#
# ChangeLog for src/libcfa/virtual.h
#
# Generated by Trac 1.2.1
# Mar 15, 2025, 3:25:25 AM

Mon, 20 Nov 2017 17:12:34 GMT Thierry Delisle <tdelisle@…> [0cf5b79]
	* src/Concurrency/Waitfor.cc (modified)
	* src/benchmark/bench.h (modified)
	* src/libcfa/Makefile.am (modified)
	* src/libcfa/Makefile.in (modified)
	* src/libcfa/bits/containers.h (modified)
	* src/libcfa/bits/defs.h (modified)
	* src/libcfa/bits/locks.h (modified)
	* src/libcfa/concurrency/invoke.h (modified)
	* src/libcfa/concurrency/kernel (modified)
	* src/libcfa/concurrency/kernel.c (modified)
	* src/libcfa/concurrency/monitor (modified)
	* src/libcfa/concurrency/monitor.c (modified)
	* src/libcfa/exception.h (modified)
	* src/libcfa/stdhdr/assert.h (modified)
	* src/libcfa/virtual.h (modified)
	* src/tests/designations.c (modified)

	Added generic containers for runtime.
	Moved some internal code to ...


Wed, 26 Jul 2017 18:44:09 GMT Andrew Beach <ajbeach@…> [a5f0529]
	* src/CodeGen/CodeGenerator.cc (modified)
	* src/CodeGen/CodeGenerator.h (modified)
	* src/Common/PassVisitor.h (modified)
	* src/Common/PassVisitor.impl.h (modified)
	* src/Makefile.am (modified)
	* src/Makefile.in (modified)
	* src/Parser/ExpressionNode.cc (modified)
	* src/Parser/ParseNode.h (modified)
	* src/Parser/parser.yy (modified)
	* src/ResolvExpr/AlternativeFinder.cc (modified)
	* src/ResolvExpr/AlternativeFinder.h (modified)
	* src/SynTree/ApplicationExpr.cc (modified)
	* src/SynTree/Expression.cc (modified)
	* src/SynTree/Expression.h (modified)
	* src/SynTree/Mutator.cc (modified)
	* src/SynTree/Mutator.h (modified)
	* src/SynTree/SynTree.h (modified)
	* src/SynTree/Visitor.cc (modified)
	* src/SynTree/Visitor.h (modified)
	* src/Virtual/ExpandCasts.cc (added)
	* src/Virtual/ExpandCasts.h (added)
	* src/Virtual/module.mk (added)
	* src/libcfa/Makefile.am (modified)
	* src/libcfa/Makefile.in (modified)
	* src/libcfa/virtual.c (added)
	* src/libcfa/virtual.h (added)
	* src/main.cc (modified)
	* src/prelude/builtins.c (modified)
	* src/tests/virtualCast.c (added)

	Virtual casts have been added. They still require a lot of hand coded ...