Index: sts/vector/.expect/vec2_double.txt
===================================================================
--- tests/vector/.expect/vec2_double.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,2 +1,0 @@
-ctor(x,y):<1.79769313486232e+308,2.2250738585072e-308>
-dot(v2,v3):324.670709736639
Index: sts/vector/.expect/vec2_float.txt
===================================================================
--- tests/vector/.expect/vec2_float.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,41 +1,0 @@
-ctor(x,y):<1.,2.>
-copy ctor:<1.,2.>
-assignment:<3.,4.2>
-move assignment:<1.,2.>
-zero-init:<0.,0.>
-zero-assign:<0.,0.>
-fill-ctor:<1.23,1.23>
-?-?:<0.02,0.43>
-?-=?:<3.23,-6.57>
--?:<-3.23,6.57>
-?+?:<2.3,2.45>
-?+=?:<2.3,2.45>
-v*s:<4.5,8.25>
-s*v:<4.5,8.25>
-?*=?:<4.5,8.25>
-?*?(vec)<2.64,-17.4>
-?*=?(vec)<2.64,-17.4>
-?/?:<0.666667,-0.0333333>
-?/=?:<0.666667,-0.0333333>
-?/?(vec)<0.545455,-1.93333>
-?/=?(vec)<0.545455,-1.93333>
-++?<2.2,-2.5>
---?<2.2,-2.5>
-?++(part 1)<1.2,-3.5>
-?++(part 2)<2.2,-2.5>
-?--(part 1)<1.2,-3.5>
-?--(part 2)<0.2,-4.5>
-dot_1:0.
-dot_2:8.6
-length:5.
-length_squared:25.
-distance:6.5146
-normalize:<0.882353,-0.470588>
-normalize_2:<1.,0.>
-project:<5.,0.>
-project_2:<5.5,5.5>
-reflect:<-5.,6.>
-refract:<5.,6.>
-refract:<3.7594,4.5592>
-faceforward_nochange:<4.,5.5>
-faceforward_flip:<-4.,-5.5>
Index: sts/vector/.expect/vec2_int.txt
===================================================================
--- tests/vector/.expect/vec2_int.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,57 +1,0 @@
-ctor(x,y):<1,2>
-copy ctor:<1,2>
-assignment:<3,4>
-move assignment:<1,2>
-zero-init:<0,0>
-zero-assign:<0,0>
-fill-ctor:<123,123>
-?-?:<-1002,17>
-?-=?:<-1002,17>
--?:<1002,-17>
-?+?:<1004,-11>
-?+=?:<1004,-11>
-v*s:<45,825>
-s*v:<45,825>
-?*=?:<45,825>
-?*?(vec)<2,-15>
-?*=?(vec)<2,-15>
-?/?:<7,-3>
-?/=?:<7,-3>
-?/?(vec)<5,-1>
-?/=?(vec)<5,-1>
-++?<2,-2>
---?<2,-2>
-?++(part 1)<1,-3>
-?++(part 2)<2,-2>
-?--(part 1)<1,-3>
-?--(part 2)<0,-4>
-?%?(int)<0,1>
-?%=?(int)<0,1>
-?%?(vec)<-2,3>
-?%=?(vec)<-2,3>
-?&?(int)<0,8>
-?&=?(int)<0,8>
-?&?(vec)<1,6>
-?&=?(vec)<1,6>
-?|?(int)<7,3>
-?|=?(int)<7,3>
-?|?(vec)<7,1>
-?|=?(vec)<7,1>
-?^?(int)<12,0>
-?^=?(int)<12,0>
-?^?(vec)<12,5>
-?^=?(vec)<12,5>
-?<<?(int)<4,2>
-?<<=?(int)<4,2>
-?<<?(vec)<32,4>
-?<<=?(vec)<32,4>
-?>>?(int)<1,0>
-?>>=?(int)<1,0>
-?>>?(vec)<2,1>
-?>>=?(vec)<2,1>
-~?<-6,-3>
-dot_1:0
-dot_2:32
-length_squared:25
-faceforward_nochange:<4,5>
-faceforward_flip:<-4,-5>
Index: sts/vector/.expect/vec2_ldouble.txt
===================================================================
--- tests/vector/.expect/vec2_ldouble.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,2 +1,0 @@
-ctor(x,y):<1.18973149535723177e+4932,3.36210314311209351e-4932>
-dot(v2,v3):324.670709736639038
Index: sts/vector/.expect/vec2_uint.txt
===================================================================
--- tests/vector/.expect/vec2_uint.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,2 +1,0 @@
-ctor(x,y):<4294967295,0>
-dot(v2,v3):352
Index: sts/vector/.expect/vec3_float.txt
===================================================================
--- tests/vector/.expect/vec3_float.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,35 +1,0 @@
-ctor(x,y):<1.,2.,3.>
-copy ctor:<1.,2.,3.>
-assignment:<3.,4.2,-2.>
-move assignment:<1.,2.,3.>
-zero-init:<0.,0.,0.>
-zero-assign:<0.,0.,0.>
-fill-ctor:<1.23,1.23,1.23>
-?-?:<0.02,0.43,-0.999998>
-?-=?:<0.,0.,0.>
--?:<-0.,-0.,-0.>
-?+?:<2.3,2.45,-9.2>
-?+=?:<2.3,2.45,-9.2>
-v*s:<4.5,8.25,300.9>
-s*v:<4.5,8.25,300.9>
-?*=?:<4.5,8.25,300.9>
-?*?(vec):<2.,6.,13.5>
-?*=?(vec):<2.,6.,13.5>
-?/?:<0.666667,-0.0333333,15.>
-?/=?:<0.666667,-0.0333333,15.>
-?/?(vec):<1.,-0.0333333,0.666667>
-?/=?(vec):<1.,-0.0333333,0.666667>
-dot_1:0.
-dot_2:37.8
-cross:<-15.,-2.,39.>
-length:3.74166
-length_squared:14.
