1 | Proposal For Use of Virtual Tables |
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2 | ================================== |
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3 | |
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4 | This is an adaptation of the earlier virtual proposal, updating it with new |
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5 | ideas, re-framing it and laying out more design decisions. It should |
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6 | eventually replace the earlier proposal, but not all features and syntax have |
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7 | been converted to the new design. |
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8 | |
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9 | The basic concept of a virtual table (vtable) is the same here as in most |
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10 | other languages. They will mostly contain function pointers although they |
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11 | should be able to store anything that goes into a trait. |
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12 | |
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13 | I also include notes on a sample implementation, which primarly exists to show |
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14 | there is a resonable implementation. The code samples for that are in a slight |
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15 | psudo-code to help avoid name mangling and keeps some CFA features while they |
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16 | would actually be writen in C. |
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17 | |
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18 | Trait Instances |
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19 | --------------- |
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20 | |
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21 | Currently traits are completely abstract. Data types might implement a trait |
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22 | but traits are not themselves data types. This will change that and allow |
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23 | instances of traits to be created from instances of data types that implement |
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24 | the trait. |
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25 | |
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26 | trait combiner(otype T) { |
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27 | void combine(T&, int); |
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28 | }; |
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29 | |
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30 | struct summation { |
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31 | int sum; |
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32 | }; |
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33 | |
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34 | void ?{}( struct summation & this ) { |
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35 | this.sum = 0; |
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36 | } |
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37 | |
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38 | void combine( struct summation & this, int num ) { |
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39 | this.sum = this.sum + num; |
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40 | } |
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41 | |
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42 | trait combiner obj = struct summation{}; |
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43 | combine(obj, 5); |
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44 | |
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45 | As with `struct` (and `union` and `enum`), `trait` might be optional when |
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46 | using the trait as a type name. A trait may be used in assertion list as |
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47 | before. |
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48 | |
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49 | For traits to be used this way they should meet two requirements. First they |
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50 | should only have a single polymorphic type and each assertion should use that |
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51 | type once as a parameter. Extentions may later loosen these requirements. |
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52 | |
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53 | If a trait object is used it should generate a series of implicate functions |
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54 | each of which implements one of the functions required by the trait. So for |
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55 | combiner there is an implicate: |
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56 | |
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57 | void combine(trait combiner & this, int); |
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58 | |
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59 | This function is the one actually called at the end |
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60 | |
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61 | The main use case for trait objects is that they can be stored. They can be |
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62 | passed into functions, but using the trait directly is prefred in this case. |
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63 | |
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64 | trait drawable(otype T) { |
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65 | void draw(Surface & to, T & draw); |
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66 | Rect(int) drawArea(T & draw); |
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67 | }; |
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68 | |
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69 | struct UpdatingSurface { |
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70 | Surface * surface; |
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71 | vector(trait drawable) drawables; |
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72 | }; |
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73 | |
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74 | void updateSurface(UpdatingSurface & us) { |
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75 | for (size_t i = 0 ; i < us.drawables.size ; ++i) { |
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76 | draw(us.surface, us.drawables[i]); |
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77 | } |
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78 | } |
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79 | |
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80 | Currently these traits are limited to 1 trait parameter and functions should |
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81 | have exactly 1 parameter. We cannot abstract away pairs of types and still |
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82 | pass them into normal functions, which take them seperately. |
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83 | |
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84 | The second is required the because we need to get the vtable from somewhere. |
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85 | If there are 0 trait objects than no vtable is avalible, if we have more than |
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86 | 1 than the vtables give conflicting answers on what underlying function to |
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87 | call. And even then the underlying type assumes a concrete type. |
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88 | |
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89 | This loop can sort of be broken by using the trait object directly in the |
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90 | signature. This has well defined meaning, but might not be useful. |
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91 | |
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92 | trait example(otype T) { |
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93 | bool test(T & this, trait example & that); |
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94 | } |
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95 | |
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96 | #### Sample Implementation |
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97 | A simple way to implement trait objects is by a pair of pointers. One to the |
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98 | underlying object and one to the vtable. |
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99 | |
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100 | struct vtable_drawable { |
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101 | void (*draw)(Surface &, void *); |
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102 | Rect(int) (*drawArea)(void *); |
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103 | }; |
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104 | |
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105 | struct drawable { |
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106 | void * object; |
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107 | vtable_drawable * vtable; |
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108 | }; |
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109 | |
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110 | The functions that run on the trait object would generally be generated using |
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111 | the following pattern: |
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112 | |
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113 | void draw(Surface & surface, drawable & traitObj) { |
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114 | return traitObj.vtable->draw(surface, traitObj.object); |
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115 | } |
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116 | |
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117 | There may have to be special cases for things like copy construction, that |
