source: doc/papers/llheap/Paper.tex @ 0442f93f

ast-experimental
Last change on this file since 0442f93f was 77afbb4, checked in by Peter A. Buhr <pabuhr@…>, 17 months ago

continue condensing Mubeen's thesis into a paper

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3% Latex packages used in the document.
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174
175%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
176
177\articletype{RESEARCH ARTICLE}%
178
179% Referees
180% Doug Lea, dl@cs.oswego.edu, SUNY Oswego
181% Herb Sutter, hsutter@microsoft.com, Microsoft Corp
182% Gor Nishanov, gorn@microsoft.com, Microsoft Corp
183% James Noble, kjx@ecs.vuw.ac.nz, Victoria University of Wellington, School of Engineering and Computer Science
184
185\received{XXXXX}
186\revised{XXXXX}
187\accepted{XXXXX}
188
189\raggedbottom
190
191\title{High-Performance Concurrent Memory Allocation}
192
193\author[1]{Mubeen Zulfiqar}
194\author[1]{Peter A. Buhr*}
195\author[1]{Thierry Delisle}
196\author[1]{Ayelet Wasik}
197\authormark{ZULFIQAR \textsc{et al.}}
198
199\address[1]{\orgdiv{Cheriton School of Computer Science}, \orgname{University of Waterloo}, \orgaddress{\state{Waterloo, ON}, \country{Canada}}}
200
201\corres{*Peter A. Buhr, Cheriton School of Computer Science, University of Waterloo, 200 University Avenue West, Waterloo, ON N2L 3G1, Canada. \email{pabuhr{\char`\@}uwaterloo.ca}}
202
203% \fundingInfo{Natural Sciences and Engineering Research Council of Canada}
204
205\abstract[Summary]{
206A new C-based concurrent memory-allocator is presented, called llheap.
207It can be used standalone in C/\CC applications with multiple kernel threads, or embedded into high-performance user-threading programming languages.
208llheap extends the feature set of existing C allocation by remembering zero-filled (\lstinline{calloc}) and aligned properties (\lstinline{memalign}) in an allocation.
209These properties can be queried, allowing programmers to write safer programs by preserving these properties in future allocations.
210As well, \lstinline{realloc} preserves these properties when enlarging storage requests, again increasing future allocation safety.
211llheap also extends the C allocation API with \lstinline{resize}, extended \lstinline{realloc}, \lstinline{aalloc}, \lstinline{amemalign}, and \lstinline{cmemalign} providing orthongoal ac, so programmers do not make mistakes writing theses useful allocation operations.
212It is competitive with the best current memory allocators,
213The ability to use \CFA's advanced type-system (and possibly \CC's too) to combine advanced memory operations into one allocation routine using named arguments shows how far the allocation API can be pushed, which increases safety and greatly simplifies programmer's use of dynamic allocation.
214 low-latency
215 without a performance loss
216The llheap allocator also provides comprehensive statistics for all allocation operations, which are invaluable in understanding and debugging a program's dynamic behaviour.
217As well, llheap provides a debugging mode where allocations are checked with internal pre/post conditions and invariants. It is extremely useful, especially for students.
218% No other memory allocator examined in the work provides such comprehensive statistics gathering.
219% While not as powerful as the \lstinline{valgrind} interpreter, a large number of allocations mistakes are detected.
220% Finally, contention-free statistics gathering and debugging have a low enough cost to be used in production code.
221%
222% A micro-benchmark test-suite is started for comparing allocators, rather than relying on a suite of arbitrary programs. It has been an interesting challenge.
223% These micro-benchmarks have adjustment knobs to simulate allocation patterns hard-coded into arbitrary test programs.
224% Existing memory allocators, glibc, dlmalloc, hoard, jemalloc, ptmalloc3, rpmalloc, tbmalloc, and the new allocator llheap are all compared using the new micro-benchmark test-suite.
225}% aabstract
226
227\keywords{C \CFA (Cforall) coroutine concurrency generator monitor parallelism runtime thread}
228
229
230\begin{document}
231%\linenumbers                           % comment out to turn off line numbering
232
233\maketitle
234
235
236\section{Introduction}
237
238Memory management takes a sequence of program generated allocation/deallocation requests and attempts to satisfy them within a fixed-sized block of memory while minimizing the total amount of memory used.
239A general-purpose dynamic-allocation algorithm cannot anticipate future allocation requests so its output is rarely optimal.
240However, memory allocators do take advantage of regularities in allocation patterns for typical programs to produce excellent results, both in time and space (similar to LRU paging).
241In general, allocators use a number of similar techniques, each optimizing specific allocation patterns.
242Nevertheless, memory allocators are a series of compromises, occasionally with some static or dynamic tuning parameters to optimize specific program-request patterns.
243
244
245\subsection{Memory Structure}
246\label{s:MemoryStructure}
247
248Figure~\ref{f:ProgramAddressSpace} shows the typical layout of a program's address space divided into the following zones (right to left): static code/data, dynamic allocation, dynamic code/data, and stack, with free memory surrounding the dynamic code/data~\cite{memlayout}.
249Static code and data are placed into memory at load time from the executable and are fixed-sized at runtime.
250Dynamic-allocation memory starts empty and grows/shrinks as the program dynamically creates/deletes variables with independent lifetime.
251The programming-language's runtime manages this area, where management complexity is a function of the mechanism for deleting variables.
252Dynamic code/data memory is managed by the dynamic loader for libraries loaded at runtime, which is complex especially in a multi-threaded program~\cite{Huang06}.
253However, changes to the dynamic code/data space are typically infrequent, many occurring at program startup, and are largely outside of a program's control.
254Stack memory is managed by the program call/return-mechanism using a LIFO technique, which works well for sequential programs.
255For stackful coroutines and user threads, a new stack is commonly created in the dynamic-allocation memory.
256This work focuses solely on management of the dynamic-allocation memory.
257
258\begin{figure}
259\centering
260\input{AddressSpace}
261\vspace{-5pt}
262\caption{Program Address Space Divided into Zones}
263\label{f:ProgramAddressSpace}
264\end{figure}
265
266
267\subsection{Dynamic Memory-Management}
268\label{s:DynamicMemoryManagement}
269
270Modern programming languages manage dynamic-allocation memory in different ways.
271Some languages, such as Lisp~\cite{CommonLisp}, Java~\cite{Java}, Haskell~\cite{Haskell}, Go~\cite{Go}, provide explicit allocation but \emph{implicit} deallocation of data through garbage collection~\cite{Wilson92}.
272In general, garbage collection supports memory compaction, where dynamic (live) data is moved during runtime to better utilize space.
273However, moving data requires finding pointers to it and updating them to reflect new data locations.
274Programming languages such as C~\cite{C}, \CC~\cite{C++}, and Rust~\cite{Rust} provide the programmer with explicit allocation \emph{and} deallocation of data.
275These languages cannot find and subsequently move live data because pointers can be created to any storage zone, including internal components of allocated objects, and may contain temporary invalid values generated by pointer arithmetic.
276Attempts have been made to perform quasi garbage collection in C/\CC~\cite{Boehm88}, but it is a compromise.
277This work only examines dynamic memory-management with \emph{explicit} deallocation.
278While garbage collection and compaction are not part this work, many of the results are applicable to the allocation phase in any memory-management approach.
279
280Most programs use a general-purpose allocator, often the one provided implicitly by the programming-language's runtime.
281When this allocator proves inadequate, programmers often write specialize allocators for specific needs.
282C and \CC allow easy replacement of the default memory allocator with an alternative specialized or general-purpose memory-allocator.
283Jikes RVM MMTk~\cite{MMTk} provides a similar generalization for the Java virtual machine.
284However, high-performance memory-allocators for kernel and user multi-threaded programs are still being designed and improved.
285For this reason, several alternative general-purpose allocators have been written for C/\CC with the goal of scaling in a multi-threaded program~\cite{Berger00,mtmalloc,streamflow,tcmalloc}.
286This work examines the design of high-performance allocators for use by kernel and user multi-threaded applications written in C/\CC.
287
288
289\subsection{Contributions}
290\label{s:Contributions}
291
292This work provides the following contributions in the area of explicit concurrent dynamic-allocation:
293\begin{enumerate}[leftmargin=*,itemsep=0pt]
294\item
295Implementation of a new stand-alone concurrent low-latency memory-allocator ($\approx$1,200 lines of code) for C/\CC programs using kernel threads (1:1 threading), and specialized versions of the allocator for the programming languages \uC~\cite{uC++} and \CFA~\cite{Moss18,Delisle21} using user-level threads running on multiple kernel threads (M:N threading).
296
297\item
298Extend the standard C heap functionality by preserving with each allocation: its request size plus the amount allocated, whether an allocation is zero fill and/or allocation alignment.
299
300\item
301Use the preserved zero fill and alignment as \emph{sticky} properties for @realloc@ to zero-fill and align when storage is extended or copied.
302Without this extension, it is unsafe to @realloc@ storage initially allocated with zero-fill/alignment as these properties are not preserved when copying.
303This silent generation of a problem is unintuitive to programmers and difficult to locate because it is transient.
304
305\item
306Provide additional heap operations to complete programmer expectation with respect to accessing different allocation properties.
307\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
308\item
309@resize( oaddr, size )@ re-purpose an old allocation for a new type \emph{without} preserving fill or alignment.
310\item
311@resize( oaddr, alignment, size )@ re-purpose an old allocation with new alignment but \emph{without} preserving fill.
312\item
313@realloc( oaddr, alignment, size )@ same as @realloc@ but adding or changing alignment.
314\item
315@aalloc( dim, elemSize )@ same as @calloc@ except memory is \emph{not} zero filled.
316\item
317@amemalign( alignment, dim, elemSize )@ same as @aalloc@ with memory alignment.
318\item
319@cmemalign( alignment, dim, elemSize )@ same as @calloc@ with memory alignment.
320\end{itemize}
321
322\item
323Provide additional heap wrapper functions in \CFA creating a more usable set of allocation operations and properties.
324
325\item
326Provide additional query operations to access information about an allocation:
327\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
328\item
329@malloc_alignment( addr )@ returns the alignment of the allocation pointed-to by @addr@.
330If the allocation is not aligned or @addr@ is @NULL@, the minimal alignment is returned.
331\item
332@malloc_zero_fill( addr )@ returns a boolean result indicating if the memory pointed-to by @addr@ is allocated with zero fill, e.g., by @calloc@/@cmemalign@.
333\item
334@malloc_size( addr )@ returns the size of the memory allocation pointed-to by @addr@.
335\item
336@malloc_usable_size( addr )@ returns the usable (total) size of the memory pointed-to by @addr@, i.e., the bin size containing the allocation, where @malloc_size( addr )@ $\le$ @malloc_usable_size( addr )@.
337\end{itemize}
338
339\item
340Provide complete, fast, and contention-free allocation statistics to help understand allocation behaviour:
341\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
342\item
343@malloc_stats()@ print memory-allocation statistics on the file-descriptor set by @malloc_stats_fd@.
344\item
345@malloc_info( options, stream )@ print memory-allocation statistics as an XML string on the specified file-descriptor set by @malloc_stats_fd@.
346\item
347@malloc_stats_fd( fd )@ set file-descriptor number for printing memory-allocation statistics (default @STDERR_FILENO@).
348This file descriptor is used implicitly by @malloc_stats@ and @malloc_info@.
349\end{itemize}
350
351\item
352Provide extensive runtime checks to validate allocation operations and identify the amount of unfreed storage at program termination.
353
354\item
355Build 8 different versions of the allocator: static or dynamic linking, with or without statistics or debugging.
356A program may link to any of these 8 versions of the allocator often without recompilation.
357
358\item
359A micro-benchmark test-suite for comparing allocators rather than relying on a suite of arbitrary programs.
360These micro-benchmarks have adjustment knobs to simulate allocation patterns hard-coded into arbitrary test programs
361\end{enumerate}
362
363
364\section{Background}
365
366The following discussion is a quick overview of the moving-pieces that affect the design of a memory allocator and its performance.
367Dynamic acquires and releases obtain storage for a program variable, called an \newterm{object}, through calls such as @malloc@ and @free@ in C, and @new@ and @delete@ in \CC.
368Space for each allocated object comes from the dynamic-allocation zone.
369
370A \newterm{memory allocator} contains a complex data-structure and code that manages the layout of objects in the dynamic-allocation zone.
371The management goals are to make allocation/deallocation operations as fast as possible while densely packing objects to make efficient use of memory.
372Objects in C/\CC cannot be moved to aid the packing process, only adjacent free storage can be \newterm{coalesced} into larger free areas.
373The allocator grows or shrinks the dynamic-allocation zone to obtain storage for objects and reduce memory usage via operating-system calls, such as @mmap@ or @sbrk@ in UNIX.
374
375
376\subsection{Allocator Components}
377\label{s:AllocatorComponents}
378
379Figure~\ref{f:AllocatorComponents} shows the two important data components for a memory allocator, management and storage, collectively called the \newterm{heap}.
380The \newterm{management data} is a data structure located at a known memory address and contains fixed-sized information in the static-data memory that references components in the dynamic-allocation memory.
381For multi-threaded programs, additional management data may exist in \newterm{thread-local storage} (TLS) for each kernel thread executing the program.
382The \newterm{storage data} is composed of allocated and freed objects, and \newterm{reserved memory}.
383Allocated objects (light grey) are variable sized, and are allocated and maintained by the program;
384\ie only the program knows the location of allocated storage not the memory allocator.
385Freed objects (white) represent memory deallocated by the program, which are linked into one or more lists facilitating easy location of new allocations.
386Reserved memory (dark grey) is one or more blocks of memory obtained from the \newterm{operating system} (OS) but not yet allocated to the program;
387if there are multiple reserved blocks, they are also chained together.
388
389\begin{figure}
390\centering
391\input{AllocatorComponents}
392\caption{Allocator Components (Heap)}
393\label{f:AllocatorComponents}
394\end{figure}
395
396In many allocator designs, allocated objects and reserved blocks have management data embedded within them (see also Section~\ref{s:ObjectContainers}).
397Figure~\ref{f:AllocatedObject} shows an allocated object with a header, trailer, and optional spacing around the object.
398The header contains information about the object, \eg size, type, etc.
399The trailer may be used to simplify coalescing and/or for security purposes to mark the end of an object.
400An object may be preceded by padding to ensure proper alignment.
401Some algorithms quantize allocation requests, resulting in additional space after an object less than the quantized value.
402% The buckets are often organized as an array of ascending bucket sizes for fast searching, \eg binary search, and the array is stored in the heap management-area, where each bucket is a top point to the freed objects of that size.
403When padding and spacing are necessary, neither can be used to satisfy a future allocation request while the current allocation exists.
404
405A free object often contains management data, \eg size, pointers, etc.
406Often the free list is chained internally so it does not consume additional storage, \ie the link fields are placed at known locations in the unused memory blocks.
407For internal chaining, the amount of management data for a free node defines the minimum allocation size, \eg if 16 bytes are needed for a free-list node, allocation requests less than 16 bytes are rounded up.
408The information in an allocated or freed object is overwritten when it transitions from allocated to freed and vice-versa by new program data and/or management information.
409
410\begin{figure}
411\centering
412\input{AllocatedObject}
413\caption{Allocated Object}
414\label{f:AllocatedObject}
415\end{figure}
416
417
418\subsection{Single-Threaded Memory-Allocator}
419\label{s:SingleThreadedMemoryAllocator}
420
421A single-threaded memory-allocator does not run any threads itself, but is used by a single-threaded program.
422Because the memory allocator is only executed by a single thread, concurrency issues do not exist.
423The primary issues in designing a single-threaded memory-allocator are fragmentation and locality.
424
425
426\subsubsection{Fragmentation}
427\label{s:Fragmentation}
428
429Fragmentation is memory requested from the OS but not used by the program;
430hence, allocated objects are not fragmentation.
431Figure~\ref{f:InternalExternalFragmentation} shows fragmentation is divided into two forms: internal or external.
432
433\begin{figure}
434\centering
435\input{IntExtFragmentation}
436\caption{Internal and External Fragmentation}
437\label{f:InternalExternalFragmentation}
438\end{figure}
439
440\newterm{Internal fragmentation} is memory space that is allocated to the program, but is not intended to be accessed by the program, such as headers, trailers, padding, and spacing around an allocated object.
441Internal fragmentation is problematic when management space is a significant proportion of an allocated object, \eg for small objects ($<$16 bytes), memory usage is doubled.
442An allocator should strive to keep internal management information to a minimum.
443
444\newterm{External fragmentation} is all memory space reserved from the OS but not allocated to the program~\cite{Wilson95,Lim98,Siebert00}, which includes all external management data, freed objects, and reserved memory.
445This memory is problematic in two ways: heap blowup and highly fragmented memory.
446\newterm{Heap blowup} occurs when freed memory cannot be reused for future allocations leading to potentially unbounded external fragmentation growth~\cite{Berger00}.
447Memory can become \newterm{highly fragmented} after multiple allocations and deallocations of objects, resulting in a checkerboard of adjacent allocated and free areas, where the free blocks have become to small to service requests.
448% Figure~\ref{f:MemoryFragmentation} shows an example of how a small block of memory fragments as objects are allocated and deallocated over time.
449Heap blowup can occur due to allocator policies that are too restrictive in reusing freed memory (the allocated size cannot use a larger free block) and/or no coalescing of free storage.
450% Blocks of free memory become smaller and non-contiguous making them less useful in serving allocation requests.
451% Memory is highly fragmented when most free blocks are unusable because of their sizes.
452% For example, Figure~\ref{f:Contiguous} and Figure~\ref{f:HighlyFragmented} have the same quantity of external fragmentation, but Figure~\ref{f:HighlyFragmented} is highly fragmented.
453% If there is a request to allocate a large object, Figure~\ref{f:Contiguous} is more likely to be able to satisfy it with existing free memory, while Figure~\ref{f:HighlyFragmented} likely has to request more memory from the OS.
454
455% \begin{figure}
456% \centering
457% \input{MemoryFragmentation}
458% \caption{Memory Fragmentation}
459% \label{f:MemoryFragmentation}
460% \vspace{10pt}
461% \subfloat[Contiguous]{
462%       \input{ContigFragmentation}
463%       \label{f:Contiguous}
464% } % subfloat
465%       \subfloat[Highly Fragmented]{
466%       \input{NonContigFragmentation}
467% \label{f:HighlyFragmented}
468% } % subfloat
469% \caption{Fragmentation Quality}
470% \label{f:FragmentationQuality}
471% \end{figure}
472
473For a single-threaded memory allocator, three basic approaches for controlling fragmentation are identified~\cite{Johnstone99}.
474The first approach is a \newterm{sequential-fit algorithm} with one list of free objects that is searched for a block large enough to fit a requested object size.
475Different search policies determine the free object selected, \eg the first free object large enough or closest to the requested size.
476Any storage larger than the request can become spacing after the object or split into a smaller free object.
477% The cost of the search depends on the shape and quality of the free list, \eg a linear versus a binary-tree free-list, a sorted versus unsorted free-list.
478
479The second approach is a \newterm{segregated} or \newterm{binning algorithm} with a set of lists for different sized freed objects.
480When an object is allocated, the requested size is rounded up to the nearest bin-size, often leading to spacing after the object.
481A binning algorithm is fast at finding free memory of the appropriate size and allocating it, since the first free object on the free list is used.
482The fewer bin sizes, the fewer lists need to be searched and maintained;
483however, unusable space after object increases, leading to more internal fragmentation.
484The more bin sizes, the longer the search and the less likely a matching free objects is found, leading to more external fragmentation and potentially heap blowup.
485A variation of the binning algorithm allows objects to be allocated from larger bin sizes when the matching bins is empty, and the freed object can be returned to the matching or larger bin (some advantages to either scheme).
486% For example, with bin sizes of 8 and 16 bytes, a request for 12 bytes allocates only 12 bytes, but when the object is freed, it is placed on the 8-byte bin-list.
487% For subsequent requests, the bin free-lists contain objects of different sizes, ranging from one bin-size to the next (8-16 in this example), and a sequential-fit algorithm may be used to find an object large enough for the requested size on the associated bin list.
488
489The third approach is \newterm{splitting} and \newterm{coalescing algorithms}.
490When an object is allocated, if there are no free objects of the requested size, a larger free object is split into two smaller objects to satisfy the allocation request rather than obtaining more memory from the OS.
491For example, in the \newterm{buddy system}, a block of free memory is split into equal chunks, one of those chunks is again split, and so on until a minimal block is created that fits the requested object.
492When an object is deallocated, it is coalesced with the objects immediately before and after it in memory, if they are free, turning them into one larger block.
493Coalescing can be done eagerly at each deallocation or lazily when an allocation cannot be fulfilled.
494In all cases, coalescing increases allocation latency, hence some allocations can cause unbounded delays.
495While coalescing does not reduce external fragmentation, the coalesced blocks improve fragmentation quality so future allocations are less likely to cause heap blowup.
496% Splitting and coalescing can be used with other algorithms to avoid highly fragmented memory.
497
498
499\subsubsection{Locality}
500\label{s:Locality}
501
502The principle of locality recognizes that programs tend to reference a small set of data, called a \newterm{working set}, for a certain period of time, composed of temporal and spatial accesses~\cite{Denning05}.
503% Temporal clustering implies a group of objects are accessed repeatedly within a short time period, while spatial clustering implies a group of objects physically close together (nearby addresses) are accessed repeatedly within a short time period.
504% Temporal locality commonly occurs during an iterative computation with a fixed set of disjoint variables, while spatial locality commonly occurs when traversing an array.
505Hardware takes advantage of the working set through multiple levels of caching, \ie memory hierarchy.
506% When an object is accessed, the memory physically located around the object is also cached with the expectation that the current and nearby objects will be referenced within a short period of time.
507For example, entire cache lines are transferred between cache and memory, and entire virtual-memory pages are transferred between memory and disk.
