| 1 | Proposal For Use of Virtual Tables
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| 2 | ==================================
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| 3 |
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| 4 | This is an adaptation of the earlier virtual proposal, updating it with new
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| 5 | ideas, re-framing it and laying out more design decisions. It should
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| 6 | eventually replace the earlier proposal, but not all features and syntax have
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| 7 | been converted to the new design.
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| 8 |
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| 9 | The basic concept of a virtual table (vtable) is the same here as in most
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| 10 | other languages that use them. They will mostly contain function pointers
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| 11 | although they should be able to store anything that goes into a trait.
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| 12 |
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| 13 | I also include notes on a sample implementation, which primarily exists to show
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| 14 | there is a reasonable implementation. The code samples for that are in a slight
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| 15 | pseudo-code to help avoid name mangling and keeps some CFA features while they
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| 16 | would actually be written in C.
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| 17 |
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| 18 | Trait Instances
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| 19 | ---------------
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| 20 |
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| 21 | Currently traits are completely abstract. Data types might implement a trait
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| 22 | but traits are not themselves data types. Which is to say you cannot have an
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| 23 | instance of a trait. This proposal will change that and allow instances of
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| 24 | traits to be created from instances of data types that implement the trait.
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| 25 |
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| 26 | For example:
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| 27 |
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| 28 | trait combiner(otype T) {
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| 29 | void combine(T&, int);
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| 30 | };
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| 31 |
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| 32 | struct summation {
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| 33 | int sum;
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| 34 | };
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| 35 |
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| 36 | void ?{}( struct summation & this ) {
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| 37 | this.sum = 0;
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| 38 | }
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| 39 |
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| 40 | void combine( struct summation & this, int num ) {
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| 41 | this.sum = this.sum + num;
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| 42 | }
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| 43 |
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| 44 | trait combiner obj = struct summation{};
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| 45 | combine(obj, 5);
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| 46 |
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| 47 | As with `struct` (and `union` and `enum`), `trait` might be optional when
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| 48 | using the trait as a type name. A trait may be used in assertion list as
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| 49 | before.
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| 50 |
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| 51 | For traits to be used this way they should meet two requirements. First they
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| 52 | should only have a single polymorphic type and each assertion should use that
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| 53 | type once as a parameter. Extensions may later loosen these requirements.
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| 54 |
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| 55 | Also note this applies to the final expanded list of assertions. Consider:
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| 56 |
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| 57 | trait foo(otype T, otype U) {
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| 58 | ... functions that use T once ...
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| 59 | }
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| 60 |
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| 61 | trait bar(otype S | foo(S, char)) {
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| 62 | ... functions that use S once ...
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| 63 | }
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| 64 |
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| 65 | In this example `bar` may be used as a type but `foo` may not.
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| 66 |
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| 67 | When a trait is used as a type it creates a generic object which combines
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| 68 | the base structure (an instance of `summation` in this case) and the vtable,
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| 69 | which is currently created and provided by a hidden mechanism.
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| 70 |
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| 71 | The generic object type for each trait also implements that trait. This is
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| 72 | actually the only means by which it can be used. The type of these functions
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| 73 | look something like this:
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| 74 |
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| 75 | void combine(trait combiner & this, int num);
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| 76 |
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| 77 | The main use case for trait objects is that they can be stored. They can be
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| 78 | passed into functions, but using the trait directly is preferred in this case.
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| 79 |
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| 80 | trait drawable(otype T) {
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| 81 | void draw(Surface & to, T & draw);
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| 82 | Rect(int) drawArea(T & draw);
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| 83 | };
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| 84 |
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| 85 | struct UpdatingSurface {
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| 86 | Surface * surface;
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| 87 | vector(trait drawable) drawables;
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| 88 | };
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| 89 |
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| 90 | void updateSurface(UpdatingSurface & us) {
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| 91 | for (size_t i = 0 ; i < us.drawables.size ; ++i) {
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| 92 | draw(us.surface, us.drawables[i]);
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | The trait types can also be used in the types of assertions on traits as well.
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| 97 | In this usage they passed as the underlying object and vtable pair as they
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| 98 | are stored. The trait types can also be used in that trait's definition, which
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| 99 | means you can pass two instances of a trait to a single function. However the
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| 100 | look-up of the one that is not used to look up any functions, until another
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| 101 | function that uses that object in the generic/look-up location is called.
