//
// Cforall Version 1.0.0 Copyright (C) 2015 University of Waterloo
//
// The contents of this file are covered under the licence agreement in the
// file "LICENCE" distributed with Cforall.
//
// Type.h --
//
// Author           : Richard C. Bilson
// Created On       : Mon May 18 07:44:20 2015
// Last Modified By : Peter A. Buhr
// Last Modified On : Thu Mar 23 16:16:36 2017
// Update Count     : 149
//

#ifndef TYPE_H
#define TYPE_H

#include "BaseSyntaxNode.h"
#include "Mutator.h"
#include "SynTree.h"
#include "Visitor.h"
#include <strings.h>									// ffs

class Type : public BaseSyntaxNode {
  public:
	// Simulate inheritance because union does not allow it.
	// Bug in g++-4.9 prevents static field in union
	//static const char * Names[];
	#define BFCommon( BFType, N ) \
		bool operator[]( unsigned int i ) const { return val & (1 << i); } \
		bool any() const { return val != 0; } \
		void reset() { val = 0; } \
		int ffs() { return ::ffs( val ) - 1; } \
		BFType operator&=( BFType other ) { \
			val &= other.val; return *this; \
		} \
	 	BFType operator&( BFType other ) const { \
			BFType q = other; \
			q &= *this; \
			return q; \
		} \
	 	BFType operator|=( BFType other ) { \
			val |= other.val; return *this; \
		} \
	 	BFType operator|( BFType other ) const { \
			BFType q = other; \
			q |= *this; \
			return q; \
		} \
	 	BFType operator-=( BFType other ) { \
			val &= ~other.val; return *this; \
		} \
		void print( std::ostream & os ) const { \
			if ( (*this).any() ) { \
				for ( unsigned int i = 0; i < N; i += 1 ) { \
					if ( (*this)[i] ) { \
						os << BFType##Names[i] << ' '; \
					} \
				} \
			} \
		}

	// enum must remain in the same order as the corresponding bit fields.

	enum { Inline = 1 << 0, Noreturn = 1 << 1, Fortran = 1 << 2, NumFuncSpecifier = 3 };
	static const char * FuncSpecifiersNames[];
	union FuncSpecifiers {
		unsigned int val;
		struct {
			bool is_inline : 1;
			bool is_noreturn : 1;
			bool is_fortran : 1;
		};
		FuncSpecifiers() : val( 0 ) {}
		FuncSpecifiers( unsigned int val ) : val( val ) {}
		// equality (==, !=) works implicitly on first field "val", relational operations are undefined.
		BFCommon( FuncSpecifiers, NumFuncSpecifier )
	}; // FuncSpecifiers

	enum { Extern = 1 << 0, Static = 1 << 1, Auto = 1 << 2, Register = 1 << 3, Threadlocal = 1 << 4, NumStorageClass = 5 };
	static const char * StorageClassesNames[];
	union StorageClasses {
		unsigned int val;
		struct {
			bool is_extern : 1;
			bool is_static : 1;
			bool is_auto : 1;
			bool is_register : 1;
			bool is_threadlocal : 1;
		};

		StorageClasses() : val( 0 ) {}
		StorageClasses( unsigned int val ) : val( val ) {}
		// equality (==, !=) works implicitly on first field "val", relational operations are undefined.
		BFCommon( StorageClasses, NumStorageClass )
	}; // StorageClasses

	enum { Const = 1 << 0, Restrict = 1 << 1, Volatile = 1 << 2, Lvalue = 1 << 3, Mutex = 1 << 4, Atomic = 1 << 5, NumTypeQualifier = 6 };
	static const char * QualifiersNames[];
	union Qualifiers {
		enum { Mask = ~(Restrict | Lvalue) };
		unsigned int val;
		struct {
			bool is_const : 1;
			bool is_restrict : 1;
			bool is_volatile : 1;
			bool is_lvalue : 1;
			bool is_mutex : 1;
			bool is_atomic : 1;
		};