508% A program exhibiting good locality has better performance due to fewer cache misses and page faults\footnote{With the advent of large RAM memory, paging is becoming less of an issue in modern programming.}.
509
510Temporal locality is largely controlled by how a program accesses its variables~\cite{Feng05}.
511Nevertheless, a memory allocator can have some indirect influence on temporal locality and largely dictates spatial locality.
512For temporal locality, an allocator can return storage for new allocations that was just freed as these memory locations are still \emph{warm} in the memory hierarchy.
513For spatial locality, an allocator can place objects used together close together in memory, so the working set of the program fits into the fewest possible cache lines and pages.
514% However, usage patterns are different for every program as is the underlying hardware memory architecture;
515% hence, no general-purpose memory-allocator can provide ideal locality for every program on every computer.
516
517There are a number of ways a memory allocator can degrade locality by increasing the working set.
518For example, a memory allocator may access multiple free objects before finding one to satisfy an allocation request, \eg sequential-fit algorithm, which can perturb the program's memory hierarchy causing multiple cache or page misses~\cite{Grunwald93}.
519Another way locality can be degraded is by spatially separating related data.
520For example, in a binning allocator, objects of different sizes are allocated from different bins that may be located in different pages of memory.
521
522
523\subsection{Multi-Threaded Memory-Allocator}
524\label{s:MultiThreadedMemoryAllocator}
525
526A multi-threaded memory-allocator does not run any threads itself, but is used by a multi-threaded program.
527In addition to single-threaded design issues of fragmentation and locality, a multi-threaded allocator is simultaneously accessed by multiple threads, and hence, must deal with concurrency issues such as mutual exclusion, false sharing, and additional forms of heap blowup.
528
529
530\subsubsection{Mutual Exclusion}
531\label{s:MutualExclusion}
532
533\newterm{Mutual exclusion} provides sequential access to the shared-management data of the heap.
534There are two performance issues for mutual exclusion.
535First is the overhead necessary to perform (at least) a hardware atomic operation every time a shared resource is accessed.
536Second is when multiple threads contend for a shared resource simultaneously, and hence, some threads must wait until the resource is released.
537Contention can be reduced in a number of ways:
5381) Using multiple fine-grained locks versus a single lock to spread the contention across a number of locks.
5392) Using trylock and generating new storage if the lock is busy, yielding a classic space versus time tradeoff.
5403) Using one of the many lock-free approaches for reducing contention on basic data-structure operations~\cite{Oyama99}.
541However, all of these approaches have degenerate cases where program contention is high, which occurs outside of the allocator.
542
543
544\subsubsection{False Sharing}
545\label{s:FalseSharing}
546
547False sharing is a dynamic phenomenon leading to cache thrashing.
548When two or more threads on separate CPUs simultaneously change different objects sharing a cache line, the change invalidates the other thread's associated cache, even though these threads may be uninterested in the other modified object.
549False sharing can occur in three different ways: program induced, allocator-induced active, and allocator-induced passive;
550a memory allocator can only affect the latter two.
551
552Specifically, assume two objects, O$_1$ and O$_2$, share a cache line, with threads, T$_1$ and T$_2$.
553\newterm{Program-induced false-sharing} occurs when T$_1$ passes a reference to O$_2$ to T$_2$, and then T$_1$ modifies O$_1$ while T$_2$ modifies O$_2$.
554% Figure~\ref{f:ProgramInducedFalseSharing} shows when Thread$_1$ passes Object$_2$ to Thread$_2$, a false-sharing situation forms when Thread$_1$ modifies Object$_1$ and Thread$_2$ modifies Object$_2$.
555% Changes to Object$_1$ invalidate CPU$_2$'s cache line, and changes to Object$_2$ invalidate CPU$_1$'s cache line.
556% \begin{figure}
557% \centering
558% \subfloat[Program-Induced False-Sharing]{
559%       \input{ProgramFalseSharing}
560%       \label{f:ProgramInducedFalseSharing}
561% } \\
562% \vspace{5pt}
563% \subfloat[Allocator-Induced Active False-Sharing]{
564%       \input{AllocInducedActiveFalseSharing}
565%       \label{f:AllocatorInducedActiveFalseSharing}
566% } \\
567% \vspace{5pt}
568% \subfloat[Allocator-Induced Passive False-Sharing]{
569%       \input{AllocInducedPassiveFalseSharing}
570%       \label{f:AllocatorInducedPassiveFalseSharing}
571% } subfloat
572% \caption{False Sharing}
573% \label{f:FalseSharing}
574% \end{figure}
575\newterm{Allocator-induced active false-sharing}\label{s:AllocatorInducedActiveFalseSharing} occurs when O$_1$ and O$_2$ are heap allocated and their references are passed to T$_1$ and T$_2$, which modify the objects.
576% For example, in Figure~\ref{f:AllocatorInducedActiveFalseSharing}, each thread allocates an object and loads a cache-line of memory into its associated cache.
577% Again, changes to Object$_1$ invalidate CPU$_2$'s cache line, and changes to Object$_2$ invalidate CPU$_1$'s cache line.
578\newterm{Allocator-induced passive false-sharing}\label{s:AllocatorInducedPassiveFalseSharing} occurs
579% is another form of allocator-induced false-sharing caused by program-induced false-sharing.
580% When an object in a program-induced false-sharing situation is deallocated, a future allocation of that object may cause passive false-sharing.
581when T$_1$ passes O$_2$ to T$_2$, and T$_2$ subsequently deallocates O$_2$, and then O$_2$ is reallocated to T$_2$ while T$_1$ is still using O$_1$.
582
583
584\subsubsection{Heap Blowup}
585\label{s:HeapBlowup}
586
587In a multi-threaded program, heap blowup can occur when memory freed by one thread is inaccessible to other threads due to the allocation strategy.
588Specific examples are presented in later subsections.
589
590
591\subsection{Multi-Threaded Memory-Allocator Features}
592\label{s:MultiThreadedMemoryAllocatorFeatures}
593
594The following features are used in the construction of multi-threaded memory-allocators: multiple heaps, user-level threading, ownership, object containers, allocation buffer, lock-free operations.
595The first feature, multiple heaps, pertains to different kinds of heaps.
596The second feature, object containers, pertains to the organization of objects within the storage area.
597The remaining features apply to different parts of the allocator design or implementation.
598
599
600\subsubsection{Multiple Heaps}
601\label{s:MultipleHeaps}
602
603A multi-threaded allocator has potentially multiple threads and heaps.
604The multiple threads cause complexity, and multiple heaps are a mechanism for dealing with the complexity.
605The spectrum ranges from multiple threads using a single heap, denoted as T:1, to multiple threads sharing multiple heaps, denoted as T:H, to one thread per heap, denoted as 1:1, which is almost back to a single-threaded allocator.
606
607\begin{figure}
608\centering
609\subfloat[T:1]{
610%       \input{SingleHeap.pstex_t}
611        \input{SingleHeap}
612        \label{f:SingleHeap}
613} % subfloat
614\vrule
615\subfloat[T:H]{
616%       \input{MultipleHeaps.pstex_t}
617        \input{SharedHeaps}
618        \label{f:SharedHeaps}
619} % subfloat
620\vrule
621\subfloat[1:1]{
622%       \input{MultipleHeapsGlobal.pstex_t}
623        \input{PerThreadHeap}
624        \label{f:PerThreadHeap}
625} % subfloat
626\caption{Multiple Heaps, Thread:Heap Relationship}
627\end{figure}
628
629\paragraph{T:1 model (see Figure~\ref{f:SingleHeap})} where all threads allocate and deallocate objects from one heap.
630Memory is obtained from the freed objects, or reserved memory in the heap, or from the OS;
631the heap may also return freed memory to the OS.
632The arrows indicate the direction memory conceptually moves for each kind of operation: allocation moves memory along the path from the heap/operating-system to the user application, while deallocation moves memory along the path from the application back to the heap/operating-system.
633To safely handle concurrency, a single lock may be used for all heap operations or fine-grained locking for different operations.
634Regardless, a single heap may be a significant source of contention for programs with a large amount of memory allocation.
635
636\paragraph{T:H model (see Figure~\ref{f:SharedHeaps})} where each thread allocates storage from several heaps depending on certain criteria, with the goal of reducing contention by spreading allocations/deallocations across the heaps.
637The decision on when to create a new heap and which heap a thread allocates from depends on the allocator design.
638To determine which heap to access, each thread must point to its associated heap in some way.
639The performance goal is to reduce the ratio of heaps to threads.
640However, the worse case can result in more heaps than threads, \eg if the number of threads is large at startup with many allocations creating a large number of heaps and then the number of threads reduces.
641Locking is required, since more than one thread may concurrently access a heap during its lifetime, but contention is reduced because fewer threads access a specific heap.
642
643% For example, multiple heaps are managed in a pool, starting with a single or a fixed number of heaps that increase\-/decrease depending on contention\-/space issues.
644% At creation, a thread is associated with a heap from the pool.
645% In some implementations of this model, when the thread attempts an allocation and its associated heap is locked (contention), it scans for an unlocked heap in the pool.
646% If an unlocked heap is found, the thread changes its association and uses that heap.
647% If all heaps are locked, the thread may create a new heap, use it, and then place the new heap into the pool;
648% or the thread can block waiting for a heap to become available.
649% While the heap-pool approach often minimizes the number of extant heaps, the worse case can result in more heaps than threads;
650% \eg if the number of threads is large at startup with many allocations creating a large number of heaps and then the number of threads reduces.
651
652% Threads using multiple heaps need to determine the specific heap to access for an allocation/deallocation, \ie association of thread to heap.
653% A number of techniques are used to establish this association.
654% The simplest approach is for each thread to have a pointer to its associated heap (or to administrative information that points to the heap), and this pointer changes if the association changes.
655% For threading systems with thread-local storage, the heap pointer is created using this mechanism;
656% otherwise, the heap routines must simulate thread-local storage using approaches like hashing the thread's stack-pointer or thread-id to find its associated heap.
657
658% The storage management for multiple heaps is more complex than for a single heap (see Figure~\ref{f:AllocatorComponents}).
659% Figure~\ref{f:MultipleHeapStorage} illustrates the general storage layout for multiple heaps.
660% Allocated and free objects are labelled by the thread or heap they are associated with.
661% (Links between free objects are removed for simplicity.)
662The management information for multiple heaps in the static zone must be able to locate all heaps.
663The management information for the heaps must reside in the dynamic-allocation zone if there are a variable number.
664Each heap in the dynamic zone is composed of a list of free objects and a pointer to its reserved memory.
665An alternative implementation is for all heaps to share one reserved memory, which requires a separate lock for the reserved storage to ensure mutual exclusion when acquiring new memory.
666Because multiple threads can allocate/free/reallocate adjacent storage, all forms of false sharing may occur.
667Other storage-management options are to use @mmap@ to set aside (large) areas of virtual memory for each heap and suballocate each heap's storage within that area, pushing part of the storage management complexity back to the OS.
668
669% \begin{figure}
670% \centering
671% \input{MultipleHeapsStorage}
672% \caption{Multiple-Heap Storage}
673% \label{f:MultipleHeapStorage}
674% \end{figure}
675
676Multiple heaps increase external fragmentation as the ratio of heaps to threads increases, which can lead to heap blowup.
677The external fragmentation experienced by a program with a single heap is now multiplied by the number of heaps, since each heap manages its own free storage and allocates its own reserved memory.
678Additionally, objects freed by one heap cannot be reused by other threads without increasing the cost of the memory operations, except indirectly by returning free memory to the OS (see Section~\ref{s:Ownership}).
679Returning storage to the OS may be difficult or impossible, \eg the contiguous @sbrk@ area in Unix.
680% In the worst case, a program in which objects are allocated from one heap but deallocated to another heap means these freed objects are never reused.
681
682Adding a \newterm{global heap} (G) attempts to reduce the cost of obtaining/returning memory among heaps (sharing) by buffering storage within the application address-space.
683Now, each heap obtains and returns storage to/from the global heap rather than the OS.
684Storage is obtained from the global heap only when a heap allocation cannot be fulfilled, and returned to the global heap when a heap's free memory exceeds some threshold.
685Similarly, the global heap buffers this memory, obtaining and returning storage to/from the OS as necessary.
686The global heap does not have its own thread and makes no internal allocation requests;
687instead, it uses the application thread, which called one of the multiple heaps and then the global heap, to perform operations.
688Hence, the worst-case cost of a memory operation includes all these steps.
689With respect to heap blowup, the global heap provides an indirect mechanism to move free memory among heaps, which usually has a much lower cost than interacting with the OS to achieve the same goal and is independent of the mechanism used by the OS to present dynamic memory to an address space.
690However, since any thread may indirectly perform a memory operation on the global heap, it is a shared resource that requires locking.
691A single lock can be used to protect the global heap or fine-grained locking can be used to reduce contention.
692In general, the cost is minimal since the majority of memory operations are completed without the use of the global heap.
693
694\paragraph{1:1 model (see Figure~\ref{f:PerThreadHeap})} where each thread has its own heap eliminating most contention and locking because threads seldom access another thread's heap (see Section~\ref{s:Ownership}).
695An additional benefit of thread heaps is improved locality due to better memory layout.
696As each thread only allocates from its heap, all objects are consolidated in the storage area for that heap, better utilizing each CPUs cache and accessing fewer pages.
697In contrast, the T:H model spreads each thread's objects over a larger area in different heaps.
698Thread heaps can also eliminate allocator-induced active false-sharing, if memory is acquired so it does not overlap at crucial boundaries with memory for another thread's heap.
699For example, assume page boundaries coincide with cache line boundaries, if a thread heap always acquires pages of memory then no two threads share a page or cache line unless pointers are passed among them.
700% Hence, allocator-induced active false-sharing cannot occur because the memory for thread heaps never overlaps.
701
702When a thread terminates, there are two options for handling its thread heap.
703First is to free all objects in the thread heap to the global heap and destroy the thread heap.
704Second is to place the thread heap on a list of available heaps and reuse it for a new thread in the future.
705Destroying the thread heap immediately may reduce external fragmentation sooner, since all free objects are freed to the global heap and may be reused by other threads.
706Alternatively, reusing thread heaps may improve performance if the inheriting thread makes similar allocation requests as the thread that previously held the thread heap because any unfreed storage is immediately accessible.
707
708
709\subsubsection{User-Level Threading}
710
711It is possible to use any of the heap models with user-level (M:N) threading.
712However, an important goal of user-level threading is for fast operations (creation/termination/context-switching) by not interacting with the OS, which allows the ability to create large numbers of high-performance interacting threads ($>$ 10,000).
713It is difficult to retain this goal, if the user-threading model is directly involved with the heap model.
714Figure~\ref{f:UserLevelKernelHeaps} shows that virtually all user-level threading systems use whatever kernel-level heap-model is provided by the language runtime.
715Hence, a user thread allocates/deallocates from/to the heap of the kernel thread on which it is currently executing.
716
717\begin{figure}
718\centering
719\input{UserKernelHeaps}
720\caption{User-Level Kernel Heaps}
721\label{f:UserLevelKernelHeaps}
722\end{figure}
723
724Adopting user threading results in a subtle problem with shared heaps.
725With kernel threading, an operation started by a kernel thread is always completed by that thread.
726For example, if a kernel thread starts an allocation/deallocation on a shared heap, it always completes that operation with that heap, even if preempted, \ie any locking correctness associated with the shared heap is preserved across preemption.
727However, this correctness property is not preserved for user-level threading.
728A user thread can start an allocation/deallocation on one kernel thread, be preempted (time slice), and continue running on a different kernel thread to complete the operation~\cite{Dice02}.
729When the user thread continues on the new kernel thread, it may have pointers into the previous kernel-thread's heap and hold locks associated with it.
730To get the same kernel-thread safety, time slicing must be disabled/\-enabled around these operations, so the user thread cannot jump to another kernel thread.
731However, eagerly disabling/enabling time-slicing on the allocation/deallocation fast path is expensive, because preemption is infrequent (milliseconds).
732Instead, techniques exist to lazily detect this case in the interrupt handler, abort the preemption, and return to the operation so it can complete atomically.
733Occasional ignoring of a preemption should be benign, but a persistent lack of preemption can result in starvation;
734techniques like rolling forward the preemption to the next context switch can be used.
735
736
737\subsubsection{Ownership}
738\label{s:Ownership}
739
740\newterm{Ownership} defines which heap an object is returned-to on deallocation.
741If a thread returns an object to the heap it was originally allocated from, a heap has ownership of its objects.
742Alternatively, a thread can return an object to the heap it is currently associated with, which can be any heap accessible during a thread's lifetime.
743Figure~\ref{f:HeapsOwnership} shows an example of multiple heaps (minus the global heap) with and without ownership.
744Again, the arrows indicate the direction memory conceptually moves for each kind of operation.
745For the 1:1 thread:heap relationship, a thread only allocates from its own heap, and without ownership, a thread only frees objects to its own heap, which means the heap is private to its owner thread and does not require any locking, called a \newterm{private heap}.
746For the T:1/T:H models with or without ownership or the 1:1 model with ownership, a thread may free objects to different heaps, which makes each heap publicly accessible to all threads, called a \newterm{public heap}.
747
748\begin{figure}
749\centering
750\subfloat[Ownership]{
751        \input{MultipleHeapsOwnership}
752} % subfloat
753\hspace{0.25in}
754\subfloat[No Ownership]{
755        \input{MultipleHeapsNoOwnership}
756} % subfloat
757\caption{Heap Ownership}
758\label{f:HeapsOwnership}
759\end{figure}
760
761% Figure~\ref{f:MultipleHeapStorageOwnership} shows the effect of ownership on storage layout.
762% (For simplicity, assume the heaps all use the same size of reserves storage.)
763% In contrast to Figure~\ref{f:MultipleHeapStorage}, each reserved area used by a heap only contains free storage for that particular heap because threads must return free objects back to the owner heap.
764% Passive false-sharing may still occur, if delayed ownership is used (see below).
765
766% \begin{figure}
767% \centering
768% \input{MultipleHeapsOwnershipStorage.pstex_t}
769% \caption{Multiple-Heap Storage with Ownership}
770% \label{f:MultipleHeapStorageOwnership}
771% \end{figure}
772
773The main advantage of ownership is preventing heap blowup by returning storage for reuse by the owner heap.
774Ownership prevents the classical problem where one thread performs allocations from one heap, passes the object to another thread, and the receiving thread deallocates the object to another heap, hence draining the initial heap of storage.
775Because multiple threads can allocate/free/reallocate adjacent storage in the same heap, all forms of false sharing may occur.
776The exception is for the 1:1 model if reserved memory does not overlap a cache-line because all allocated storage within a used area is associated with a single thread.
777In this case, there is no allocator-induced active false-sharing because two adjacent allocated objects used by different threads cannot share a cache-line.
778Finally, there is no allocator-induced passive false-sharing because two adjacent allocated objects used by different threads cannot occur as free objects are returned to the owner heap.
779% For example, in Figure~\ref{f:AllocatorInducedPassiveFalseSharing}, the deallocation by Thread$_2$ returns Object$_2$ back to Thread$_1$'s heap;
780% hence a subsequent allocation by Thread$_2$ cannot return this storage.
781The disadvantage of ownership is deallocating to another thread's heap so heaps are no longer private and require locks to provide safe concurrent access.
782
783Object ownership can be immediate or delayed, meaning free objects may be batched on a separate free list either by the returning or receiving thread.
784While the returning thread can batch objects, batching across multiple heaps is complex and there is no obvious time when to push back to the owner heap.
785It is better for returning threads to immediately return to the receiving thread's batch list as the receiving thread has better knowledge when to incorporate the batch list into its free pool.
786Batching leverages the fact that most allocation patterns use the contention-free fast-path, so locking on the batch list is rare for both the returning and receiving threads.
787Finally, it is possible for heaps to temporarily steal owned objects rather than return them immediately and then reallocate these objects again.
788It is unclear whether the complexity of this approach is worthwhile.
789% However, stealing can result in passive false-sharing.
790% For example, in Figure~\ref{f:AllocatorInducedPassiveFalseSharing}, Object$_2$ may be deallocated to Thread$_2$'s heap initially.
791% If Thread$_2$ reallocates Object$_2$ before it is returned to its owner heap, then passive false-sharing may occur.
792
793For thread heaps with ownership, it is possible to combine these approaches into a hybrid approach with both private and public heaps.% (see~Figure~\ref{f:HybridPrivatePublicHeap}).
794The main goal of the hybrid approach is to eliminate locking on thread-local allocation/deallocation, while providing ownership to prevent heap blowup.
795In the hybrid approach, a thread first allocates from its private heap and second from its public heap if no free memory exists in the private heap.
796Similarly, a thread first deallocates an object to its private heap, and second to the public heap.
797Both private and public heaps can allocate/deallocate to/from the global heap if there is no free memory or excess free memory, although an implementation may choose to funnel all interaction with the global heap through one of the heaps.
798% Note, deallocation from the private to the public (dashed line) is unlikely because there is no obvious advantages unless the public heap provides the only interface to the global heap.
799Finally, when a thread frees an object it does not own, the object is either freed immediately to its owner's public heap or put in the freeing thread's private heap for delayed ownership, which does allows the freeing thread to temporarily reuse an object before returning it to its owner or batch objects for an owner heap into a single return.
800
801% \begin{figure}
802% \centering
803% \input{PrivatePublicHeaps.pstex_t}
804% \caption{Hybrid Private/Public Heap for Per-thread Heaps}
805% \label{f:HybridPrivatePublicHeap}
806% \vspace{10pt}
807% \input{RemoteFreeList.pstex_t}
808% \caption{Remote Free-List}
809% \label{f:RemoteFreeList}
810% \end{figure}
811
812% As mentioned, an implementation may have only one heap interact with the global heap, so the other heap can be simplified.