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| 102 |
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| 103 | trait example(otype T) {
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| 104 | bool test(T & this, trait example & that);
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| 105 | }
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| 106 |
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| 107 | ### Explanation Of Restrictions
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| 108 |
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| 109 | The two restrictions on traits that can be used as trait objects are:
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| 110 |
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| 111 | 1. Only one generic parameter may be defined in the trait's header.
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| 112 | 2. Each function assertion must have one parameter with the type of the
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| 113 | generic parameter. They may or may not return a value of that type.
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| 114 |
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| 115 | Elsewhere in this proposal I suggest ways to broaden these requirements.
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| 116 | A simple example would be if a trait meets requirement 1 but not 2, then
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| 117 | the assertions that do not satisfy the exactly one parameter requirement can
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| 118 | be ignored.
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| 119 |
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| 120 | However I would like to talk about why these two rules are in place in the
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| 121 | first place and the problems that any exceptions to these rules must avoid.
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| 122 |
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| 123 | The problems appear when the dispatcher function which operates on the
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| 124 | generic object.
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| 125 |
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| 126 | trait combiner(otype T, otype U) {
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| 127 | void combine(T&, U);
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| 128 | }
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| 129 |
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| 130 | This one is so strange I don't have proper syntax for it but let us say that
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| 131 | the concrete dispatcher would be typed as
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| 132 | `void combine(combiner(T) &, combiner(U));`. Does the function that combine
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| 133 | the two underlying types exist to dispatch too?
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| 134 |
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| 135 | Maybe not. If `combiner(T)` works with ints and `combiner(U)` is a char then
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| 136 | they could not be. It would have to enforce that all pairs of any types
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| 137 | that are wrapped in this way. Which would pretty much destroy any chance of
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| 138 | separate compilation.
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| 139 |
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| 140 | Even then it would be more expensive as the wrappers would have to carry ids
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| 141 | that you use to look up on an <number of types>+1 dimensional table.
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| 142 |
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| 143 | The second restriction has a similar issue but makes a bit more sense to
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| 144 | write out.
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| 145 |
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| 146 | trait Series(otype T) {
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| 147 | ... size, iterators, getters ...
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| 148 | T join(T const &, T const &);
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| 149 | }
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| 150 |
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| 151 | With the dispatcher typed as:
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| 152 |
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| 153 | Series join(Series const &, Series const &);
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| 154 |
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| 155 | Because these instances are generic and hide the underlying implementation we
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| 156 | do not know what that implementation is. Unfortunately this also means the
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| 157 | implementation for the two parameters might not be the same. Once we have
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| 158 | two different types involved this devolves into the first case.
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| 159 |
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| 160 | We could check at run-time that the have the same underlying type, but this
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| 161 | would likely time and space overhead and there is no clear recovery path.
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| 162 |
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| 163 | #### Sample Implementation
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| 164 | A simple way to implement trait objects is by a pair of pointers. One to the
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| 165 | underlying object and one to the vtable.
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| 166 |
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| 167 | struct vtable_drawable {
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| 168 | void (*draw)(Surface &, void *);
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| 169 | Rect(int) (*drawArea)(void *);
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| 170 | };
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| 171 |
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| 172 | struct drawable {
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| 173 | void * object;
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| 174 | vtable_drawable * vtable;
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| 175 | };
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| 176 |
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| 177 | The functions that run on the trait object would generally be generated using
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| 178 | the following pattern:
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| 179 |
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| 180 | void draw(Surface & surface, drawable & traitObj) {
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| 181 | return traitObj.vtable->draw(surface, traitObj.object);
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| 182 | }
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| 183 |
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| 184 | There may have to be special cases for things like copy construction, that
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| 185 | might require a more significant wrapper. On the other hand moving could be
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| 186 | implemented by moving the pointers without any need to refer to the base
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| 187 | object.
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| 188 |
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| 189 | ### Extension: Multiple Trait Parameters
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| 190 | The base proposal in effect creates another use for the trait syntax that is
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| 191 | related to the ones currently in the language but is also separate from them.
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| 192 | The current uses generic functions and generic types, this new use could be
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| 193 | described as generic objects.
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| 194 |
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| 195 | A generic object is of a concrete type and has concrete functions that work on
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| 196 | it. It is generic in that it is a wrapper for an unknown type. Traits serve
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| 197 | a similar role here as in generic functions as they limit what the function
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| 198 | can be generic over.