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118 | might require a more sigificant wrapper. On the other hand moving could be |
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119 | implemented by moving the pointers without any need to refer to the base |
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120 | object. |
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121 | |
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122 | ### Extention: Multiple Trait Parameters |
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123 | Currently, this gives traits two independent uses. They use the same syntax, |
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124 | except for limits boxable traits have, and yet don't really mix. The most |
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125 | natural way to do this is to allow trait instances to pick one parameter |
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126 | that they are generic over, the others they choose types to implement. |
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127 | |
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128 | The two ways to do the selection, the first is do it at the trait definition. |
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129 | Each trait picks out a single parameter which it can box (here the `virtual` |
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130 | qualifier). When you create an instance of a trait object you provide |
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131 | arguments like for a generic structure, but skip over the marked parameter. |
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132 | |
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133 | trait combiner(virtual otype T, otype Combined) { |
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134 | void combine(T &, Combined &); |
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135 | } |
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136 | |
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137 | trait combiner(int) int_combiner; |
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138 | |
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139 | The second is to do it at the instaniation point. A placeholder (here the |
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140 | keyword `virtual`) is used to explicately skip over the parameter that will be |
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141 | abstracted away, with the same rules as above if it was the marked parameter. |
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142 | |
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143 | trait combiner(otype T, otype Combined) { |
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144 | void combine(T &, Combined &); |
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145 | }; |
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146 | |
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147 | trait combiner(virtual, int) int_combiner; |
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148 | |
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149 | Using both (first to set the default, second as a local override) would also |
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150 | work, although might be exessively complicated. |
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151 | |
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152 | This is useful in cases where you want to use a generic type, but leave part |
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153 | of it open and store partially generic result. As a simple example |
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154 | |
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155 | trait folder(otype T, otype In, otype Out) { |
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156 | void fold(T & this, In); |
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157 | Out fold_result(T & this); |
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158 | } |
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159 | |
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160 | Which allows you to fold values without putting them in a container. If they |
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161 | are already in a container this is exessive, but if they are generated over |
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162 | time this gives you a simple interface. This could for instance be used in |
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163 | a profile, where T changes for each profiling statistic and you can plug in |
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164 | multiple profilers for any run by adding them to an array. |
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165 | |
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166 | Hierarchy |
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167 | --------- |
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168 | |
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169 | Virtual tables by them selves are not quite enough to implement the planned |
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170 | hierarchy system. An addition of type ids, implemented as pointers which |
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171 | point to your parent's type id, is required to actually create the shape of |
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172 | the hierarchy. However vtables would allow behaviour to be carried with the |
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173 | tree. |
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174 | |
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175 | The hierarchy would be a tree of types, of traits and structs. Currently we do |
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176 | not support structural extension, so traits form the internal nodes and |
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177 | structures the leaf nodes. |
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178 | |
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179 | The syntax is undecided but it will include a clause like `virtual (PARENT)` |
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180 | on trait and struct definitions. It marks out all types in a hierarchy. |
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181 | PARENT may be omitted, if it is this type is the root of a hierarchy. Otherwise |
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182 | it is the name of the type that is this type's parent in the hierarchy. |
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183 | |
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184 | Traits define a trait instance type that implements all assertions in this |
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185 | trait and its parents up until the root of the hierarchy. Each trait then |
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186 | defines a vtable type. Structures will also have a vtable type but it should |
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187 | be the same as their parent's. |
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188 | |
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189 | Trait objects within the tree can be statically cast to a parent type. Casts |
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190 | from a parent type to a child type are conditional, they check to make sure |
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191 | the underlying instance is an instance of the child type, or an instance of |
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192 | one of its children. The type then is recoverable at run-time. |
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193 | |
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194 | As with regular trait objects, calling a function on a trait object will cause |
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195 | a look-up on the the virtual table. The casting rules make sure anything that |
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196 | can be cast to a trait type will have all the function implementations for |
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197 | that trait. |
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198 | |
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199 | Converting from a concrete type (structures at the edge of the hierarchy) to |
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200 | an abstract type works the same as with normal trait objects, the underlying |
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201 | object is packaged with a virtual table pointer. Converting back to an abstract |
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202 | type requires confirming the underlying type matches, but then simply extracts |
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203 | the pointer to it. |
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204 | |
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205 | Exception Example: |
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206 | (Also I'm not sure where I got these casing rules.) |
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207 | |
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208 | trait exception(otype T) virtual() { |
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209 | char const * what(T & this); |
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210 | } |
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211 | |
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212 | trait io_error(otype T) virtual(exception) { |
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213 | FILE * which_file(T & this); |
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214 | } |
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215 | |
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216 | struct eof_error(otype T) virtual(io_error) { |
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217 | FILE * file; |
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218 | } |
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219 | |
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220 | char const * what(eof_error &) { |
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221 | return "Tried to read from an empty file."; |