		Qualifiers() : val( 0 ) {}
		Qualifiers( unsigned int val ) : val( val ) {}
		// Complex comparisons provide implicit qualifier downcasting, e.g., T downcast to const T.
		bool operator==( Qualifiers other ) const { return (val & Mask) == (other.val & Mask); }
		bool operator!=( Qualifiers other ) const { return (val & Mask) != (other.val & Mask); }
		bool operator<=( Qualifiers other ) const {
			return is_const    <= other.is_const        //Any non-const converts to const without cost
					&& is_volatile <= other.is_volatile     //Any non-volatile converts to volatile without cost
					&& is_mutex    >= other.is_mutex        //Any mutex converts to non-mutex without cost
					&& is_atomic   == other.is_atomic;      //No conversion from atomic to non atomic is free
		}
		bool operator<( Qualifiers other ) const { return *this != other && *this <= other; }
	 	bool operator>=( Qualifiers other ) const { return ! (*this < other); }
	 	bool operator>( Qualifiers other ) const { return *this != other && *this >= other; }
		BFCommon( Qualifiers, NumTypeQualifier )
	}; // Qualifiers

	Type( const Qualifiers & tq, const std::list< Attribute * > & attributes );
	Type( const Type & other );
	virtual ~Type();

	Qualifiers & get_qualifiers() { return tq; }
	bool get_const() { return tq.is_const; }
	bool get_volatile() { return tq.is_volatile; }
	bool get_restrict() { return tq.is_restrict; }
	bool get_lvalue() { return tq.is_lvalue; }
	bool get_mutex() { return tq.is_mutex; }
	bool get_atomic() { return tq.is_atomic; }
	void set_const( bool newValue ) { tq.is_const = newValue; }
	void set_volatile( bool newValue ) { tq.is_volatile = newValue; }
	void set_restrict( bool newValue ) { tq.is_restrict = newValue; }
	void set_lvalue( bool newValue ) { tq.is_lvalue = newValue; }
	void set_mutex( bool newValue ) { tq.is_mutex = newValue; }
	void set_atomic( bool newValue ) { tq.is_atomic = newValue; }

	typedef std::list<TypeDecl *> ForallList;
	ForallList& get_forall() { return forall; }

	std::list< Attribute * >& get_attributes() { return attributes; }
	const std::list< Attribute * >& get_attributes() const { return attributes; }

	/// How many elemental types are represented by this type
	virtual unsigned size() const { return 1; };
	virtual bool isVoid() const { return size() == 0; }
	virtual Type * getComponent( unsigned i ) { assertf( size() == 1 && i == 0, "Type::getComponent was called with size %d and index %d\n", size(), i ); return this; }

	/// return type without outer pointers and arrays
	Type *stripDeclarator();

	virtual bool isComplete() const { return true; }

	virtual Type *clone() const = 0;
	virtual void accept( Visitor & v ) = 0;
	virtual Type *acceptMutator( Mutator & m ) = 0;
	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	Qualifiers tq;
	ForallList forall;
	std::list< Attribute * > attributes;
};

extern Type::Qualifiers emptyQualifiers;				// no qualifiers on constants

class VoidType : public Type {
  public:
	VoidType( const Type::Qualifiers & tq, const std::list< Attribute * > & attributes = std::list< Attribute * >() );

	virtual unsigned size() const { return 0; };
	virtual bool isComplete() const { return false; }

	virtual VoidType *clone() const { return new VoidType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
};

class BasicType : public Type {
  public:
	enum Kind {
		Bool,
		Char,
		SignedChar,
		UnsignedChar,
		ShortSignedInt,
		ShortUnsignedInt,
		SignedInt,
		UnsignedInt,
		LongSignedInt,
		LongUnsignedInt,
		LongLongSignedInt,
		LongLongUnsignedInt,
		Float,
		Double,
		LongDouble,
		FloatComplex,
		DoubleComplex,
		LongDoubleComplex,
		FloatImaginary,
		DoubleImaginary,
		LongDoubleImaginary,
		NUMBER_OF_BASIC_TYPES
	};

	static const char *typeNames[];						// string names for basic types, MUST MATCH with Kind

	BasicType( const Type::Qualifiers & tq, Kind bt, const std::list< Attribute * > & attributes = std::list< Attribute * >() );

	Kind get_kind() { return kind; }
	void set_kind( Kind newValue ) { kind = newValue; }

	virtual BasicType *clone() const { return new BasicType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;

	bool isInteger() const;
  private:
	Kind kind;
};

class PointerType : public Type {
  public:
	PointerType( const Type::Qualifiers & tq, Type *base, const std::list< Attribute * > & attributes = std::list< Attribute * >() );
	PointerType( const Type::Qualifiers & tq, Type *base, Expression *dimension, bool isVarLen, bool isStatic, const std::list< Attribute * > & attributes = std::list< Attribute * >() );
	PointerType( const PointerType& );
	virtual ~PointerType();

