1 | #include <actor.hfa> |
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2 | #include <fstream.hfa> |
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3 | #include <stdlib.hfa> |
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4 | #include <string.h> |
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5 | #include <stdio.h> |
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6 | #include "bench.hfa" |
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7 | |
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8 | // int Actors = 40000, Set = 100, Rounds = 100, Processors = 1, Batch = 1, BufSize = 10; // default values |
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9 | int ActorsPerQueue = 32, Set = 32, Rounds = 100, Processors = 1, Batch = 100, BufSize = 10; // other defaults for test to run in reasonable time |
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10 | |
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11 | struct filler { |
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12 | inline actor; |
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13 | }; |
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14 | void ?{}( filler & this ) with(this) { ((actor &)this){}; } |
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15 | |
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16 | static int ids = 0; |
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17 | struct d_actor { |
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18 | inline actor; |
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19 | int gstart, id, rounds, recs, sends; |
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20 | }; |
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21 | void ?{}( d_actor & this, int idx ) with(this) { |
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22 | ((actor &)this){}; |
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23 | id = idx; |
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24 | gstart = id / Set * Set; // remember group-start index |
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25 | rounds = Set * Rounds; // send at least one message to each group member |
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26 | recs = 0; |
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27 | sends = 0; |
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28 | } |
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29 | struct d_msg { inline message; } shared_msg; |
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30 | struct start_msg { inline message; } start_send; |
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31 | |
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32 | d_actor ** actor_arr; |
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33 | allocation receive( d_actor & this, start_msg & msg ) with( this ) { |
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34 | for ( i; Set ) { |
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35 | *actor_arr[i + gstart] | shared_msg; |
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36 | } |
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37 | return Nodelete; |
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38 | } |
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39 | |
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40 | allocation receive( d_actor & this, d_msg & msg ) with( this ) { |
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41 | if ( recs == rounds ) return Delete; |
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42 | if ( recs % Batch == 0 ) { |
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43 | for ( i; Batch ) { |
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44 | *actor_arr[gstart + sends % Set] | shared_msg; |
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45 | sends += 1; |
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46 | } |
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47 | } |
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48 | recs += 1; |
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49 | return Nodelete; |
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50 | } |
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51 | |
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52 | allocation receive( filler & this, d_msg & msg ) { return Delete; } |
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53 | |
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54 | int main( int argc, char * argv[] ) { |
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55 | switch ( argc ) { |
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56 | case 7: |
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57 | if ( strcmp( argv[6], "d" ) != 0 ) { // default ? |
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58 | BufSize = atoi( argv[6] ); |
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59 | if ( BufSize < 0 ) goto Usage; |
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60 | } // if |
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61 | case 6: |
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62 | if ( strcmp( argv[5], "d" ) != 0 ) { // default ? |
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63 | Batch = atoi( argv[5] ); |
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64 | if ( Batch < 1 ) goto Usage; |
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65 | } // if |
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66 | case 5: |
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67 | if ( strcmp( argv[4], "d" ) != 0 ) { // default ? |
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68 | Processors = atoi( argv[4] ); |
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69 | if ( Processors < 1 ) goto Usage; |
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70 | } // if |
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71 | case 4: |
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72 | if ( strcmp( argv[3], "d" ) != 0 ) { // default ? |
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73 | Rounds = atoi( argv[3] ); |
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74 | if ( Rounds < 1 ) goto Usage; |
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75 | } // if |
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76 | case 3: |
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77 | if ( strcmp( argv[2], "d" ) != 0 ) { // default ? |
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78 | Set = atoi( argv[2] ); |
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79 | if ( Set < 1 ) goto Usage; |
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80 | } // if |
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81 | case 2: |
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82 | if ( strcmp( argv[1], "d" ) != 0 ) { // default ? |
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83 | ActorsPerQueue = atoi( argv[1] ); |
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84 | if ( ActorsPerQueue < 1 ) goto Usage; |
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85 | } // if |
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86 | case 1: // use defaults |
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87 | break; |
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88 | default: |
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89 | Usage: |
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90 | sout | "Usage: " | argv[0] |
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91 | | " [ ActorsPerQueue (> 0) | 'd' (default " | ActorsPerQueue |