813% For example, if only the private heap interacts with the global heap, the public heap can be reduced to a lock-protected free-list of objects deallocated by other threads due to ownership, called a \newterm{remote free-list}.
814% To avoid heap blowup, the private heap allocates from the remote free-list when it reaches some threshold or it has no free storage.
815% Since the remote free-list is occasionally cleared during an allocation, this adds to that cost.
816% Clearing the remote free-list is $O(1)$ if the list can simply be added to the end of the private-heap's free-list, or $O(N)$ if some action must be performed for each freed object.
817 
818% If only the public heap interacts with other threads and the global heap, the private heap can handle thread-local allocations and deallocations without locking.
819% In this scenario, the private heap must deallocate storage after reaching a certain threshold to the public heap (and then eventually to the global heap from the public heap) or heap blowup can occur.
820% If the public heap does the major management, the private heap can be simplified to provide high-performance thread-local allocations and deallocations.
821 
822% The main disadvantage of each thread having both a private and public heap is the complexity of managing two heaps and their interactions in an allocator.
823% Interestingly, heap implementations often focus on either a private or public heap, giving the impression a single versus a hybrid approach is being used.
824% In many case, the hybrid approach is actually being used, but the simpler heap is just folded into the complex heap, even though the operations logically belong in separate heaps.
825% For example, a remote free-list is actually a simple public-heap, but may be implemented as an integral component of the complex private-heap in an allocator, masking the presence of a hybrid approach.
826
827
828\begin{figure}
829\centering
830\subfloat[Object Headers]{
831        \input{ObjectHeaders}
832        \label{f:ObjectHeaders}
833} % subfloat
834\subfloat[Object Container]{
835        \input{Container}
836        \label{f:ObjectContainer}
837} % subfloat
838\caption{Header Placement}
839\label{f:HeaderPlacement}
840\end{figure}
841
842
843\subsubsection{Object Containers}
844\label{s:ObjectContainers}
845
846Associating header data with every allocation can result in significant internal fragmentation, as shown in Figure~\ref{f:ObjectHeaders}.
847Especially if the headers contain redundant data, \eg object size may be the same for many objects because programs only allocate a small set of object sizes.
848As well, the redundant data can result in poor cache usage, since only a portion of the cache line is holding useful data from the program's perspective.
849Spatial locality can also be negatively affected leading to poor cache locality~\cite{Feng05}.
850While the header and object are spatially together in memory, they are generally not accessed temporarily together;
851\eg an object is accessed by the program after it is allocated, while the header is accessed by the allocator after it is free.
852
853An alternative approach factors common header data to a separate location in memory and organizes associated free storage into blocks called \newterm{object containers} (\newterm{superblocks}~\cite{Berger00}), as in Figure~\ref{f:ObjectContainer}.
854The header for the container holds information necessary for all objects in the container;
855a trailer may also be used at the end of the container.
856Similar to the approach described for thread heaps in Section~\ref{s:MultipleHeaps}, if container boundaries do not overlap with memory of another container at crucial boundaries and all objects in a container are allocated to the same thread, allocator-induced active false-sharing is avoided.
857
858The difficulty with object containers lies in finding the object header/trailer given only the object address, since that is normally the only information passed to the deallocation operation.
859One way is to start containers on aligned addresses in memory, then truncate the lower bits of the object address to obtain the header address (or round up and subtract the trailer size to obtain the trailer address).
860For example, if an object at address 0xFC28\,EF08 is freed and containers are aligned on 64\,KB (0x0001\,0000) addresses, then the container header is at 0xFC28\,0000.
861
862Normally, a container has homogeneous objects, \eg object size and ownership.
863This approach greatly reduces internal fragmentation since far fewer headers are required, and potentially increases spatial locality as a cache line or page holds more objects since the objects are closer together.
864However, different sized objects are further apart in separate containers.
865Depending on the program, this may or may not improve locality.
866If the program uses several objects from a small number of containers in its working set, then locality is improved since fewer cache lines and pages are required.
867If the program uses many containers, there is poor locality, as both caching and paging increase.
868Another drawback is that external fragmentation may be increased since containers reserve space for objects that may never be allocated, \ie there are often multiple containers for each size only partially full.
869However, external fragmentation can be reduced by using small containers.
870
871Containers with heterogeneous objects implies different headers describing them, which complicates the problem of locating a specific header solely by an address.
872A couple of solutions can be used to implement containers with heterogeneous objects.
873However, the problem with allowing objects of different sizes is that the number of objects, and therefore headers, in a single container is unpredictable.
874One solution allocates headers at one end of the container, while allocating objects from the other end of the container;
875when the headers meet the objects, the container is full.
876Freed objects cannot be split or coalesced since this causes the number of headers to change.
877The difficulty in this strategy remains in finding the header for a specific object;
878in general, a search is necessary to find the object's header among the container headers.
879A second solution combines the use of container headers and individual object headers.
880Each object header stores the object's heterogeneous information, such as its size, while the container header stores the homogeneous information, such as the owner when using ownership.
881This approach allows containers to hold different types of objects, but does not completely separate headers from objects.
882% The benefit of the container in this case is to reduce some redundant information that is factored into the container header.
883
884% In summary, object containers trade off internal fragmentation for external fragmentation by isolating common administration information to remove/reduce internal fragmentation, but at the cost of external fragmentation as some portion of a container may not be used and this portion is unusable for other kinds of allocations.
885% A consequence of this tradeoff is its effect on spatial locality, which can produce positive or negative results depending on program access-patterns.
886
887
888\paragraph{Container Ownership}
889\label{s:ContainerOwnership}
890
891Without ownership, objects in a container are deallocated to the heap currently associated with the thread that frees the object.
892Thus, different objects in a container may be on different heap free-lists. % (see Figure~\ref{f:ContainerNoOwnershipFreelist}).
893With ownership, all objects in a container belong to the same heap,
894% (see Figure~\ref{f:ContainerOwnershipFreelist}),
895so ownership of an object is determined by the container owner.
896If multiple threads can allocate/free/reallocate adjacent storage in the same heap, all forms of false sharing may occur.
897Only with the 1:1 model and ownership is active and passive false-sharing avoided (see Section~\ref{s:Ownership}).
898Passive false-sharing may still occur, if delayed ownership is used.
899Finally, a completely free container can become reserved storage and be reset to allocate objects of a new size or freed to the global heap.
900
901% \begin{figure}
902% \centering
903% \subfloat[No Ownership]{
904%       \input{ContainerNoOwnershipFreelist}
905%       \label{f:ContainerNoOwnershipFreelist}
906% } % subfloat
907% \vrule
908% \subfloat[Ownership]{
909%       \input{ContainerOwnershipFreelist}
910%       \label{f:ContainerOwnershipFreelist}
911% } % subfloat
912% \caption{Free-list Structure with Container Ownership}
913% \end{figure}
914
915When a container changes ownership, the ownership of all objects within it change as well.
916Moving a container involves moving all objects on the heap's free-list in that container to the new owner.
917This approach can reduce contention for the global heap, since each request for objects from the global heap returns a container rather than individual objects.
918
919Additional restrictions may be applied to the movement of containers to prevent active false-sharing.
920For example, if a container changes ownership through the global heap, then a thread allocating from the newly acquired container is actively false-sharing even though no objects are passed among threads.
921Note, once the thread frees the object, no more false sharing can occur until the container changes ownership again.
922To prevent this form of false sharing, container movement may be restricted to when all objects in the container are free.
923One implementation approach that increases the freedom to return a free container to the OS involves allocating containers using a call like @mmap@, which allows memory at an arbitrary address to be returned versus only storage at the end of the contiguous @sbrk@ area, again pushing storage management complexity back to the OS.
924
925% \begin{figure}
926% \centering
927% \subfloat[]{
928%       \input{ContainerFalseSharing1}
929%       \label{f:ContainerFalseSharing1}
930% } % subfloat
931% \subfloat[]{
932%       \input{ContainerFalseSharing2}
933%       \label{f:ContainerFalseSharing2}
934% } % subfloat
935% \caption{Active False-Sharing using Containers}
936% \label{f:ActiveFalseSharingContainers}
937% \end{figure}
938
939Using containers with ownership increases external fragmentation since a new container for a requested object size must be allocated separately for each thread requesting it.
940% In Figure~\ref{f:ExternalFragmentationContainerOwnership}, using object ownership allocates 80\% more space than without ownership.
941
942% \begin{figure}
943% \centering
944% \subfloat[No Ownership]{
945%       \input{ContainerNoOwnership}
946% } % subfloat
947% \\
948% \subfloat[Ownership]{
949%       \input{ContainerOwnership}
950% } % subfloat
951% \caption{External Fragmentation with Container Ownership}
952% \label{f:ExternalFragmentationContainerOwnership}
953% \end{figure}
954
955
956\paragraph{Container Size}
957\label{s:ContainerSize}
958
959One way to control the external fragmentation caused by allocating a large container for a small number of requested objects is to vary the size of the container.
960As described earlier, container boundaries need to be aligned on addresses that are a power of two to allow easy location of the header (by truncating lower bits).
961Aligning containers in this manner also determines the size of the container.
962However, the size of the container has different implications for the allocator.
963
964The larger the container, the fewer containers are needed, and hence, the fewer headers need to be maintained in memory, improving both internal fragmentation and potentially performance.
965However, with more objects in a container, there may be more objects that are unallocated, increasing external fragmentation.
966With smaller containers, not only are there more containers, but a second new problem arises where objects are larger than the container.
967In general, large objects, \eg greater than 64\,KB, are allocated directly from the OS and are returned immediately to the OS to reduce long-term external fragmentation.
968If the container size is small, \eg 1\,KB, then a 1.5\,KB object is treated as a large object, which is likely to be inappropriate.
969Ideally, it is best to use smaller containers for smaller objects, and larger containers for medium objects, which leads to the issue of locating the container header.
970
971In order to find the container header when using different sized containers, a super container is used (see~Figure~\ref{f:SuperContainers}).
972The super container spans several containers, contains a header with information for finding each container header, and starts on an aligned address.
973Super-container headers are found using the same method used to find container headers by dropping the lower bits of an object address.
974The containers within a super container may be different sizes or all the same size.
975If the containers in the super container are different sizes, then the super-container header must be searched to determine the specific container for an object given its address.
976If all containers in the super container are the same size, \eg 16KB, then a specific container header can be found by a simple calculation.
977The free space at the end of a super container is used to allocate new containers.
978
979\begin{figure}
980\centering
981\input{SuperContainers}
982% \includegraphics{diagrams/supercontainer.eps}
983\caption{Super Containers}
984\label{f:SuperContainers}
985\end{figure}
986
987Minimal internal and external fragmentation is achieved by having as few containers as possible, each being as full as possible.
988It is also possible to achieve additional benefit by using larger containers for popular small sizes, as it reduces the number of containers with associated headers.
989However, this approach assumes it is possible for an allocator to determine in advance which sizes are popular.
990Keeping statistics on requested sizes allows the allocator to make a dynamic decision about which sizes are popular.
991For example, after receiving a number of allocation requests for a particular size, that size is considered a popular request size and larger containers are allocated for that size.
992If the decision is incorrect, larger containers than necessary are allocated that remain mostly unused.
993A programmer may be able to inform the allocator about popular object sizes, using a mechanism like @mallopt@, in order to select an appropriate container size for each object size.
994
995
996\paragraph{Container Free-Lists}
997\label{s:containersfreelists}
998
999The container header allows an alternate approach for managing the heap's free-list.
1000Rather than maintain a global free-list throughout the heap the containers are linked through their headers and only the local free objects within a container are linked together.
1001Note, maintaining free lists within a container assumes all free objects in the container are associated with the same heap;
1002thus, this approach only applies to containers with ownership.
1003
1004This alternate free-list approach can greatly reduce the complexity of moving all freed objects belonging to a container to another heap.
1005To move a container using a global free-list, the free list is first searched to find all objects within the container.
1006Each object is then removed from the free list and linked together to form a local free-list for the move to the new heap.
1007With local free-lists in containers, the container is simply removed from one heap's free list and placed on the new heap's free list.
1008Thus, when using local free-lists, the operation of moving containers is reduced from $O(N)$ to $O(1)$.
1009However, there is the additional storage cost in the header, which increases the header size, and therefore internal fragmentation.
1010
1011% \begin{figure}
1012% \centering
1013% \subfloat[Global Free-List Among Containers]{
1014%       \input{FreeListAmongContainers}
1015%       \label{f:GlobalFreeListAmongContainers}
1016% } % subfloat
1017% \hspace{0.25in}
1018% \subfloat[Local Free-List Within Containers]{
1019%       \input{FreeListWithinContainers}
1020%       \label{f:LocalFreeListWithinContainers}
1021% } % subfloat
1022% \caption{Container Free-List Structure}
1023% \label{f:ContainerFreeListStructure}
1024% \end{figure}
1025
1026When all objects in the container are the same size, a single free-list is sufficient.
1027However, when objects in the container are different size, the header needs a free list for each size class when using a binning allocation algorithm, which can be a significant increase in the container-header size.
1028The alternative is to use a different allocation algorithm with a single free-list, such as a sequential-fit allocation-algorithm.
1029
1030
1031\subsubsection{Allocation Buffer}
1032\label{s:AllocationBuffer}
1033
1034An allocation buffer is reserved memory (see Section~\ref{s:AllocatorComponents}) not yet allocated to the program, and is used for allocating objects when the free list is empty.
1035That is, rather than requesting new storage for a single object, an entire buffer is requested from which multiple objects are allocated later.
1036Any heap may use an allocation buffer, resulting in allocation from the buffer before requesting objects (containers) from the global heap or OS, respectively.
1037The allocation buffer reduces contention and the number of global/operating-system calls.
1038For coalescing, a buffer is split into smaller objects by allocations, and recomposed into larger buffer areas during deallocations.
1039
1040Allocation buffers are useful initially when there are no freed objects in a heap because many allocations usually occur when a thread starts (simple bump allocation).
1041Furthermore, to prevent heap blowup, objects should be reused before allocating a new allocation buffer.
1042Thus, allocation buffers are often allocated more frequently at program/thread start, and then allocations often diminish.
1043
1044Using an allocation buffer with a thread heap avoids active false-sharing, since all objects in the allocation buffer are allocated to the same thread.
1045For example, if all objects sharing a cache line come from the same allocation buffer, then these objects are allocated to the same thread, avoiding active false-sharing.
1046Active false-sharing may still occur if objects are freed to the global heap and reused by another heap.
1047
1048Allocation buffers may increase external fragmentation, since some memory in the allocation buffer may never be allocated.
1049A smaller allocation buffer reduces the amount of external fragmentation, but increases the number of calls to the global heap or OS.
1050The allocation buffer also slightly increases internal fragmentation, since a pointer is necessary to locate the next free object in the buffer.
1051
1052The unused part of a container, neither allocated or freed, is an allocation buffer.
1053For example, when a container is created, rather than placing all objects within the container on the free list, the objects form an allocation buffer and are allocated from the buffer as allocation requests are made.
1054This lazy method of constructing objects is beneficial in terms of paging and caching.
1055For example, although an entire container, possibly spanning several pages, is allocated from the OS, only a small part of the container is used in the working set of the allocator, reducing the number of pages and cache lines that are brought into higher levels of cache.
1056
1057
1058\subsubsection{Lock-Free Operations}
1059\label{s:LockFreeOperations}
1060
1061A \newterm{lock-free algorithm} guarantees safe concurrent-access to a data structure, so that at least one thread makes progress, but an individual thread has no execution bound and may starve~\cite[pp.~745--746]{Herlihy93}.
1062(A \newterm{wait-free algorithm} puts a bound on the number of steps any thread takes to complete an operation to prevent starvation.)
1063Lock-free operations can be used in an allocator to reduce or eliminate the use of locks.
1064While locks and lock-free data-structures often have equal performance, lock-free has the advantage of not holding a lock across preemption so other threads can continue to make progress.
1065With respect to the heap, these situations are unlikely unless all threads make extremely high use of dynamic-memory allocation, which can be an indication of poor design.
1066Nevertheless, lock-free algorithms can reduce the number of context switches, since a thread does not yield/block while waiting for a lock;
1067on the other hand, a thread may busy-wait for an unbounded period holding a processor.
1068Finally, lock-free implementations have greater complexity and hardware dependency.
1069Lock-free algorithms can be applied most easily to simple free-lists, \eg remote free-list, to allow lock-free insertion and removal from the head of a stack.
1070Implementing lock-free operations for more complex data-structures (queue~\cite{Valois94}/deque~\cite{Sundell08}) is correspondingly more complex.
1071Michael~\cite{Michael04} and Gidenstam \etal \cite{Gidenstam05} have created lock-free variations of the Hoard allocator.
1072
1073
1074\section{Allocator}
1075\label{c:Allocator}
1076
1077This section presents a new stand-alone concurrent low-latency memory-allocator ($\approx$1,200 lines of code), called llheap (low-latency heap), for C/\CC programs using kernel threads (1:1 threading), and specialized versions of the allocator for the programming languages \uC and \CFA using user-level threads running over multiple kernel threads (M:N threading).
1078The new allocator fulfills the GNU C Library allocator API~\cite{GNUallocAPI}.
1079
1080
1081\subsection{llheap}
1082
1083The primary design objective for llheap is low-latency across all allocator calls independent of application access-patterns and/or number of threads, \ie very seldom does the allocator have a delay during an allocator call.
1084(Large allocations requiring initialization, \eg zero fill, and/or copying are not covered by the low-latency objective.)
1085A direct consequence of this objective is very simple or no storage coalescing;
1086hence, llheap's design is willing to use more storage to lower latency.
1087This objective is apropos because systems research and industrial applications are striving for low latency and computers have huge amounts of RAM memory.
1088Finally, llheap's performance should be comparable with the current best allocators (see performance comparison in Section~\ref{c:Performance}).
1089
1090% The objective of llheap's new design was to fulfill following requirements:
1091% \begin{itemize}
1092% \item It should be concurrent and thread-safe for multi-threaded programs.
1093% \item It should avoid global locks, on resources shared across all threads, as much as possible.
1094% \item It's performance (FIX ME: cite performance benchmarks) should be comparable to the commonly used allocators (FIX ME: cite common allocators).
1095% \item It should be a lightweight memory allocator.
1096% \end{itemize}
1097
1098%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1099
1100\subsection{Design Choices}
1101
1102% Some of the rejected designs are discussed because they show the path to the final design (see discussion in Section~\ref{s:MultipleHeaps}).
1103% Note, a few simple tests for a design choice were compared with the current best allocators to determine the viability of a design.
1104
1105
1106% \paragraph{T:1 model}
1107% Figure~\ref{f:T1SharedBuckets} shows one heap accessed by multiple kernel threads (KTs) using a bucket array, where smaller bucket sizes are shared among N KTs.
1108% This design leverages the fact that usually the allocation requests are less than 1024 bytes and there are only a few different request sizes.
1109% When KTs $\le$ N, the common bucket sizes are uncontented;
1110% when KTs $>$ N, the free buckets are contented and latency increases significantly.
1111% In all cases, a KT must acquire/release a lock, contented or uncontented, along the fast allocation path because a bucket is shared.
1112% Therefore, while threads are contending for a small number of buckets sizes, the buckets are distributed among them to reduce contention, which lowers latency;
1113% however, picking N is workload specific.
1114%
1115% \begin{figure}
1116% \centering
1117% \input{AllocDS1}
1118% \caption{T:1 with Shared Buckets}
1119% \label{f:T1SharedBuckets}
1120% \end{figure}
1121%
1122% Problems:
1123% \begin{itemize}
1124% \item
1125% Need to know when a KT is created/destroyed to assign/unassign a shared bucket-number from the memory allocator.
1126% \item
1127% When no thread is assigned a bucket number, its free storage is unavailable.
1128% \item
1129% All KTs contend for the global-pool lock for initial allocations, before free-lists get populated.
1130% \end{itemize}
1131% Tests showed having locks along the allocation fast-path produced a significant increase in allocation costs and any contention among KTs produces a significant spike in latency.
1132
1133% \paragraph{T:H model}
1134% Figure~\ref{f:THSharedHeaps} shows a fixed number of heaps (N), each a local free pool, where the heaps are sharded (distributed) across the KTs.
1135% A KT can point directly to its assigned heap or indirectly through the corresponding heap bucket.
1136% When KT $\le$ N, the heaps might be uncontented;
1137% when KTs $>$ N, the heaps are contented.
1138% In all cases, a KT must acquire/release a lock, contented or uncontented along the fast allocation path because a heap is shared.
1139% By increasing N, this approach reduces contention but increases storage (time versus space);
1140% however, picking N is workload specific.
1141%
1142% \begin{figure}
1143% \centering
1144% \input{AllocDS2}
1145% \caption{T:H with Shared Heaps}
1146% \label{f:THSharedHeaps}
1147% \end{figure}
1148%
1149% Problems:
1150% \begin{itemize}
1151% \item
1152% Need to know when a KT is created/destroyed to assign/unassign a heap from the memory allocator.
1153% \item
1154% When no thread is assigned to a heap, its free storage is unavailable.
1155% \item
1156% Ownership issues arise (see Section~\ref{s:Ownership}).
1157% \item
1158% All KTs contend for the local/global-pool lock for initial allocations, before free-lists get populated.
1159% \end{itemize}
1160% Tests showed having locks along the allocation fast-path produced a significant increase in allocation costs and any contention among KTs produces a significant spike in latency.
1161
1162% \paragraph{T:H model, H = number of CPUs}
1163% This design is the T:H model but H is set to the number of CPUs on the computer or the number restricted to an application, \eg via @taskset@.
1164% (See Figure~\ref{f:THSharedHeaps} but with a heap bucket per CPU.)
1165% Hence, each CPU logically has its own private heap and local pool.
1166% A memory operation is serviced from the heap associated with the CPU executing the operation.