-distance:7.48599
-normalize:<0.872964,-0.465581,0.145494>
-project:<0.,0.,0.>
-project_2:<5.88034,0.588034,2.35214>
-reflect:<5.28917,6.,-1.57084>
-refract:<0.613403,0.736083,0.286214>
-refract:<0.461205,0.82471,-0.327329>
-faceforward_nochange:<4.,5.5,2.>
-faceforward_flip:<-4.,-5.5,-2.>
Index: sts/vector/.expect/vec3_int.txt
===================================================================
--- tests/vector/.expect/vec3_int.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,37 +1,0 @@
-ctor(x,y):<1,2,3>
-copy ctor:<1,2,3>
-?/?(vec)<5,-1,1>
-?/=?(vec)<5,-1,1>
-++?<2,-2,101>
---?<0,-4,99>
-?++(part 1)<1,-3,100>
-?++(part 2)<2,-2,101>
-?--(part 1)<1,-3,100>
-?--(part 2)<0,-4,99>
-?%?(int)<0,1,0>
-?%=?(int)<0,1,0>
-?%?(vec)<-2,3,9>
-?%=?(vec)<-2,3,9>
-?&?(int)<0,0,8>
-?&=?(int)<0,0,8>
-?&?(vec)<1,6,1>
-?&=?(vec)<1,6,1>
-?|?(int)<7,3,7>
-?|=?(int)<7,3,7>
-?|?(vec)<7,1,7>
-?|=?(vec)<7,1,7>
-?^?(int)<12,0,13>
-?^=?(int)<12,0,13>
-?^?(vec)<12,5,9>
-?^=?(vec)<12,5,9>
-?<<?(int)<4,2,8>
-?<<=?(int)<4,2,8>
-?<<?(vec)<32,4,2>
-?<<=?(vec)<32,4,2>
-?>>?(int)<1,0,2>
-?>>=?(int)<1,0,2>
-?>>?(vec)<2,1,2>
-?>>=?(vec)<2,1,2>
-~?<-6,-3,-2>
-dot:4
-length_squared:29
Index: sts/vector/.expect/vec4_float.txt
===================================================================
--- tests/vector/.expect/vec4_float.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,30 +1,0 @@
-ctor(x,y):<1.,2.,3.,4.>
-copy ctor:<1.,2.,3.,4.>
-assignment:<3.,4.2,-2.,-100.>
-move assignment:<1.,2.,3.,4.>
-zero-init:<0.,0.,0.,0.>
-zero-assign:<0.,0.,0.,0.>
-fill-ctor:<1.23,1.23,1.23,1.23>
-?-?:<0.02,0.43,-0.999998,-1e-06.>
-?-=?:<0.02,0.43,-0.999998,-1e-06.>
--?:<-0.02,-0.43,0.999998,1e-06.>
-?+?:<2.3,2.45,-9.2,-12.5>
-?+=?:<2.3,2.45,-9.2,-12.5>
-v*s:<4.5,8.25,300.9,-6.>
-s*v:<4.5,8.25,300.9,-6.>
-?*=?:<4.5,8.25,300.9,-6.>
-?/?:<0.666667,-0.0333333,15.,-5.>
-?/=?:<0.666667,-0.0333333,15.,-5.>
-dot_1:0.
-dot_2:47.7345
-length:5.47723
-length_squared:30.
-distance:10.9563
-normalize:<0.433872,-0.231399,0.072312,0.867745>
-project:<-0.,-0.,-0.,-1.>
-project_2:<2.91736,0.291736,1.16694,0.583471>
-reflect:<5.26163,6.,-1.19906,1.52327>
-refract:<0.608838,0.730606,0.284084,0.121768>
-refract:<0.457773,0.822893,-0.333534,-0.0452281>
-faceforward_nochange:<4.,5.5,2.,2.>
-faceforward_flip:<4.,5.5,2.,2.>
Index: sts/vector/.expect/vec4_int.txt
===================================================================
--- tests/vector/.expect/vec4_int.txt	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,37 +1,0 @@
-ctor(x,y):<1,2,3,4>
-copy ctor:<1,2,3,4>
-?/?(vec)<5,-1,1,5>
-?/=?(vec)<5,-1,1,5>
-++?<2,-2,101,2>
---?<0,-4,99,2>
-?++(part 1)<1,-3,100,1>
-?++(part 2)<2,-2,101,2>
-?--(part 1)<1,-3,100,3>
-?--(part 2)<0,-4,99,2>
-?%?(int)<0,1,0,1>
-?%=?(int)<0,1,0,1>
-?%?(vec)<-2,3,9,4>
-?%=?(vec)<-2,3,9,4>
-?&?(int)<0,0,8,8>
-?&=?(int)<0,0,8,8>
-?&?(vec)<1,6,1,5>
-?&=?(vec)<1,6,1,5>
-?|?(int)<7,3,7,10>
-?|=?(int)<7,3,7,10>
-?|?(vec)<7,1,7,10>
-?|=?(vec)<7,1,7,10>
-?^?(int)<12,0,13,8>
-?^=?(int)<12,0,13,8>
-?^?(vec)<12,5,9,10>
-?^=?(vec)<12,5,9,10>
-?<<?(int)<4,2,8,12>
-?<<=?(int)<4,2,8,12>
-?<<?(vec)<32,4,2,8>
-?<<=?(vec)<32,4,2,8>
-?>>?(int)<1,0,2,3>
-?>>=?(int)<1,0,2,3>
-?>>?(vec)<2,1,2,4>
-?>>=?(vec)<2,1,2,4>
-~?<-6,-3,-2,0>
-dot:-11
-length_squared:54
Index: sts/vector/glm_equivalents/vec2_float.cc
===================================================================
--- tests/vector/glm_equivalents/vec2_float.cc	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,28 +1,0 @@
-#include <glm/glm.hpp>
-#include <iostream>
-
-using namespace glm;
-
-std::ostream& operator<<(std::ostream& os, glm::tvec2<float>& v) {
-    os << "<" << v.x << "," << v.y << ">";
-    return os;
-}
-std::ostream& operator<<(std::ostream& os, glm::tvec2<float>&& v) {
-    os << "<" << v.x << "," << v.y << ">";
-    return os;
-}
-
-float length_squared(glm::tvec2<float> v) {
-    return glm::length(v) * glm::length(v);
-}
-
-tvec2<float> project(glm::tvec2<float> u, glm::tvec2<float> v) {
-    return normalize(v) * dot(u, normalize(v));
-}
-
-int main() {
-    tvec2<float> v1 = {5.f,6.f};
-    tvec2<float> v2 = {0.f,-1.f};
-    std::cout << "refract:" << refract(v1,normalize(v2),1.f) << std::endl;
-    std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
-}
Index: sts/vector/glm_equivalents/vec2_int.cc
===================================================================
--- tests/vector/glm_equivalents/vec2_int.cc	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,120 +1,0 @@
-#include <glm/glm.hpp>
-#include <iostream>
-
-using namespace glm;
-
-std::ostream& operator<<(std::ostream& os, glm::tvec2<int>& v) {
-    os << "<" << v.x << "," << v.y << ">";
-    return os;
-}
-std::ostream& operator<<(std::ostream& os, glm::tvec2<int>&& v) {
-    os << "<" << v.x << "," << v.y << ">";
-    return os;
-}
-
-int length_squared(glm::tvec2<float> v) {
-    return dot(v, v);
-}
-
-// tvec2<int> project(glm::tvec2<int> u, glm::tvec2<int> v) {
-//     return normalize(v) * dot(u, normalize(v));
-// }
-
-int main(void) {
-    tvec2<int> v1 = {1,2};
-    std::cout << "ctor(x,y):" << v1 << std::endl;
-
-    tvec2<int> v2 = v1;
-    std::cout << "copy ctor:" << v2 << std::endl;
-
-    v2 = (tvec2<int>){3, 4};
-    std::cout << "assignment:" << v2 << std::endl;
-
-    v2 = v1;
-    std::cout << "move assignment:" << v2 << std::endl;
-
-
-                // NOT SUPPORTED BY GLM
-    // tvec2<int> v3 = 0;
-    // std::cout << "zero-init:" << v3 << std::endl;
-
-    // v1 = 0;
-    // std::cout << "zero-assign:" << v1 << std::endl;
-
-    // tvec2<int> v4 = {1.23f};
-    // std::cout << "fill-ctor:" << v4 << std::endl;
-
-
-    v1 = (tvec2<int>){1, 3};
-    std::cout << "?-?:" << (v1 - (tvec2<int>){1003, -14}) << std::endl;
-
-    v1 -= (tvec2<int>){1003, -14};
-    std::cout << "?-=?:" << v1 << std::endl;
-
-    v1 = -v1;
-    std::cout << "-?:" << v1 << std::endl;
-
-    v1 = (tvec2<int>){1, 3};
-    std::cout << "?+?:" << (v1 + (tvec2<int>){1003, -14}) << std::endl;
-
-    v1 += (tvec2<int>){1003, -14};
-    std::cout << "?+=?:" << v1 << std::endl;
-
-    v1 = (tvec2<int>){15, 275};
-    std::cout << "v*s:" << v1 * 3 << std::endl;
-
-    std::cout << "s*v:" << 3 * v1 << std::endl;
-
-    v1 *= 3;
-    std::cout << "?*=?:" << v1 << std::endl;
-
-    v1 = (tvec2<int>){21, -10};
-    std::cout << "?/?:" << (v1 / 3) << std::endl;
-
-    v1 /= 3;
-    std::cout << "?/=?:" << v1 << std::endl;
-
-    //      FORCE GLM TO FLOAT, BUT WORKS
-    tvec2<float> v1_f = (tvec2<float>){2.f, 3};
-    tvec2<float> v2_f = (tvec2<float>){-3.f, 2.f};
-    std::cout << "dot_1:" << dot(v1_f, v2_f) << std::endl;
-
-    v2_f = (tvec2<float>){13, 2};
-    std::cout << "dot_2:" << dot(v1_f, v2_f) << std::endl;
-
-
-    //      NOT IN GLM BUT
-    //      USES DOT, BUT THAT'S FLOATING-POINT ONLY!
