| 1 | Proposal for virtual functionality
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| 2 | 
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| 3 | There are two types of virtual inheritance in this proposal, relaxed
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| 4 | (implicit) and strict (explicit). Relaxed is the simpler case that uses the
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| 5 | existing trait system with the addition of trait references and vtables.
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| 6 | Strict adds some constraints and requires some additional notation but allows
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| 7 | for down-casting.
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| 8 | 
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| 9 | Relaxed Virtual Inheritance:
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| 10 | 
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| 11 | Imagine the following code :
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| 12 | 
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| 13 | trait drawable(otype T) {
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| 14 |       void draw(T* );
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| 15 | };
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| 16 | 
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| 17 | struct text {
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| 18 |       char* text;
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| 19 | };
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| 20 | 
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| 21 | void draw(text*);
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| 22 | 
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| 23 | struct line{
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| 24 |       vec2 start;
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| 25 |       vec2 end;
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| 26 | };
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| 27 | 
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| 28 | void draw(line*);
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| 29 | 
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| 30 | While all the members of this simple UI support drawing, creating a UI that
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| 31 | easily supports both these UI requires some tedious boiler-plate code:
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| 32 | 
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| 33 | enum type_t { text, line };
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| 34 | 
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| 35 | struct widget {
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| 36 |       type_t type;
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| 37 |       union {
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| 38 |             text t;
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| 39 |             line l;
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| 40 |       };
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| 41 | };
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| 42 | 
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| 43 | void draw(widget* w) {
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| 44 |       switch(w->type) {
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| 45 |             case text : draw(&w->text); break;
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| 46 |             case line : draw(&w->line); break;
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| 47 |             default : handle_error(); break;
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| 48 |       }
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| 49 | }
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| 50 | 
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| 51 | While this code will work as implemented, adding any new widgets or any new
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| 52 | widget behaviors requires changing existing code to add the desired
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| 53 | functionality. To ease this maintenance effort required CFA introduces the
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| 54 | concept of trait references.
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| 55 | 
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| 56 | Using trait references to implement the above gives the following :
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| 57 | 
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| 58 | trait drawable objects[10];
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| 59 | fill_objects(objects);
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| 60 | 
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| 61 | while(running) {
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| 62 |       for(drawable object : objects) {
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| 63 |             draw(object);
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| 64 |       }
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| 65 | }
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| 66 | 
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| 67 | The keyword trait is optional (by the same rules as the struct keyword). This
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| 68 | is not currently supported in CFA and the lookup is not possible to implement
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| 69 | statically. Therefore we need to add a new feature to handle having dynamic
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| 70 | lookups like this.
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| 71 | 
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| 72 | What we really want to do is express the fact that calling draw() on a trait
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| 73 | reference should find the underlying type of the given parameter and find how
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| 74 | it implements the routine, as in the example with the enumeration and union.
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| 75 | 
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| 76 | For instance specifying that the drawable trait reference looks up the type
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| 77 | of the first argument to find the implementation would be :
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| 78 | 
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| 79 | trait drawable(otype T) {
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| 80 |       void draw(virtual T* );
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| 81 | };
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| 82 | 
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| 83 | This could be implied in simple cases like this one (single parameter on the
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| 84 | trait and single generic parameter on the function). In more complex cases it
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| 85 | would have to be explicitly given, or a strong convention would have to be
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| 86 | enforced (e.g. implementation of trait functions is always drawn from the
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| 87 | first polymorphic parameter).
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| 88 | 
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| 89 | Instances of a trait are created by wrapping an existing instance of a type
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| 90 | that implements that trait. This wrapper includes all the function pointers
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| 91 | and other values required to preform the dynamic look-up. These are chosen by
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| 92 | the normal look-up rules at the point of abstraction.
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| 93 | 
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| 94 | One of the limitations of this design is that it does not support double
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| 95 | dispatching, which concretely means traits cannot have routines with more than
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| 96 | one virtual parameter. The program must have a single table to look up the
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| 97 | function on. Using trait references with traits with more than one parameter
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| 98 | is also restricted, initially forbidden, see extension.
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| 99 | 
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| 100 | Ownership of the underlying structure is also a bit of a trick. Considering
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| 101 | the use cases for trait object, it is probably best to have the underlying
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| 102 | object be heap allocated and owned by the trait object.