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222 | } |
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223 | |
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224 | FILE * which_file(eof_error & this) { |
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225 | return eof_error.file; |
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226 | } |
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227 | |
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228 | Ast Example: |
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229 | |
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230 | trait ast_node(otype T) virtual() { |
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231 | void print(T & this, ostream & out); |
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232 | void visit(T & this, Visitor & visitor); |
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233 | CodeLocation const & get_code_location(T & this); |
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234 | } |
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235 | |
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236 | trait expression_node(otype T) virtual(ast_node) { |
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237 | Type eval_type(T const & this); |
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238 | } |
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239 | |
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240 | struct operator_expression virtual(expression_node) { |
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241 | enum operator_kind kind; |
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242 | trait expression_node rands[2]; |
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243 | } |
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244 | |
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245 | trait statement_node(otype T) virtual(ast_node) { |
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246 | vector(Label) & get_labels(T & this); |
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247 | } |
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248 | |
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249 | struct goto_statement virtual(statement_node) { |
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250 | vector(Label) labels; |
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251 | Label target; |
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252 | } |
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253 | |
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254 | trait declaration_node(otype T) virtual(ast_node) { |
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255 | string name_of(T const & this); |
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256 | Type type_of(T const & this); |
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257 | } |
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258 | |
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259 | struct using_declaration virtual(declaration_node) { |
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260 | string new_type; |
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261 | Type old_type; |
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262 | } |
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263 | |
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264 | struct variable_declaration virtual(declaration_node) { |
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265 | string name; |
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266 | Type type; |
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267 | } |
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268 | |
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269 | #### Sample Implementation |
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270 | The type id may be as little as: |
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271 | |
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272 | struct typeid { |
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273 | struct typeid const * const parent; |
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274 | }; |
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275 | |
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276 | Some linker magic would have to be used to ensure exactly one copy of each |
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277 | structure for each type exists in memory. There seem to be spectial once |
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278 | sections that support this and it should be easier than generating unique |
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279 | ids across compilation units. |
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280 | |
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281 | The structure could be extended to contain any additional type information. |
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282 | |
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283 | There are two general designs for vtables with type ids. The first is to put |
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284 | the type id at the top of the vtable, this is the most compact and efficient |
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285 | solution but only works if we have exactly 1 vtable for each type. The second |
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286 | is to put a pointer to the type id in each vtable. This has more overhead but |
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287 | allows multiple vtables. |
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288 | |
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289 | struct <trait>_vtable { |
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290 | struct typeid const id; |
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291 | |
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292 | // Trait dependent list of vtable members. |
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293 | }; |
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294 | |
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295 | struct <trait>_vtable { |
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296 | struct typeid const * const id; |
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297 | |
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298 | // Trait dependent list of vtable members. |
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299 | }; |
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300 | |
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301 | ### Virtual Casts |
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302 | To convert from a pointer to a type higher on the hierarchy to one lower on |
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303 | the hierarchy a check is used to make sure that the underlying type is also |
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304 | of that lower type. |
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305 | |
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306 | The proposed syntax for this is: |
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307 | |
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308 | trait SubType * new_value = (virtual trait SubType *)super_type; |
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309 | |
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310 | It will return the same pointer if it does point to the subtype and null if |
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311 | it does not, doing the check and conversion in one operation. |
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312 | |
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313 | ### Inline vtables |
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314 | Since the structures here are usually made to be turned into trait objects |
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315 | it might be worth it to have fields on them to store the virtual table |
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316 | pointer. This would have to be declared on the trait as an assertion (example: |
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317 | `vtable;` or `T.vtable;`), but if it is the trait object could be a single |
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318 | pointer. |
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319 | |
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320 | There are also three options for where the pointer to the vtable. It could be |
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321 | anywhere, a fixed location for each trait or always at the front. For the per- |
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322 | trait solution an extention to specify what it is (example `vtable[0];`) which |
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323 | could also be used to combine it with others. So these options can be combined |
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324 | to allow access to all three options. |
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325 | |
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326 | ### Virtual Tables as Types |
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327 | Here we consider encoding plus the implementation of functions on it to be a |
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328 | type. Which is to say in the type hierarchy structures aren't concrete types |
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329 | anymore, instead they are parent types to vtables, which combine the encoding |
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330 | and implementation. |
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331 | |
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332 | Resolution Scope |
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333 | ---------------- |
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334 | |
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335 | What is the scope of a resolution? When are the functions in a vtable decided |
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336 | and how broadly is this applied? |
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337 | |
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338 | ### Type Level: |
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339 | Each structure has a single resolution for all of the functions in the |