	Type *get_base() { return base; }
	void set_base( Type *newValue ) { base = newValue; }
	Expression *get_dimension() { return dimension; }
	void set_dimension( Expression *newValue ) { dimension = newValue; }
	bool get_isVarLen() { return isVarLen; }
	void set_isVarLen( bool newValue ) { isVarLen = newValue; }
	bool get_isStatic() { return isStatic; }
	void set_isStatic( bool newValue ) { isStatic = newValue; }

	bool is_array() const { return isStatic || isVarLen || dimension; }

	virtual PointerType *clone() const { return new PointerType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	Type *base;

	// In C99, pointer types can be qualified in many ways e.g., int f( int a[ static 3 ] )
	Expression *dimension;
	bool isVarLen;
	bool isStatic;
};

class ArrayType : public Type {
  public:
	ArrayType( const Type::Qualifiers & tq, Type *base, Expression *dimension, bool isVarLen, bool isStatic, const std::list< Attribute * > & attributes = std::list< Attribute * >() );
	ArrayType( const ArrayType& );
	virtual ~ArrayType();

	Type *get_base() { return base; }
	void set_base( Type *newValue ) { base = newValue; }
	Expression *get_dimension() { return dimension; }
	void set_dimension( Expression *newValue ) { dimension = newValue; }
	bool get_isVarLen() { return isVarLen; }
	void set_isVarLen( bool newValue ) { isVarLen = newValue; }
	bool get_isStatic() { return isStatic; }
	void set_isStatic( bool newValue ) { isStatic = newValue; }

	virtual bool isComplete() const { return ! isVarLen; }

	virtual ArrayType *clone() const { return new ArrayType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	Type *base;
	Expression *dimension;
	bool isVarLen;
	bool isStatic;
};

class FunctionType : public Type {
  public:
	FunctionType( const Type::Qualifiers & tq, bool isVarArgs, const std::list< Attribute * > & attributes = std::list< Attribute * >() );
	FunctionType( const FunctionType& );
	virtual ~FunctionType();

	std::list<DeclarationWithType*> & get_returnVals() { return returnVals; }
	std::list<DeclarationWithType*> & get_parameters() { return parameters; }
	bool get_isVarArgs() const { return isVarArgs; }
	void set_isVarArgs( bool newValue ) { isVarArgs = newValue; }
	bool isTtype() const;

	virtual FunctionType *clone() const { return new FunctionType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	std::list<DeclarationWithType*> returnVals;
	std::list<DeclarationWithType*> parameters;

	// Does the function accept a variable number of arguments following the arguments specified in the parameters list.
	// This could be because of
	// - an ellipsis in a prototype declaration
	// - an unprototyped declaration
	bool isVarArgs;
};

class ReferenceToType : public Type {
  public:
	ReferenceToType( const Type::Qualifiers & tq, const std::string & name, const std::list< Attribute * > & attributes );
	ReferenceToType( const ReferenceToType & other );
	virtual ~ReferenceToType();

	const std::string & get_name() const { return name; }
	void set_name( std::string newValue ) { name = newValue; }
	std::list< Expression* >& get_parameters() { return parameters; }
	bool get_hoistType() const { return hoistType; }
	void set_hoistType( bool newValue ) { hoistType = newValue; }

	virtual ReferenceToType *clone() const = 0;
	virtual void accept( Visitor & v ) = 0;
	virtual Type *acceptMutator( Mutator & m ) = 0;
	virtual void print( std::ostream & os, int indent = 0 ) const;

	virtual void lookup( const std::string & name, std::list< Declaration* > & foundDecls ) const {}
  protected:
	virtual std::string typeString() const = 0;
	std::list< Expression* > parameters;
	std::string name;
  private:
	bool hoistType;
};

class StructInstType : public ReferenceToType {
	typedef ReferenceToType Parent;
  public:
	StructInstType( const Type::Qualifiers & tq, const std::string & name, const std::list< Attribute * > & attributes = std::list< Attribute * >()  ) : Parent( tq, name, attributes ), baseStruct( 0 ) {}
	StructInstType( const Type::Qualifiers & tq, StructDecl * baseStruct, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );
	StructInstType( const StructInstType & other ) : Parent( other ), baseStruct( other.baseStruct ) {}

