#include #include int main(void) { vec2(float) v1 = {1.f,2.f}; sout | "ctor(x,y):" | v1; vec2(float) v2 = v1; sout | "copy ctor:" | v2; v2 = (vec2(float)){3.f, 4.2f}; sout | "assignment:" | v2; v2 = v1; sout | "move assignment:" | v2; vec2(float) v3 = 0; sout | "zero-init:" | v3; v1 = 0; sout | "zero-assign:" | v1; vec2(float) v4 = {1.23f}; sout | "fill-ctor:" | v4; v1 = (vec2(float)){1.23f, 3.43f}; sout | "?-?:" | (v1 - (vec2(float)){1.21f,3}); v1 -= (vec2(float)){-2, 10}; sout | "?-=?:" | v1; v1 = -v1; sout | "-?:" | v1; v1 = (vec2(float)){1.5f, 2.75f}; sout | "?+?:" | (v1 + (vec2(float)){0.8f, -0.3f}); v1 += (vec2(float)){0.8f, -0.3f}; sout | "?+=?:" | v1; v1 = (vec2(float)){1.5f, 2.75f}; sout | "v*s:" | v1 * 3.f; sout | "s*v:" | 3.f * v1; v1 *= 3; sout | "?*=?:" | v1; { vec2(float) u = {1.2f, -5.8f}; vec2(float) v = {2.2f, 3}; sout | "?*?(vec)" | (u * v); sout | "?*=?(vec)" | (u *= v); } v1 = (vec2(float)){2, -0.1f}; sout | "?/?:" | (v1 / 3); v1 /= 3; sout | "?/=?:" | v1; { vec2(float) u = {1.2f, -5.8f}; vec2(float) v = {2.2f, 3}; sout | "?/?(vec)" | (u / v); sout | "?/=?(vec)" | (u /= v); } { vec2(float) u = {1.2f, -3.5f}; sout | "++?" | ++u; } { vec2(float) u = {1.2f, -3.5f}; sout | "--?" | ++u; } { vec2(float) u = {1.2f, -3.5f}; sout | "?++(part 1)" | u++; sout | "?++(part 2)" | u; } { vec2(float) u = {1.2f, -3.5f}; sout | "?--(part 1)" | u--; sout | "?--(part 2)" | u; } v1 = (vec2(float)){2, 3}; v2 = (vec2(float)){-3, 2}; sout | "dot_1:" | dot(v1, v2); v2 = (vec2(float)){1.3f, 2}; sout | "dot_2:" | dot(v1, v2); v1 = (vec2(float)){4, 3}; sout | "length:" | length(v1); sout | "length_squared:" | length_squared(v1); v2 = (vec2(float)){6, -3.2f}; sout | "distance:" | distance(v1, v2); sout | "normalize:" | normalize(v2); v1 = (vec2(float)){1,0}; sout | "normalize_2:" | normalize(v1); sout | "project:" | project((vec2(float)){5,6}, (vec2(float)){1, 0}); sout | "project_2:" | project((vec2(float)){5,6}, (vec2(float)){1, 1}); v1 = (vec2(float)){5,6}; v2 = (vec2(float)){1,0}; sout | "reflect:" | reflect(v1,v2); v2 = (vec2(float)){0,-1}; sout | "refract:" | refract(v1,normalize(v2),1.f); sout | "refract:" | refract(v1,normalize(v2),1.f/1.33f); vec2(float) geometric_normal = {5,6}; vec2(float) perturbed_normal = {4,5.5f}; vec2(float) eyeline = {-1,0.002f}; sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal); eyeline = (vec2(float)){1,0.002f}; sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal); }