#include // sout #include // ato // integral enum Letter { A = 'A', B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, a = 'a', b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z }; enum( Letter ) Greek { Alph = A, Beta = B, Gamma = G, /* more enums */ Zeta = Z }; // alphabet intersection enum( char ) Currency { Dollar = '$', Cent = '¢', Yen = '¥', Pound = '£', Euro = 'E' }; // iso-latin-1 enum( Currency ) Europe { Euro = Currency.Euro, Pound = Currency.Pound }; enum( signed char ) srgb { Red = -1, Green = 0, Blue = 1 }; enum( long long int ) BigNum { X = 123_456_789_012_345, Y = 345_012_789_456_123 }; // non-integral enum( double ) Math { PI_2 = 1.570796, PI = 3.141597, E = 2.718282 }; enum( _Complex ) Plane { X = 1.5+3.4i, Y = 7+3i, Z = 0+0.5i }; // pointer enum( const char * ) Name { Fred = "FRED", Mary = "MARY", Jane = "JANE" }; int i, j, k; enum( int * ) ptr { I = &i, J = &j, K = &k }; //enum( int & ) ref { I = i, J = j, K = k }; // tuple //enum( [int, int] ) { T = [ 1, 2 ] }; // function void f() {} void g() {} enum( void (*)() ) funs { F = f, G = g }; // aggregate struct Person { char * name; int age, height; }; enum( Person ) friends { Liz = { "ELIZABETH", 22, 170 }, //Beth = Liz, Jon = { "Jonathan", 35, 190 } }; enum() Mode { O_RDONLY, O_WRONLY, O_CREAT, O_TRUNC, O_APPEND }; Mode iomode = O_RDONLY; bool b = iomode == O_RDONLY || iomode < O_APPEND; int www = iomode; enum( char * ) Colour { Red = "red", Green = "green", Blue = "blue" }; void fred() { Letter letter = A; Greek greek = Beta; letter = Beta; // allowed, letter == B //greek = A; // disallowed for ( Greek l = Alph; posE(l) <= posE(Gamma); l = succ( l ) ) { printf( "%s %c %d\n", labelE( l ), valueE( l ), posE( l ) ); } for ( Currency c = Dollar; posE(c) <= posE(Currency.Euro); c = succ( c ) ) { printf( "%s %c %d\n", labelE( c ), valueE( c ), posE( c ) ); } } enum( char * ) Names { Fred = "FRED", Mary = "MARY", Jane = "JANE" }; enum( char * ) Names2 { inline Names, Jack = "JACK", Jill = "JILL" }; enum( char * ) Names3 { inline Names2, Sue = "SUE", Tom = "TOM" }; void f( Names n ) { sout | "Name" | posE( n ); } void g( Names2 ); void h( Names3 ); void j( char * ); enum color { red, blue, green }; //color c = 0; //color c = 1; color c = 2; int w = red; // enum(int) Week ! { Mon, Tue, Wed, Thu = 10, Fri, Sat, Sun }; // enum(int) RGB ! { Red, Green, Blue }; // void foo() { // with ( Week, RGB ) { // weekday = Sun; // rgb = Green; // } // } int main() { fred(); Names name = Fred; // f( name ); int jane_pos = posE( Names.Jane ); char * jane_value = valueE( Names.Jane ); char * jane_label = labelE( Names.Jane ); sout | Names.Jane | posE( Names.Jane) | labelE( Names.Jane ) | valueE( Names.Jane ); }