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92 | | ") ] [ set (> 0) | 'd' (default " | Set |
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93 | | ") ] [ rounds (> 0) | 'd' (default " | Rounds |
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94 | | ") ] [ processors (> 0) | 'd' (default " | Processors |
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95 | | ") ] [ batch (> 0) | 'd' (default " | Batch |
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96 | | ") ] [ buffer size (>= 0) | 'd' (default " | BufSize |
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97 | | ") ]" ; |
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98 | exit( EXIT_FAILURE ); |
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99 | } // switch |
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100 | |
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101 | unsigned int qpw = 512; // queues per worker |
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102 | |
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103 | executor e{ Processors, Processors, Processors == 1 ? 1 : Processors * qpw, true }; |
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104 | |
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105 | // printf("starting\n"); |
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106 | |
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107 | start_actor_system( e ); |
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108 | |
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109 | // printf("started\n"); |
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110 | |
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111 | #ifndef MULTI |
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112 | int Actors = ActorsPerQueue * qpw; |
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113 | int FillActors = ActorsPerQueue * qpw * (Processors - 1); |
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114 | #else |
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115 | int extra = Processors % 2; |
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116 | int ActorProcs = (Processors / 2 + extra); |
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117 | int Actors = ActorsPerQueue * qpw * ActorProcs; |
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118 | int FillActors = ActorsPerQueue * qpw * (Processors/2); |
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119 | #endif |
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120 | int fill_offset = (Processors - 1) * qpw; |
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121 | |
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122 | int AllocFill = FillActors; |
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123 | if ( FillActors == 0 ) AllocFill = 1; |
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124 | |
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125 | d_actor ** actors; // array needs to be on the heap since it can be very large |
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126 | actors = aalloc( Actors ); |
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127 | |
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128 | actor_arr = actors; |
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129 | |
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130 | filler ** filler_actors; // array needs to be on the heap since it can be very large |
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131 | filler_actors = aalloc( AllocFill ); |
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132 | |
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133 | int actor_count = 0; |
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134 | int fill_count = 0; |
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135 | |
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136 | int idx; |
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137 | for ( i; ActorsPerQueue ) { |
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138 | for ( j; Processors ) { |
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139 | for ( k; qpw ) { |
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140 | #ifndef MULTI |
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141 | if ( j == 0 ) |
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142 | #else |
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143 | if ( j % 2 == 0 ) |
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144 | #endif |
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145 | { |
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146 | #ifndef MULTI |
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147 | idx = k * ActorsPerQueue + i; |
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148 | #else |
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149 | idx = (j / 2) * qpw * ActorsPerQueue + k * ActorsPerQueue + i; // set all on one queue |
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150 | #endif |
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151 | (*(actors[ idx ] = alloc())){ idx }; |
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152 | } else { |
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153 | (*(filler_actors[ fill_count ] = alloc())){}; |
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154 | fill_count++; |
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155 | } |
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156 | } |
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157 | } |
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158 | } |
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159 | |
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160 | uint64_t start_time = bench_time(); |
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161 | |
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162 | #ifndef MULTI |
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163 | for ( i; qpw ) |
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164 | *actors[i * ActorsPerQueue] | start_send; |
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165 | #else |
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166 | for ( i; qpw * ActorProcs ) { |
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167 | *actors[i * ActorsPerQueue] | start_send; |
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168 | } |
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169 | #endif |
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170 | |
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171 | for ( i; FillActors ) |
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172 | *filler_actors[i] | shared_msg; |
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173 | |
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174 | stop_actor_system(); |
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175 | |
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176 | uint64_t end_time = bench_time(); |
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177 | |
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178 | printf("%.2f\n", ((double)(end_time - start_time))*((double)1e-9) ); |
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179 | |
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180 | adelete( filler_actors ); |
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181 | adelete( actors ); |
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182 | |
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183 | return 0; |
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184 | } |
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