1 | % ======================================================================
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2 | % ======================================================================
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3 | \chapter{Putting it all together}
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4 | % ======================================================================
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5 | % ======================================================================
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6 |
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7 |
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8 | \section{Threads as monitors}
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9 | As it was subtely alluded in section \ref{threads}, \code{threads} in \CFA are in fact monitors. This means that all the monitors features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine :
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10 | \begin{cfacode}
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11 | // Visualization declaration
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12 | thread Renderer {} renderer;
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13 | Frame * simulate( Simulator & this );
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14 |
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15 | // Simulation declaration
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16 | thread Simulator{} simulator;
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17 | void render( Renderer & this );
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18 |
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19 | // Blocking call used as communication
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20 | void draw( Renderer & mutex this, Frame * frame );
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21 |
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22 | // Simualation loop
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23 | void main( Simulator & this ) {
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24 | while( true ) {
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25 | Frame * frame = simulate( this );
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26 | draw( renderer, frame );
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27 | }
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28 | }
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29 |
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30 | // Rendering loop
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31 | void main( Renderer & this ) {
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32 | while( true ) {
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33 | waitfor( draw, this );
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34 | render( this );
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35 | }
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36 | }
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37 | \end{cfacode}
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38 | One of the obvious complaints of the previous code snippet (other than its toy-like simplicity) is that it does not handle exit conditions and just goes on for ever. Luckily, the monitor semantics can also be used to clearly enforce a shutdown order in a concise manner :
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39 | \begin{cfacode}
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40 | // Visualization declaration
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41 | thread Renderer {} renderer;
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42 | Frame * simulate( Simulator & this );
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43 |
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44 | // Simulation declaration
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45 | thread Simulator{} simulator;
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46 | void render( Renderer & this );
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47 |
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48 | // Blocking call used as communication
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49 | void draw( Renderer & mutex this, Frame * frame );
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50 |
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51 | // Simualation loop
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52 | void main( Simulator & this ) {
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53 | while( true ) {
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54 | Frame * frame = simulate( this );
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55 | draw( renderer, frame );
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56 |
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57 | // Exit main loop after the last frame
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58 | if( frame->is_last ) break;
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59 | }
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60 | }
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61 |
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62 | // Rendering loop
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63 | void main( Renderer & this ) {
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64 | while( true ) {
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65 | waitfor( draw, this );
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66 | or waitfor( ^?{}, this ) {
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67 | // Add an exit condition
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68 | break;
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69 | }
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70 |
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71 | render( this );
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72 | }
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73 | }
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74 | \end{cfacode}
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75 |
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76 | \section{Fibers \& Threads}
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