1 | Proposal for virtual functionality
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2 |
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3 | There are two types of virtual inheritance in this proposal, relaxed
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4 | (implicit) and strict (explicit). Relaxed is the simpler case that uses the
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5 | existing trait system with the addition of trait references and vtables.
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6 | Strict adds some constraints and requires some additional notation but allows
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7 | for down-casting.
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8 |
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9 | Relaxed Virtual Inheritance:
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10 |
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11 | Imagine the following code :
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12 |
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13 | trait drawable(otype T) {
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14 | void draw(T* );
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15 | };
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16 |
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17 | struct text {
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18 | char* text;
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19 | };
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20 |
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21 | void draw(text*);
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22 |
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23 | struct line{
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24 | vec2 start;
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25 | vec2 end;
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26 | };
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27 |
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28 | void draw(line*);
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29 |
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30 | While all the members of this simple UI support drawing, creating a UI that
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31 | easily supports both these UI requires some tedious boiler-plate code:
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32 |
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33 | enum type_t { text, line };
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34 |
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35 | struct widget {
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36 | type_t type;
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37 | union {
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38 | text t;
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39 | line l;
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40 | };
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41 | };
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42 |
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43 | void draw(widget* w) {
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44 | switch(w->type) {
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45 | case text : draw(&w->text); break;
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46 | case line : draw(&w->line); break;
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47 | default : handle_error(); break;
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48 | }
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49 | }
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50 |
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51 | While this code will work as implemented, adding any new widgets or any new
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52 | widget behaviors requires changing existing code to add the desired
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53 | functionality. To ease this maintenance effort required CFA introduces the
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54 | concept of trait references.
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55 |
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56 | Using trait references to implement the above gives the following :
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57 |
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58 | trait drawable objects[10];
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59 | fill_objects(objects);
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60 |
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61 | while(running) {
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62 | for(drawable object : objects) {
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63 | draw(object);
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64 | }
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65 | }
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66 |
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67 | The keyword trait is optional (by the same rules as the struct keyword). This
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68 | is not currently supported in CFA and the lookup is not possible to implement
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69 | statically. Therefore we need to add a new feature to handle having dynamic
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70 | lookups like this.
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71 |
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72 | What we really want to do is express the fact that calling draw() on a trait
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73 | reference should find the underlying type of the given parameter and find how
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74 | it implements the routine, as in the example with the enumeration and union.
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75 |
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76 | For instance specifying that the drawable trait reference looks up the type
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77 | of the first argument to find the implementation would be :
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78 |
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79 | trait drawable(otype T) {
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80 | void draw(virtual T* );
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81 | };
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82 |
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83 | This could be implied in simple cases like this one (single parameter on the
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84 | trait and single generic parameter on the function). In more complex cases it
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85 | would have to be explicitly given, or a strong convention would have to be
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86 | enforced (e.g. implementation of trait functions is always drawn from the
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87 | first polymorphic parameter).
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88 |
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89 | Once a function in a trait has been marked as virtual it defines a new
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90 | function that takes in that trait's reference and then dynamically calls the
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91 | underlying type implementation. Hence a trait reference becomes a kind of
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92 | abstract type, cannot be directly instantiated but can still be used.
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93 |
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94 | One of the limitations of this design is that it does not support double
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95 | dispatching, which concretely means traits cannot have routines with more than
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96 | one virtual parameter. The program must have a single table to look up the
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97 | function on. Using trait references with traits with more than one parameter
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98 | is also restricted, initially forbidden, see extension.
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99 |
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100 | Extension: Multi-parameter Virtual Traits:
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101 |
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102 | This implementation can be extended to traits with multiple parameters if
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103 | one is called out as being the virtual trait. For example :
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104 |
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105 | trait iterator(otype T, dtype Item) {
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106 | Maybe(Item) next(virtual T *);
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107 | }
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108 |
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109 | iterator(int) generators[10];
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110 |
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111 | Which creates a collection of iterators that produce integers, regardless of
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112 | how those iterators are implemented. This may require a note that this trait
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113 | is virtual on T and not Item, but noting it on the functions may be enough.
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114 |
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115 |
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116 | Strict Virtual Inheritance:
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117 |
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118 | One powerful feature relaxed virtual does not support is the idea of down
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119 | casting. Once something has been converted into a trait reference there is
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120 | very little we can do to recover and of the type information, only the trait's
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121 | required function implementations are kept.
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122 |
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123 | To allow down casting strict virtual requires that all traits and structures
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124 | involved be organized into a tree. Each trait or struct must have a unique
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125 | position on this tree (no multiple inheritance).
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126 |
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127 | This is declared as follows :
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128 |
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129 | trait error(otype T) virtual {
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130 | const char * msg(T *);
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131 | }
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132 |
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133 | trait io_error(otype T) virtual error {
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134 | FILE * src(T *);
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135 | }
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136 |
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137 | struct eof_error virtual io_error {
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138 | FILE * fd;
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139 | };
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140 |
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141 | So the trait error is the head of a new tree and io_error is a child of it.
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142 |
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143 | Also the parent trait is implicitly part of the assertions of the children,
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144 | so all children implement the same operations as the parent. By the unique
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145 | path down the tree, we can also uniquely order them so that a prefix of a
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146 | child's vtable has the same format as its parent's.