1167% This approach removes fastpath locking and contention, regardless of the number of KTs mapped across the CPUs, because only one KT is running on each CPU at a time (modulo operations on the global pool and ownership).
1168% This approach is essentially an M:N approach where M is the number if KTs and N is the number of CPUs.
1169%
1170% Problems:
1171% \begin{itemize}
1172% \item
1173% Need to know when a CPU is added/removed from the @taskset@.
1174% \item
1175% Need a fast way to determine the CPU a KT is executing on to access the appropriate heap.
1176% \item
1177% Need to prevent preemption during a dynamic memory operation because of the \newterm{serially-reusable problem}.
1178% \begin{quote}
1179% A sequence of code that is guaranteed to run to completion before being invoked to accept another input is called serially-reusable code.~\cite{SeriallyReusable}\label{p:SeriallyReusable}
1180% \end{quote}
1181% If a KT is preempted during an allocation operation, the OS can schedule another KT on the same CPU, which can begin an allocation operation before the previous operation associated with this CPU has completed, invalidating heap correctness.
1182% Note, the serially-reusable problem can occur in sequential programs with preemption, if the signal handler calls the preempted function, unless the function is serially reusable.
1183% Essentially, the serially-reusable problem is a race condition on an unprotected critical subsection, where the OS is providing the second thread via the signal handler.
1184%
1185% Library @librseq@~\cite{librseq} was used to perform a fast determination of the CPU and to ensure all memory operations complete on one CPU using @librseq@'s restartable sequences, which restart the critical subsection after undoing its writes, if the critical subsection is preempted.
1186% \end{itemize}
1187% Tests showed that @librseq@ can determine the particular CPU quickly but setting up the restartable critical-subsection along the allocation fast-path produced a significant increase in allocation costs.
1188% Also, the number of undoable writes in @librseq@ is limited and restartable sequences cannot deal with user-level thread (UT) migration across KTs.
1189% For example, UT$_1$ is executing a memory operation by KT$_1$ on CPU$_1$ and a time-slice preemption occurs.
1190% The signal handler context switches UT$_1$ onto the user-level ready-queue and starts running UT$_2$ on KT$_1$, which immediately calls a memory operation.
1191% Since KT$_1$ is still executing on CPU$_1$, @librseq@ takes no action because it assumes KT$_1$ is still executing the same critical subsection.
1192% Then UT$_1$ is scheduled onto KT$_2$ by the user-level scheduler, and its memory operation continues in parallel with UT$_2$ using references into the heap associated with CPU$_1$, which corrupts CPU$_1$'s heap.
1193% If @librseq@ had an @rseq_abort@ which:
1194% \begin{enumerate}
1195% \item
1196% Marked the current restartable critical-subsection as cancelled so it restarts when attempting to commit.
1197% \item
1198% Do nothing if there is no current restartable critical subsection in progress.
1199% \end{enumerate}
1200% Then @rseq_abort@ could be called on the backside of a  user-level context-switching.
1201% A feature similar to this idea might exist for hardware transactional-memory.
1202% A significant effort was made to make this approach work but its complexity, lack of robustness, and performance costs resulted in its rejection.
1203
1204% \subsubsection{Allocation Fastpath}
1205% \label{s:AllocationFastpath}
1206
1207llheap's design was reviewed and changed multiple times during its development.  Only the final design choices are
1208discussed in this paper.
1209(See~\cite{Zulfiqar22} for a discussion of alternate choices and reasons for rejecting them.)
1210All designs were analyzed for the allocation/free \newterm{fastpath}, \ie when an allocation can immediately return free storage or returned storage is not coalesced.
1211The heap model choosen is 1:1, which is the T:H model with T = H, where there is one thread-local heap for each KT.
1212(See Figure~\ref{f:THSharedHeaps} but with a heap bucket per KT and no bucket or local-pool lock.)
1213Hence, immediately after a KT starts, its heap is created and just before a KT terminates, its heap is (logically) deleted.
1214Heaps are uncontended for a KTs memory operations as every KT has its own thread-local heap, modulo operations on the global pool and ownership.
1215
1216Problems:
1217\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1218\item
1219Need to know when a KT starts/terminates to create/delete its heap.
1220
1221\noindent
1222It is possible to leverage constructors/destructors for thread-local objects to get a general handle on when a KT starts/terminates.
1223\item
1224There is a classic \newterm{memory-reclamation} problem for ownership because storage passed to another thread can be returned to a terminated heap.
1225
1226\noindent
1227The classic solution only deletes a heap after all referents are returned, which is complex.
1228The cheap alternative is for heaps to persist for program duration to handle outstanding referent frees.
1229If old referents return storage to a terminated heap, it is handled in the same way as an active heap.
1230To prevent heap blowup, terminated heaps can be reused by new KTs, where a reused heap may be populated with free storage from a prior KT (external fragmentation).
1231In most cases, heap blowup is not a problem because programs have a small allocation set-size, so the free storage from a prior KT is apropos for a new KT.
1232\item
1233There can be significant external fragmentation as the number of KTs increases.
1234
1235\noindent
1236In many concurrent applications, good performance is achieved with the number of KTs proportional to the number of CPUs.
1237Since the number of CPUs is relatively small, and a heap is also relatively small, $\approx$10K bytes (not including any associated freed storage), the worst-case external fragmentation is still small compared to the RAM available on large servers with many CPUs.
1238\item
1239Need to prevent preemption during a dynamic memory operation because of the \newterm{serially-reusable problem}.
1240\begin{quote}
1241A sequence of code that is guaranteed to run to completion before being invoked to accept another input is called serially-reusable code.~\cite{SeriallyReusable}\label{p:SeriallyReusable}
1242\end{quote}
1243If a KT is preempted during an allocation operation, the OS can schedule another KT on the same CPU, which can begin an allocation operation before the previous operation associated with this CPU has completed, invalidating heap correctness.
1244Note, the serially-reusable problem can occur in sequential programs with preemption, if the signal handler calls the preempted function, unless the function is serially reusable.
1245Essentially, the serially-reusable problem is a race condition on an unprotected critical subsection, where the OS is providing the second thread via the signal handler.
1246
1247Library @librseq@~\cite{librseq} was used to perform a fast determination of the CPU and to ensure all memory operations complete on one CPU using @librseq@'s restartable sequences, which restart the critical subsection after undoing its writes, if the critical subsection is preempted.
1248
1249%There is the same serially-reusable problem with UTs migrating across KTs.
1250\end{itemize}
1251Tests showed this design produced the closest performance match with the best current allocators, and code inspection showed most of these allocators use different variations of this approach.
1252
1253
1254\vspace{5pt}
1255\noindent
1256The conclusion from this design exercise is: any atomic fence, atomic instruction (lock free), or lock along the allocation fastpath produces significant slowdown.
1257For the T:1 and T:H models, locking must exist along the allocation fastpath because the buckets or heaps might be shared by multiple threads, even when KTs $\le$ N.
1258For the T:H=CPU and 1:1 models, locking is eliminated along the allocation fastpath.
1259However, T:H=CPU has poor operating-system support to determine the CPU id (heap id) and prevent the serially-reusable problem for KTs.
1260More OS support is required to make this model viable, but there is still the serially-reusable problem with user-level threading.
1261So the 1:1 model had no atomic actions along the fastpath and no special operating-system support requirements.
1262The 1:1 model still has the serially-reusable problem with user-level threading, which is addressed in Section~\ref{s:UserlevelThreadingSupport}, and the greatest potential for heap blowup for certain allocation patterns.
1263
1264
1265% \begin{itemize}
1266% \item
1267% A decentralized design is better to centralized design because their concurrency is better across all bucket-sizes as design 1 shards a few buckets of selected sizes while other designs shards all the buckets. Decentralized designs shard the whole heap which has all the buckets with the addition of sharding @sbrk@ area. So Design 1 was eliminated.
1268% \item
1269% Design 2 was eliminated because it has a possibility of contention in-case of KT > N while Design 3 and 4 have no contention in any scenario.
1270% \item
1271% Design 3 was eliminated because it was slower than Design 4 and it provided no way to achieve user-threading safety using librseq. We had to use CFA interruption handling to achieve user-threading safety which has some cost to it.
1272% that  because of 4 was already slower than Design 3, adding cost of interruption handling on top of that would have made it even slower.
1273% \end{itemize}
1274% Of the four designs for a low-latency memory allocator, the 1:1 model was chosen for the following reasons:
1275
1276% \subsubsection{Advantages of distributed design}
1277%
1278% The distributed design of llheap is concurrent to work in multi-threaded applications.
1279% Some key benefits of the distributed design of llheap are as follows:
1280% \begin{itemize}
1281% \item
1282% The bump allocation is concurrent as memory taken from @sbrk@ is sharded across all heaps as bump allocation reserve. The call to @sbrk@ will be protected using locks but bump allocation (on memory taken from @sbrk@) will not be contended once the @sbrk@ call has returned.
1283% \item
1284% Low or almost no contention on heap resources.
1285% \item
1286% It is possible to use sharing and stealing techniques to share/find unused storage, when a free list is unused or empty.
1287% \item
1288% Distributed design avoids unnecessary locks on resources shared across all KTs.
1289% \end{itemize}
1290
1291\subsubsection{Allocation Latency}
1292
1293A primary goal of llheap is low latency, hence the name low-latency heap (llheap).
1294Two forms of latency are internal and external.
1295Internal latency is the time to perform an allocation, while external latency is time to obtain/return storage from/to the OS.
1296Ideally latency is $O(1)$ with a small constant.
1297
1298To obtain $O(1)$ internal latency means no searching on the allocation fastpath and largely prohibits coalescing, which leads to external fragmentation.
1299The mitigating factor is that most programs have well behaved allocation patterns, where the majority of allocation operations can be $O(1)$, and heap blowup does not occur without coalescing (although the allocation footprint may be slightly larger).
1300
1301To obtain $O(1)$ external latency means obtaining one large storage area from the OS and subdividing it across all program allocations, which requires a good guess at the program storage high-watermark and potential large external fragmentation.
1302Excluding real-time operating-systems, operating-system operations are unbounded, and hence some external latency is unavoidable.
1303The mitigating factor is that operating-system calls can often be reduced if a programmer has a sense of the storage high-watermark and the allocator is capable of using this information (see @malloc_expansion@ \pageref{p:malloc_expansion}).
1304Furthermore, while operating-system calls are unbounded, many are now reasonably fast, so their latency is tolerable and infrequent.
1305
1306
1307%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1308
1309\subsection{llheap Structure}
1310
1311Figure~\ref{f:llheapStructure} shows the design of llheap, which uses the following features:
13121:1 multiple-heap model to minimize the fastpath,
1313can be built with or without heap ownership,
1314headers per allocation versus containers,
1315no coalescing to minimize latency,
1316global heap memory (pool) obtained from the OS using @mmap@ to create and reuse heaps needed by threads,
1317local reserved memory (pool) per heap obtained from global pool,
1318global reserved memory (pool) obtained from the OS using @sbrk@ call,
1319optional fast-lookup table for converting allocation requests into bucket sizes,
1320optional statistic-counters table for accumulating counts of allocation operations.
1321
1322\begin{figure}
1323\centering
1324% \includegraphics[width=0.65\textwidth]{figures/NewHeapStructure.eps}
1325\input{llheap}
1326\caption{llheap Structure}
1327\label{f:llheapStructure}
1328\end{figure}
1329
1330llheap starts by creating an array of $N$ global heaps from storage obtained using @mmap@, where $N$ is the number of computer cores, that persists for program duration.
1331There is a global bump-pointer to the next free heap in the array.
1332When this array is exhausted, another array of heaps is allocated.
1333There is a global top pointer for a intrusive linked-list to chain free heaps from terminated threads.
1334When statistics are turned on, there is a global top pointer for a intrusive linked-list to chain \emph{all} the heaps, which is traversed to accumulate statistics counters across heaps using @malloc_stats@.
1335
1336When a KT starts, a heap is allocated from the current array for exclusive use by the KT.
1337When a KT terminates, its heap is chained onto the heap free-list for reuse by a new KT, which prevents unbounded growth of number of heaps.
1338The free heaps are stored on stack so hot storage is reused first.
1339Preserving all heaps, created during the program lifetime, solves the storage lifetime problem when ownership is used.
1340This approach wastes storage if a large number of KTs are created/terminated at program start and then the program continues sequentially.
1341llheap can be configured with object ownership, where an object is freed to the heap from which it is allocated, or object no-ownership, where an object is freed to the KT's current heap.
1342
1343Each heap uses segregated free-buckets that have free objects distributed across 91 different sizes from 16 to 4M.
1344All objects in a bucket are of the same size.
1345The number of buckets used is determined dynamically depending on the crossover point from @sbrk@ to @mmap@ allocation using @mallopt( M_MMAP_THRESHOLD )@, \ie small objects managed by the program and large objects managed by the OS.
1346Each free bucket of a specific size has two lists.
13471) A free stack used solely by the KT heap-owner, so push/pop operations do not require locking.
1348The free objects are a stack so hot storage is reused first.
13492) For ownership, a shared away-stack for KTs to return storage allocated by other KTs, so push/pop operations require locking.
1350When the free stack is empty, the entire ownership stack is removed and becomes the head of the corresponding free stack.
1351
1352Algorithm~\ref{alg:heapObjectAlloc} shows the allocation outline for an object of size $S$.
1353First, the allocation is divided into small (@sbrk@) or large (@mmap@).
1354For large allocations, the storage is mapped directly from the OS.
1355For small allocations, $S$ is quantized into a bucket size.
1356Quantizing is performed using a binary search over the ordered bucket array.
1357An optional optimization is fast lookup $O(1)$ for sizes < 64K from a 64K array of type @char@, where each element has an index to the corresponding bucket.
1358The @char@ type restricts the number of bucket sizes to 256.
1359For $S$ > 64K, a binary search is used.
1360Then, the allocation storage is obtained from the following locations (in order), with increasing latency:
1361bucket's free stack,
1362bucket's away stack,
1363heap's local pool,
1364global pool,
1365OS (@sbrk@).
1366
1367\begin{algorithm}
1368\caption{Dynamic object allocation of size $S$}\label{alg:heapObjectAlloc}
1369\begin{algorithmic}[1]
1370\State $\textit{O} \gets \text{NULL}$
1371\If {$S >= \textit{mmap-threshhold}$}
1372        \State $\textit{O} \gets \text{allocate dynamic memory using system call mmap with size S}$
1373\Else
1374        \State $\textit{B} \gets \text{smallest free-bucket} \geq S$
1375        \If {$\textit{B's free-list is empty}$}
1376                \If {$\textit{B's away-list is empty}$}
1377                        \If {$\textit{heap's allocation buffer} < S$}
1378                                \State $\text{get allocation from global pool (which might call \lstinline{sbrk})}$
1379                        \EndIf
1380                        \State $\textit{O} \gets \text{bump allocate an object of size S from allocation buffer}$
1381                \Else
1382                        \State $\textit{merge B's away-list into free-list}$
1383                        \State $\textit{O} \gets \text{pop an object from B's free-list}$
1384                \EndIf
1385        \Else
1386                \State $\textit{O} \gets \text{pop an object from B's free-list}$
1387        \EndIf
1388        \State $\textit{O's owner} \gets \text{B}$
1389\EndIf
1390\State $\Return \textit{ O}$
1391\end{algorithmic}
1392\end{algorithm}
1393
1394\begin{algorithm}
1395\caption{Dynamic object free at address $A$ with object ownership}\label{alg:heapObjectFreeOwn}
1396\begin{algorithmic}[1]
1397\If {$\textit{A mapped allocation}$}
1398        \State $\text{return A's dynamic memory to system using system call \lstinline{munmap}}$
1399\Else
1400        \State $\text{B} \gets \textit{O's owner}$
1401        \If {$\textit{B is thread-local heap's bucket}$}
1402                \State $\text{push A to B's free-list}$
1403        \Else
1404                \State $\text{push A to B's away-list}$
1405        \EndIf
1406\EndIf
1407\end{algorithmic}
1408\end{algorithm}
1409
1410\begin{algorithm}
1411\caption{Dynamic object free at address $A$ without object ownership}\label{alg:heapObjectFreeNoOwn}
1412\begin{algorithmic}[1]
1413\If {$\textit{A mapped allocation}$}
1414        \State $\text{return A's dynamic memory to system using system call \lstinline{munmap}}$
1415\Else
1416        \State $\text{B} \gets \textit{O's owner}$
1417        \If {$\textit{B is thread-local heap's bucket}$}
1418                \State $\text{push A to B's free-list}$
1419        \Else
1420                \State $\text{C} \gets \textit{thread local heap's bucket with same size as B}$
1421                \State $\text{push A to C's free-list}$
1422        \EndIf
1423\EndIf
1424\end{algorithmic}
1425\end{algorithm}
1426
1427
1428Algorithm~\ref{alg:heapObjectFreeOwn} shows the de-allocation (free) outline for an object at address $A$ with ownership.
1429First, the address is divided into small (@sbrk@) or large (@mmap@).
1430For large allocations, the storage is unmapped back to the OS.
1431For small allocations, the bucket associated with the request size is retrieved.
1432If the bucket is local to the thread, the allocation is pushed onto the thread's associated bucket.
1433If the bucket is not local to the thread, the allocation is pushed onto the owning thread's associated away stack.
1434
1435Algorithm~\ref{alg:heapObjectFreeNoOwn} shows the de-allocation (free) outline for an object at address $A$ without ownership.
1436The algorithm is the same as for ownership except if the bucket is not local to the thread.
1437Then the corresponding bucket of the owner thread is computed for the deallocating thread, and the allocation is pushed onto the deallocating thread's bucket.
1438
1439Finally, the llheap design funnels \label{p:FunnelRoutine} all allocation/deallocation operations through the @malloc@ and @free@ routines, which are the only routines to directly access and manage the internal data structures of the heap.
1440Other allocation operations, \eg @calloc@, @memalign@, and @realloc@, are composed of calls to @malloc@ and possibly @free@, and may manipulate header information after storage is allocated.
1441This design simplifies heap-management code during development and maintenance.
1442
1443
1444\subsubsection{Alignment}
1445
1446Most dynamic memory allocations have a minimum storage alignment for the contained object(s).
1447Often the minimum memory alignment, M, is the bus width (32 or 64-bit) or the largest register (double, long double) or largest atomic instruction (DCAS) or vector data (MMMX).
1448In general, the minimum storage alignment is 8/16-byte boundary on 32/64-bit computers.
1449For consistency, the object header is normally aligned at this same boundary.
1450Larger alignments must be a power of 2, such as page alignment (4/8K).
1451Any alignment request, N, $\le$ the minimum alignment is handled as a normal allocation with minimal alignment.
1452
1453For alignments greater than the minimum, the obvious approach for aligning to address @A@ is: compute the next address that is a multiple of @N@ after the current end of the heap, @E@, plus room for the header before @A@ and the size of the allocation after @A@, moving the end of the heap to @E'@.
1454\begin{center}
1455\input{Alignment1}
1456\end{center}
1457The storage between @E@ and @H@ is chained onto the appropriate free list for future allocations.
1458The same approach is used for sufficiently large free blocks, where @E@ is the start of the free block, and any unused storage before @H@ or after the allocated object becomes free storage.
1459In this approach, the aligned address @A@ is the same as the allocated storage address @P@, \ie @P@ $=$ @A@ for all allocation routines, which simplifies deallocation.
1460However, if there are a large number of aligned requests, this approach leads to memory fragmentation from the small free areas around the aligned object.
1461As well, it does not work for large allocations, where many memory allocators switch from program @sbrk@ to operating-system @mmap@.
1462The reason is that @mmap@ only starts on a page boundary, and it is difficult to reuse the storage before the alignment boundary for other requests.
1463Finally, this approach is incompatible with allocator designs that funnel allocation requests through @malloc@ as it directly manipulates management information within the allocator to optimize the space/time of a request.
1464
1465Instead, llheap alignment is accomplished by making a \emph{pessimistic} allocation request for sufficient storage to ensure that \emph{both} the alignment and size request are satisfied, \eg:
1466\begin{center}
1467\input{Alignment2}
1468\end{center}
1469The amount of storage necessary is @alignment - M + size@, which ensures there is an address, @A@, after the storage returned from @malloc@, @P@, that is a multiple of @alignment@ followed by sufficient storage for the data object.
1470The approach is pessimistic because if @P@ already has the correct alignment @N@, the initial allocation has already requested sufficient space to move to the next multiple of @N@.
1471For this special case, there is @alignment - M@ bytes of unused storage after the data object, which subsequently can be used by @realloc@.
1472
1473Note, the address returned is @A@, which is subsequently returned to @free@.
1474However, to correctly free the allocated object, the value @P@ must be computable, since that is the value generated by @malloc@ and returned within @memalign@.
1475Hence, there must be a mechanism to detect when @P@ $\neq$ @A@ and how to compute @P@ from @A@.
1476
1477The llheap approach uses two headers:
1478the \emph{original} header associated with a memory allocation from @malloc@, and a \emph{fake} header within this storage before the alignment boundary @A@, which is returned from @memalign@, e.g.:
1479\begin{center}
1480\input{Alignment2Impl}
1481\end{center}
1482Since @malloc@ has a minimum alignment of @M@, @P@ $\neq$ @A@ only holds for alignments greater than @M@.
1483When @P@ $\neq$ @A@, the minimum distance between @P@ and @A@ is @M@ bytes, due to the pessimistic storage-allocation.
1484Therefore, there is always room for an @M@-byte fake header before @A@.
1485
1486The fake header must supply an indicator to distinguish it from a normal header and the location of address @P@ generated by @malloc@.
1487This information is encoded as an offset from A to P and the initialize alignment (discussed in Section~\ref{s:ReallocStickyProperties}).
1488To distinguish a fake header from a normal header, the least-significant bit of the alignment is used because the offset participates in multiple calculations, while the alignment is just remembered data.