-    std::cout << "length_squared:" << length_squared(v1_f) << std::endl;
-
-    //      FLOATING-POINT ONLY GLM
-    // v1 = (tvec2<int>){100, -101};
-    // v2 = (tvec2<int>){6, 3};
-    // std::cout << "distance:" << distance(v1, v2) << std::endl;
-    //
-    // std::cout << "normalize:" << normalize(v2) << std::endl;
-    //
-    // v1 = (tvec2<int>){1,0};
-    // std::cout << "normalize_2:" << normalize(v1) << std::endl;
-    //
-    // std::cout << "project:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 0}) << std::endl;
-    // std::cout << "project_2:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 1}) << std::endl;
-    //
-    // v1 = (tvec2<int>){5,6};
-    // v2 = (tvec2<int>){1,0};
-    // std::cout << "reflect:" << reflect(v1,v2) << std::endl;
-    //
-    // v2 = (tvec2<int>){0,-1};
-    // std::cout << "refract:" << refract(v1,normalize(v2),1) << std::endl;
-    // std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
-    //
-    //
-    //      FLOATING-POINT ONLY IN GLM BUT JUST USES DOT SO...
-    tvec2<float> geometric_normal = {5,6};
-    tvec2<float> perturbed_normal = {4,5};
-    tvec2<float> eyeline = {-1,0};
-    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
-
-    eyeline = (tvec2<int>){1,0};
-    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
-}
Index: sts/vector/glm_equivalents/vec3_float.cc
===================================================================
--- tests/vector/glm_equivalents/vec3_float.cc	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,117 +1,0 @@
-#include <glm/glm.hpp>
-#include <iostream>
-#include <ostream>
-
-using namespace glm;
-
-std::ostream& operator<<(std::ostream& os, glm::tvec3<float>& v) {
-    os << "<" << v.x << "," << v.y << "," << v.z << ">";
-    return os;
-}
-std::ostream& operator<<(std::ostream& os, glm::tvec3<float>&& v) {
-    os << "<" << v.x << "," << v.y << "," << v.z << ">";
-    return os;
-}
-
-float length_squared(glm::tvec3<float> v) {
-    return glm::length(v) * glm::length(v);
-}
-
-tvec3<float> project(glm::tvec3<float> u, glm::tvec3<float> v) {
-    return normalize(v) * dot(u, normalize(v));
-}
-
-int main(void) {
-    tvec3<float> v1 = {1.f,2.f,3.f};
-    std::cout << "ctor(x,y):" << v1 << std::endl;
-
-    tvec3<float> v2 = v1;
-    std::cout << "copy ctor:" << v2 << std::endl;
-
-    v2 = (tvec3<float>){3.f, 4.2f, -2.f};
-    std::cout << "assignment:" << v2 << std::endl;
-
-    v2 = v1;
-    std::cout << "move assignment:" << v2 << std::endl;
-
-    // tvec3<float> v3 = 0;
-    // std::cout << "zero-init:" << v3 << std::endl;
-
-    // v1 = 0;
-    // std::cout << "zero-assign:" << v1 << std::endl;
-    //
-    // tvec3<float> v4 = {1.23f};
-    // std::cout << "fill-ctor:" << v4 << std::endl;
-    //
-    v1 = (tvec3<float>){1.23f, 3.43f, 0.000002f};
-    std::cout << "?-?:" << (v1 - (tvec3<float>){1.21f,3,1}) << std::endl;
-
-    v1 -= (tvec3<float>){1.23f, 3.43f, 0.000002f};
-    std::cout << "?-=?:" << v1 << std::endl;
-
-    v1 = -v1;
-    std::cout << "-?:" << v1 << std::endl;
-
-
-
-
-
-    v1 = (tvec3<float>){1.5f, 2.75f, -14.2f};
-    std::cout << "?+?:" << (v1 + (tvec3<float>){0.8f, -0.3f, 5}) << std::endl;
-
-    v1 += (tvec3<float>){0.8f, -0.3f, 5};
-    std::cout << "?+=?:" << v1 << std::endl;
-
-    v1 = (tvec3<float>){1.5f, 2.75f, 100.3f};
-    std::cout << "v*s:" << v1 * 3.f << std::endl;
-
-    std::cout << "s*v:" << 3.f * v1 << std::endl;
-
-    v1 *= 3;
-    std::cout << "?*=?:" << v1 << std::endl;
-
-    v1 = (tvec3<float>){2, -0.1f, 45};
-    std::cout << "?/?:" << (v1 / 3.f) << std::endl;
-
-    v1 /= 3.f;
-    std::cout << "?/=?:" << v1 << std::endl;
-
-
-    v1 = (tvec3<float>){4,2,3};
-    v2 = (tvec3<float>){0,-3,2};
-    std::cout << "dot_1:" << dot(v1, v2) << std::endl;
-
-    v2 = (tvec3<float>){1.3f, -2, 12.2};
-    std::cout << "dot_2:" << dot(v1, v2) << std::endl;
-
-
-    v1 = (tvec3<float>){1,2,3};
-    std::cout << "length:" << length(v1) << std::endl;
-
-    std::cout << "length_squared:" << length_squared(v1) << std::endl;
-
-    v2 = (tvec3<float>){6, -3.2f, 1};
-    std::cout << "distance:" << distance(v1, v2) << std::endl;
-
-    std::cout << "normalize:" << normalize(v2) << std::endl;
-
-    std::cout << "project:" << project((tvec3<float>){5,6,0}, (tvec3<float>){0, 0, 1}) << std::endl;
-    std::cout << "project_2:" << project((tvec3<float>){5,6,3.2f}, (tvec3<float>){10, 1, 4}) << std::endl;
-
-    v1 = (tvec3<float>){5,6,2.333f};
-    v2 = (tvec3<float>){1,0,-13.5f};
-    std::cout << "reflect:" << reflect(v1,normalize(v2)) << std::endl;
-
-    v2 = (tvec3<float>){0,-1,2};
-    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f) << std::endl;
-    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f/1.33f) << std::endl;
-
-    tvec3<float> geometric_normal = {5,6,1};
-    tvec3<float> perturbed_normal = {4,5.5f,2};
-    tvec3<float> eyeline = {-1,0.002f,-1.0345f};
-    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
