#pragma once #include #include "vec.hfa" forall (otype T) { struct vec4 { T x, y, z, w; }; } forall (otype T) { static inline { void ?{}(vec4(T)& v, T x, T y, T z, T w) { v.[x, y, z, w] = [x, y, z, w]; } forall(| zero_assign(T)) void ?{}(vec4(T)& vec, zero_t) with (vec) { x = y = z = w = 0; } void ?{}(vec4(T)& vec, T val) with (vec) { x = y = z = w = val; } void ?{}(vec4(T)& vec, vec4(T) other) with (vec) { [x,y,z,w] = other.[x,y,z,w]; } // Assignment void ?=?(vec4(T)& vec, vec4(T) other) with (vec) { [x,y,z,w] = other.[x,y,z,w]; } forall(| zero_assign(T)) void ?=?(vec4(T)& vec, zero_t) with (vec) { x = y = z = w = 0; } // Primitive mathematical operations // Subtraction forall(| subtract(T)) { vec4(T) ?-?(vec4(T) u, vec4(T) v) { // TODO( can't make this const ref ) return [u.x - v.x, u.y - v.y, u.z - v.z, u.w - v.w]; } vec4(T)& ?-=?(vec4(T)& u, vec4(T) v) { u = u - v; return u; } } forall(| negate(T)) { vec4(T) -?(vec4(T) v) with (v) { return [-x, -y, -z, -w]; } } // Addition forall(| add(T)) { vec4(T) ?+?(vec4(T) u, vec4(T) v) { // TODO( can't make this const ref ) return [u.x + v.x, u.y + v.y, u.z + v.z, u.w + v.w]; } vec4(T)& ?+=?(vec4(T)& u, vec4(T) v) { u = u + v; return u; } } // Scalar Multiplication forall(| multiply(T)) { vec4(T) ?*?(vec4(T) v, T scalar) with (v) { // TODO (can't make this const ref) return [x * scalar, y * scalar, z * scalar, w * scalar]; } vec4(T) ?*?(T scalar, vec4(T) v) { // TODO (can't make this const ref) return v * scalar; } vec4(T)& ?*=?(vec4(T)& v, T scalar) { v = v * scalar; return v; } } // Scalar Division forall(| divide(T)) { vec4(T) ?/?(vec4(T) v, T scalar) with (v) { return [x / scalar, y / scalar, z / scalar, w / scalar]; } vec4(T)& ?/=?(vec4(T)& v, T scalar) with (v) { v = v / scalar; return v; } } // Relational Operators forall(| equality(T)) { bool ?==?(vec4(T) u, vec4(T) v) with (u) { return x == v.x && y == v.y && z == v.z && w == v.w; } bool ?!=?(vec4(T) u, vec4(T) v) { return !(u == v); } } // Geometric functions forall(| add(T) | multiply(T)) T dot(vec4(T) u, vec4(T) v) { return u.x * v.x + u.y * v.y + u.z * v.z + u.w * v.w; } } // static inline } forall(dtype ostype, otype T | writeable(T, ostype)) { ostype & ?|?(ostype & os, vec4(T) v) with (v) { return os | '<' | x | ',' | y | ',' | z | ',' | w | '>'; } void ?|?(ostype & os, vec4(T) v ) with (v) { (ostype &)(os | v); ends(os); } }