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| 103 | 
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| 104 | Extension: Multi-parameter Virtual Traits:
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| 105 | 
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| 106 | This implementation can be extended to traits with multiple parameters if
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| 107 | one is called out as being the virtual trait. For example :
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| 108 | 
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| 109 | trait iterator(otype T, dtype Item) {
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| 110 |         Maybe(Item) next(virtual T *);
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| 111 | }
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| 112 | 
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| 113 | iterator(int) generators[10];
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| 114 | 
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| 115 | Which creates a collection of iterators that produce integers, regardless of
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| 116 | how those iterators are implemented. This may require a note that this trait
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| 117 | is virtual on T and not Item, but noting it on the functions may be enough.
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| 118 | 
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| 119 | 
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| 120 | Strict Virtual Inheritance:
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| 121 | 
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| 122 | One powerful feature relaxed virtual does not support is the idea of down
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| 123 | casting. Once something has been converted into a trait reference there is
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| 124 | very little we can do to recover and of the type information, only the trait's
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| 125 | required function implementations are kept.
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| 126 | 
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| 127 | To allow down casting strict virtual requires that all traits and structures
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| 128 | involved be organized into a tree. Each trait or struct must have a unique
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| 129 | position on this tree (no multiple inheritance).
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| 130 | 
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| 131 | This is declared as follows :
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| 132 | 
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| 133 | trait error(otype T) virtual {
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| 134 |         const char * msg(T *);
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| 135 | }
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| 136 | 
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| 137 | trait io_error(otype T) virtual error {
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| 138 |         FILE * src(T *);
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| 139 | }
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| 140 | 
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| 141 | struct eof_error virtual io_error {
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| 142 |         FILE * fd;
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| 143 | };
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| 144 | 
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| 145 | So the trait error is the head of a new tree and io_error is a child of it.
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| 146 | 
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| 147 | Also the parent trait is implicitly part of the assertions of the children,
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| 148 | so all children implement the same operations as the parent. By the unique
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| 149 | path down the tree, we can also uniquely order them so that a prefix of a
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| 150 | child's vtable has the same format as its parent's.
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| 151 | 
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| 152 | This gives us an important extra feature, runtime checking of the parent-child
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| 153 | relationship with virtual cast, where a pointer (and maybe a reference) to
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| 154 | a virtual type can be cast to another virtual cast. However the cast is
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| 155 | dynamicly check and only occurs if the underlying type is a child of the type
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| 156 | being cast to. Otherwise null is returned.
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| 157 | 
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| 158 | (virtual TYPE)EXPR
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| 159 | 
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| 160 | As an extention, the TYPE may be ommitted if it can be determained from
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| 161 | context, for instance if the cast occurs on the right hand side of an
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| 162 | assignment.
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| 163 | 
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| 164 | Function look-up follows the same rules as relaxed (behavioural) inheritance.
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| 165 | Traits can be upcast and down cast without losing information unless the
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| 166 | trait is cast down to a structure. Here there are two options.
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| 167 | 
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| 168 |   Abstraction Time Binding: The more efficient and consistant with other parts
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| 169 | of CFA. Only the trait types use dynamic look-up, if converveted back into a
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| 170 | structure the normal static look-up rules find the function at compile time.
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| 171 | Casting down to a structure type can then result in the loss of a set of
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| 172 | bindings.
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| 173 |   Construction Time Binding: For more consistant handling of the virtual
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| 174 | structs, they are always considered wrapped. Functions are bound to the
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| 175 | instance the moment it is constructed and remain unchanged throughout its
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| 176 | lifetime, so down casting does not lose information.
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| 177 | 
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| 178 | (We will have to decide between one of these two.)
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| 179 | 
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| 180 | Extension: Multiple Parents
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| 181 | 
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| 182 | Although each trait/struct must have a unique position on each tree, it could
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| 183 | have positions on multiple trees. All this requires is the ability to give
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| 184 | multiple parents, as here :
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| 185 | 
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| 186 | trait region(otype T) virtual drawable, collider;
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| 187 | 
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| 188 | The restriction being, the parents must come from different trees. This
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| 189 | object (and all of its children) can be cast to either tree. This is handled
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| 190 | by generating a separate vtable for each tree the structure is in.
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| 191 | 
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| 192 | Extension: Multi-parameter Strict Virtual
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| 193 | 
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| 194 | If a trait has multiple parameters then one must be called out to be the one
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| 195 | we generate separate vtables for, as in :
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| 196 | 
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| 197 | trait example(otype T, otype U) virtual(T) ...