-
-    eyeline = (tvec3<float>){1,0.002f,-1.0345f};
-    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
-}
-
Index: sts/vector/glm_equivalents/vec4_float.cc
===================================================================
--- tests/vector/glm_equivalents/vec4_float.cc	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,114 +1,0 @@
-#include <glm/glm.hpp>
-#include <iostream>
-#include <ostream>
-
-using namespace glm;
-
-std::ostream& operator<<(std::ostream& os, glm::tvec4<float>& v) {
-    os << "<" << v.x << "," << v.y << "," << v.z << "," << v.w << ">";
-    return os;
-}
-std::ostream& operator<<(std::ostream& os, glm::tvec4<float>&& v) {
-    os << "<" << v.x << "," << v.y << "," << v.z << "," << v.w << ">";
-    return os;
-}
-
-float length_squared(glm::tvec4<float> v) {
-    return glm::length(v) * glm::length(v);
-}
-
-tvec4<float> project(glm::tvec4<float> u, glm::tvec4<float> v) {
-    return normalize(v) * dot(u, normalize(v));
-}
-
-int main(void) {
-    tvec4<float> v1 = {1.f,2.f,3.f,4.f};
-    std::cout << "ctor(x,y):" << v1 << std::endl;
-
-    tvec4<float> v2 = v1;
-    std::cout << "copy ctor:" << v2 << std::endl;
-
-    v2 = (tvec4<float>){3.f,4.2f,-2.f,-100.f};
-    std::cout << "assignment:" << v2 << std::endl;
-
-    v2 = v1;
-    std::cout << "move assignment:" << v2 << std::endl;
-
-    // tvec4<float> v3 = 0;
-    // std::cout << "zero-init:" << v3 << std::endl;
-
-    // v1 = 0;
-    // std::cout << "zero-assign:" << v1 << std::endl;
-    //
-    // tvec4<float> v4 = {1.23f};
-    // std::cout << "fill-ctor:" << v4 << std::endl;
-    //
-    v1 = (tvec4<float>){1.23f, 3.43f, 0.000002f, -0.000002f};
-    std::cout << "?-?:" << (v1 - (tvec4<float>){1.21f,3,1,-0.000001f}) << std::endl;
-
-    v1 -= (tvec4<float>){1.21f,3,1,-0.000001f};
-    std::cout << "?-=?:" << v1 << std::endl;
-
-    v1 = -v1;
-    std::cout << "-?:" << v1 << std::endl;
-
-
-    v1 = (tvec4<float>){1.5f, 2.75f, -14.2f, -13.5f};
-    std::cout << "?+?:" << (v1 + (tvec4<float>){0.8f, -0.3f, 5, 1}) << std::endl;
-
-    v1 += (tvec4<float>){0.8f, -0.3f, 5, 1};
-    std::cout << "?+=?:" << v1 << std::endl;
-
-    v1 = (tvec4<float>){1.5f, 2.75f, 100.3f, -2.f};
-    std::cout << "v*s:" << v1 * 3.f << std::endl;
-
-    std::cout << "s*v:" << 3.f * v1 << std::endl;
-
-    v1 *= 3;
-    std::cout << "?*=?:" << v1 << std::endl;
-
-    v1 = (tvec4<float>){2, -0.1f, 45, -15};
-    std::cout << "?/?:" << (v1 / 3.f) << std::endl;
-
-    v1 /= 3.f;
-    std::cout << "?/=?:" << v1 << std::endl;
-
-
-    v1 = (tvec4<float>){4,3,2,1};
-    v2 = (tvec4<float>){0,4,-3,-6};
-    std::cout << "dot_1:" << dot(v1, v2) << std::endl;
-
-    v2 = (tvec4<float>){1.3f, -2, 12.2, 24.1345};
-    std::cout << "dot_2:" << dot(v1, v2) << std::endl;
-
-
-    v1 = (tvec4<float>){1,2,3,4};
-    std::cout << "length:" << length(v1) << std::endl;
-
-    std::cout << "length_squared:" << length_squared(v1) << std::endl;
-
-    v2 = (tvec4<float>){6, -3.2f, 1, 12};
-    std::cout << "distance:" << distance(v1, v2) << std::endl;
-
-    std::cout << "normalize:" << normalize(v2) << std::endl;
-
-    std::cout << "project:" << project((tvec4<float>){5,6,0,-1}, (tvec4<float>){0, 0, 0, 1}) << std::endl;
-    std::cout << "project_2:" << project((tvec4<float>){5,6,3.2f,-16.75f}, (tvec4<float>){10, 1, 4, 2}) << std::endl;
-
-    v1 = (tvec4<float>){5,6,2.333f,1};
-    v2 = (tvec4<float>){1,0,-13.5f,2};
-    std::cout << "reflect:" << reflect(v1,normalize(v2)) << std::endl;
-
-    v2 = (tvec4<float>){0,-1,2,0.5f};
-    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f) << std::endl;
-    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f/1.33f) << std::endl;
-
-    tvec4<float> geometric_normal = {5,6,1,2};
-    tvec4<float> perturbed_normal = {4,5.5f,2,2};
-    tvec4<float> eyeline = {-1,0.002f,-1.0345f,-2};
-    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
-
-    eyeline = (tvec4<float>){1,0.002f,-1.0345f,-2};
-    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
-}
-
Index: sts/vector/vec2_double.cfa
===================================================================
--- tests/vector/vec2_double.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,12 +1,0 @@
-#include "../../libcfa/src/vec/vec2.hfa"
-#include <fstream.hfa>
-#include <limits.hfa>
-
-int main(void) {
-    vec2(double) v1 = {(double)MAX,(double)MIN};
-    sout | "ctor(x,y):" | v1;
-
-    vec2(double) v2 = {3.4144423, -1.2342315};
-    vec2(double) v3 = {100.23125123, 14.23};
-    sout | "dot(v2,v3):" | dot(v2, v3);
-}
Index: sts/vector/vec2_float.cfa
===================================================================
--- tests/vector/vec2_float.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,127 +1,0 @@
-#include "../../libcfa/src/vec/vec2.hfa"
-#include <fstream.hfa>
-
-int main(void) {
-    vec2(float) v1 = {1.f,2.f};
-    sout | "ctor(x,y):" | v1;
-
-    vec2(float) v2 = v1;