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| 199 |
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| 200 | This combines the use allowing to have a generic type that is a generic
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| 201 | object. All but one of the trait's parameters is given a concrete type,
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| 202 | conceptually currying the trait to create a trait with on generic parameter
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| 203 | that fits the original restrictions. The resulting concrete generic object
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| 204 | type is different with each set of provided parameters and their values.
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| 205 |
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| 206 | Then it just becomes a question of where this is done. Again both examples use
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| 207 | a basic syntax to show the idea.
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| 208 |
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| 209 | trait iterator(virtual otype T, otype Item) {
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| 210 | bool has_next(T const &);
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| 211 | Item get_next(T const *);
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| 212 | }
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| 213 |
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| 214 | iterator(int) int_it = begin(container_of_ints);
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| 215 |
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| 216 | The first option is to do it at the definition of the trait. One parameter
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| 217 | is selected (here with the `virtual` keyword, but other rules like "the first"
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| 218 | could also be used) and when an instance of the trait is created all the
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| 219 | other parameters must be provided.
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| 220 |
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| 221 | trait iterator(otype T, otype Item) {
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| 222 | bool has_next(T const &);
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| 223 | Item get_next(T const *);
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| 224 | }
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| 225 |
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| 226 | iterator(virtual, int) int_it = begin(container_of_ints);
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| 227 |
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| 228 | The second option is to skip a parameter as part of the type instance
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| 229 | definition. One parameter is explicitly skipped (again with the `virtual`
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| 230 | keyword) and the others have concrete types. The skipped one is the one we
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| 231 | are generic on.
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| 232 |
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| 233 | Incidentally in both examples `container_of_ints` may itself be a generic
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| 234 | object and `begin` returns a generic iterator with unknown implementation.
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| 235 |
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| 236 | These options are not exclusive. Defining a default on the trait allows for
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| 237 | an object to be created as in the first example. However, whether the
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| 238 | default is provided or not, the second syntax can be used to pick a
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| 239 | parameter on instantiation.
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| 240 |
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| 241 | Hierarchy
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| 242 | ---------
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| 243 |
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| 244 | We would also like to implement hierarchical relations between types.
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| 245 |
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| 246 | AstNode
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| 247 | |-ParseNode
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| 248 | | |-Declaration
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| 249 | | | |-DeclarationWithType
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| 250 | | | |-StructureDeclaration
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| 251 | | |-Statement
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| 252 | | | |-CompoundStatement
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| 253 | | |-Expression
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| 254 | |-Type
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| 255 |
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| 256 | Virtual tables by themselves are not quite enough to implement this system.
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| 257 | A vtable is just a list of functions and there is no way to check at run-time
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| 258 | what these functions, we carry that knowledge with the table.
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| 259 |
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| 260 | This proposal adds type ids to check for position in the hierarchy and an
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| 261 | explicate syntax for establishing a hierarchical relation between traits and
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| 262 | their implementing types. The ids should uniquely identify each type and
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| 263 | allow retrieval of the type's parent if one exists. By recursion this allows
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| 264 | the ancestor relation between any two hierarchical types can be checked.
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| 265 |
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| 266 | The hierarchy is created with traits as the internal nodes and structures
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| 267 | as the leaf nodes. The structures may be used normally and the traits can
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| 268 | be used to create generic objects as in the first section (the same
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| 269 | restrictions apply). However these type objects store their type id which can
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| 270 | be recovered to figure out which type they are or at least check to see if
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| 271 | they fall into a given sub-tree at run-time.
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| 272 |
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| 273 | Here is an example of part of a hierarchy. The `virtual(PARENT)` syntax is
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| 274 | just an example. But when used it give the name of the parent type or if
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| 275 | empty it shows that this type is the root of its hierarchy.
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| 276 | (Also I'm not sure where I got these casing rules.)