	StructDecl *get_baseStruct() const { return baseStruct; }
	void set_baseStruct( StructDecl *newValue ) { baseStruct = newValue; }

	/// Accesses generic parameters of base struct (NULL if none such)
	std::list<TypeDecl*> * get_baseParameters();

	virtual bool isComplete() const;

	/// Looks up the members of this struct named "name" and places them into "foundDecls".
	/// Clones declarations into "foundDecls", caller responsible for freeing
	void lookup( const std::string & name, std::list< Declaration* > & foundDecls ) const;

	virtual StructInstType *clone() const { return new StructInstType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }

	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	virtual std::string typeString() const;

	// this decl is not "owned" by the struct inst; it is merely a pointer to elsewhere in the tree,
	// where the structure used in this type is actually defined
	StructDecl *baseStruct;
};

class UnionInstType : public ReferenceToType {
	typedef ReferenceToType Parent;
  public:
	UnionInstType( const Type::Qualifiers & tq, const std::string & name, const std::list< Attribute * > & attributes = std::list< Attribute * >()  ) : Parent( tq, name, attributes ), baseUnion( 0 ) {}
	UnionInstType( const Type::Qualifiers & tq, UnionDecl * baseUnion, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );
	UnionInstType( const UnionInstType & other ) : Parent( other ), baseUnion( other.baseUnion ) {}

	UnionDecl *get_baseUnion() const { return baseUnion; }
	void set_baseUnion( UnionDecl * newValue ) { baseUnion = newValue; }

	/// Accesses generic parameters of base union (NULL if none such)
	std::list< TypeDecl * > * get_baseParameters();

	virtual bool isComplete() const;

	/// looks up the members of this union named "name" and places them into "foundDecls"
	/// Clones declarations into "foundDecls", caller responsible for freeing
	void lookup( const std::string & name, std::list< Declaration* > & foundDecls ) const;

	virtual UnionInstType *clone() const { return new UnionInstType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }

	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	virtual std::string typeString() const;

	// this decl is not "owned" by the union inst; it is merely a pointer to elsewhere in the tree,
	// where the union used in this type is actually defined
	UnionDecl *baseUnion;
};

class EnumInstType : public ReferenceToType {
	typedef ReferenceToType Parent;
  public:
	EnumInstType( const Type::Qualifiers & tq, const std::string & name, const std::list< Attribute * > & attributes = std::list< Attribute * >()  ) : Parent( tq, name, attributes ) {}
	EnumInstType( const Type::Qualifiers & tq, EnumDecl * baseEnum, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );
	EnumInstType( const EnumInstType & other ) : Parent( other ), baseEnum( other.baseEnum ) {}

	EnumDecl *get_baseEnum() const { return baseEnum; }
	void set_baseEnum( EnumDecl *newValue ) { baseEnum = newValue; }

	virtual bool isComplete() const;

	virtual EnumInstType *clone() const { return new EnumInstType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
  private:
	virtual std::string typeString() const;

	// this decl is not "owned" by the union inst; it is merely a pointer to elsewhere in the tree,
	// where the union used in this type is actually defined
	EnumDecl *baseEnum = nullptr;
};

class TraitInstType : public ReferenceToType {
	typedef ReferenceToType Parent;
  public:
	TraitInstType( const Type::Qualifiers & tq, const std::string & name, const std::list< Attribute * > & attributes = std::list< Attribute * >()  ) : Parent( tq, name, attributes ) {}
	TraitInstType( const TraitInstType & other );
	~TraitInstType();

	std::list< Declaration* >& get_members() { return members; }

	virtual bool isComplete() const;

	virtual TraitInstType *clone() const { return new TraitInstType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
  private:
	virtual std::string typeString() const;

	// this member is filled in by the validate pass, which instantiates the members of the correponding
	// aggregate with the actual type parameters specified for this use of the context
	std::list< Declaration* > members;
};

class TypeInstType : public ReferenceToType {
	typedef ReferenceToType Parent;
  public:
	TypeInstType( const Type::Qualifiers & tq, const std::string & name, TypeDecl *baseType, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );
	TypeInstType( const Type::Qualifiers & tq, const std::string & name, bool isFtype, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );
	TypeInstType( const TypeInstType & other );
	~TypeInstType();