-    sout | "copy ctor:" | v2;
-
-    v2 = (vec2(float)){3.f, 4.2f};
-    sout | "assignment:" | v2;
-
-    v2 = v1;
-    sout | "move assignment:" | v2;
-
-    vec2(float) v3 = 0;
-    sout | "zero-init:" | v3;
-
-    v1 = 0;
-    sout | "zero-assign:" | v1;
-
-    vec2(float) v4 = {1.23f};
-    sout | "fill-ctor:" | v4;
-
-    v1 = (vec2(float)){1.23f, 3.43f};
-    sout | "?-?:" | (v1 - (vec2(float)){1.21f,3});
-
-    v1 -= (vec2(float)){-2, 10};
-    sout | "?-=?:" | v1;
-
-    v1 = -v1;
-    sout | "-?:" | v1;
-
-    v1 = (vec2(float)){1.5f, 2.75f};
-    sout | "?+?:" | (v1 + (vec2(float)){0.8f, -0.3f});
-
-    v1 += (vec2(float)){0.8f, -0.3f};
-    sout | "?+=?:" | v1;
-
-    v1 = (vec2(float)){1.5f, 2.75f};
-    sout | "v*s:" | v1 * 3.f;
-
-    sout | "s*v:" | 3.f * v1;
-
-    v1 *= 3;
-    sout | "?*=?:" | v1;
-
-    {
-        vec2(float) u = {1.2f, -5.8f};
-        vec2(float) v = {2.2f, 3};
-        sout | "?*?(vec)" | (u * v);
-        sout | "?*=?(vec)" | (u *= v);
-    }
-
-
-    v1 = (vec2(float)){2, -0.1f};
-    sout | "?/?:" | (v1 / 3);
-
-    v1 /= 3;
-    sout | "?/=?:" | v1;
-
-    {
-        vec2(float) u = {1.2f, -5.8f};
-        vec2(float) v = {2.2f, 3};
-        sout | "?/?(vec)" | (u / v);
-        sout | "?/=?(vec)" | (u /= v);
-    }
-
-    {
-        vec2(float) u = {1.2f, -3.5f};
-        sout | "++?" | ++u;
-    }
-    {
-        vec2(float) u = {1.2f, -3.5f};
-        sout | "--?" | ++u;
-    }
-    {
-        vec2(float) u = {1.2f, -3.5f};
-        sout | "?++(part 1)" | u++;
-        sout | "?++(part 2)" | u;
-    }
-    {
-        vec2(float) u = {1.2f, -3.5f};
-        sout | "?--(part 1)" | u--;
-        sout | "?--(part 2)" | u;
-    }
-
-    v1 = (vec2(float)){2, 3};
-    v2 = (vec2(float)){-3, 2};
-    sout | "dot_1:" | dot(v1, v2);
-
-    v2 = (vec2(float)){1.3f, 2};
-    sout | "dot_2:" | dot(v1, v2);
-
-    v1 = (vec2(float)){4, 3};
-    sout | "length:" | length(v1);
-
-    sout | "length_squared:" | length_squared(v1);
-
-    v2 = (vec2(float)){6, -3.2f};
-    sout | "distance:" | distance(v1, v2);
-
-    sout | "normalize:" | normalize(v2);
-
-    v1 = (vec2(float)){1,0};
-    sout | "normalize_2:" | normalize(v1);
-
-    sout | "project:" | project((vec2(float)){5,6}, (vec2(float)){1, 0});
-    sout | "project_2:" | project((vec2(float)){5,6}, (vec2(float)){1, 1});
-
-    v1 = (vec2(float)){5,6};
-    v2 = (vec2(float)){1,0};
-    sout | "reflect:" | reflect(v1,v2);
-
-    v2 = (vec2(float)){0,-1};
-    sout | "refract:" | refract(v1,normalize(v2),1.f);
-    sout | "refract:" | refract(v1,normalize(v2),1.f/1.33f);
-
-    vec2(float) geometric_normal = {5,6};
-    vec2(float) perturbed_normal = {4,5.5f};
-    vec2(float) eyeline = {-1,0.002f};
-    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
-
-    eyeline = (vec2(float)){1,0.002f};
-    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
-}
Index: sts/vector/vec2_int.cfa
===================================================================
--- tests/vector/vec2_int.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,191 +1,0 @@
-#include "../../libcfa/src/vec/vec2.hfa"
-#include <fstream.hfa>
-#include <limits.hfa>
-
-int main(void) {
-    vec2(int) v1 = {1,2};
-    sout | "ctor(x,y):" | v1;
-
-    vec2(int) v2 = v1;
-    sout | "copy ctor:" | v2;
-
-    v2 = (vec2(int)){3, 4};
-    sout | "assignment:" | v2;
-
-    v2 = v1;
-    sout | "move assignment:" | v2;
-
-    vec2(int) v3 = 0;
-    sout | "zero-init:" | v3;
-
-    v1 = 0;
-    sout | "zero-assign:" | v1;
-
-    vec2(int) v4 = {123};
-    sout | "fill-ctor:" | v4;
-
-    v1 = (vec2(int)){1, 3};
-    sout | "?-?:" | (v1 - (vec2(int)){1003, -14});
-
-    v1 -= (vec2(int)){1003, -14};
-    sout | "?-=?:" | v1;
-
-    v1 = -v1;
-    sout | "-?:" | v1;
-
-    v1 = (vec2(int)){1, 3};
-    sout | "?+?:" | (v1 + (vec2(int)){1003, -14});
-
-    v1 += (vec2(int)){1003, -14};
-    sout | "?+=?:" | v1;
-
-    v1 = (vec2(int)){15, 275};
-    sout | "v*s:" | v1 * 3;
-
-    sout | "s*v:" | 3 * v1;
-
-    v1 *= 3;
-    sout | "?*=?:" | v1;
-
-    {
-        vec2(int) u = {1, -5};
-        vec2(int) v = {2, 3};
-        sout | "?*?(vec)" | (u * v);
-        sout | "?*=?(vec)" | (u *= v);
-    }
-
-    v1 = (vec2(int)){21, -10};
-    sout | "?/?:" | (v1 / 3);
-
-    v1 /= 3;
-    sout | "?/=?:" | v1;
-
-    {
-        vec2(int) u = {11, -5};
-        vec2(int) v = {2, 3};
-        sout | "?/?(vec)" | (u / v);
-        sout | "?/=?(vec)" | (u /= v);
-    }
-
-    {
-        vec2(int) u = {1, -3};
-        sout | "++?" | ++u;
-    }
-    {
-        vec2(int) u = {1, -3};
-        sout | "--?" | ++u;
-    }
-    {
-        vec2(int) u = {1, -3};
-        sout | "?++(part 1)" | u++;
-        sout | "?++(part 2)" | u;
-    }
-    {
-        vec2(int) u = {1, -3};
-        sout | "?--(part 1)" | u--;
-        sout | "?--(part 2)" | u;
-    }
-
-    // %
-    {
-        vec2(int) u = {-12, 123};
-        sout | "?%?(int)" | (u % 2);
