| 1 | % ======================================================================
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| 2 | % ======================================================================
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| 3 | \chapter{Putting it all together}
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| 4 | % ======================================================================
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| 5 | % ======================================================================
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| 6 |
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| 7 |
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| 8 | \section{Threads as monitors}
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| 9 | As it was subtely alluded in section \ref{threads}, \code{threads} in \CFA are in fact monitors. This means that all the monitors features are available when using threads. For example, here is a very simple two thread pipeline that could be used for a simulator of a game engine :
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| 10 | \begin{cfacode}
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| 11 | // Visualization declaration
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| 12 | thread Renderer {} renderer;
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| 13 | Frame * simulate( Simulator & this );
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| 14 |
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| 15 | // Simulation declaration
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| 16 | thread Simulator{} simulator;
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| 17 | void render( Renderer & this );
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| 18 |
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| 19 | // Blocking call used as communication
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| 20 | void draw( Renderer & mutex this, Frame * frame );
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| 21 |
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| 22 | // Simualation loop
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| 23 | void main( Simulator & this ) {
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| 24 | while( true ) {
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| 25 | Frame * frame = simulate( this );
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| 26 | draw( renderer, frame );
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| 27 | }
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| 28 | }
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| 29 |
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| 30 | // Rendering loop
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| 31 | void main( Renderer & this ) {
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| 32 | while( true ) {
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| 33 | waitfor( draw, this );
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| 34 | render( this );
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| 35 | }
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| 36 | }
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| 37 | \end{cfacode}
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| 38 | One of the obvious complaints of the previous code snippet (other than its toy-like simplicity) is that it does not handle exit conditions and just goes on forever. Luckily, the monitor semantics can also be used to clearly enforce a shutdown order in a concise manner :
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| 39 | \begin{cfacode}
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| 40 | // Visualization declaration
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| 41 | thread Renderer {} renderer;
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| 42 | Frame * simulate( Simulator & this );
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| 43 |
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| 44 | // Simulation declaration
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| 45 | thread Simulator{} simulator;
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| 46 | void render( Renderer & this );
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| 47 |
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| 48 | // Blocking call used as communication
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| 49 | void draw( Renderer & mutex this, Frame * frame );
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| 50 |
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| 51 | // Simualation loop
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| 52 | void main( Simulator & this ) {
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| 53 | while( true ) {
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| 54 | Frame * frame = simulate( this );
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| 55 | draw( renderer, frame );
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| 56 |
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| 57 | // Exit main loop after the last frame
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| 58 | if( frame->is_last ) break;
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| 59 | }
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| 60 | }
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| 61 |
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| 62 | // Rendering loop
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| 63 | void main( Renderer & this ) {
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| 64 | while( true ) {
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| 65 | waitfor( draw, this );
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| 66 | or waitfor( ^?{}, this ) {
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| 67 | // Add an exit condition
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| 68 | break;
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| 69 | }
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| 70 |
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| 71 | render( this );
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| 72 | }
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| 73 | }
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| 74 | \end{cfacode}
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| 75 |
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| 76 | \section{Fibers \& Threads}
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