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| 277 |
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| 278 | trait ast_node(otype T) virtual() {
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| 279 | void print(T & this, ostream & out);
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| 280 | void visit(T & this, Visitor & visitor);
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| 281 | CodeLocation const & get_code_location(T & this);
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| 282 | }
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| 283 |
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| 284 | trait expression_node(otype T) virtual(ast_node) {
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| 285 | Type eval_type(T const & this);
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| 286 | }
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| 287 |
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| 288 | struct operator_expression virtual(expression_node) {
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| 289 | enum operator_kind kind;
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| 290 | trait expression_node rands[2];
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| 291 | }
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| 292 |
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| 293 | trait statement_node(otype T) virtual(ast_node) {
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| 294 | vector(Label) & get_labels(T & this);
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| 295 | }
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| 296 |
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| 297 | struct goto_statement virtual(statement_node) {
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| 298 | vector(Label) labels;
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| 299 | Label target;
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| 300 | }
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| 301 |
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| 302 | trait declaration_node(otype T) virtual(ast_node) {
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| 303 | string name_of(T const & this);
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| 304 | Type type_of(T const & this);
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| 305 | }
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| 306 |
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| 307 | struct using_declaration virtual(declaration_node) {
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| 308 | string new_type;
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| 309 | Type old_type;
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| 310 | }
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| 311 |
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| 312 | struct variable_declaration virtual(declaration_node) {
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| 313 | string name;
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| 314 | Type type;
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| 315 | }
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| 316 |
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| 317 | ### Extension: Structural Inheritance
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| 318 | An extension would be allow structures to be used as internal nodes on the
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| 319 | inheritance tree. Its child types would have to implement the same fields.
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| 320 |
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| 321 | The weaker restriction would be to convert the fields into field assertions
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| 322 | (Not implemented yet: `U T.x` means there is a field of type you on the type
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| 323 | T. Offset unknown and passed in/stored with function pointers.)
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| 324 | A concrete child would have to declare the same set of fields with the same
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| 325 | types. This is of a more functional style.
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| 326 |
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| 327 | The stronger restriction is that the fields of the parent are a prefix of the
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| 328 | child's fields. Possibly automatically inserted. This the imperative view and
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| 329 | may also have less overhead.
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| 330 |
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| 331 | ### Extension: Unions and Enumerations
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| 332 | Currently there is no reason unions and enumerations, in the cases they
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| 333 | do implement the trait, could not be in the hierarchy as leaf nodes.
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| 334 |
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| 335 | It does not work with structural induction, but that could just be a compile
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| 336 | time check that all ancestors are traits or do not add field assertions.
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| 337 |
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| 338 | #### Sample Implementation
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| 339 | The type id may be as little as:
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| 340 |
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| 341 | struct typeid {
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| 342 | struct typeid const * const parent;
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| 343 | };
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| 344 |
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| 345 | Some linker magic would have to be used to ensure exactly one copy of each
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| 346 | structure for each type exists in memory. There seem to be special once
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| 347 | sections that support this and it should be easier than generating unique
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| 348 | ids across compilation units.
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| 349 |
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| 350 | The structure could be extended to contain any additional type information.
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| 351 |
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| 352 | There are two general designs for vtables with type ids. The first is to put
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| 353 | the type id at the top of the vtable, this is the most compact and efficient
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| 354 | solution but only works if we have exactly 1 vtable for each type. The second
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| 355 | is to put a pointer to the type id in each vtable. This has more overhead but
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| 356 | allows multiple vtables.
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| 357 |
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| 358 | struct <trait>_vtable {
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| 359 | struct typeid const id;
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| 360 |
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| 361 | // Trait dependent list of vtable members.
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| 362 | };
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| 363 |
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| 364 | struct <trait>_vtable {
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| 365 | struct typeid const * const id;
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| 366 |
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| 367 | // Trait dependent list of vtable members.
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| 368 | };
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| 369 |
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| 370 | ### Virtual Casts
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| 371 | The generic objects may be cast up and down the hierarchy.
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| 372 |
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| 373 | Casting to an ancestor type always succeeds. From one generic type to another
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| 374 | is just a reinterpretation and could be implicate. Wrapping and unwrapping
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| 375 | a concrete type will probably use the same syntax as in the first section.
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| 376 |
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| 377 | Casting from an ancestor to a descendent requires a check. The underlying
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| 378 | type may or may not belong to the sub-tree headed by that descendent. For this
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| 379 | we introduce a new cast operator, which returns the pointer unchanged if the
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| 380 | check succeeds and null otherwise.
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| 381 |
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| 382 | trait SubType * new_value = (virtual trait SubType *)super_type;
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| 383 |
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| 384 | For the following example I am using the as of yet finished exception system.