-        sout | "?%=?(int)" | (u %= 2);
-    }
-    {
-        vec2(int) u = {-12, 27};
-        vec2(int) v = {5, 4};
-        sout | "?%?(vec)" | (u % v);
-        sout | "?%=?(vec)" | (u %= v);
-    }
-
-
-    // &
-    {
-        vec2(int) u = {5, 8};
-        sout | "?&?(int)" | (u & (1 << 3));
-        sout | "?&=?(int)" | (u &= (1 << 3));
-    }
-    {
-        vec2(int) u = {5, 6};
-        vec2(int) v = {3, 7};
-        sout | "?&?(vec)" | (u & v);
-        sout | "?&=?(vec)" | (u &= v);
-    }
-
-    // |
-    {
-        vec2(int) u = {5, 1};
-        sout | "?|?(int)" | (u | 2);
-        sout | "?|=?(int)" | (u |= 2);
-    }
-    {
-        vec2(int) u = {5, 1};
-        vec2(int) v = {2, 1};
-        sout | "?|?(vec)" | (u | v);
-        sout | "?|=?(vec)" | (u |= v);
-    }
-
-    // ^
-    {
-        vec2(int) u = {9, 5};
-        sout | "?^?(int)" | (u ^ 5);
-        sout | "?^=?(int)" | (u ^= 5);
-    }
-    {
-        vec2(int) u = {9, 5};
-        vec2(int) v = {5, 0};
-        sout | "?^?(vec)" | (u ^ v);
-        sout | "?^=?(vec)" | (u ^= v);
-    }
-
-    // <<
-    {
-        vec2(int) u = {2, 1};
-        sout | "?<<?(int)" | (u << 1);
-        sout | "?<<=?(int)" | (u <<= 1);
-    }
-    {
-        vec2(int) u = {1, 1};
-        vec2(int) v = {5, 2};
-        sout | "?<<?(vec)" | (u << v);
-        sout | "?<<=?(vec)" | (u <<= v);
-    }
-
-    // >>
-    {
-        vec2(int) u = {2, 1};
-        sout | "?>>?(int)" | (u >> 1);
-        sout | "?>>=?(int)" | (u >>= 1);
-    }
-    {
-        vec2(int) u = {5, 7};
-        vec2(int) v = {1, 2};
-        sout | "?>>?(vec)" | (u >> v);
-        sout | "?>>=?(vec)" | (u >>= v);
-    }
-
-    // ~
-    {
-        vec2(int) u = {5, 2};
-        sout | "~?" | (~u);
-    }
-
-    v1 = (vec2(int)){2, 3};
-    v2 = (vec2(int)){-3, 2};
-    sout | "dot_1:" | dot(v1, v2);
-
-    v2 = (vec2(int)){13, 2};
-    sout | "dot_2:" | dot(v1, v2);
-
-    v1 = (vec2(int)){4, 3};
-    sout | "length_squared:" | length_squared(v1);
-
-    vec2(int) geometric_normal = {5,6};
-    vec2(int) perturbed_normal = {4,5};
-    vec2(int) eyeline = {-1,0};
-    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
-
-    eyeline = (vec2(int)){1,0};
-    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
-}
Index: sts/vector/vec2_ldouble.cfa
===================================================================
--- tests/vector/vec2_ldouble.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,12 +1,0 @@
-#include "../../libcfa/src/vec/vec2.hfa"
-#include <fstream.hfa>
-#include <limits.hfa>
-
-int main(void) {
-    vec2(long double) v1 = {(long double)MAX,(long double)MIN};
-    sout | "ctor(x,y):" | v1;
-
-    vec2(long double) v2 = {3.4144423, -1.2342315};
-    vec2(long double) v3 = {100.23125123, 14.23};
-    sout | "dot(v2,v3):" | dot(v2, v3);
-}
Index: sts/vector/vec2_uint.cfa
===================================================================
--- tests/vector/vec2_uint.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,12 +1,0 @@
-#include "../../libcfa/src/vec/vec2.hfa"
-#include <fstream.hfa>
-#include <limits.hfa>
-
-int main(void) {
-    vec2(unsigned) v1 = {(unsigned)MAX,(unsigned)MIN};
-    sout | "ctor(x,y):" | v1;
-
-    vec2(unsigned) v2 = {3, 4};
-    vec2(unsigned) v3 = {100, 13};
-    sout | "dot(v2,v3):" | dot(v2, v3);
-}
Index: sts/vector/vec3_float.cfa
===================================================================
--- tests/vector/vec3_float.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,107 +1,0 @@
-#include "../../libcfa/src/vec/vec3.hfa"
-#include <fstream.hfa>
-
-int main(void) {
-    vec3(float) v1 = {1.f,2.f,3.f};
-    sout | "ctor(x,y):" | v1;
-
-    vec3(float) v2 = v1;
-    sout | "copy ctor:" | v2;
-
-    v2 = (vec3(float)){3.f, 4.2f, -2.f};
-    sout | "assignment:" | v2;
-
-    v2 = v1;
-    sout | "move assignment:" | v2;
-
-    vec3(float) v3 = 0;
-    sout | "zero-init:" | v3;
-
-    v1 = 0;
-    sout | "zero-assign:" | v1;
-
-    vec3(float) v4 = {1.23f};
-    sout | "fill-ctor:" | v4;
-
-    v1 = (vec3(float)){1.23f, 3.43f, 0.000002f};
-    sout | "?-?:" | (v1 - (vec3(float)){1.21f,3,1});
-
-    v1 -= (vec3(float)){1.23f, 3.43f, 0.000002f};
-    sout | "?-=?:" | v1;
-
-    v1 = -v1;
-    sout | "-?:" | v1;
-
-    v1 = (vec3(float)){1.5f, 2.75f, -14.2f};
-    sout | "?+?:" | (v1 + (vec3(float)){0.8f, -0.3f, 5});
-
-    v1 += (vec3(float)){0.8f, -0.3f, 5};
-    sout | "?+=?:" | v1;
-
-    v1 = (vec3(float)){1.5f, 2.75f, 100.3f};
-    sout | "v*s:" | v1 * 3.f;
-
-    sout | "s*v:" | 3.f * v1;
-
-    v1 *= 3;
-    sout | "?*=?:" | v1;
-
-    {
-        vec3(float) u = {1, 2, 3};
-        vec3(float) v = {2, 3, 4.5f};
-        sout | "?*?(vec):" | (u * v);
-        sout | "?*=?(vec):" | (u *= v);
-    }
-
-    v1 = (vec3(float)){2, -0.1f, 45};
-    sout | "?/?:" | (v1 / 3.f);
-
-    v1 /= 3.f;
-    sout | "?/=?:" | v1;
-
-    {
-        vec3(float) u = {2, -0.1f, 3};
