source: doc/theses/colby_parsons_MMAth/benchmarks/actors/cfa/balance.cfa

Last change on this file was 14e1053, checked in by caparsons <caparson@…>, 3 years ago

first draft of full waituntil chapter and conclusion chapter. Lots of graph/plotting utilities cleanup. Reran all CFA actor benchmarks after recent changes. Small changes to actor.tex in performance section

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File size: 5.0 KB
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1#include <actor.hfa>
2#include <fstream.hfa>
3#include <stdlib.hfa>
4#include <string.h>
5#include <stdio.h>
6#include "bench.hfa"
7
8// int Actors = 40000, Set = 100, Rounds = 100, Processors = 1, Batch = 1, BufSize = 10; // default values
9int ActorsPerQueue = 32, Set = 32, Rounds = 100, Processors = 1, Batch = 100, BufSize = 10; // other defaults for test to run in reasonable time
10
11struct filler {
12 inline actor;
13};
14void ?{}( filler & this ) with(this) { ((actor &)this){}; }
15
16static int ids = 0;
17struct d_actor {
18 inline actor;
19 int gstart, id, rounds, recs, sends;
20};
21void ?{}( d_actor & this, int idx ) with(this) {
22 ((actor &)this){};
23 id = idx;
24 gstart = id / Set * Set; // remember group-start index
25 rounds = Set * Rounds; // send at least one message to each group member
26 recs = 0;
27 sends = 0;
28}
29struct d_msg { inline message; } shared_msg;
30struct start_msg { inline message; } start_send;
31
32d_actor ** actor_arr;
33allocation receive( d_actor & this, start_msg & msg ) with( this ) {
34 for ( i; Set ) {
35 *actor_arr[i + gstart] | shared_msg;
36 }
37 return Nodelete;
38}
39
40allocation receive( d_actor & this, d_msg & msg ) with( this ) {
41 if ( recs == rounds ) return Delete;
42 if ( recs % Batch == 0 ) {
43 for ( i; Batch ) {
44 *actor_arr[gstart + sends % Set] | shared_msg;
45 sends += 1;
46 }
47 }
48 recs += 1;
49 return Nodelete;
50}
51
52allocation receive( filler & this, d_msg & msg ) { return Delete; }
53
54int main( int argc, char * argv[] ) {
55 switch ( argc ) {
56 case 7:
57 if ( strcmp( argv[6], "d" ) != 0 ) { // default ?
58 BufSize = atoi( argv[6] );
59 if ( BufSize < 0 ) goto Usage;
60 } // if
61 case 6:
62 if ( strcmp( argv[5], "d" ) != 0 ) { // default ?
63 Batch = atoi( argv[5] );
64 if ( Batch < 1 ) goto Usage;
65 } // if
66 case 5:
67 if ( strcmp( argv[4], "d" ) != 0 ) { // default ?
68 Processors = atoi( argv[4] );
69 if ( Processors < 1 ) goto Usage;
70 } // if
71 case 4:
72 if ( strcmp( argv[3], "d" ) != 0 ) { // default ?
73 Rounds = atoi( argv[3] );
74 if ( Rounds < 1 ) goto Usage;
75 } // if
76 case 3:
77 if ( strcmp( argv[2], "d" ) != 0 ) { // default ?
78 Set = atoi( argv[2] );
79 if ( Set < 1 ) goto Usage;
80 } // if
81 case 2:
82 if ( strcmp( argv[1], "d" ) != 0 ) { // default ?
83 ActorsPerQueue = atoi( argv[1] );
84 if ( ActorsPerQueue < 1 ) goto Usage;
85 } // if
86 case 1: // use defaults
87 break;
88 default:
89 Usage:
90 sout | "Usage: " | argv[0]
91 | " [ ActorsPerQueue (> 0) | 'd' (default " | ActorsPerQueue
92 | ") ] [ set (> 0) | 'd' (default " | Set
93 | ") ] [ rounds (> 0) | 'd' (default " | Rounds
94 | ") ] [ processors (> 0) | 'd' (default " | Processors
95 | ") ] [ batch (> 0) | 'd' (default " | Batch
96 | ") ] [ buffer size (>= 0) | 'd' (default " | BufSize
97 | ") ]" ;
98 exit( EXIT_FAILURE );
99 } // switch
100
101 unsigned int qpw = 512; // queues per worker
102
103 executor e{ Processors, Processors, Processors == 1 ? 1 : Processors * qpw, true };
104
105 // printf("starting\n");
106
107 start_actor_system( e );
108
109 // printf("started\n");
110
111 #ifndef MULTI
112 int Actors = ActorsPerQueue * qpw;
113 int FillActors = ActorsPerQueue * qpw * (Processors - 1);
114 #else
115 int extra = Processors % 2;
116 int ActorProcs = (Processors / 2 + extra);
117 int Actors = ActorsPerQueue * qpw * ActorProcs;
118 int FillActors = ActorsPerQueue * qpw * (Processors/2);
119 #endif
120 int fill_offset = (Processors - 1) * qpw;
121
122 int AllocFill = FillActors;
123 if ( FillActors == 0 ) AllocFill = 1;
124
125 d_actor ** actors; // array needs to be on the heap since it can be very large
126 actors = aalloc( Actors );
127
128 actor_arr = actors;
129
130 filler ** filler_actors; // array needs to be on the heap since it can be very large
131 filler_actors = aalloc( AllocFill );
132
133 int actor_count = 0;
134 int fill_count = 0;
135
136 int idx;
137 for ( i; ActorsPerQueue ) {
138 for ( j; Processors ) {
139 for ( k; qpw ) {
140 #ifndef MULTI
141 if ( j == 0 )
142 #else
143 if ( j % 2 == 0 )
144 #endif
145 {
146 #ifndef MULTI
147 idx = k * ActorsPerQueue + i;
148 #else
149 idx = (j / 2) * qpw * ActorsPerQueue + k * ActorsPerQueue + i; // set all on one queue
150 #endif
151 (*(actors[ idx ] = alloc())){ idx };
152 } else {
153 (*(filler_actors[ fill_count ] = alloc())){};
154 fill_count++;
155 }
156 }
157 }
158 }
159
160 uint64_t start_time = bench_time();
161
162 #ifndef MULTI
163 for ( i; qpw )
164 *actors[i * ActorsPerQueue] | start_send;
165 #else
166 for ( i; qpw * ActorProcs ) {
167 *actors[i * ActorsPerQueue] | start_send;
168 }
169 #endif
170
171 for ( i; FillActors )
172 *filler_actors[i] | shared_msg;
173
174 stop_actor_system();
175
176 uint64_t end_time = bench_time();
177
178 printf("%.2f\n", ((double)(end_time - start_time))*((double)1e-9) );
179
180 adelete( filler_actors );
181 adelete( actors );
182
183 return 0;
184}
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