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| 198 | 
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| 199 | This can generate a separate vtable for each U for which all the T+U
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| 200 | implementations are provided. These are then separate nodes in the tree (or
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| 201 | the root of different trees) as if each was created individually. Providing a
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| 202 | single unique instance of these nodes would be the most difficult aspect of
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| 203 | this extension, possibly intractable, though with sufficient hoisting and
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| 204 | link-once duplication it may be possible.
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| 205 | 
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| 206 | Example:
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| 207 | 
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| 208 | trait argument(otype T) virtual {
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| 209 |         char short_name(virtual T *);
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| 210 |         bool is_set(virtual T *);
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| 211 | };
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| 212 | 
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| 213 | trait value_argument(otype T, otype U) virtual(T) argument {
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| 214 |         U get_value(virtual T *);
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| 215 | };
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| 216 | 
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| 217 | Extension: Structural Inheritance
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| 218 | 
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| 219 | Currently traits must be the internal nodes and structs the leaf nodes.
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| 220 | Structs could be made internal nodes as well, in which case the child structs
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| 221 | would likely structurally inherit the fields of their parents.
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| 222 | 
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| 223 | 
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| 224 | Storing the Virtual Lookup Table (vtable):
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| 225 | 
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| 226 | We have so far been silent on how the vtable is created, stored and accessed.
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| 227 | The vtables for the two types might be handled slightly differently and then
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| 228 | there is also the hierarchy data for virtual casts.
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| 229 | 
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| 230 | The hierarchy data is simple conceptually. A single (exactly one copy) pointer
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| 231 | for each type can act as the identity for it. The value of the pointer is
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| 232 | its parent type, with the root pointer being NULL. Additional meta-data
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| 233 | can accompany the parent pointer, such as a string name or the vtable fields.
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| 234 | 
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| 235 | They types of each vtable can be constructed from the definitions of the
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| 236 | traits (or internal nodes). The stand alone/base vtable is the same for both
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| 237 | kinds of inheritance. It may be argumented differently however (include parent
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| 238 | /this pointer in hierachal inheritance).
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| 239 | 
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| 240 | Creation of the actual vtable is tricky. For classical single implementation
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| 241 | semantics we would assemble the functions and create one vtable at compile
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| 242 | time. However, not only does this not give CFA-like behaviour, it is
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| 243 | impossible generally because types can satify assertions in different ways at
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| 244 | different times and stop satifying them. A special set of harder rules could
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| 245 | be used, instead we have decided to try creating multiple vtables for each
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| 246 | type. The different vtables will all implement the same type but not always
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| 247 | in the same way.
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| 248 | 
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| 249 | Storage has some issues from creation. If the contents of every vtable could
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| 250 | be determained at compile time they could all be created and stored
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| 251 | statically. However since thunks can be constructed on the stack and become
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| 252 | the best match, that isn't always possible. Those will have to be stored in
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| 253 | dynamic memory. Which means that all vtables must be stored dynamically or
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| 254 | there must be a way to determain which ones to free when the trait object is
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| 255 | destroyed.
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| 256 | 
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| 257 | Access has two main options:
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| 258 | 
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| 259 | The first is through the use of fat pointers, or a tuple of pointers. When the
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| 260 | object is converted to a trait reference, the pointers to its vtables are
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| 261 | stored along side it.
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| 262 | 
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| 263 | This allows for compatibility with existing structures (such as those imported
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| 264 | from C) and is the default storage method unless a different one is given.
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| 265 | 
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| 266 | The other is by inlining the vtable pointer as "intrusive vtables". This adds
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| 267 | a field to the structure to the vtable. The trait reference then has a single
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| 268 | pointer to this field, the vtable includes an offset to find the beginning of
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| 269 | the structure again.
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| 270 | 
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| 271 | This is used if you specify a vtable field in the structure. If given in the
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| 272 | trait the vtable pointer in the trait reference can then become a single
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| 273 | pointer to the vtable field and use that to recover the original object
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| 274 | pointer as well as retrieve all operations.
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| 275 | 
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| 276 | trait drawable(otype T) {
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| 277 |         vtable drawable;
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| 278 | };
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| 279 | 
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| 280 | struct line {
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| 281 |         vtable drawable;
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| 282 |         vec2 start;
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| 283 |         vec2 end;
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| 284 | };
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| 285 | 
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| 286 | This inline code allows trait references to be converted to plain pointers
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| 287 | (although they still must be called specially). The vtable field may just be
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| 288 | an opaque block of memory or it may allow user access to the vtable. If so
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| 289 | then there should be some way to retrieve the type of the vtable, which will be
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| 290 | autogenerated and often unique.