1489\begin{center}
1490\input{FakeHeader}
1491\end{center}
1492
1493
1494\subsubsection{\lstinline{realloc} and Sticky Properties}
1495\label{s:ReallocStickyProperties}
1496
1497The allocation routine @realloc@ provides a memory-management pattern for shrinking/enlarging an existing allocation, while maintaining some or all of the object data, rather than performing the following steps manually.
1498\begin{flushleft}
1499\begin{tabular}{ll}
1500\multicolumn{1}{c}{\textbf{realloc pattern}} & \multicolumn{1}{c}{\textbf{manually}} \\
1501\begin{lstlisting}
1502T * naddr = realloc( oaddr, newSize );
1503
1504
1505
1506\end{lstlisting}
1507&
1508\begin{lstlisting}
1509T * naddr = (T *)malloc( newSize ); $\C[2.4in]{// new storage}$
1510memcpy( naddr, addr, oldSize );  $\C{// copy old bytes}$
1511free( addr );                           $\C{// free old storage}$
1512addr = naddr;                           $\C{// change pointer}\CRT$
1513\end{lstlisting}
1514\end{tabular}
1515\end{flushleft}
1516The realloc pattern leverages available storage at the end of an allocation due to bucket sizes, possibly eliminating a new allocation and copying.
1517This pattern is not used enough to reduce storage management costs.
1518In fact, if @oaddr@ is @nullptr@, @realloc@ does a @malloc@, so even the initial @malloc@ can be a @realloc@ for consistency in the allocation pattern.
1519
1520The hidden problem for this pattern is the effect of zero fill and alignment with respect to reallocation.
1521Are these properties transient or persistent (``sticky'')?
1522For example, when memory is initially allocated by @calloc@ or @memalign@ with zero fill or alignment properties, respectively, what happens when those allocations are given to @realloc@ to change size?
1523That is, if @realloc@ logically extends storage into unused bucket space or allocates new storage to satisfy a size change, are initial allocation properties preserved?
1524Currently, allocation properties are not preserved, so subsequent use of @realloc@ storage may cause inefficient execution or errors due to lack of zero fill or alignment.
1525This silent problem is unintuitive to programmers and difficult to locate because it is transient.
1526To prevent these problems, llheap preserves initial allocation properties for the lifetime of an allocation and the semantics of @realloc@ are augmented to preserve these properties, with additional query routines.
1527This change makes the realloc pattern efficient and safe.
1528
1529
1530\subsubsection{Header}
1531
1532To preserve allocation properties requires storing additional information with an allocation,
1533The best available option is the header, where Figure~\ref{f:llheapNormalHeader} shows the llheap storage layout.
1534The header has two data field sized appropriately for 32/64-bit alignment requirements.
1535The first field is a union of three values:
1536\begin{description}
1537\item[bucket pointer]
1538is for allocated storage and points back to the bucket associated with this storage requests (see Figure~\ref{f:llheapStructure} for the fields accessible in a bucket).
1539\item[mapped size]
1540is for mapped storage and is the storage size for use in unmapping.
1541\item[next free block]
1542is for free storage and is an intrusive pointer chaining same-size free blocks onto a bucket's free stack.
1543\end{description}
1544The second field remembers the request size versus the allocation (bucket) size, \eg request 42 bytes which is rounded up to 64 bytes.
1545Since programmers think in request sizes rather than allocation sizes, the request size allows better generation of statistics or errors and also helps in memory management.
1546
1547\begin{figure}
1548\centering
1549\input{Header}
1550\caption{llheap Normal Header}
1551\label{f:llheapNormalHeader}
1552\end{figure}
1553
1554The low-order 3-bits of the first field are \emph{unused} for any stored values as these values are 16-byte aligned by default, whereas the second field may use all of its bits.
1555The 3 unused bits are used to represent mapped allocation, zero filled, and alignment, respectively.
1556Note, the alignment bit is not used in the normal header and the zero-filled/mapped bits are not used in the fake header.
1557This implementation allows a fast test if any of the lower 3-bits are on (@&@ and compare).
1558If no bits are on, it implies a basic allocation, which is handled quickly;
1559otherwise, the bits are analysed and appropriate actions are taken for the complex cases.
1560Since most allocations are basic, they will take significantly less time as the memory operations will be done along the allocation and free fastpath.
1561
1562
1563\subsection{Statistics and Debugging}
1564
1565llheap can be built to accumulate fast and largely contention-free allocation statistics to help understand allocation behaviour.
1566Incrementing statistic counters must appear on the allocation fastpath.
1567As noted, any atomic operation along the fastpath produces a significant increase in allocation costs.
1568To make statistics performant enough for use on running systems, each heap has its own set of statistic counters, so heap operations do not require atomic operations.
1569
1570To locate all statistic counters, heaps are linked together in statistics mode, and this list is locked and traversed to sum all counters across heaps.
1571Note, the list is locked to prevent errors traversing an active list;
1572the statistics counters are not locked and can flicker during accumulation.
1573Figure~\ref{f:StatiticsOutput} shows an example of statistics output, which covers all allocation operations and information about deallocating storage not owned by a thread.
1574No other memory allocator studied provides as comprehensive statistical information.
1575Finally, these statistics were invaluable during the development of this work for debugging and verifying correctness and should be equally valuable to application developers.
1576
1577\begin{figure}
1578\begin{lstlisting}
1579Heap statistics: (storage request / allocation)
1580  malloc >0 calls 2,766; 0 calls 2,064; storage 12,715 / 13,367 bytes
1581  aalloc >0 calls 0; 0 calls 0; storage 0 / 0 bytes
1582  calloc >0 calls 6; 0 calls 0; storage 1,008 / 1,104 bytes
1583  memalign >0 calls 0; 0 calls 0; storage 0 / 0 bytes
1584  amemalign >0 calls 0; 0 calls 0; storage 0 / 0 bytes
1585  cmemalign >0 calls 0; 0 calls 0; storage 0 / 0 bytes
1586  resize >0 calls 0; 0 calls 0; storage 0 / 0 bytes
1587  realloc >0 calls 0; 0 calls 0; storage 0 / 0 bytes
1588  free !null calls 2,766; null calls 4,064; storage 12,715 / 13,367 bytes
1589  away pulls 0; pushes 0; storage 0 / 0 bytes
1590  sbrk calls 1; storage 10,485,760 bytes
1591  mmap calls 10,000; storage 10,000 / 10,035 bytes
1592  munmap calls 10,000; storage 10,000 / 10,035 bytes
1593  threads started 4; exited 3
1594  heaps new 4; reused 0
1595\end{lstlisting}
1596\caption{Statistics Output}
1597\label{f:StatiticsOutput}
1598\end{figure}
1599
1600llheap can also be built with debug checking, which inserts many asserts along all allocation paths.
1601These assertions detect incorrect allocation usage, like double frees, unfreed storage, or memory corruptions because internal values (like header fields) are overwritten.
1602These checks are best effort as opposed to complete allocation checking as in @valgrind@.
1603Nevertheless, the checks detect many allocation problems.
1604There is an unfortunate problem in detecting unfreed storage because some library routines assume their allocations have life-time duration, and hence, do not free their storage.
1605For example, @printf@ allocates a 1024-byte buffer on the first call and never deletes this buffer.
1606To prevent a false positive for unfreed storage, it is possible to specify an amount of storage that is never freed (see @malloc_unfreed@ \pageref{p:malloc_unfreed}), and it is subtracted from the total allocate/free difference.
1607Determining the amount of never-freed storage is annoying, but once done, any warnings of unfreed storage are application related.
1608
1609Tests indicate only a 30\% performance decrease when statistics \emph{and} debugging are enabled, and the latency cost for accumulating statistic is mitigated by limited calls, often only one at the end of the program.
1610
1611
1612\subsection{User-level Threading Support}
1613\label{s:UserlevelThreadingSupport}
1614
1615The serially-reusable problem (see \pageref{p:SeriallyReusable}) occurs for kernel threads in the ``T:H model, H = number of CPUs'' model and for user threads in the ``1:1'' model, where llheap uses the ``1:1'' model.
1616The solution is to prevent interrupts that can result in a CPU or KT change during operations that are logically critical subsections such as starting a memory operation on one KT and completing it on another.
1617Locking these critical subsections negates any attempt for a quick fastpath and results in high contention.
1618For user-level threading, the serially-reusable problem appears with time slicing for preemptable scheduling, as the signal handler context switches to another user-level thread.
1619Without time slicing, a user thread performing a long computation can prevent the execution of (starve) other threads.
1620To prevent starvation for a memory-allocation-intensive thread, \ie the time slice always triggers in an allocation critical-subsection for one thread so the thread never gets time sliced, a thread-local \newterm{rollforward} flag is set in the signal handler when it aborts a time slice.
1621The rollforward flag is tested at the end of each allocation funnel routine (see \pageref{p:FunnelRoutine}), and if set, it is reset and a volunteer yield (context switch) is performed to allow other threads to execute.
1622
1623llheap uses two techniques to detect when execution is in an allocation operation or routine called from allocation operation, to abort any time slice during this period.
1624On the slowpath when executing expensive operations, like @sbrk@ or @mmap@, interrupts are disabled/enabled by setting kernel-thread-local flags so the signal handler aborts immediately.
1625On the fastpath, disabling/enabling interrupts is too expensive as accessing kernel-thread-local storage can be expensive and not user-thread-safe.
1626For example, the ARM processor stores the thread-local pointer in a coprocessor register that cannot perform atomic base-displacement addressing.
1627Hence, there is a window between loading the kernel-thread-local pointer from the coprocessor register into a normal register and adding the displacement when a time slice can move a thread.
1628
1629The fast technique (with lower run time cost) is to define a special code subsection and places all non-interruptible routines in this subsection.
1630The linker places all code in this subsection into a contiguous block of memory, but the order of routines within the block is unspecified.
1631Then, the signal handler compares the program counter at the point of interrupt with the the start and end address of the non-interruptible subsection, and aborts if executing within this subsection and sets the rollforward flag.
1632This technique is fragile because any calls in the non-interruptible code outside of the non-interruptible subsection (like @sbrk@) must be bracketed with disable/enable interrupts and these calls must be along the slowpath.
1633Hence, for correctness, this approach requires inspection of generated assembler code for routines placed in the non-interruptible subsection.
1634This issue is mitigated by the llheap funnel design so only funnel routines and a few statistics routines are placed in the non-interruptible subsection and their assembler code examined.
1635These techniques are used in both the \uC and \CFA versions of llheap as both of these systems have user-level threading.
1636
1637
1638\subsection{Bootstrapping}
1639
1640There are problems bootstrapping a memory allocator.
1641\begin{enumerate}
1642\item
1643Programs can be statically or dynamically linked.
1644\item
1645The order in which the linker schedules startup code is poorly supported so it cannot be controlled entirely.
1646\item
1647Knowing a KT's start and end independently from the KT code is difficult.
1648\end{enumerate}
1649
1650For static linking, the allocator is loaded with the program.
1651Hence, allocation calls immediately invoke the allocator operation defined by the loaded allocation library and there is only one memory allocator used in the program.
1652This approach allows allocator substitution by placing an allocation library before any other in the linked/load path.
1653
1654Allocator substitution is similar for dynamic linking, but the problem is that the dynamic loader starts first and needs to perform dynamic allocations \emph{before} the substitution allocator is loaded.
1655As a result, the dynamic loader uses a default allocator until the substitution allocator is loaded, after which all allocation operations are handled by the substitution allocator, including from the dynamic loader.
1656Hence, some part of the @sbrk@ area may be used by the default allocator and statistics about allocation operations cannot be correct.
1657Furthermore, dynamic linking goes through trampolines, so there is an additional cost along the allocator fastpath for all allocation operations.
1658Testing showed up to a 5\% performance decrease with dynamic linking as compared to static linking, even when using @tls_model("initial-exec")@ so the dynamic loader can obtain tighter binding.
1659
1660All allocator libraries need to perform startup code to initialize data structures, such as the heap array for llheap.
1661The problem is getting initialization done before the first allocator call.
1662However, there does not seem to be mechanism to tell either the static or dynamic loader to first perform initialization code before any calls to a loaded library.
1663Also, initialization code of other libraries and the run-time environment may call memory allocation routines such as \lstinline{malloc}.
1664This compounds the situation as there is no mechanism to tell either the static or dynamic loader to first perform the initialization code of the memory allocator before any other initialization that may involve a dynamic memory allocation call.
1665As a result, calls to allocation routines occur without initialization.
1666To deal with this problem, it is necessary to put a conditional initialization check along the allocation fastpath to trigger initialization (singleton pattern).
1667
1668Two other important execution points are program startup and termination, which include prologue or epilogue code to bootstrap a program, which programmers are unaware of.
1669For example, dynamic-memory allocations before/after the application starts should not be considered in statistics because the application does not make these calls.
1670llheap establishes these two points using routines:
1671\begin{lstlisting}
1672__attribute__(( constructor( 100 ) )) static void startup( void ) {
1673        // clear statistic counters
1674        // reset allocUnfreed counter
1675}
1676__attribute__(( destructor( 100 ) )) static void shutdown( void ) {
1677        // sum allocUnfreed for all heaps
1678        // subtract global unfreed storage
1679        // if allocUnfreed > 0 then print warning message
1680}
1681\end{lstlisting}
1682which use global constructor/destructor priority 100, where the linker calls these routines at program prologue/epilogue in increasing/decreasing order of priority.
1683Application programs may only use global constructor/destructor priorities greater than 100.
1684Hence, @startup@ is called after the program prologue but before the application starts, and @shutdown@ is called after the program terminates but before the program epilogue.
1685By resetting counters in @startup@, prologue allocations are ignored, and checking unfreed storage in @shutdown@ checks only application memory management, ignoring the program epilogue.
1686
1687While @startup@/@shutdown@ apply to the program KT, a concurrent program creates additional KTs that do not trigger these routines.
1688However, it is essential for the allocator to know when each KT is started/terminated.
1689One approach is to create a thread-local object with a construct/destructor, which is triggered after a new KT starts and before it terminates, respectively.
1690\begin{lstlisting}
1691struct ThreadManager {
1692        volatile bool pgm_thread;
1693        ThreadManager() {} // unusable
1694        ~ThreadManager() { if ( pgm_thread ) heapManagerDtor(); }
1695};
1696static thread_local ThreadManager threadManager;
1697\end{lstlisting}
1698Unfortunately, thread-local variables are created lazily, \ie on the first dereference of @threadManager@, which then triggers its constructor.
1699Therefore, the constructor is useless for knowing when a KT starts because the KT must reference it, and the allocator does not control the application KT.
1700Fortunately, the singleton pattern needed for initializing the program KT also triggers KT allocator initialization, which can then reference @pgm_thread@ to call @threadManager@'s constructor, otherwise its destructor is not called.
1701Now when a KT terminates, @~ThreadManager@ is called to chain it onto the global-heap free-stack, where @pgm_thread@ is set to true only for the program KT.
1702The conditional destructor call prevents closing down the program heap, which must remain available because epilogue code may free more storage.
1703
1704Finally, there is a recursive problem when the singleton pattern dereferences @pgm_thread@ to initialize the thread-local object, because its initialization calls @atExit@, which immediately calls @malloc@ to obtain storage.
1705This recursion is handled with another thread-local flag to prevent double initialization.
1706A similar problem exists when the KT terminates and calls member @~ThreadManager@, because immediately afterwards, the terminating KT calls @free@ to deallocate the storage obtained from the @atExit@.
1707In the meantime, the terminated heap has been put on the global-heap free-stack, and may be active by a new KT, so the @atExit@ free is handled as a free to another heap and put onto the away list using locking.
1708
1709For user threading systems, the KTs are controlled by the runtime, and hence, start/end pointers are known and interact directly with the llheap allocator for \uC and \CFA, which eliminates or simplifies several of these problems.
1710The following API was created to provide interaction between the language runtime and the allocator.
1711\begin{lstlisting}
1712void startThread();                     $\C{// KT starts}$
1713void finishThread();                    $\C{// KT ends}$
1714void startup();                         $\C{// when application code starts}$
1715void shutdown();                        $\C{// when application code ends}$
1716bool traceHeap();                       $\C{// enable allocation/free printing for debugging}$
1717bool traceHeapOn();                     $\C{// start printing allocation/free calls}$
1718bool traceHeapOff();                    $\C{// stop printing allocation/free calls}$
1719\end{lstlisting}
1720This kind of API is necessary to allow concurrent runtime systems to interact with different memory allocators in a consistent way.
1721
1722%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1723
1724\subsection{Added Features and Methods}
1725
1726The C dynamic-allocation API (see Figure~\ref{f:CDynamicAllocationAPI}) is neither orthogonal nor complete.
1727For example,
1728\begin{itemize}
1729\item
1730It is possible to zero fill or align an allocation but not both.
1731\item
1732It is \emph{only} possible to zero fill an array allocation.
1733\item
1734It is not possible to resize a memory allocation without data copying.
1735\item
1736@realloc@ does not preserve initial allocation properties.
1737\end{itemize}
1738As a result, programmers must provide these options, which is error prone, resulting in blaming the entire programming language for a poor dynamic-allocation API.
1739Furthermore, newer programming languages have better type systems that can provide safer and more powerful APIs for memory allocation.
1740
1741\begin{figure}
1742\begin{lstlisting}
1743void * malloc( size_t size );
1744void * calloc( size_t nmemb, size_t size );
1745void * realloc( void * ptr, size_t size );
1746void * reallocarray( void * ptr, size_t nmemb, size_t size );
1747void free( void * ptr );
1748void * memalign( size_t alignment, size_t size );
1749void * aligned_alloc( size_t alignment, size_t size );
1750int posix_memalign( void ** memptr, size_t alignment, size_t size );
1751void * valloc( size_t size );
1752void * pvalloc( size_t size );
1753
1754struct mallinfo mallinfo( void );
1755int mallopt( int param, int val );
1756int malloc_trim( size_t pad );
1757size_t malloc_usable_size( void * ptr );
1758void malloc_stats( void );
1759int malloc_info( int options, FILE * fp );
1760\end{lstlisting}
1761\caption{C Dynamic-Allocation API}
1762\label{f:CDynamicAllocationAPI}
1763\end{figure}
1764
1765The following presents design and API changes for C, \CC (\uC), and \CFA, all of which are implemented in llheap.
1766
1767
1768\subsubsection{Out of Memory}
1769
1770Most allocators use @nullptr@ to indicate an allocation failure, specifically out of memory;
1771hence the need to return an alternate value for a zero-sized allocation.
1772A different approach allowed by @C API@ is to abort a program when out of memory and return @nullptr@ for a zero-sized allocation.
1773In theory, notifying the programmer of memory failure allows recovery;
1774in practice, it is almost impossible to gracefully recover when out of memory.
1775Hence, the cheaper approach of returning @nullptr@ for a zero-sized allocation is chosen because no pseudo allocation is necessary.
1776
1777
1778\subsubsection{C Interface}
1779
1780For C, it is possible to increase functionality and orthogonality of the dynamic-memory API to make allocation better for programmers.
1781
1782For existing C allocation routines:
1783\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1784\item
1785@calloc@ sets the sticky zero-fill property.
1786\item
1787@memalign@, @aligned_alloc@, @posix_memalign@, @valloc@ and @pvalloc@ set the sticky alignment property.
1788\item
1789@realloc@ and @reallocarray@ preserve sticky properties.
1790\end{itemize}
1791
1792The C dynamic-memory API is extended with the following routines:
1793
1794\paragraph{\lstinline{void * aalloc( size_t dim, size_t elemSize )}}
1795extends @calloc@ for allocating a dynamic array of objects without calculating the total size of array explicitly but \emph{without} zero-filling the memory.
1796@aalloc@ is significantly faster than @calloc@, which is the only alternative given by the standard memory-allocation routines.
1797
1798\noindent\textbf{Usage}
1799@aalloc@ takes two parameters.
1800\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1801\item
1802@dim@: number of array objects
1803\item
1804@elemSize@: size of array object
1805\end{itemize}
1806It returns the address of the dynamic array or @NULL@ if either @dim@ or @elemSize@ are zero.
1807
1808\paragraph{\lstinline{void * resize( void * oaddr, size_t size )}}
1809extends @realloc@ for resizing an existing allocation \emph{without} copying previous data into the new allocation or preserving sticky properties.
1810@resize@ is significantly faster than @realloc@, which is the only alternative.
1811
1812\noindent\textbf{Usage}
1813@resize@ takes two parameters.
1814\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1815\item
1816@oaddr@: address to be resized
1817\item
1818@size@: new allocation size (smaller or larger than previous)
1819\end{itemize}
1820It returns the address of the old or new storage with the specified new size or @NULL@ if @size@ is zero.
1821
1822\paragraph{\lstinline{void * amemalign( size_t alignment, size_t dim, size_t elemSize )}}
1823extends @aalloc@ and @memalign@ for allocating an aligned dynamic array of objects.
1824Sets sticky alignment property.
1825
1826\noindent\textbf{Usage}
1827@amemalign@ takes three parameters.
1828\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1829\item
1830@alignment@: alignment requirement
1831\item
1832@dim@: number of array objects
1833\item
1834@elemSize@: size of array object
1835\end{itemize}
1836It returns the address of the aligned dynamic-array or @NULL@ if either @dim@ or @elemSize@ are zero.
1837
1838\paragraph{\lstinline{void * cmemalign( size_t alignment, size_t dim, size_t elemSize )}}
1839extends @amemalign@ with zero fill and has the same usage as @amemalign@.
1840Sets sticky zero-fill and alignment property.
1841It returns the address of the aligned, zero-filled dynamic-array or @NULL@ if either @dim@ or @elemSize@ are zero.
1842
1843\paragraph{\lstinline{size_t malloc_alignment( void * addr )}}
1844returns the alignment of the dynamic object for use in aligning similar allocations.
1845
1846\noindent\textbf{Usage}
1847@malloc_alignment@ takes one parameter.
