// Throw Across Destructor #include #include #include #include // strto exception empty_exception; vtable(empty_exception) empty_vt; struct WithDestructor {}; void ^?{}(WithDestructor & this) { asm volatile ("# destructor body"); } void unwind_destructor(unsigned int frames) { if (frames) { WithDestructor object; unwind_destructor(frames - 1); } else { throw (empty_exception){&empty_vt}; } } int main(int argc, char * argv[]) { unsigned int times = 1; unsigned int total_frames = 1; if (1 < argc) { times = strto(argv[1], 0p, 10); } if (2 < argc) { total_frames = strto(argv[2], 0p, 10); } Time start_time = timeHiRes(); for (int count = 0 ; count < times ; ++count) { try { unwind_destructor(total_frames); } catch (empty_exception *) { asm volatile ("# catch block"); } } Time end_time = timeHiRes(); sout | "Run-Time (s): " | wd(0,1, (end_time - start_time)`ns / 1_000_000_000.); }