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147 |
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148 | This gives us an important extra feature, runtime checking of the parent-child
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149 | relationship with a C++ dynamic_cast like operation. Allowing checked
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150 | conversions from trait references to more particular references, which works
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151 | if the underlying type is, or is a child of, the new trait type.
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152 |
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153 | Extension: Multiple Parents
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154 |
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155 | Although each trait/struct must have a unique position on each tree, it could
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156 | have positions on multiple trees. All this requires is the ability to give
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157 | multiple parents, as here :
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158 |
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159 | trait region(otype T) virtual drawable, collider;
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160 |
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161 | The restriction being, the parents must come from different trees. This
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162 | object (and all of its children) can be cast to either tree. This is handled
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163 | by generating a separate vtable for each tree the structure is in.
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164 |
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165 | Extension: Multi-parameter Strict Virtual
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166 |
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167 | If a trait has multiple parameters then one must be called out to be the one
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168 | we generate separate vtables for, as in :
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169 |
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170 | trait example(otype T, otype U) virtual(T) ...
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171 |
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172 | This can generate a separate vtable for each U for which all the T+U
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173 | implementations are provided. These are then separate nodes in the tree (or
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174 | the root of different trees) as if each was created individually. Providing a
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175 | single unique instance of these nodes would be the most difficult aspect of
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176 | this extension, possibly intractable, though with sufficient hoisting and
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177 | link-once duplication it may be possible.
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178 |
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179 | Example:
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180 |
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181 | trait argument(otype T) virtual {
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182 | char short_name(virtual T *);
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183 | bool is_set(virtual T *);
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184 | };
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185 |
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186 | trait value_argument(otype T, otype U) virtual(T) argument {
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187 | U get_value(virtual T *);
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188 | };
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189 |
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190 | Extension: Structural Inheritance
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191 |
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192 | Currently traits must be the internal nodes and structs the leaf nodes.
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193 | Structs could be made internal nodes as well, in which case the child structs
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194 | would likely structurally inherit the fields of their parents.
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195 |
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196 |
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197 | Storing the Virtual Lookup Table (vtable):
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198 |
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199 | We have so far been silent on how the vtable is created, stored and accessed.
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200 |
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201 | Creation happens at compile time. Function pointers are found by using the
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202 | same best match rules as elsewhere (additional rules for defaults from the
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203 | parent may or may not be required). For strict virtual this must happen at the
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204 | global scope and forbidding static functions, to ensure that a single unique
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205 | vtable is created. Similarly, there may have to be stricter matching rules
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206 | for the functions that go into the vtable, possibly requiring an exact match.
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207 | Relaxed virtual could relax both restrictions, if we allow different vtable
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208 | at different conversion (struct to trait reference) sites. If it is allowed
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209 | local functions being bound to a vtable could cause issues when they go out
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210 | of scope, however this should follow the lifetime rules most C programs
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211 | already follow implicitly.
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212 |
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213 | Most vtables should be stored statically, the only exception being some of
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214 | the relaxed vtables that could have local function pointers. These may be able
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215 | to be stack allocated. All vtables should be immutable and require no manual
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216 | cleanup.
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217 |
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218 | Access has two main options:
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219 |
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220 | The first is through the use of fat pointers, or a tuple of pointers. When the
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221 | object is converted to a trait reference, the pointers to its vtables are
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222 | stored along side it.
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223 |
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224 | This allows for compatibility with existing structures (such as those imported
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225 | from C) and is the default storage method unless a different one is given.
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226 |
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227 | The other is by inlining the vtable pointer as "intrusive vtables". This adds
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228 | a field to the structure to the vtable. The trait reference then has a single
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229 | pointer to this field, the vtable includes an offset to find the beginning of
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230 | the structure again.
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231 |
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232 | This is used if you specify a vtable field in the structure. If given in the
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233 | trait the vtable pointer in the trait reference can then become a single
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234 | pointer to the vtable field and use that to recover the original object
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235 | pointer as well as retrieve all operations.
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236 |
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237 | trait drawable(otype T) {
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238 | vtable drawable;
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239 | };
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240 |
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241 | struct line {
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242 | vtable drawable;
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243 | vec2 start;
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244 | vec2 end;
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245 | };
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246 |
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247 | This inline code allows trait references to be converted to plain pointers
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248 | (although they still must be called specially). The vtable field may just be
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249 | an opaque block of memory or it may allow user access to the vtable. If so
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250 | then there should be some way to retrieve the type of the vtable, which will be
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251 | autogenerated and often unique.
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252 |
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253 |
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254 | Keyword Usage:
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255 |
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256 | It may be desirable to add fewer new keywords than discussed in this proposal.
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257 | It is possible that "virtual" could replace both "vtable" above with
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258 | unambiguous contextual meaning. However, for purposes of clarity in the design
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259 | discussion it is beneficial to keep the keywords for separate concepts distinct.
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260 |
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261 |
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262 | Trait References and Operations:
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263 |
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264 | sizeof(drawable) will return the size of the trait object itself. However :
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265 |
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266 | line a_line;
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267 | drawable widget = a_line;
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268 | sizeof(widget);
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269 |
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270 | Will instead return the sizeof the underlying object, although the trait must
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271 | require that its implementation is sized for there to be a meaningful value
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272 | to return. You may also get the size of the trait reference with
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273 |
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274 | sizeof(&widget);
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275 |
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276 | Calling free on a trait reference will free the memory for the object. It will
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277 | leave the vtables alone, as those are (always?) statically allocated.
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