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| 385 |
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| 386 | trait exception(otype T) virtual() {
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| 387 | char const * what(T & this);
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| 388 | }
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| 389 |
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| 390 | trait io_error(otype T) virtual(exception) {
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| 391 | FILE * which_file(T & this);
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| 392 | }
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| 393 |
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| 394 | struct eof_error(otype T) virtual(io_error) {
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| 395 | FILE * file;
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| 396 | }
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| 397 |
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| 398 | char const * what(eof_error &) {
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| 399 | return "Tried to read from an empty file.";
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| 400 | }
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| 401 |
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| 402 | FILE * which_file(eof_error & this) {
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| 403 | return eof_error.file;
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| 404 | }
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| 405 |
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| 406 | bool handleIoError(exception * exc) {
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| 407 | io_error * error = (virtual io_error *)exc;
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| 408 | if (NULL == error) {
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| 409 | return false;
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| 410 | }
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| 411 | ...
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| 412 | return true;
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| 413 | }
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| 414 |
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| 415 | ### Extension: Implicate Virtual Cast Target
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| 416 | This is a small extension, even in the example above `io_error *` is repeated
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| 417 | in the cast and the variable being assigned to. Using return type inference
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| 418 | would allow the second type to be skipped in cases it is clear what type is
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| 419 | being checked against.
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| 420 |
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| 421 | The line then becomes:
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| 422 |
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| 423 | io_error * error = (virtual)exc;
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| 424 |
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| 425 | ### Extension: Inline vtables
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| 426 | Since the structures here are usually made to be turned into trait objects
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| 427 | it might be worth it to have fields in them to store the virtual table
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| 428 | pointer. This would have to be declared on the trait as an assertion (example:
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| 429 | `vtable;` or `T.vtable;`), but if it is the trait object could be a single
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| 430 | pointer.
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| 431 |
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| 432 | There are also three options for where the pointer to the vtable. It could be
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| 433 | anywhere, a fixed location for each trait or always at the front. For the per-
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| 434 | trait solution an extension to specify what it is (example `vtable[0];`) which
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| 435 | could also be used to combine it with others. So these options can be combined
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| 436 | to allow access to all three options.
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| 437 |
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| 438 | ### Virtual Tables as Types
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| 439 | Here we consider encoding plus the implementation of functions on it to be a
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| 440 | type. Which is to say in the type hierarchy structures aren't concrete types
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| 441 | anymore, instead they are parent types to vtables, which combine the encoding
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| 442 | and implementation.
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| 443 |
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| 444 | Resolution Scope
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| 445 | ----------------
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| 446 |
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| 447 | What is the scope of a resolution? When are the functions in a vtable decided
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| 448 | and how broadly is this applied?
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| 449 |
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| 450 | ### Type Level:
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| 451 | Each structure has a single resolution for all of the functions in the
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| 452 | virtual trait. This is how many languages that implement this or similar
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| 453 | features do it.
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| 454 |
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| 455 | The main thing CFA would need to do it this way is some single point where
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| 456 | the type declaration, including the functions that satisfy the trait, are
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| 457 | all defined. Currently there are many points where this can happen, not all
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| 458 | of them have the same definitions and no way to select one over the other.
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| 459 |
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| 460 | Some syntax would have to be added to specify the resolution point. To ensure
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| 461 | a single instance there may have to be two variants, one forward declaration
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| 462 | and one to create the instance. With some compiler magic the forward
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| 463 | declaration maybe enough.
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| 464 |
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| 465 | extern trait combiner(struct summation) vtable;
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| 466 | trait combiner(struct summation) vtable;
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| 467 |
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| 468 | Or (with the same variants):
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| 469 |
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| 470 | vtable combiner(struct summation);
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| 471 |
|
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| 472 | The extern variant promises that the vtable will exist while the normal one
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| 473 | is where the resolution actually happens.
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| 474 |
|
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| 475 | ### Explicit Resolution Points:
|
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| 476 | Slightly looser than the above, there are explicit points where the vtables
|
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| 477 | are resolved, but there is no limit on the number of resolution points that
|
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| 478 | might be provided. Each time a object is bound to a trait, one of the
|
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| 479 | resolutions is selected. This might be the most flexible option.
|
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| 480 |
|
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| 481 | An syntax would have to be provided as above. There may also be the option
|
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| 482 | to name resolution points so that you can choose between them. This also
|
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| 483 | could come with the ability to forward declare them.
|
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| 484 |
|
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| 485 | Especially if they are not named, these resolution points should be able to
|
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| 486 | appear in functions, where the scoping rules can be used to select one.
|
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| 487 | However this also means that stack-allocated functions can end up in the
|
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| 488 | vtable.
