#include "../../libcfa/src/vec/vec2.hfa" #include #include int main(void) { vec2(int) v1 = {1,2}; sout | "ctor(x,y):" | v1; vec2(int) v2 = v1; sout | "copy ctor:" | v2; v2 = (vec2(int)){3, 42}; sout | "assignment:" | v2; v2 = v1; sout | "move assignment:" | v2; vec2(int) v3 = 0; sout | "zero-init:" | v3; v1 = 0; sout | "zero-assign:" | v1; vec2(int) v4 = {100}; sout | "fill-ctor:" | v4; v1 = (vec2(int)){123, 343}; sout | "?-?:" | (v1 - (vec2(int)){121,300}); v1 -= (vec2(int)){-2, 1000}; sout | "?-=?:" | v1; v1 = -v1; sout | "-?:" | v1; v1 = (vec2(int)){15, 275}; sout | "?+?:" | (v1 + (vec2(int)){8, -30}); v1 += (vec2(int)){8, -30}; sout | "?+=?:" | v1; v1 = (vec2(int)){15, 275}; sout | "v*s:" | v1 * 3; sout | "s*v:" | 3 * v1; v1 *= 3; sout | "?*=?:" | v1; v1 = (vec2(int)){2, -10}; sout | "?/?:" | (v1 / 3); v1 /= 3; sout | "?/=?:" | v1; v1 = (vec2(int)){MAX, MIN}; sout | "limits:" | v1; v1 = (vec2(int)){2, 3}; v2 = (vec2(int)){-3, 2}; sout | "dot_1:" | dot(v1, v2); v2 = (vec2(int)){13, 2}; sout | "dot_2:" | dot(v1, v2); v1 = (vec2(int)){4, 3}; sout | "length:" | length(v1); sout | "length_squared:" | length_squared(v1); v2 = (vec2(int)){6, 12}; sout | "distance:" | distance(v1, v2); sout | "normalize:" | normalize(v2); sout | "normalize_2:" | normalize((vec2(int)){20,0}); sout | "project:" | project((vec2(int)){5,6}, (vec2(int)){1, 0}); sout | "project_2:" | project((vec2(int)){5,6}, (vec2(int)){1, 1}); v1 = (vec2(int)){5,6}; v2 = (vec2(int)){1,0}; sout | "reflect:" | reflect(v1,v2); v2 = (vec2(int)){0,-1}; sout | "refract:" | refract(v1,v2,1); sout | "refract:" | refract(v1,v2,1/1.33f); vec2(int) geometric_normal = {5,6}; vec2(int) perturbed_normal = {4,5.5}; vec2(int) eyeline = {-1,0.002}; sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal); eyeline = (vec2(int)){1,0.002}; sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal); }