1848\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1849\item
1850@addr@: address of an allocated object.
1851\end{itemize}
1852It returns the alignment of the given object, where objects not allocated with alignment return the minimal allocation alignment.
1853
1854\paragraph{\lstinline{bool malloc_zero_fill( void * addr )}}
1855returns true if the object has the zero-fill sticky property for use in zero filling similar allocations.
1856
1857\noindent\textbf{Usage}
1858@malloc_zero_fill@ takes one parameters.
1859
1860\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1861\item
1862@addr@: address of an allocated object.
1863\end{itemize}
1864It returns true if the zero-fill sticky property is set and false otherwise.
1865
1866\paragraph{\lstinline{size_t malloc_size( void * addr )}}
1867returns the request size of the dynamic object (updated when an object is resized) for use in similar allocations.
1868See also @malloc_usable_size@.
1869
1870\noindent\textbf{Usage}
1871@malloc_size@ takes one parameters.
1872\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1873\item
1874@addr@: address of an allocated object.
1875\end{itemize}
1876It returns the request size or zero if @addr@ is @NULL@.
1877
1878\paragraph{\lstinline{int malloc_stats_fd( int fd )}}
1879changes the file descriptor where @malloc_stats@ writes statistics (default @stdout@).
1880
1881\noindent\textbf{Usage}
1882@malloc_stats_fd@ takes one parameters.
1883\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1884\item
1885@fd@: file descriptor.
1886\end{itemize}
1887It returns the previous file descriptor.
1888
1889\paragraph{\lstinline{size_t malloc_expansion()}}
1890\label{p:malloc_expansion}
1891set the amount (bytes) to extend the heap when there is insufficient free storage to service an allocation request.
1892It returns the heap extension size used throughout a program when requesting more memory from the system using @sbrk@ system-call, \ie called once at heap initialization.
1893
1894\paragraph{\lstinline{size_t malloc_mmap_start()}}
1895set the crossover between allocations occurring in the @sbrk@ area or separately mapped.
1896It returns the crossover point used throughout a program, \ie called once at heap initialization.
1897
1898\paragraph{\lstinline{size_t malloc_unfreed()}}
1899\label{p:malloc_unfreed}
1900amount subtracted to adjust for unfreed program storage (debug only).
1901It returns the new subtraction amount and called by @malloc_stats@.
1902
1903
1904\subsubsection{\CC Interface}
1905
1906The following extensions take advantage of overload polymorphism in the \CC type-system.
1907
1908\paragraph{\lstinline{void * resize( void * oaddr, size_t nalign, size_t size )}}
1909extends @resize@ with an alignment re\-quirement.
1910
1911\noindent\textbf{Usage}
1912takes three parameters.
1913\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1914\item
1915@oaddr@: address to be resized
1916\item
1917@nalign@: alignment requirement
1918\item
1919@size@: new allocation size (smaller or larger than previous)
1920\end{itemize}
1921It returns the address of the old or new storage with the specified new size and alignment, or @NULL@ if @size@ is zero.
1922
1923\paragraph{\lstinline{void * realloc( void * oaddr, size_t nalign, size_t size )}}
1924extends @realloc@ with an alignment re\-quirement and has the same usage as aligned @resize@.
1925
1926
1927\subsubsection{\CFA Interface}
1928
1929The following extensions take advantage of overload polymorphism in the \CFA type-system.
1930The key safety advantage of the \CFA type system is using the return type to select overloads;
1931hence, a polymorphic routine knows the returned type and its size.
1932This capability is used to remove the object size parameter and correctly cast the return storage to match the result type.
1933For example, the following is the \CFA wrapper for C @malloc@:
1934\begin{cfa}
1935forall( T & | sized(T) ) {
1936        T * malloc( void ) {
1937                if ( _Alignof(T) <= libAlign() ) return @(T *)@malloc( @sizeof(T)@ ); // C allocation
1938                else return @(T *)@memalign( @_Alignof(T)@, @sizeof(T)@ ); // C allocation
1939        } // malloc
1940\end{cfa}
1941and is used as follows:
1942\begin{lstlisting}
1943int * i = malloc();
1944double * d = malloc();
1945struct Spinlock { ... } __attribute__(( aligned(128) ));
1946Spinlock * sl = malloc();
1947\end{lstlisting}
1948where each @malloc@ call provides the return type as @T@, which is used with @sizeof@, @_Alignof@, and casting the storage to the correct type.
1949This interface removes many of the common allocation errors in C programs.
1950Figure~\ref{f:CFADynamicAllocationAPI} show the \CFA wrappers for the equivalent C/\CC allocation routines with same semantic behaviour.
1951
1952\begin{figure}
1953\begin{lstlisting}
1954T * malloc( void );
1955T * aalloc( size_t dim );
1956T * calloc( size_t dim );
1957T * resize( T * ptr, size_t size );
1958T * realloc( T * ptr, size_t size );
1959T * memalign( size_t align );
1960T * amemalign( size_t align, size_t dim );
1961T * cmemalign( size_t align, size_t dim  );
1962T * aligned_alloc( size_t align );
1963int posix_memalign( T ** ptr, size_t align );
1964T * valloc( void );
1965T * pvalloc( void );
1966\end{lstlisting}
1967\caption{\CFA C-Style Dynamic-Allocation API}
1968\label{f:CFADynamicAllocationAPI}
1969\end{figure}
1970
1971In addition to the \CFA C-style allocator interface, a new allocator interface is provided to further increase orthogonality and usability of dynamic-memory allocation.
1972This interface helps programmers in three ways.
1973\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
1974\item
1975naming: \CFA regular and @ttype@ polymorphism (@ttype@ polymorphism in \CFA is similar to \CC variadic templates) is used to encapsulate a wide range of allocation functionality into a single routine name, so programmers do not have to remember multiple routine names for different kinds of dynamic allocations.
1976\item
1977named arguments: individual allocation properties are specified using postfix function call, so the programmers do not have to remember parameter positions in allocation calls.
1978\item
1979object size: like the \CFA's C-interface, programmers do not have to specify object size or cast allocation results.
1980\end{itemize}
1981Note, postfix function call is an alternative call syntax, using backtick @`@, where the argument appears before the function name, \eg
1982\begin{cfa}
1983duration ?@`@h( int h );                // ? denote the position of the function operand
1984duration ?@`@m( int m );
1985duration ?@`@s( int s );
1986duration dur = 3@`@h + 42@`@m + 17@`@s;
1987\end{cfa}
1988
1989\paragraph{\lstinline{T * alloc( ... )} or \lstinline{T * alloc( size_t dim, ... )}}
1990is overloaded with a variable number of specific allocation operations, or an integer dimension parameter followed by a variable number of specific allocation operations.
1991These allocation operations can be passed as named arguments when calling the \lstinline{alloc} routine.
1992A call without parameters returns a dynamically allocated object of type @T@ (@malloc@).
1993A call with only the dimension (dim) parameter returns a dynamically allocated array of objects of type @T@ (@aalloc@).
1994The variable number of arguments consist of allocation properties, which can be combined to produce different kinds of allocations.
1995The only restriction is for properties @realloc@ and @resize@, which cannot be combined.
1996
1997The allocation property functions are:
1998\subparagraph{\lstinline{T_align ?`align( size_t alignment )}}
1999to align the allocation.
2000The alignment parameter must be $\ge$ the default alignment (@libAlign()@ in \CFA) and a power of two, \eg:
2001\begin{cfa}
2002int * i0 = alloc( @4096`align@ );  sout | i0 | nl;
2003int * i1 = alloc( 3, @4096`align@ );  sout | i1; for (i; 3 ) sout | &i1[i]; sout | nl;
2004
20050x555555572000
20060x555555574000 0x555555574000 0x555555574004 0x555555574008
2007\end{cfa}
2008returns a dynamic object and object array aligned on a 4096-byte boundary.
2009
2010\subparagraph{\lstinline{S_fill(T) ?`fill ( /* various types */ )}}
2011to initialize storage.
2012There are three ways to fill storage:
2013\begin{enumerate}
2014\item
2015A char fills each byte of each object.
2016\item
2017An object of the returned type fills each object.
2018\item
2019An object array pointer fills some or all of the corresponding object array.
2020\end{enumerate}
2021For example:
2022\begin{cfa}[numbers=left]
2023int * i0 = alloc( @0n`fill@ );  sout | *i0 | nl;  // disambiguate 0
2024int * i1 = alloc( @5`fill@ );  sout | *i1 | nl;
2025int * i2 = alloc( @'\xfe'`fill@ ); sout | hex( *i2 ) | nl;
2026int * i3 = alloc( 5, @5`fill@ );  for ( i; 5 ) sout | i3[i]; sout | nl;
2027int * i4 = alloc( 5, @0xdeadbeefN`fill@ );  for ( i; 5 ) sout | hex( i4[i] ); sout | nl;
2028int * i5 = alloc( 5, @i3`fill@ );  for ( i; 5 ) sout | i5[i]; sout | nl;
2029int * i6 = alloc( 5, @[i3, 3]`fill@ );  for ( i; 5 ) sout | i6[i]; sout | nl;
2030\end{cfa}
2031\begin{lstlisting}[numbers=left]
20320
20335
20340xfefefefe
20355 5 5 5 5
20360xdeadbeef 0xdeadbeef 0xdeadbeef 0xdeadbeef 0xdeadbeef
20375 5 5 5 5
20385 5 5 -555819298 -555819298  // two undefined values
2039\end{lstlisting}
2040Examples 1 to 3 fill an object with a value or characters.
2041Examples 4 to 7 fill an array of objects with values, another array, or part of an array.
2042
2043\subparagraph{\lstinline{S_resize(T) ?`resize( void * oaddr )}}
2044used to resize, realign, and fill, where the old object data is not copied to the new object.
2045The old object type may be different from the new object type, since the values are not used.
2046For example:
2047\begin{cfa}[numbers=left]
2048int * i = alloc( @5`fill@ );  sout | i | *i;
2049i = alloc( @i`resize@, @256`align@, @7`fill@ );  sout | i | *i;
2050double * d = alloc( @i`resize@, @4096`align@, @13.5`fill@ );  sout | d | *d;
2051\end{cfa}
2052\begin{lstlisting}[numbers=left]
20530x55555556d5c0 5
20540x555555570000 7
20550x555555571000 13.5
2056\end{lstlisting}
2057Examples 2 to 3 change the alignment, fill, and size for the initial storage of @i@.
2058
2059\begin{cfa}[numbers=left]
2060int * ia = alloc( 5, @5`fill@ );  for ( i; 5 ) sout | ia[i]; sout | nl;
2061ia = alloc( 10, @ia`resize@, @7`fill@ ); for ( i; 10 ) sout | ia[i]; sout | nl;
2062sout | ia; ia = alloc( 5, @ia`resize@, @512`align@, @13`fill@ ); sout | ia; for ( i; 5 ) sout | ia[i]; sout | nl;;
2063ia = alloc( 3, @ia`resize@, @4096`align@, @2`fill@ );  sout | ia; for ( i; 3 ) sout | &ia[i] | ia[i]; sout | nl;
2064\end{cfa}
2065\begin{lstlisting}[numbers=left]
20665 5 5 5 5
20677 7 7 7 7 7 7 7 7 7
20680x55555556d560 0x555555571a00 13 13 13 13 13
20690x555555572000 0x555555572000 2 0x555555572004 2 0x555555572008 2
2070\end{lstlisting}
2071Examples 2 to 4 change the array size, alignment and fill for the initial storage of @ia@.
2072
2073\subparagraph{\lstinline{S_realloc(T) ?`realloc( T * a ))}}
2074used to resize, realign, and fill, where the old object data is copied to the new object.
2075The old object type must be the same as the new object type, since the value is used.
2076Note, for @fill@, only the extra space after copying the data from the old object is filled with the given parameter.
2077For example:
2078\begin{cfa}[numbers=left]
2079int * i = alloc( @5`fill@ );  sout | i | *i;
2080i = alloc( @i`realloc@, @256`align@ );  sout | i | *i;
2081i = alloc( @i`realloc@, @4096`align@, @13`fill@ );  sout | i | *i;
2082\end{cfa}
2083\begin{lstlisting}[numbers=left]
20840x55555556d5c0 5
20850x555555570000 5
20860x555555571000 5
2087\end{lstlisting}
2088Examples 2 to 3 change the alignment for the initial storage of @i@.
2089The @13`fill@ in example 3 does nothing because no extra space is added.
2090
2091\begin{cfa}[numbers=left]
2092int * ia = alloc( 5, @5`fill@ );  for ( i; 5 ) sout | ia[i]; sout | nl;
2093ia = alloc( 10, @ia`realloc@, @7`fill@ ); for ( i; 10 ) sout | ia[i]; sout | nl;
2094sout | ia; ia = alloc( 1, @ia`realloc@, @512`align@, @13`fill@ ); sout | ia; for ( i; 1 ) sout | ia[i]; sout | nl;;
2095ia = alloc( 3, @ia`realloc@, @4096`align@, @2`fill@ );  sout | ia; for ( i; 3 ) sout | &ia[i] | ia[i]; sout | nl;
2096\end{cfa}
2097\begin{lstlisting}[numbers=left]
20985 5 5 5 5
20995 5 5 5 5 7 7 7 7 7
21000x55555556c560 0x555555570a00 5
21010x555555571000 0x555555571000 5 0x555555571004 2 0x555555571008 2
2102\end{lstlisting}
2103Examples 2 to 4 change the array size, alignment and fill for the initial storage of @ia@.
2104The @13`fill@ in example 3 does nothing because no extra space is added.
2105
2106These \CFA allocation features are used extensively in the development of the \CFA runtime.
2107
2108
2109\section{Benchmarks}
2110\label{s:Benchmarks}
2111
2112%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2113%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2114%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Micro Benchmark Suite
2115%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2116%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2117
2118There are two basic approaches for evaluating computer software: benchmarks and micro-benchmarks.
2119\begin{description}
2120\item[Benchmarks]
2121are a suite of application programs (SPEC CPU/WEB) that are exercised in a common way (inputs) to find differences among underlying software implementations associated with an application (compiler, memory allocator, web server, \etc).
2122The applications are supposed to represent common execution patterns that need to perform well with respect to an underlying software implementation.
2123Benchmarks are often criticized for having overlapping patterns, insufficient patterns, or extraneous code that masks patterns.
2124\item[Micro-Benchmarks]
2125attempt to extract the common execution patterns associated with an application and run the pattern independently.
2126This approach removes any masking from extraneous application code, allows execution pattern to be very precise, and provides an opportunity for the execution pattern to have multiple independent tuning adjustments (knobs).
2127Micro-benchmarks are often criticized for inadequately representing real-world applications.
2128\end{description}
2129
2130While some crucial software components have standard benchmarks, no standard benchmark exists for testing and comparing memory allocators.
2131In the past, an assortment of applications have been used for benchmarking allocators~\cite{Detlefs93,Berger00,Berger01,berger02reconsidering}: P2C, GS, Espresso/Espresso-2, CFRAC/CFRAC-2, GMake, GCC, Perl/Perl-2, Gawk/Gawk-2, XPDF/XPDF-2, ROBOOP, Lindsay.
2132As well, an assortment of micro-benchmark have been used for benchmarking allocators~\cite{larson99memory,Berger00,streamflow}: threadtest, shbench, Larson, consume, false sharing.
2133Many of these benchmark applications and micro-benchmarks are old and may not reflect current application allocation patterns.
2134
2135This work designs and examines a new set of micro-benchmarks for memory allocators that test a variety of allocation patterns, each with multiple tuning parameters.
2136The aim of the micro-benchmark suite is to create a set of programs that can evaluate a memory allocator based on the key performance metrics such as speed, memory overhead, and cache performance.
2137% These programs can be taken as a standard to benchmark an allocator's basic goals.
2138These programs give details of an allocator's memory overhead and speed under certain allocation patterns.
2139The allocation patterns are configurable (adjustment knobs) to observe an allocator's performance across a spectrum allocation patterns, which is seldom possible with benchmark programs.
2140Each micro-benchmark program has multiple control knobs specified by command-line arguments.
2141
2142The new micro-benchmark suite measures performance by allocating dynamic objects and measuring specific metrics.
2143An allocator's speed is benchmarked in different ways, as are issues like false sharing.
2144
2145
2146\subsection{Prior Multi-Threaded Micro-Benchmarks}
2147
2148Modern memory allocators, such as llheap, must handle multi-threaded programs at the KT and UT level.
2149The following multi-threaded micro-benchmarks are presented to give a sense of prior work~\cite{Berger00} at the KT level.
2150None of the prior work addresses multi-threading at the UT level.
2151
2152
2153\subsubsection{threadtest}
2154
2155This benchmark stresses the ability of the allocator to handle different threads allocating and deallocating independently.
2156There is no interaction among threads, \ie no object sharing.
2157Each thread repeatedly allocates 100,000 \emph{8-byte} objects then deallocates them in the order they were allocated.
2158The execution time of the benchmark evaluates its efficiency.
2159
2160
2161\subsubsection{shbench}
2162
2163This benchmark is similar to threadtest but each thread randomly allocate and free a number of \emph{random-sized} objects.
2164It is a stress test that also uses runtime to determine efficiency of the allocator.
2165
2166
2167\subsubsection{Larson}
2168
2169This benchmark simulates a server environment.
2170Multiple threads are created where each thread allocates and frees a number of random-sized objects within a size range.
2171Before the thread terminates, it passes its array of 10,000 objects to a new child thread to continue the process.
2172The number of thread generations varies depending on the thread speed.
2173It calculates memory operations per second as an indicator of the memory allocator's performance.
2174
2175
2176\subsection{New Multi-Threaded Micro-Benchmarks}
2177
2178The following new benchmarks were created to assess multi-threaded programs at the KT and UT level.
2179For generating random values, two generators are supported: uniform~\cite{uniformPRNG} and fisher~\cite{fisherPRNG}.
2180
2181
2182\subsubsection{Churn Benchmark}
2183\label{s:ChurnBenchmark}
2184
2185The churn benchmark measures the runtime speed of an allocator in a multi-threaded scenario, where each thread extensively allocates and frees dynamic memory.
2186Only @malloc@ and @free@ are used to eliminate any extra cost, such as @memcpy@ in @calloc@ or @realloc@.
2187Churn simulates a memory intensive program and can be tuned to create different scenarios.
2188
2189Figure~\ref{fig:ChurnBenchFig} shows the pseudo code for the churn micro-benchmark.
2190This benchmark creates a buffer with M spots and an allocation in each spot, and then starts K threads.
2191Each thread picks a random spot in M, frees the object currently at that spot, and allocates a new object for that spot.
2192Each thread repeats this cycle N times.
2193The main thread measures the total time taken for the whole benchmark and that time is used to evaluate the memory allocator's performance.
2194
2195\begin{figure}
2196\centering
2197\begin{lstlisting}
2198Main Thread
2199        create worker threads
2200        note time T1
2201        ...
2202        note time T2
2203        churn_speed = (T2 - T1)
2204Worker Thread
2205        initialize variables
2206        ...
2207        for ( N )
2208                R = random spot in array
2209                free R
2210                allocate new object at R
2211\end{lstlisting}
2212%\includegraphics[width=1\textwidth]{figures/bench-churn.eps}
2213\caption{Churn Benchmark}
2214\label{fig:ChurnBenchFig}
2215\end{figure}
2216
2217The adjustment knobs for churn are:
2218\begin{description}[itemsep=0pt,parsep=0pt]
2219\item[thread:]
2220number of threads (K).
2221\item[spots:]
2222number of spots for churn (M).
2223\item[obj:]
2224number of objects per thread (N).
2225\item[max:]
2226maximum object size.
2227\item[min:]
2228minimum object size.
2229\item[step:]
2230object size increment.
2231\item[distro:]
2232object size distribution
2233\end{description}
2234
2235
2236\subsubsection{Cache Thrash}
2237\label{sec:benchThrashSec}
2238
2239The cache-thrash micro-benchmark measures allocator-induced active false-sharing as illustrated in Section~\ref{s:AllocatorInducedActiveFalseSharing}.
2240If memory is allocated for multiple threads on the same cache line, this can significantly slow down program performance.
2241When threads share a cache line, frequent reads/writes to their cache-line object causes cache misses, which cause escalating delays as cache distance increases.
2242
2243Cache thrash tries to create a scenario that leads to false sharing, if the underlying memory allocator is allocating dynamic memory to multiple threads on the same cache lines.
2244Ideally, a memory allocator should distance the dynamic memory region of one thread from another.
2245Having multiple threads allocating small objects simultaneously can cause a memory allocator to allocate objects on the same cache line, if its not distancing the memory among different threads.
2246
2247Figure~\ref{fig:benchThrashFig} shows the pseudo code for the cache-thrash micro-benchmark.
2248First, it creates K worker threads.
2249Each worker thread allocates an object and intensively reads/writes it for M times to possible invalidate cache lines that may interfere with other threads sharing the same cache line.
2250Each thread repeats this for N times.
2251The main thread measures the total time taken for all worker threads to complete.
2252Worker threads sharing cache lines with each other are expected to take longer.
2253
2254\begin{figure}
2255\centering
2256\input{AllocInducedActiveFalseSharing}
2257\medskip
2258\begin{lstlisting}
2259Main Thread
2260        create worker threads
2261        ...
2262        signal workers to allocate
2263        ...
2264        signal workers to free
2265        ...
2266Worker Thread$\(_1\)$
2267        warm up memory in chunks of 16 bytes
2268        ...
2269        For N
2270                malloc an object
2271                read/write the object M times
2272                free the object
2273        ...
2274Worker Thread$\(_2\)$
2275        // same as Worker Thread$\(_1\)$
2276\end{lstlisting}
2277%\input{MemoryOverhead}
2278%\includegraphics[width=1\textwidth]{figures/bench-cache-thrash.eps}
2279\caption{Allocator-Induced Active False-Sharing Benchmark}
2280\label{fig:benchThrashFig}
2281\end{figure}
2282
2283The adjustment knobs for cache access scenarios are:
2284\begin{description}[itemsep=0pt,parsep=0pt]
2285\item[thread:]
2286number of threads (K).