-        vec3(float) v = {2, 3, 4.5f};
-        sout | "?/?(vec):" | (u / v);
-        sout | "?/=?(vec):" | (u /= v);
-    }
-
-    v1 = (vec3(float)){4,2,3};
-    v2 = (vec3(float)){0,-3,2};
-    sout | "dot_1:" | dot(v1, v2);
-
-    v2 = (vec3(float)){1.3f, -2, 12.2f};
-    sout | "dot_2:" | dot(v1, v2);
-
-    v2 = cross((vec3(float)){3,-3,1},(vec3(float)){4,9,2});
-    sout | "cross:" | v2;
-
-    v1 = (vec3(float)){1,2,3};
-    sout | "length:" | length(v1);
-
-    sout | "length_squared:" | length_squared(v1);
-
-    v2 = (vec3(float)){6, -3.2f, 1};
-    sout | "distance:" | distance(v1, v2);
-
-    sout | "normalize:" | normalize(v2);
-
-    sout | "project:" | project((vec3(float)){5,6,0}, (vec3(float)){0, 0, 1});
-    sout | "project_2:" | project((vec3(float)){5,6,3.2f}, (vec3(float)){10, 1, 4});
-
-    v1 = (vec3(float)){5,6,2.333f};
-    v2 = (vec3(float)){1,0,-13.5f};
-    sout | "reflect:" | reflect(v1,v2);
-
-    v2 = (vec3(float)){0,-1,2};
-    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f);
-    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f/1.33f);
-
-    vec3(float) geometric_normal = {5,6,1};
-    vec3(float) perturbed_normal = {4,5.5f,2};
-    vec3(float) eyeline = {-1,0.002f,-1.0345f};
-    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
-
-    eyeline = (vec3(float)){1,0.002f,-1.0345f};
-    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
-}
Index: sts/vector/vec3_int.cfa
===================================================================
--- tests/vector/vec3_int.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,130 +1,0 @@
-#include "../../libcfa/src/vec/vec3.hfa"
-#include <fstream.hfa>
-#include <limits.hfa>
-
-int main(void) {
-    vec3(int) v1 = {1,2,3};
-    sout | "ctor(x,y):" | v1;
-
-    vec3(int) v2 = v1;
-    sout | "copy ctor:" | v2;
-
-    {
-        vec3(int) u = {11, -5, 7};
-        vec3(int) v = {2, 3, 7};
-        sout | "?/?(vec)" | (u / v);
-        sout | "?/=?(vec)" | (u /= v);
-    }
-
-    {
-        vec3(int) u = {1, -3, 100};
-        sout | "++?" | ++u;
-    }
-
-    {
-        vec3(int) u = {1, -3, 100};
-        sout | "--?" | --u;
-    }
-    {
-        vec3(int) u = {1, -3, 100};
-        sout | "?++(part 1)" | u++;
-        sout | "?++(part 2)" | u;
-    }
-    {
-        vec3(int) u = {1, -3, 100};
-        sout | "?--(part 1)" | u--;
-        sout | "?--(part 2)" | u;
-    }
-
-    // %
-    {
-        vec3(int) u = {-12, 123, 100};
-        sout | "?%?(int)" | (u % 2);
-        sout | "?%=?(int)" | (u %= 2);
-    }
-    {
-        vec3(int) u = {-12, 27, 100};
-        vec3(int) v = {5, 4, 13};
-        sout | "?%?(vec)" | (u % v);
-        sout | "?%=?(vec)" | (u %= v);
-    }
-
-
-    // &
-    {
-        vec3(int) u = {5, 1, 8};
-        sout | "?&?(int)" | (u & (1 << 3));
-        sout | "?&=?(int)" | (u &= (1 << 3));
-    }
-    {
-        vec3(int) u = {5, 6, 5};
-        vec3(int) v = {3, 7, 3};
-        sout | "?&?(vec)" | (u & v);
-        sout | "?&=?(vec)" | (u &= v);
-    }
-
-    // |
-    {
-        vec3(int) u = {5, 1, 5};
-        sout | "?|?(int)" | (u | 2);
-        sout | "?|=?(int)" | (u |= 2);
-    }
-    {
-        vec3(int) u = {5, 1, 5};
-        vec3(int) v = {2, 1, 2};
-        sout | "?|?(vec)" | (u | v);
-        sout | "?|=?(vec)" | (u |= v);
-    }
-
-    // ^
-    {
-        vec3(int) u = {9, 5, 8};
-        sout | "?^?(int)" | (u ^ 5);
-        sout | "?^=?(int)" | (u ^= 5);
-    }
-    {
-        vec3(int) u = {9, 5, 8};
-        vec3(int) v = {5, 0, 1};
-        sout | "?^?(vec)" | (u ^ v);
-        sout | "?^=?(vec)" | (u ^= v);
-    }
-
-    // <<
-    {
-        vec3(int) u = {2, 1, 4};
-        sout | "?<<?(int)" | (u << 1);
-        sout | "?<<=?(int)" | (u <<= 1);
-    }
-    {
-        vec3(int) u = {1, 1, 1};
-        vec3(int) v = {5, 2, 1};
-        sout | "?<<?(vec)" | (u << v);
-        sout | "?<<=?(vec)" | (u <<= v);
-    }
-
-    // >>
-    {
-        vec3(int) u = {2, 1, 4};
-        sout | "?>>?(int)" | (u >> 1);
-        sout | "?>>=?(int)" | (u >>= 1);
-    }
-    {
-        vec3(int) u = {5, 7, 8};
-        vec3(int) v = {1, 2, 2};
-        sout | "?>>?(vec)" | (u >> v);
-        sout | "?>>=?(vec)" | (u >>= v);
-    }
-
-    // ~
-    {
-        vec3(int) u = {5, 2, 1};
-        sout | "~?" | (~u);
-    }
-
-    v1 = (vec3(int)){2, 3, 4};
-    v2 = (vec3(int)){13, 2, -7};
-    sout | "dot:" | dot(v1, v2);
-
-    v1 = (vec3(int)){2,3,4};
-    sout | "length_squared:" | length_squared(v1);
-}
Index: sts/vector/vec4_float.cfa
===================================================================
--- tests/vector/vec4_float.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,90 +1,0 @@
-#include "../../libcfa/src/vec/vec4.hfa"
-#include <fstream.hfa>
-
-int main(void) {
-    vec4(float) v1 = {1.f,2.f,3.f,4.f};
-    sout | "ctor(x,y):" | v1;
-
-    vec4(float) v2 = v1;
-    sout | "copy ctor:" | v2;
-
-    v2 = (vec4(float)){3.f,4.2f,-2.f,-100.f};
