#include #include #include channel(long long int) A, B, C; volatile bool done = false; long long int globalTotal = 0; thread Server1 {}; void main( Server1 & this ) { long long int a, b, c, i = 0, myTotal = 0; for( ;;i++ ) { // printf("loop S\n"); waituntil( a << A ) { myTotal += a; } or waituntil( b << B ) { myTotal += b; } or waituntil( c << C ) { if ( c == -1 ) break; myTotal += c; } } __atomic_fetch_add( &globalTotal, myTotal, __ATOMIC_SEQ_CST ); } size_t numtimes = 100000; size_t numServers = 1; int main( int argc, char * argv[] ) { if ( argc == 2 ) numtimes = atoi( argv[1] ); processor p[numServers]; A{0}; B{0}; C{0}; long long int total = 0; printf("start\n"); { Server1 s[numServers]; for( long long int j = 0; j < numtimes; j++ ) { // printf("loop\n"); waituntil( A << j ) { total += j; } or waituntil( B << j ) { total += j; } or waituntil( C << j ) { total += j; } } printf("sending sentinels\n"); for ( i; numServers ) insert( C, -1 ); printf("joining servers\n"); } if ( total != globalTotal ) printf("CHECKSUM MISMATCH!! Main thread got %lld, server sum is %lld\n", total, globalTotal); printf("done\n"); }