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| 489 |
|
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| 490 | extern trait combiner(struct summation) vtable sum;
|
|---|
| 491 | trait combiner(struct summation) vtable sum;
|
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| 492 |
|
|---|
| 493 | extern trait combiner(struct summation) vtable sum default;
|
|---|
| 494 | trait combiner(struct summation) vtable sum default;
|
|---|
| 495 |
|
|---|
| 496 | The extern difference is the same before. The name (sum in the samples) is
|
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| 497 | used at the binding site to say which one is picked. The default keyword can
|
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| 498 | be used in only some of the declarations.
|
|---|
| 499 |
|
|---|
| 500 | trait combiner fee = (summation_instance, sum);
|
|---|
| 501 | trait combiner foe = summation_instance;
|
|---|
| 502 |
|
|---|
| 503 | (I am not really happy about this syntax, but it kind of works.)
|
|---|
| 504 | The object being bound is required. The name of the vtable is optional if
|
|---|
| 505 | there is exactly one vtable name marked with default.
|
|---|
| 506 |
|
|---|
| 507 | These could also be placed inside functions. In which case both the name and
|
|---|
| 508 | the default keyword might be optional. If the name is omitted in an assignment
|
|---|
| 509 | the closest vtable is chosen (returning to the global default rule if no
|
|---|
| 510 | appropriate local vtable is in scope).
|
|---|
| 511 |
|
|---|
| 512 | ### Site Based Resolution:
|
|---|
| 513 | Every place in code where the binding of a vtable to an object occurs has
|
|---|
| 514 | its own resolution. Syntax-wise this is the simplest as it should be able
|
|---|
| 515 | to use just the existing declarations and the conversion to trait object.
|
|---|
| 516 | It also is very close to the current polymorphic resolution rules.
|
|---|
| 517 |
|
|---|
| 518 | This works as the explicit resolution points except the resolution points
|
|---|
| 519 | are implicit and their would be no selection of which resolution to use. The
|
|---|
| 520 | closest (current) resolution is always selected.
|
|---|
| 521 |
|
|---|
| 522 | This could easily lead to an explosion of vtables as it has the most fine
|
|---|
| 523 | grained resolution the number of bindings in a single scope (that produces
|
|---|
| 524 | the same binding) could be quite high. Merging identical vtables might help
|
|---|
| 525 | reduce that.
|
|---|
| 526 |
|
|---|
| 527 | Vtable Lifetime Issues
|
|---|
| 528 | ----------------------
|
|---|
| 529 |
|
|---|
| 530 | Vtables interact badly with the thunk issue. Conceptually vtables are static
|
|---|
| 531 | like type/function data they carry, as those decisions are made by the
|
|---|
| 532 | resolver at compile time.
|
|---|
| 533 |
|
|---|
| 534 | Stack allocated functions interact badly with this because they are not
|
|---|
| 535 | static. There are several ways to try to resolve this, however without a
|
|---|
| 536 | general solution most can only buy time.
|
|---|
| 537 |
|
|---|
| 538 | Filling in some fields of a static vtable could cause issues on a recursive
|
|---|
| 539 | call. And then we are still limited by the lifetime of the stack functions, as
|
|---|
| 540 | the vtable with stale pointers is still a problem.
|
|---|
| 541 |
|
|---|
| 542 | Dynamically allocated vtables introduces memory management overhead and
|
|---|
| 543 | requires some way to differentiate between dynamic and statically allocated
|
|---|
| 544 | tables. The stale function pointer problem continues unless those becomes
|
|---|
| 545 | dynamically allocated as well which gives us the same costs again.
|
|---|
| 546 |
|
|---|
| 547 | Stack allocating the vtable seems like the best issue. The vtable's lifetime
|
|---|
| 548 | is now the limiting factor but it should be effectively the same as the
|
|---|
| 549 | shortest lifetime of a function assigned to it. However this still limits the
|
|---|
| 550 | lifetime "implicitly" and returns to the original problem with thunks.
|
|---|