2287\item[iterations:]
2288iterations of cache benchmark (N).
2289\item[cacheRW:]
2290repetitions of reads/writes to object (M).
2291\item[size:]
2292object size.
2293\end{description}
2294
2295
2296\subsubsection{Cache Scratch}
2297\label{s:CacheScratch}
2298
2299The cache-scratch micro-benchmark measures allocator-induced passive false-sharing as illustrated in Section~\ref{s:AllocatorInducedPassiveFalseSharing}.
2300As with cache thrash, if memory is allocated for multiple threads on the same cache line, this can significantly slow down program performance.
2301In this scenario, the false sharing is being caused by the memory allocator although it is started by the program sharing an object.
2302
2303% An allocator can unintentionally induce false sharing depending upon its management of the freed objects.
2304% If thread Thread$_1$ allocates multiple objects together, they may be allocated on the same cache line by the memory allocator.
2305% If Thread$_1$ passes these object to thread Thread$_2$, then both threads may share the same cache line but this scenario is not induced by the allocator;
2306% instead, the program induced this situation.
2307% Now if Thread$_2$ frees this object and then allocate an object of the same size, the allocator may return the same object, which is on a cache line shared with thread Thread$_1$.
2308
2309Cache scratch tries to create a scenario that leads to false sharing and should make the memory allocator preserve the program-induced false sharing, if it does not return a freed object to its owner thread and, instead, re-uses it instantly.
2310An allocator using object ownership, as described in subsection Section~\ref{s:Ownership}, is less susceptible to allocator-induced passive false-sharing.
2311If the object is returned to the thread that owns it, then the new object that the thread gets is less likely to be on the same cache line.
2312
2313Figure~\ref{fig:benchScratchFig} shows the pseudo code for the cache-scratch micro-benchmark.
2314First, it allocates K dynamic objects together, one for each of the K worker threads, possibly causing memory allocator to allocate these objects on the same cache line.
2315Then it create K worker threads and passes an object from the K allocated objects to each of the K threads.
2316Each worker thread frees the object passed by the main thread.
2317Then, it allocates an object and reads/writes it repetitively for M times possibly causing frequent cache invalidations.
2318Each worker repeats this N times.
2319
2320\begin{figure}
2321\centering
2322\input{AllocInducedPassiveFalseSharing}
2323\medskip
2324\begin{lstlisting}
2325Main Thread
2326        malloc N objects $for$ each worker $thread$
2327        create worker threads and pass N objects to each worker
2328        ...
2329        signal workers to allocate
2330        ...
2331        signal workers to free
2332        ...
2333Worker Thread$\(_1\)$
2334        warmup memory in chunks of 16 bytes
2335        ...
2336        free the object passed by the Main Thread
2337        For N
2338                malloc new object
2339                read/write the object M times
2340                free the object
2341        ...
2342Worker Thread$\(_2\)$
2343        // same as Worker Thread$\(_1\)$
2344\end{lstlisting}
2345%\includegraphics[width=1\textwidth]{figures/bench-cache-scratch.eps}
2346\caption{Program-Induced Passive False-Sharing Benchmark}
2347\label{fig:benchScratchFig}
2348\end{figure}
2349
2350Each thread allocating an object after freeing the original object passed by the main thread should cause the memory allocator to return the same object that was initially allocated by the main thread if the allocator did not return the initial object back to its owner (main thread).
2351Then, intensive read/write on the shared cache line by multiple threads should slow down worker threads due to to high cache invalidations and misses.
2352Main thread measures the total time taken for all the workers to complete.
2353
2354Similar to benchmark cache thrash in subsection Section~\ref{sec:benchThrashSec}, different cache access scenarios can be created using the following command-line arguments.
2355\begin{description}[topsep=0pt,itemsep=0pt,parsep=0pt]
2356\item[threads:]
2357number of threads (K).
2358\item[iterations:]
2359iterations of cache benchmark (N).
2360\item[cacheRW:]
2361repetitions of reads/writes to object (M).
2362\item[size:]
2363object size.
2364\end{description}
2365
2366
2367\subsubsection{Speed Micro-Benchmark}
2368\label{s:SpeedMicroBenchmark}
2369\vspace*{-4pt}
2370
2371The speed benchmark measures the runtime speed of individual and sequences of memory allocation routines:
2372\begin{enumerate}[topsep=-5pt,itemsep=0pt,parsep=0pt]
2373\item malloc
2374\item realloc
2375\item free
2376\item calloc
2377\item malloc-free
2378\item realloc-free
2379\item calloc-free
2380\item malloc-realloc
2381\item calloc-realloc
2382\item malloc-realloc-free
2383\item calloc-realloc-free
2384\item malloc-realloc-free-calloc
2385\end{enumerate}
2386
2387Figure~\ref{fig:SpeedBenchFig} shows the pseudo code for the speed micro-benchmark.
2388Each routine in the chain is called for N objects and then those allocated objects are used when calling the next routine in the allocation chain.
2389This tests the latency of the memory allocator when multiple routines are chained together, \eg the call sequence malloc-realloc-free-calloc gives a complete picture of the major allocation routines when combined together.
2390For each chain, the time is recorded to visualize performance of a memory allocator against each chain.
2391
2392\begin{figure}
2393\centering
2394\begin{lstlisting}[morekeywords={foreach}]
2395Main Thread
2396        create worker threads
2397        foreach ( allocation chain )
2398                note time T1
2399                ...
2400                note time T2
2401                chain_speed = (T2 - T1) / number-of-worker-threads * N )
2402Worker Thread
2403        initialize variables
2404        ...
2405        foreach ( routine in allocation chain )
2406                call routine N times
2407\end{lstlisting}
2408%\includegraphics[width=1\textwidth]{figures/bench-speed.eps}
2409\caption{Speed Benchmark}
2410\label{fig:SpeedBenchFig}
2411\end{figure}
2412
2413The adjustment knobs for memory usage are:
2414\begin{description}[itemsep=0pt,parsep=0pt]
2415\item[max:]
2416maximum object size.
2417\item[min:]
2418minimum object size.
2419\item[step:]
2420object size increment.
2421\item[distro:]
2422object size distribution.
2423\item[objects:]
2424number of objects per thread.
2425\item[workers:]
2426number of worker threads.
2427\end{description}
2428
2429
2430\subsubsection{Memory Micro-Benchmark}
2431\label{s:MemoryMicroBenchmark}
2432
2433The memory micro-benchmark measures the memory overhead of an allocator.
2434It allocates a number of dynamic objects and reads @/proc/self/proc/maps@ to get the total memory requested by the allocator from the OS.
2435It calculates the memory overhead by computing the difference between the memory the allocator requests from the OS and the memory that the program allocates.
2436This micro-benchmark is like Larson and stresses the ability of an allocator to deal with object sharing.
2437
2438Figure~\ref{fig:MemoryBenchFig} shows the pseudo code for the memory micro-benchmark.
2439It creates a producer-consumer scenario with K producer threads and each producer has M consumer threads.
2440A producer has a separate buffer for each consumer and allocates N objects of random sizes following a configurable distribution for each consumer.
2441A consumer frees these objects.
2442After every memory operation, program memory usage is recorded throughout the runtime.
2443This data is used to visualize the memory usage and consumption for the program.
2444
2445\begin{figure}
2446\centering
2447\begin{lstlisting}
2448Main Thread
2449        print memory snapshot
2450        create producer threads
2451Producer Thread (K)
2452        set free start
2453        create consumer threads
2454        for ( N )
2455                allocate memory
2456                print memory snapshot
2457Consumer Thread (M)
2458        wait while ( allocations < free start )
2459        for ( N )
2460                free memory
2461                print memory snapshot
2462\end{lstlisting}
2463%\includegraphics[width=1\textwidth]{figures/bench-memory.eps}
2464\caption{Memory Footprint Micro-Benchmark}
2465\label{fig:MemoryBenchFig}
2466\end{figure}
2467
2468The global adjustment knobs for this micro-benchmark are:
2469\begin{description}[itemsep=0pt,parsep=0pt]
2470\item[producer (K):]
2471sets the number of producer threads.
2472\item[consumer (M):]
2473sets number of consumers threads for each producer.
2474\item[round:]
2475sets production and consumption round size.
2476\end{description}
2477
2478The adjustment knobs for object allocation are:
2479\begin{description}[itemsep=0pt,parsep=0pt]
2480\item[max:]
2481maximum object size.
2482\item[min:]
2483minimum object size.
2484\item[step:]
2485object size increment.
2486\item[distro:]
2487object size distribution.
2488\item[objects (N):]
2489number of objects per thread.
2490\end{description}
2491
2492
2493\section{Performance}
2494\label{c:Performance}
2495
2496This section uses the micro-benchmarks from Section~\ref{s:Benchmarks} to test a number of current memory allocators, including llheap.
2497The goal is to see if llheap is competitive with the currently popular memory allocators.
2498
2499
2500\subsection{Machine Specification}
2501
2502The performance experiments were run on two different multi-core architectures (x64 and ARM) to determine if there is consistency across platforms:
2503\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
2504\item
2505\textbf{Algol} Huawei ARM TaiShan 2280 V2 Kunpeng 920, 24-core socket $\times$ 4, 2.6 GHz, GCC version 9.4.0
2506\item
2507\textbf{Nasus} AMD EPYC 7662, 64-core socket $\times$ 2, 2.0 GHz, GCC version 9.3.0
2508\end{itemize}
2509
2510
2511\subsection{Existing Memory Allocators}
2512\label{sec:curAllocatorSec}
2513
2514With dynamic allocation being an important feature of C, there are many stand-alone memory allocators that have been designed for different purposes.
2515For this work, 7 of the most popular and widely used memory allocators were selected for comparison, along with llheap.
2516
2517\paragraph{llheap (\textsf{llh})}
2518is the thread-safe allocator from Chapter~\ref{c:Allocator}
2519\\
2520\textbf{Version:} 1.0
2521\textbf{Configuration:} Compiled with dynamic linking, but without statistics or debugging.\\
2522\textbf{Compilation command:} @make@
2523
2524\paragraph{glibc (\textsf{glc})}
2525\cite{glibc} is the default glibc thread-safe allocator.
2526\\
2527\textbf{Version:} Ubuntu GLIBC 2.31-0ubuntu9.7 2.31\\
2528\textbf{Configuration:} Compiled by Ubuntu 20.04.\\
2529\textbf{Compilation command:} N/A
2530
2531\paragraph{dlmalloc (\textsf{dl})}
2532\cite{dlmalloc} is a thread-safe allocator that is single threaded and single heap.
2533It maintains free-lists of different sizes to store freed dynamic memory.
2534\\
2535\textbf{Version:} 2.8.6\\
2536\textbf{Configuration:} Compiled with preprocessor @USE_LOCKS@.\\
2537\textbf{Compilation command:} @gcc -g3 -O3 -Wall -Wextra -fno-builtin-malloc -fno-builtin-calloc@ @-fno-builtin-realloc -fno-builtin-free -fPIC -shared -DUSE_LOCKS -o libdlmalloc.so malloc-2.8.6.c@
2538
2539\paragraph{hoard (\textsf{hrd})}
2540\cite{hoard} is a thread-safe allocator that is multi-threaded and uses a heap layer framework. It has per-thread heaps that have thread-local free-lists, and a global shared heap.
2541\\
2542\textbf{Version:} 3.13\\
2543\textbf{Configuration:} Compiled with hoard's default configurations and @Makefile@.\\
2544\textbf{Compilation command:} @make all@
2545
2546\paragraph{jemalloc (\textsf{je})}
2547\cite{jemalloc} is a thread-safe allocator that uses multiple arenas. Each thread is assigned an arena.
2548Each arena has chunks that contain contagious memory regions of same size. An arena has multiple chunks that contain regions of multiple sizes.
2549\\
2550\textbf{Version:} 5.2.1\\
2551\textbf{Configuration:} Compiled with jemalloc's default configurations and @Makefile@.\\
2552\textbf{Compilation command:} @autogen.sh; configure; make; make install@
2553
2554\paragraph{ptmalloc3 (\textsf{pt3})}
2555\cite{ptmalloc3} is a modification of dlmalloc.
2556It is a thread-safe multi-threaded memory allocator that uses multiple heaps.
2557ptmalloc3 heap has similar design to dlmalloc's heap.
2558\\
2559\textbf{Version:} 1.8\\
2560\textbf{Configuration:} Compiled with ptmalloc3's @Makefile@ using option ``linux-shared''.\\
2561\textbf{Compilation command:} @make linux-shared@
2562
2563\paragraph{rpmalloc (\textsf{rp})}
2564\cite{rpmalloc} is a thread-safe allocator that is multi-threaded and uses per-thread heap.
2565Each heap has multiple size-classes and each size-class contains memory regions of the relevant size.
2566\\
2567\textbf{Version:} 1.4.1\\
2568\textbf{Configuration:} Compiled with rpmalloc's default configurations and ninja build system.\\
2569\textbf{Compilation command:} @python3 configure.py; ninja@
2570
2571\paragraph{tbb malloc (\textsf{tbb})}
2572\cite{tbbmalloc} is a thread-safe allocator that is multi-threaded and uses a private heap for each thread.
2573Each private-heap has multiple bins of different sizes. Each bin contains free regions of the same size.
2574\\
2575\textbf{Version:} intel tbb 2020 update 2, tbb\_interface\_version == 11102\\
2576\textbf{Configuration:} Compiled with tbbmalloc's default configurations and @Makefile@.\\
2577\textbf{Compilation command:} @make@
2578
2579% \subsection{Experiment Environment}
2580% We used our micro benchmark suite (FIX ME: cite mbench) to evaluate these memory allocators Section~\ref{sec:curAllocatorSec} and our own memory allocator uHeap Section~\ref{sec:allocatorSec}.
2581
2582\subsection{Experiments}
2583
2584Each micro-benchmark is configured and run with each of the allocators,
2585The less time an allocator takes to complete a benchmark the better so lower in the graphs is better, except for the Memory micro-benchmark graphs.
2586All graphs use log scale on the Y-axis, except for the Memory micro-benchmark (see Section~\ref{s:MemoryMicroBenchmark}).
2587
2588%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2589%% CHURN
2590%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2591
2592\subsubsection{Churn Micro-Benchmark}
2593
2594Churn tests allocators for speed under intensive dynamic memory usage (see Section~\ref{s:ChurnBenchmark}).
2595This experiment was run with following configurations:
2596\begin{description}[itemsep=0pt,parsep=0pt]
2597\item[thread:]
25981, 2, 4, 8, 16, 32, 48
2599\item[spots:]
260016
2601\item[obj:]
2602100,000
2603\item[max:]
2604500
2605\item[min:]
260650
2607\item[step:]
260850
2609\item[distro:]
2610fisher
2611\end{description}
2612
2613% -maxS          : 500
2614% -minS          : 50
2615% -stepS                 : 50
2616% -distroS       : fisher
2617% -objN          : 100000
2618% -cSpots                : 16
2619% -threadN       : 1, 2, 4, 8, 16
2620
2621Figure~\ref{fig:churn} shows the results for algol and nasus.
2622The X-axis shows the number of threads;
2623the Y-axis shows the total experiment time.
2624Each allocator's performance for each thread is shown in different colors.
2625
2626\begin{figure}
2627\centering
2628    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/churn} } \\
2629    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/churn} }
2630\caption{Churn}
2631\label{fig:churn}
2632\end{figure}
2633
2634\paragraph{Assessment}
2635All allocators did well in this micro-benchmark, except for \textsf{dl} on the ARM.
2636\textsf{dl}'s is the slowest, indicating some small bottleneck with respect to the other allocators.
2637\textsf{je} is the fastest, with only a small benefit over the other allocators.
2638% llheap is slightly slower because it uses ownership, where many of the allocations have remote frees, which requires locking.
2639% When llheap is compiled without ownership, its performance is the same as the other allocators (not shown).
2640
2641%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2642%% THRASH
2643%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2644
2645\subsubsection{Cache Thrash}
2646\label{sec:cache-thrash-perf}
2647
2648Thrash tests memory allocators for active false sharing (see Section~\ref{sec:benchThrashSec}).
2649This experiment was run with following configurations:
2650\begin{description}[itemsep=0pt,parsep=0pt]
2651\item[threads:]
26521, 2, 4, 8, 16, 32, 48
2653\item[iterations:]
26541,000
2655\item[cacheRW:]
26561,000,000
2657\item[size:]
26581
2659\end{description}
2660
2661% * Each allocator was tested for its performance across different number of threads.
2662% Experiment was repeated for each allocator for 1, 2, 4, 8, and 16 threads by setting the configuration -threadN.
2663
2664Figure~\ref{fig:cacheThrash} shows the results for algol and nasus.
2665The X-axis shows the number of threads;
2666the Y-axis shows the total experiment time.
2667Each allocator's performance for each thread is shown in different colors.
2668
2669\begin{figure}
2670\centering
2671    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/cache_thrash_0-thrash} } \\
2672    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/cache_thrash_0-thrash} }
2673\caption{Cache Thrash}
2674\label{fig:cacheThrash}
2675\end{figure}
2676
2677\paragraph{Assessment}
2678All allocators did well in this micro-benchmark, except for \textsf{dl} and \textsf{pt3}.
2679\textsf{dl} uses a single heap for all threads so it is understandable that it generates so much active false-sharing.
2680Requests from different threads are dealt with sequentially by the single heap (using a single lock), which can allocate objects to different threads on the same cache line.
2681\textsf{pt3} uses the T:H model, so multiple threads can use one heap, but the active false-sharing is less than \textsf{dl}.
2682The rest of the memory allocators generate little or no active false-sharing.
2683
2684%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2685%% SCRATCH
2686%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2687
2688\subsubsection{Cache Scratch}
2689
2690Scratch tests memory allocators for program-induced allocator-preserved passive false-sharing (see Section~\ref{s:CacheScratch}).
2691This experiment was run with following configurations:
2692\begin{description}[itemsep=0pt,parsep=0pt]
2693\item[threads:]
26941, 2, 4, 8, 16, 32, 48
2695\item[iterations:]
26961,000
2697\item[cacheRW:]
26981,000,000
2699\item[size:]
27001
2701\end{description}
2702
2703% * Each allocator was tested for its performance across different number of threads.
2704% Experiment was repeated for each allocator for 1, 2, 4, 8, and 16 threads by setting the configuration -threadN.
2705
2706Figure~\ref{fig:cacheScratch} shows the results for algol and nasus.
2707The X-axis shows the number of threads;
2708the Y-axis shows the total experiment time.
2709Each allocator's performance for each thread is shown in different colors.
2710
2711\begin{figure}
2712\centering
2713    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/cache_scratch_0-scratch} } \\
2714    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/cache_scratch_0-scratch} }
2715\caption{Cache Scratch}
2716\label{fig:cacheScratch}
2717\end{figure}
2718
2719\paragraph{Assessment}
2720This micro-benchmark divides the allocators into two groups.
2721First is the high-performer group: \textsf{llh}, \textsf{je}, and \textsf{rp}.
2722These memory allocators generate little or no passive false-sharing and their performance difference is negligible.
2723Second is the low-performer group, which includes the rest of the memory allocators.
2724These memory allocators have significant program-induced passive false-sharing, where \textsf{hrd}'s is the worst performing allocator.
2725All of the allocators in this group are sharing heaps among threads at some level.
2726
2727Interestingly, allocators such as \textsf{hrd} and \textsf{glc} performed well in micro-benchmark cache thrash (see Section~\ref{sec:cache-thrash-perf}), but, these allocators are among the low performers in the cache scratch.
2728It suggests these allocators do not actively produce false-sharing, but preserve program-induced passive false sharing.
2729
2730%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2731%% SPEED
2732%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2733
2734\subsubsection{Speed Micro-Benchmark}
2735
2736Speed tests memory allocators for runtime latency (see Section~\ref{s:SpeedMicroBenchmark}).
2737This experiment was run with following configurations:
2738\begin{description}
2739\item[max:]
2740500
2741\item[min:]
274250
2743\item[step:]
274450
2745\item[distro:]
2746fisher
2747\item[objects:]
2748100,000
2749\item[workers:]
27501, 2, 4, 8, 16, 32, 48
2751\end{description}
2752
2753% -maxS    :  500
2754% -minS    :  50
2755% -stepS   :  50
2756% -distroS :  fisher
2757% -objN    :  1000000
2758% -threadN    : \{ 1, 2, 4, 8, 16 \} *
2759
2760%* Each allocator was tested for its performance across different number of threads.
2761%Experiment was repeated for each allocator for 1, 2, 4, 8, and 16 threads by setting the configuration -threadN.
2762
2763Figures~\ref{fig:speed-3-malloc} to~\ref{fig:speed-14-malloc-calloc-realloc-free} show 12 figures, one figure for each chain of the speed benchmark.
2764The X-axis shows the number of threads;
2765the Y-axis shows the total experiment time.
2766Each allocator's performance for each thread is shown in different colors.
2767
2768\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
2769\item Figure~\ref{fig:speed-3-malloc} shows results for chain: malloc
2770\item Figure~\ref{fig:speed-4-realloc} shows results for chain: realloc
2771\item Figure~\ref{fig:speed-5-free} shows results for chain: free
2772\item Figure~\ref{fig:speed-6-calloc} shows results for chain: calloc
2773\item Figure~\ref{fig:speed-7-malloc-free} shows results for chain: malloc-free
2774\item Figure~\ref{fig:speed-8-realloc-free} shows results for chain: realloc-free
2775\item Figure~\ref{fig:speed-9-calloc-free} shows results for chain: calloc-free
2776\item Figure~\ref{fig:speed-10-malloc-realloc} shows results for chain: malloc-realloc
2777\item Figure~\ref{fig:speed-11-calloc-realloc} shows results for chain: calloc-realloc
2778\item Figure~\ref{fig:speed-12-malloc-realloc-free} shows results for chain: malloc-realloc-free
2779\item Figure~\ref{fig:speed-13-calloc-realloc-free} shows results for chain: calloc-realloc-free
2780\item Figure~\ref{fig:speed-14-malloc-calloc-realloc-free} shows results for chain: malloc-realloc-free-calloc
2781\end{itemize}
2782
2783\paragraph{Assessment}
2784This micro-benchmark divides the allocators into two groups: with and without @calloc@.