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| 291 | 
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| 292 | It may be worth looking into a way to force the vtable pointer to be in a
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| 293 | particular location, which would save the storage to store the offset and
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| 294 | maybe the offset operation itself (offset = 0). However it may not be worth
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| 295 | introducing a new language feature for.
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| 296 | As of writing, exceptions actually use this system.
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| 297 | 
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| 298 | 
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| 299 | Keyword Usage:
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| 300 | 
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| 301 | It may be desirable to add fewer new keywords than discussed in this proposal.
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| 302 | It is possible that "virtual" could replace both "vtable" above with
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| 303 | unambiguous contextual meaning. However, for purposes of clarity in the design
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| 304 | discussion it is beneficial to keep the keywords for separate concepts distinct.
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| 305 | 
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| 306 | 
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| 307 | Trait References and Operations:
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| 308 | 
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| 309 | sizeof(drawable) will return the size of the trait object itself. However :
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| 310 | 
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| 311 | line a_line;
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| 312 | drawable widget = a_line;
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| 313 | sizeof(widget);
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| 314 | 
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| 315 | Will instead return the sizeof the underlying object, although the trait must
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| 316 | require that its implementation is sized for there to be a meaningful value
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| 317 | to return. You may also get the size of the trait reference with
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| 318 | 
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| 319 | sizeof(&widget);
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| 320 | 
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| 321 | Calling free on a trait reference will free the memory for the object. It will
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| 322 | leave the vtables alone, as those are (always?) statically allocated.
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| 323 | 
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| 324 | 
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| 325 | Special Traits:
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| 326 | 
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| 327 | trait is_virtual_parent(dtype parent, dtype child) { ... };
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| 328 | 
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| 329 | There are others but I believe this one to be the most important. The trait
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| 330 | holds if the parent type is a strict virtual ancestor (any number of levels)
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| 331 | of child. It will have to exist at least internally to check for upcasts and
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| 332 | it can also be used to optimize virtual casts into upcasts. Or a null value or
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| 333 | error if the cast would never succeed. Exporting it to a special trait allows
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| 334 | users to express that requirement in their own polymorphic code.
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| 335 | 
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| 336 | 
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| 337 | Implementation:
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| 338 | 
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| 339 | Before we can generate any of the nessasary code, the compiler has to get some
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| 340 | additional information about the code that it currently does not collect.
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| 341 | 
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| 342 | First it should establish all child->parent links so that it may travel up the
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| 343 | hierarchy to grab the nessasary information, and create the actual parent
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| 344 | pointers in the strict virtual tables. It should also maintain the connections
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| 345 | between the virtual type (structure or trait), the vtable type and the vtable
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| 346 | instance (or default instance for relaxed virtual if multiple are allowed). To
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| 347 | this end a sub-node should be created with the nessasary pointers. Traits and
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| 348 | structs with virtual can create an instance and store all the nessasary data.
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| 349 | 
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| 350 | With the hierarchy in place it can generate the vtable type for each type,
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| 351 | it will generally have a function pointer field for each type assertion in
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| 352 | some consistant order. Strict virtual will also have a pointer to the parent's
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| 353 | vtable and intrusive vtables will also have the offset to recover the original
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| 354 | pointer. Sized types will also carry the size.
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| 355 | 
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| 356 | Wheither the vtable is intrusive or not should also be save so that the trait
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| 357 | object/reference/pointer knows if it has to store 1 or 2 pointers. A wrapper
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| 358 | function will have to be generated for each type assertion so that they may
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| 359 | be called on the trait type, these can probably be inlined.
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| 360 | 
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| 361 | The virtual parameter will also have to be marked (implicately or explicately)
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| 362 | until code generation so that the wrapper functions know where to go to get
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| 363 | the vtable for the function look up. That could probably be added as a
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| 364 | storageclass, although one that is only valid on type assertions.
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| 365 | 
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| 366 | The generated vtable will than have to have a vtable instance created and
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| 367 | filled with all the approprate values. Stricter matching may have to be used
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| 368 | to ensure that the functions used are stable. It will also have to use
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| 369 | ".gnu.linkonce" or equilant to ensure only one copy exists in the final code
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| 370 | base.
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