	TypeDecl *get_baseType() const { return baseType; }
	void set_baseType( TypeDecl *newValue );
	bool get_isFtype() const { return isFtype; }
	void set_isFtype( bool newValue ) { isFtype = newValue; }

	virtual bool isComplete() const;

	virtual TypeInstType *clone() const { return new TypeInstType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	virtual std::string typeString() const;
	// this decl is not "owned" by the type inst; it is merely a pointer to elsewhere in the tree,
	// where the type used here is actually defined
	TypeDecl *baseType;
	bool isFtype;
};

class TupleType : public Type {
  public:
	TupleType( const Type::Qualifiers & tq, const std::list< Type * > & types = std::list< Type * >(), const std::list< Attribute * > & attributes = std::list< Attribute * >()  );
	TupleType( const TupleType& );
	virtual ~TupleType();

	typedef std::list<Type*> value_type;
	typedef value_type::iterator iterator;

	std::list<Type*>& get_types() { return types; }
	virtual unsigned size() const { return types.size(); };

	iterator begin() { return types.begin(); }
	iterator end() { return types.end(); }

	virtual Type * getComponent( unsigned i ) {
		assertf( i < size(), "TupleType::getComponent: index %d must be less than size %d", i, size() );
		return *(begin()+i);
	}

	// virtual bool isComplete() const { return true; } // xxx - not sure if this is right, might need to recursively check complete-ness

	virtual TupleType *clone() const { return new TupleType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	std::list<Type*> types;
};

class TypeofType : public Type {
  public:
	TypeofType( const Type::Qualifiers & tq, Expression *expr, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );
	TypeofType( const TypeofType& );
	virtual ~TypeofType();

	Expression *get_expr() const { return expr; }
	void set_expr( Expression *newValue ) { expr = newValue; }

	virtual bool isComplete() const { assert( false ); return false; }

	virtual TypeofType *clone() const { return new TypeofType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	Expression *expr;
};

class AttrType : public Type {
  public:
	AttrType( const Type::Qualifiers & tq, const std::string & name, Expression *expr, const std::list< Attribute * > & attributes = std::list< Attribute * >() );
	AttrType( const Type::Qualifiers & tq, const std::string & name, Type *type, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );
	AttrType( const AttrType& );
	virtual ~AttrType();

	const std::string & get_name() const { return name; }
	void set_name( const std::string & newValue ) { name = newValue; }
	Expression *get_expr() const { return expr; }
	void set_expr( Expression *newValue ) { expr = newValue; }
	Type *get_type() const { return type; }
	void set_type( Type *newValue ) { type = newValue; }
	bool get_isType() const { return isType; }
	void set_isType( bool newValue ) { isType = newValue; }

	virtual bool isComplete() const { assert( false ); } // xxx - not sure what to do here

	virtual AttrType *clone() const { return new AttrType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
  private:
	std::string name;
	Expression *expr;
	Type *type;
	bool isType;
};

/// Represents the GCC built-in varargs type
class VarArgsType : public Type {
  public:
	VarArgsType();
	VarArgsType( Type::Qualifiers tq, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );

	virtual bool isComplete() const{ return true; } // xxx - is this right?

	virtual VarArgsType *clone() const { return new VarArgsType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
};

/// Represents a zero constant
class ZeroType : public Type {
  public:
	ZeroType();
	ZeroType( Type::Qualifiers tq, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );

	virtual ZeroType *clone() const { return new ZeroType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
};

/// Represents a one constant
class OneType : public Type {
  public:
	OneType();
	OneType( Type::Qualifiers tq, const std::list< Attribute * > & attributes = std::list< Attribute * >()  );

	virtual OneType *clone() const { return new OneType( *this ); }
	virtual void accept( Visitor & v ) { v.visit( this ); }
	virtual Type *acceptMutator( Mutator & m ) { return m.mutate( this ); }
	virtual void print( std::ostream & os, int indent = 0 ) const;
};

std::ostream & operator<<( std::ostream & out, const Type * type );

#endif // TYPE_H

// Local Variables: //
// tab-width: 4 //
// mode: c++ //
// compile-command: "make install" //
// End: //
