 ) { // default ?
83 ActorsPerQueue = atoi( argv[1] );
84 if ( ActorsPerQueue < 1 ) goto Usage;
85 } // if
86 case 1: // use defaults
87 break;
88 default:
89 Usage:
90 sout | "Usage: " | argv[0]
91 | " [ ActorsPerQueue (> 0) | 'd' (default " | ActorsPerQueue
92 | ") ] [ set (> 0) | 'd' (default " | Set
93 | ") ] [ rounds (> 0) | 'd' (default " | Rounds
94 | ") ] [ processors (> 0) | 'd' (default " | Processors
95 | ") ] [ batch (> 0) | 'd' (default " | Batch
96 | ") ] [ buffer size (>= 0) | 'd' (default " | BufSize
97 | ") ]" ;
98 exit( EXIT_FAILURE );
99 } // switch
100
101 //C_TODO: make this an arg
102 unsigned int qpw = 512; // queues per worker
103
104 executor e{ Processors, Processors, Processors == 1 ? 1 : Processors * qpw, true };
105
106 // printf("starting\n");
107
108 start_actor_system( e );
109
110 // printf("started\n");
111
112 #ifndef MULTI
113 int Actors = ActorsPerQueue * qpw;
114 int FillActors = ActorsPerQueue * qpw * (Processors - 1);
115 #else
116 int extra = Processors % 2;
117 int ActorProcs = (Processors / 2 + extra);
118 int Actors = ActorsPerQueue * qpw * ActorProcs;
119 int FillActors = ActorsPerQueue * qpw * (Processors/2);
120 #endif
121 int fill_offset = (Processors - 1) * qpw;
122
123 int AllocFill = FillActors;
124 if ( FillActors == 0 ) AllocFill = 1;
125
126 d_actor ** actors; // array needs to be on the heap since it can be very large
127 actors = aalloc( Actors );
128
129 actor_arr = actors;
130
131 filler ** filler_actors; // array needs to be on the heap since it can be very large
132 filler_actors = aalloc( AllocFill );
133
134 int actor_count = 0;
135 int fill_count = 0;
136
137 int idx;
138 for ( i; ActorsPerQueue ) {
139 for ( j; Processors ) {
140 for ( k; qpw ) {
141 #ifndef MULTI
142 if ( j == 0 )
143 #else
144 if ( j % 2 == 0 )
145 #endif
146 {
147 #ifndef MULTI
148 idx = k * ActorsPerQueue + i;
149 #else
150 idx = (j / 2) * qpw * ActorsPerQueue + k * ActorsPerQueue + i; // set all on one queue
151 #endif
152 (*(actors[ idx ] = alloc())){ idx };
153 } else {
154 (*(filler_actors[ fill_count ] = alloc())){};
155 fill_count++;
156 }
157 }
158 }
159 }
160
161 uint64_t start_time = bench_time();
162
163 #ifndef MULTI
164 for ( i; qpw )
165 *actors[i * ActorsPerQueue] << start_send;
166 #else
167 for ( i; qpw * ActorProcs ) {
168 *actors[i * ActorsPerQueue] << start_send;
169 }
170 #endif
171
172 for ( i; FillActors )
173 *filler_actors[i] << shared_msg;
174
175 stop_actor_system();
176
177 uint64_t end_time = bench_time();
178
179 printf("%.2f\n", ((double)(end_time - start_time))*((double)1e-9) );
180
181 adelete( filler_actors );
182 adelete( actors );
183
184 return 0;
185}
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