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340 | virtual trait. This is how many languages that implement this or similar |
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341 | features do it. |
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342 | |
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343 | The main thing CFA would need to do it this way is some single point where |
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344 | the type declaration, including the functions that satisfy the trait, are |
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345 | all defined. Currently there are many points where this can happen, not all |
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346 | of them will have the same definitions and no way to select one over the |
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347 | other. |
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348 | |
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349 | Some syntax would have to be added to specify the resolution point. To ensure |
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350 | a single instance there may have to be two variants, one forward declaration |
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351 | and one to create the instance. With some compiler magic the forward |
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352 | declaration maybe enough. |
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353 | |
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354 | extern trait combiner(struct summation) vtable; |
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355 | trait combiner(struct summation) vtable; |
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356 | |
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357 | Or (with the same variants): |
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358 | |
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359 | vtable combiner(struct summation); |
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360 | |
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361 | The extern variant promises that the vtable will exist while the normal one |
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362 | is where the resolution actually happens. |
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363 | |
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364 | ### Explicit Resolution Points: |
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365 | Slightly looser than the above, there are explicit points where the vtables |
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366 | are resolved, but there is no limit on the number of resolution points that |
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367 | might be provided. Each time a object is bound to a trait, one of the |
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368 | resolutions is selected. This might be the most flexible option. |
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369 | |
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370 | An syntax would have to be provided as above. There may also be the option |
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371 | to name resolution points so that you can choose between them. This also |
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372 | could come with the ability to forward declare them. |
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373 | |
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374 | Especially if they are not named, these resolution points should be able to |
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375 | appear in functions, where the scoping rules can be used to select one. |
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376 | However this also means that stack-allocated functions can end up in the |
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377 | vtable. |
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378 | |
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379 | extern trait combiner(struct summation) vtable sum; |
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380 | trait combiner(struct summation) vtable sum; |
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381 | |
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382 | extern trait combiner(struct summation) vtable sum default; |
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383 | trait combiner(struct summation) vtable sum default; |
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384 | |
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385 | The extern difference is the same before. The name (sum in the samples) is |
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386 | used at the binding site to say which one is picked. The default keyword can |
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387 | be used in only some of the declarations. |
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388 | |
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389 | trait combiner fee = (summation_instance, sum); |
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390 | trait combiner foe = summation_instance; |
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391 | |
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392 | (I am not really happy about this syntax, but it kind of works.) |
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393 | The object being bound is required. The name of the vtable is optional if |
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394 | there is exactly one vtable name marked with default. |
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395 | |
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396 | These could also be placed inside functions. In which case both the name and |
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397 | the default keyword might be optional. If the name is ommited in an assignment |
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398 | the closest vtable is choosen (returning to the global default rule if no |
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399 | approprate local vtable is in scope). |
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400 | |
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401 | ### Site Based Resolution: |
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402 | Every place in code where the binding of a vtable to an object occurs has |
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403 | its own resolution. Syntax-wise this is the simplest as it should be able |
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404 | to use just the existing declarations and the conversion to trait object. |
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405 | It also is very close to the current polymorphic resolution rules. |
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406 | |
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407 | This works as the explicit resolution points except the resolution points |
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408 | are implicit and their would be no selection of which resolution to use. The |
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409 | closest (current) resolution is always selected. |
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410 | |
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411 | This could easily lead to an explosion of vtables as it has the most fine |
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412 | grained resolution the number of bindings in a single scope (that produces |
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413 | the same binding) could be quite high. Merging identical vtables might help |
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414 | reduce that. |
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415 | |
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416 | Vtable Lifetime Issues |
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417 | ---------------------- |
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418 | |
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419 | Vtables interact badly with the thunk issue. Conceptually vtables are static |
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420 | like type/function data they carry, as those decisions are made by the |
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421 | resolver at compile time. |
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422 | |
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423 | Stack allocated functions interact badly with this because they are not |
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424 | static. There are several ways to try to resolve this, however without a |
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425 | general solution most can only buy time. |
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426 | |
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427 | Filling in some fields of a static vtable could cause issues on a recursive |
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428 | call. And then we are still limited by the lifetime of the stack functions, as |
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429 | the vtable with stale pointers is still a problem. |
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430 | |
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431 | Dynamically allocated vtables introduces memory management overhead and |
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432 | requires some way to differentiate between dynamic and statically allocated |
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433 | tables. The stale function pointer problem continues unless those becomes |
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434 | dynamically allocated as well which gives us the same costs again. |
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435 | |
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436 | Stack allocating the vtable seems like the best issue. The vtable's lifetime |
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437 | is now the limiting factor but it should be effectively the same as the |
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438 | shortest lifetime of a function assigned to it. However this still limits the |
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439 | lifetime "implicitly" and returns to the original problem with thunks. |
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