2785@calloc@ uses @memset@ to set the allocated memory to zero, which dominates the cost of the allocation chain (large performance increase) and levels performance across the allocators.
2786But the difference among the allocators in a @calloc@ chain still gives an idea of their relative performance.
2787
2788All allocators did well in this micro-benchmark across all allocation chains, except for \textsf{dl}, \textsf{pt3}, and \textsf{hrd}.
2789Again, the low-performing allocators are sharing heaps among threads, so the contention causes performance increases with increasing numbers of threads.
2790Furthermore, chains with @free@ can trigger coalescing, which slows the fast path.
2791The high-performing allocators all illustrate low latency across the allocation chains, \ie there are no performance spikes as the chain lengths, that might be caused by contention and/or coalescing.
2792Low latency is important for applications that are sensitive to unknown execution delays.
2793
2794%speed-3-malloc.eps
2795\begin{figure}
2796\centering
2797    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-3-malloc} } \\
2798    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-3-malloc} }
2799\caption{Speed benchmark chain: malloc}
2800\label{fig:speed-3-malloc}
2801\end{figure}
2802
2803%speed-4-realloc.eps
2804\begin{figure}
2805\centering
2806    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-4-realloc} } \\
2807    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-4-realloc} }
2808\caption{Speed benchmark chain: realloc}
2809\label{fig:speed-4-realloc}
2810\end{figure}
2811
2812%speed-5-free.eps
2813\begin{figure}
2814\centering
2815    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-5-free} } \\
2816    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-5-free} }
2817\caption{Speed benchmark chain: free}
2818\label{fig:speed-5-free}
2819\end{figure}
2820
2821%speed-6-calloc.eps
2822\begin{figure}
2823\centering
2824    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-6-calloc} } \\
2825    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-6-calloc} }
2826\caption{Speed benchmark chain: calloc}
2827\label{fig:speed-6-calloc}
2828\end{figure}
2829
2830%speed-7-malloc-free.eps
2831\begin{figure}
2832\centering
2833    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-7-malloc-free} } \\
2834    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-7-malloc-free} }
2835\caption{Speed benchmark chain: malloc-free}
2836\label{fig:speed-7-malloc-free}
2837\end{figure}
2838
2839%speed-8-realloc-free.eps
2840\begin{figure}
2841\centering
2842    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-8-realloc-free} } \\
2843    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-8-realloc-free} }
2844\caption{Speed benchmark chain: realloc-free}
2845\label{fig:speed-8-realloc-free}
2846\end{figure}
2847
2848%speed-9-calloc-free.eps
2849\begin{figure}
2850\centering
2851    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-9-calloc-free} } \\
2852    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-9-calloc-free} }
2853\caption{Speed benchmark chain: calloc-free}
2854\label{fig:speed-9-calloc-free}
2855\end{figure}
2856
2857%speed-10-malloc-realloc.eps
2858\begin{figure}
2859\centering
2860    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-10-malloc-realloc} } \\
2861    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-10-malloc-realloc} }
2862\caption{Speed benchmark chain: malloc-realloc}
2863\label{fig:speed-10-malloc-realloc}
2864\end{figure}
2865
2866%speed-11-calloc-realloc.eps
2867\begin{figure}
2868\centering
2869    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-11-calloc-realloc} } \\
2870    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-11-calloc-realloc} }
2871\caption{Speed benchmark chain: calloc-realloc}
2872\label{fig:speed-11-calloc-realloc}
2873\end{figure}
2874
2875%speed-12-malloc-realloc-free.eps
2876\begin{figure}
2877\centering
2878    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-12-malloc-realloc-free} } \\
2879    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-12-malloc-realloc-free} }
2880\caption{Speed benchmark chain: malloc-realloc-free}
2881\label{fig:speed-12-malloc-realloc-free}
2882\end{figure}
2883
2884%speed-13-calloc-realloc-free.eps
2885\begin{figure}
2886\centering
2887    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-13-calloc-realloc-free} } \\
2888    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-13-calloc-realloc-free} }
2889\caption{Speed benchmark chain: calloc-realloc-free}
2890\label{fig:speed-13-calloc-realloc-free}
2891\end{figure}
2892
2893%speed-14-{m,c,re}alloc-free.eps
2894\begin{figure}
2895\centering
2896    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/speed-14-m-c-re-alloc-free} } \\
2897    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/speed-14-m-c-re-alloc-free} }
2898\caption{Speed benchmark chain: malloc-calloc-realloc-free}
2899\label{fig:speed-14-malloc-calloc-realloc-free}
2900\end{figure}
2901
2902%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2903%% MEMORY
2904%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2905
2906\newpage
2907\subsubsection{Memory Micro-Benchmark}
2908\label{s:MemoryMicroBenchmark}
2909
2910This experiment is run with the following two configurations for each allocator.
2911The difference between the two configurations is the number of producers and consumers.
2912Configuration 1 has one producer and one consumer, and configuration 2 has 4 producers, where each producer has 4 consumers.
2913
2914\noindent
2915Configuration 1:
2916\begin{description}[itemsep=0pt,parsep=0pt]
2917\item[producer (K):]
29181
2919\item[consumer (M):]
29201
2921\item[round:]
2922100,000
2923\item[max:]
2924500
2925\item[min:]
292650
2927\item[step:]
292850
2929\item[distro:]
2930fisher
2931\item[objects (N):]
2932100,000
2933\end{description}
2934
2935% -threadA :  1
2936% -threadF :  1
2937% -maxS    :  500
2938% -minS    :  50
2939% -stepS   :  50
2940% -distroS :  fisher
2941% -objN    :  100000
2942% -consumeS:  100000
2943
2944\noindent
2945Configuration 2:
2946\begin{description}[itemsep=0pt,parsep=0pt]
2947\item[producer (K):]
29484
2949\item[consumer (M):]
29504
2951\item[round:]
2952100,000
2953\item[max:]
2954500
2955\item[min:]
295650
2957\item[step:]
295850
2959\item[distro:]
2960fisher
2961\item[objects (N):]
2962100,000
2963\end{description}
2964
2965% -threadA :  4
2966% -threadF :  4
2967% -maxS    :  500
2968% -minS    :  50
2969% -stepS   :  50
2970% -distroS :  fisher
2971% -objN    :  100000
2972% -consumeS:  100000
2973
2974% \begin{table}[b]
2975% \centering
2976%     \begin{tabular}{ |c|c|c| }
2977%      \hline
2978%     Memory Allocator & Configuration 1 Result & Configuration 2 Result\\
2979%      \hline
2980%     llh & Figure~\ref{fig:mem-1-prod-1-cons-100-llh} & Figure~\ref{fig:mem-4-prod-4-cons-100-llh}\\
2981%      \hline
2982%     dl & Figure~\ref{fig:mem-1-prod-1-cons-100-dl} & Figure~\ref{fig:mem-4-prod-4-cons-100-dl}\\
2983%      \hline
2984%     glibc & Figure~\ref{fig:mem-1-prod-1-cons-100-glc} & Figure~\ref{fig:mem-4-prod-4-cons-100-glc}\\
2985%      \hline
2986%     hoard & Figure~\ref{fig:mem-1-prod-1-cons-100-hrd} & Figure~\ref{fig:mem-4-prod-4-cons-100-hrd}\\
2987%      \hline
2988%     je & Figure~\ref{fig:mem-1-prod-1-cons-100-je} & Figure~\ref{fig:mem-4-prod-4-cons-100-je}\\
2989%      \hline
2990%     pt3 & Figure~\ref{fig:mem-1-prod-1-cons-100-pt3} & Figure~\ref{fig:mem-4-prod-4-cons-100-pt3}\\
2991%      \hline
2992%     rp & Figure~\ref{fig:mem-1-prod-1-cons-100-rp} & Figure~\ref{fig:mem-4-prod-4-cons-100-rp}\\
2993%      \hline
2994%     tbb & Figure~\ref{fig:mem-1-prod-1-cons-100-tbb} & Figure~\ref{fig:mem-4-prod-4-cons-100-tbb}\\
2995%      \hline
2996%     \end{tabular}
2997% \caption{Memory benchmark results}
2998% \label{table:mem-benchmark-figs}
2999% \end{table}
3000% Table Section~\ref{table:mem-benchmark-figs} shows the list of figures that contain memory benchmark results.
3001
3002Figures~\ref{fig:mem-1-prod-1-cons-100-llh}{fig:mem-4-prod-4-cons-100-tbb} show 16 figures, two figures for each of the 8 allocators, one for each configuration.
3003Each figure has 2 graphs, one for each experiment environment.
3004Each graph has following 5 subgraphs that show memory usage and statistics throughout the micro-benchmark's lifetime.
3005\begin{itemize}[topsep=3pt,itemsep=2pt,parsep=0pt]
3006\item \textit{\textbf{current\_req\_mem(B)}} shows the amount of dynamic memory requested and currently in-use of the benchmark.
3007\item \textit{\textbf{heap}}* shows the memory requested by the program (allocator) from the system that lies in the heap (@sbrk@) area.
3008\item \textit{\textbf{mmap\_so}}* shows the memory requested by the program (allocator) from the system that lies in the @mmap@ area.
3009\item \textit{\textbf{mmap}}* shows the memory requested by the program (allocator or shared libraries) from the system that lies in the @mmap@ area.
3010\item \textit{\textbf{total\_dynamic}} shows the total usage of dynamic memory by the benchmark program, which is a sum of \textit{heap}, \textit{mmap}, and \textit{mmap\_so}.
3011\end{itemize}
3012* These statistics are gathered by monitoring a process's @/proc/self/maps@ file.
3013
3014The X-axis shows the time when the memory information is polled.
3015The Y-axis shows the memory usage in bytes.
3016
3017For this experiment, the difference between the memory requested by the benchmark (\textit{current\_req\_mem(B)}) and the memory that the process has received from system (\textit{heap}, \textit{mmap}) should be minimum.
3018This difference is the memory overhead caused by the allocator and shows the level of fragmentation in the allocator.
3019
3020\paragraph{Assessment}
3021First, the differences in the shape of the curves between architectures (top ARM, bottom x64) is small, where the differences are in the amount of memory used.
3022Hence, it is possible to focus on either the top or bottom graph.
3023
3024Second, the heap curve is 0 for four memory allocators: \textsf{hrd}, \textsf{je}, \textsf{pt3}, and \textsf{rp}, indicating these memory allocators only use @mmap@ to get memory from the system and ignore the @sbrk@ area.
3025
3026The total dynamic memory is higher for \textsf{hrd} and \textsf{tbb} than the other allocators.
3027The main reason is the use of superblocks (see Section~\ref{s:ObjectContainers}) containing objects of the same size.
3028These superblocks are maintained throughout the life of the program.
3029
3030\textsf{pt3} is the only memory allocator where the total dynamic memory goes down in the second half of the program lifetime when the memory is freed by the benchmark program.
3031It makes pt3 the only memory allocator that gives memory back to the OS as it is freed by the program.
3032
3033% FOR 1 THREAD
3034
3035%mem-1-prod-1-cons-100-llh.eps
3036\begin{figure}
3037\centering
3038    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-1-prod-1-cons-100-llh} } \\
3039    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-1-prod-1-cons-100-llh} }
3040\caption{Memory benchmark results with Configuration-1 for llh memory allocator}
3041\label{fig:mem-1-prod-1-cons-100-llh}
3042\end{figure}
3043
3044%mem-1-prod-1-cons-100-dl.eps
3045\begin{figure}
3046\centering
3047    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-1-prod-1-cons-100-dl} } \\
3048    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-1-prod-1-cons-100-dl} }
3049\caption{Memory benchmark results with Configuration-1 for dl memory allocator}
3050\label{fig:mem-1-prod-1-cons-100-dl}
3051\end{figure}
3052
3053%mem-1-prod-1-cons-100-glc.eps
3054\begin{figure}
3055\centering
3056    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-1-prod-1-cons-100-glc} } \\
3057    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-1-prod-1-cons-100-glc} }
3058\caption{Memory benchmark results with Configuration-1 for glibc memory allocator}
3059\label{fig:mem-1-prod-1-cons-100-glc}
3060\end{figure}
3061
3062%mem-1-prod-1-cons-100-hrd.eps
3063\begin{figure}
3064\centering
3065    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-1-prod-1-cons-100-hrd} } \\
3066    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-1-prod-1-cons-100-hrd} }
3067\caption{Memory benchmark results with Configuration-1 for hoard memory allocator}
3068\label{fig:mem-1-prod-1-cons-100-hrd}
3069\end{figure}
3070
3071%mem-1-prod-1-cons-100-je.eps
3072\begin{figure}
3073\centering
3074    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-1-prod-1-cons-100-je} } \\
3075    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-1-prod-1-cons-100-je} }
3076\caption{Memory benchmark results with Configuration-1 for je memory allocator}
3077\label{fig:mem-1-prod-1-cons-100-je}
3078\end{figure}
3079
3080%mem-1-prod-1-cons-100-pt3.eps
3081\begin{figure}
3082\centering
3083    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-1-prod-1-cons-100-pt3} } \\
3084    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-1-prod-1-cons-100-pt3} }
3085\caption{Memory benchmark results with Configuration-1 for pt3 memory allocator}
3086\label{fig:mem-1-prod-1-cons-100-pt3}
3087\end{figure}
3088
3089%mem-1-prod-1-cons-100-rp.eps
3090\begin{figure}
3091\centering
3092    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-1-prod-1-cons-100-rp} } \\
3093    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-1-prod-1-cons-100-rp} }
3094\caption{Memory benchmark results with Configuration-1 for rp memory allocator}
3095\label{fig:mem-1-prod-1-cons-100-rp}
3096\end{figure}
3097
3098%mem-1-prod-1-cons-100-tbb.eps
3099\begin{figure}
3100\centering
3101    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-1-prod-1-cons-100-tbb} } \\
3102    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-1-prod-1-cons-100-tbb} }
3103\caption{Memory benchmark results with Configuration-1 for tbb memory allocator}
3104\label{fig:mem-1-prod-1-cons-100-tbb}
3105\end{figure}
3106
3107% FOR 4 THREADS
3108
3109%mem-4-prod-4-cons-100-llh.eps
3110\begin{figure}
3111\centering
3112    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-4-prod-4-cons-100-llh} } \\
3113    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-4-prod-4-cons-100-llh} }
3114\caption{Memory benchmark results with Configuration-2 for llh memory allocator}
3115\label{fig:mem-4-prod-4-cons-100-llh}
3116\end{figure}
3117
3118%mem-4-prod-4-cons-100-dl.eps
3119\begin{figure}
3120\centering
3121    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-4-prod-4-cons-100-dl} } \\
3122    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-4-prod-4-cons-100-dl} }
3123\caption{Memory benchmark results with Configuration-2 for dl memory allocator}
3124\label{fig:mem-4-prod-4-cons-100-dl}
3125\end{figure}
3126
3127%mem-4-prod-4-cons-100-glc.eps
3128\begin{figure}
3129\centering
3130    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-4-prod-4-cons-100-glc} } \\
3131    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-4-prod-4-cons-100-glc} }
3132\caption{Memory benchmark results with Configuration-2 for glibc memory allocator}
3133\label{fig:mem-4-prod-4-cons-100-glc}
3134\end{figure}
3135
3136%mem-4-prod-4-cons-100-hrd.eps
3137\begin{figure}
3138\centering
3139    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-4-prod-4-cons-100-hrd} } \\
3140    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-4-prod-4-cons-100-hrd} }
3141\caption{Memory benchmark results with Configuration-2 for hoard memory allocator}
3142\label{fig:mem-4-prod-4-cons-100-hrd}
3143\end{figure}
3144
3145%mem-4-prod-4-cons-100-je.eps
3146\begin{figure}
3147\centering
3148    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-4-prod-4-cons-100-je} } \\
3149    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-4-prod-4-cons-100-je} }
3150\caption{Memory benchmark results with Configuration-2 for je memory allocator}
3151\label{fig:mem-4-prod-4-cons-100-je}
3152\end{figure}
3153
3154%mem-4-prod-4-cons-100-pt3.eps
3155\begin{figure}
3156\centering
3157    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-4-prod-4-cons-100-pt3} } \\
3158    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-4-prod-4-cons-100-pt3} }
3159\caption{Memory benchmark results with Configuration-2 for pt3 memory allocator}
3160\label{fig:mem-4-prod-4-cons-100-pt3}
3161\end{figure}
3162
3163%mem-4-prod-4-cons-100-rp.eps
3164\begin{figure}
3165\centering
3166    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-4-prod-4-cons-100-rp} } \\
3167        %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-4-prod-4-cons-100-rp} }
3168\caption{Memory benchmark results with Configuration-2 for rp memory allocator}
3169\label{fig:mem-4-prod-4-cons-100-rp}
3170\end{figure}
3171
3172%mem-4-prod-4-cons-100-tbb.eps
3173\begin{figure}
3174\centering
3175    %\subfloat[Algol]{ \includegraphics[width=0.9\textwidth]{evaluations/algol-perf-eps/mem-4-prod-4-cons-100-tbb} } \\
3176    %\subfloat[Nasus]{ \includegraphics[width=0.9\textwidth]{evaluations/nasus-perf-eps/mem-4-prod-4-cons-100-tbb} }
3177\caption{Memory benchmark results with Configuration-2 for tbb memory allocator}
3178\label{fig:mem-4-prod-4-cons-100-tbb}
3179\end{figure}
3180
3181
3182\section{Conclusion}
3183
3184% \noindent
3185% ====================
3186%
3187% Writing Points:
3188% \begin{itemize}
3189% \item
3190% Summarize u-benchmark suite.
3191% \item
3192% Summarize @uHeapLmmm@.
3193% \item
3194% Make recommendations on memory allocator design.
3195% \end{itemize}
3196%
3197% \noindent
3198% ====================
3199
3200The goal of this work was to build a low-latency (or high bandwidth) memory allocator for both KT and UT multi-threading systems that is competitive with the best current memory allocators while extending the feature set of existing and new allocator routines.
3201The new llheap memory-allocator achieves all of these goals, while maintaining and managing sticky allocation information without a performance loss.
3202Hence, it becomes possible to use @realloc@ frequently as a safe operation, rather than just occasionally.
3203Furthermore, the ability to query sticky properties and information allows programmers to write safer programs, as it is possible to dynamically match allocation styles from unknown library routines that return allocations.
3204
3205Extending the C allocation API with @resize@, advanced @realloc@, @aalloc@, @amemalign@, and @cmemalign@ means programmers do not have to do these useful allocation operations themselves.
3206The ability to use \CFA's advanced type-system (and possibly \CC's too) to have one allocation routine with completely orthogonal sticky properties shows how far the allocation API can be pushed, which increases safety and greatly simplifies programmer's use of dynamic allocation.
3207
3208Providing comprehensive statistics for all allocation operations is invaluable in understanding and debugging a program's dynamic behaviour.
3209No other memory allocator provides such comprehensive statistics gathering.
3210This capability was used extensively during the development of llheap to verify its behaviour.
3211As well, providing a debugging mode where allocations are checked, along with internal pre/post conditions and invariants, is extremely useful, especially for students.
3212While not as powerful as the @valgrind@ interpreter, a large number of allocation mistakes are detected.
3213Finally, contention-free statistics gathering and debugging have a low enough cost to be used in production code.
3214
3215The ability to compile llheap with static/dynamic linking and optional statistics/debugging provides programers with multiple mechanisms to balance performance and safety.
3216These allocator versions are easy to use because they can be linked to an application without recompilation.
3217
3218Starting a micro-benchmark test-suite for comparing allocators, rather than relying on a suite of arbitrary programs, has been an interesting challenge.
3219The current micro-benchmarks allow some understanding of allocator implementation properties without actually looking at the implementation.
3220For example, the memory micro-benchmark quickly identified how several of the allocators work at the global level.
3221It was not possible to show how the micro-benchmarks adjustment knobs were used to tune to an interesting test point.
3222Many graphs were created and discarded until a few were selected for the work.
3223
3224
3225\subsection{Future Work}
3226
3227A careful walk-though of the allocator fastpath should yield additional optimizations for a slight performance gain.
3228In particular, analysing the implementation of rpmalloc, which is often the fastest allocator,
3229
3230The micro-benchmark project requires more testing and analysis.
3231Additional allocation patterns are needed to extract meaningful information about allocators, and within allocation patterns, what are the most useful tuning knobs.
3232Also, identifying ways to visualize the results of the micro-benchmarks is a work in progress.
3233
3234After llheap is made available on GitHub, interacting with its users to locate problems and improvements will make llbench a more robust memory allocator.
3235As well, feedback from the \uC and \CFA projects, which have adopted llheap for their memory allocator, will provide additional information.
3236
3237
3238
3239\section{Acknowledgements}
3240
3241This research is funded by the NSERC/Waterloo-Huawei (\url{http://www.huawei.com}) Joint Innovation Lab. %, and Peter Buhr is partially funded by the Natural Sciences and Engineering Research Council of Canada.
3242
3243{%
3244\fontsize{9bp}{11.5bp}\selectfont%
3245\bibliography{pl,local}
3246}%
3247
3248\end{document}
3249
3250% Local Variables: %
3251% tab-width: 4 %
3252% fill-column: 120 %
3253% compile-command: "make" %
3254% End: %
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