| Last change
 on this file since c3e41cda was             1188195, checked in by Dmitry Kobets <dkobets@…>, 6 years ago | 
        
          | 
Finished floating point vec2
 | 
        
          | 
              
Property                 mode
 set to                 100644 | 
        
          | File size:
            1.3 KB | 
      
      
| Rev | Line |  | 
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| [1188195] | 1 | #include <glm/glm.hpp> | 
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|  | 2 | #include <iostream> | 
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|  | 3 | #define BENCH_N 1000000000 | 
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|  | 4 | #include "../bench.h" | 
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|  | 5 |  | 
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|  | 6 | using namespace glm; | 
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|  | 7 |  | 
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|  | 8 |  | 
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|  | 9 | int main(int argc, char* argv[]) { | 
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|  | 10 | tvec2<volatile float> v1(1,2); | 
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|  | 11 | tvec2<volatile float> v2(20.5f, 30.2f); | 
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|  | 12 |  | 
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|  | 13 | { | 
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|  | 14 | BENCH( | 
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|  | 15 | for (int i = 0; i < n; i ++) { | 
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|  | 16 | volatile float res = dot(v1, v2); | 
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|  | 17 | asm volatile ("":::"memory"); | 
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|  | 18 | }, | 
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|  | 19 | dot_b | 
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|  | 20 | ); | 
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|  | 21 | std::cout << "dot: " << dot_b << std::endl; | 
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|  | 22 | } | 
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|  | 23 |  | 
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|  | 24 | { | 
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|  | 25 | BENCH( | 
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|  | 26 | for (int i = 0; i < n; i ++) { | 
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|  | 27 | volatile vec2 res = v1 + v2; | 
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|  | 28 | asm volatile ("":::"memory"); | 
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|  | 29 | }, | 
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|  | 30 | add_b | 
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|  | 31 | ); | 
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|  | 32 | std::cout << "vector addition: " << add_b << std::endl; | 
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|  | 33 | } | 
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|  | 34 |  | 
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|  | 35 | { | 
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|  | 36 | BENCH( | 
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|  | 37 | for (int i = 0; i < n; i ++) { | 
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|  | 38 | volatile vec2 res = normalize((tvec2<float>)v1); | 
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|  | 39 | asm volatile ("":::"memory"); | 
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|  | 40 | }, | 
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|  | 41 | normalize_b | 
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|  | 42 | ); | 
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|  | 43 | std::cout << "normalize: " << normalize_b << std::endl; | 
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|  | 44 | } | 
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|  | 45 |  | 
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|  | 46 | { | 
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|  | 47 | BENCH( | 
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|  | 48 | for (int i = 0; i < n; i ++) { | 
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|  | 49 | volatile vec2 res = reflect((vec2)v1, (vec2)v2); | 
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|  | 50 | asm volatile ("":::"memory"); | 
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|  | 51 | }, | 
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|  | 52 | reflect_b | 
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|  | 53 | ); | 
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|  | 54 | std::cout << "reflect: " << reflect_b << std::endl; | 
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|  | 55 | } | 
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|  | 56 | } | 
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