-    sout | "assignment:" | v2;
-
-    v2 = v1;
-    sout | "move assignment:" | v2;
-
-    vec4(float) v3 = 0;
-    sout | "zero-init:" | v3;
-
-    v1 = 0;
-    sout | "zero-assign:" | v1;
-
-    vec4(float) v4 = {1.23f};
-    sout | "fill-ctor:" | v4;
-
-    v1 = (vec4(float)){1.23f, 3.43f, 0.000002f, -0.000002f};
-    sout | "?-?:" | (v1 - (vec4(float)){1.21f,3,1,-0.000001f});
-
-    v1 -= (vec4(float)){1.21f,3,1,-0.000001f};
-    sout | "?-=?:" | v1;
-
-    v1 = -v1;
-    sout | "-?:" | v1;
-
-    v1 = (vec4(float)){1.5f, 2.75f, -14.2f, -13.5f};
-    sout | "?+?:" | (v1 + (vec4(float)){0.8f, -0.3f, 5, 1});
-
-    v1 += (vec4(float)){0.8f, -0.3f, 5, 1};
-    sout | "?+=?:" | v1;
-
-    v1 = (vec4(float)){1.5f, 2.75f, 100.3f, -2.f};
-    sout | "v*s:" | v1 * 3.f;
-
-    sout | "s*v:" | 3.f * v1;
-
-    v1 *= 3;
-    sout | "?*=?:" | v1;
-
-    v1 = (vec4(float)){2, -0.1f, 45, -15};
-    sout | "?/?:" | (v1 / 3.f);
-
-    v1 /= 3.f;
-    sout | "?/=?:" | v1;
-
-    v1 = (vec4(float)){4,3,2,1};
-    v2 = (vec4(float)){0,4,-3,-6};
-    sout | "dot_1:" | dot(v1, v2);
-
-    v2 = (vec4(float)){1.3f, -2, 12.2f, 24.1345f};
-    sout | "dot_2:" | dot(v1, v2);
-
-    v1 = (vec4(float)){1,2,3,4};
-    sout | "length:" | length(v1);
-
-    sout | "length_squared:" | length_squared(v1);
-
-    v2 = (vec4(float)){6, -3.2f, 1, 12};
-    sout | "distance:" | distance(v1, v2);
-
-    sout | "normalize:" | normalize(v2);
-
-    sout | "project:" | project((vec4(float)){5,6,0,-1}, (vec4(float)){0, 0, 0, 1});
-    sout | "project_2:" | project((vec4(float)){5,6,3.2f,-16.75f}, (vec4(float)){10, 1, 4, 2});
-
-    v1 = (vec4(float)){5,6,2.333f,1};
-    v2 = (vec4(float)){1,0,-13.5f,2};
-    sout | "reflect:" | reflect(v1,v2);
-
-    v2 = (vec4(float)){0,-1,2,0.5f};
-    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f);
-    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f/1.33f);
-
-    vec4(float) geometric_normal = {5,6,1,2};
-    vec4(float) perturbed_normal = {4,5.5f,2,2};
-    vec4(float) eyeline = {-1,0.002f,-1.0345f,-2};
-    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
-
-    eyeline = (vec4(float)){1,0.002f,-1.0345f,-2};
-    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
-}
Index: sts/vector/vec4_int.cfa
===================================================================
--- tests/vector/vec4_int.cfa	(revision 8af57769f494ffa5a8ede0f9925d0f95c517037e)
+++ 	(revision )
@@ -1,130 +1,0 @@
-#include "../../libcfa/src/vec/vec4.hfa"
-#include <fstream.hfa>
-#include <limits.hfa>
-
-int main(void) {
-    vec4(int) v1 = {1,2,3,4};
-    sout | "ctor(x,y):" | v1;
-
-    vec4(int) v2 = v1;
-    sout | "copy ctor:" | v2;
-
-    {
-        vec4(int) u = {11, -5, 7, 11};
-        vec4(int) v = {2, 3, 7, 2};
-        sout | "?/?(vec)" | (u / v);
-        sout | "?/=?(vec)" | (u /= v);
-    }
-
-    {
-        vec4(int) u = {1, -3, 100, 1};
-        sout | "++?" | ++u;
-    }
-
-    {
-        vec4(int) u = {1, -3, 100, 3};
-        sout | "--?" | --u;
-    }
-    {
-        vec4(int) u = {1, -3, 100, 1};
-        sout | "?++(part 1)" | u++;
-        sout | "?++(part 2)" | u;
-    }
-    {
-        vec4(int) u = {1, -3, 100, 3};
-        sout | "?--(part 1)" | u--;
-        sout | "?--(part 2)" | u;
-    }
-
-    // %
-    {
-        vec4(int) u = {-12, 123, 100, 5};
-        sout | "?%?(int)" | (u % 2);
-        sout | "?%=?(int)" | (u %= 2);
-    }
-    {
-        vec4(int) u = {-12, 27, 100, 14};
-        vec4(int) v = {5, 4, 13, 5};
-        sout | "?%?(vec)" | (u % v);
-        sout | "?%=?(vec)" | (u %= v);
-    }
-
-
-    // &
-    {
-        vec4(int) u = {5, 1, 8, 15};
-        sout | "?&?(int)" | (u & (1 << 3));
-        sout | "?&=?(int)" | (u &= (1 << 3));
-    }
-    {
-        vec4(int) u = {5, 6, 5, 13};
-        vec4(int) v = {3, 7, 3, 7};
-        sout | "?&?(vec)" | (u & v);
-        sout | "?&=?(vec)" | (u &= v);
-    }
-
-    // |
-    {
-        vec4(int) u = {5, 1, 5, 8};
-        sout | "?|?(int)" | (u | 2);
-        sout | "?|=?(int)" | (u |= 2);
-    }
-    {
-        vec4(int) u = {5, 1, 5, 2};
-        vec4(int) v = {2, 1, 2, 8};
-        sout | "?|?(vec)" | (u | v);
-        sout | "?|=?(vec)" | (u |= v);
-    }
-
-    // ^
-    {
-        vec4(int) u = {9, 5, 8, 13};
-        sout | "?^?(int)" | (u ^ 5);
-        sout | "?^=?(int)" | (u ^= 5);
-    }
-    {
-        vec4(int) u = {9, 5, 8, 13};
-        vec4(int) v = {5, 0, 1, 7};
-        sout | "?^?(vec)" | (u ^ v);
-        sout | "?^=?(vec)" | (u ^= v);
-    }
-
-    // <<
-    {
-        vec4(int) u = {2, 1, 4, 6};
-        sout | "?<<?(int)" | (u << 1);
-        sout | "?<<=?(int)" | (u <<= 1);
-    }
-    {
-        vec4(int) u = {1, 1, 1, 4};
-        vec4(int) v = {5, 2, 1, 1};
-        sout | "?<<?(vec)" | (u << v);
-        sout | "?<<=?(vec)" | (u <<= v);
-    }
-
-    // >>
-    {
-        vec4(int) u = {2, 1, 4, 6};
-        sout | "?>>?(int)" | (u >> 1);
-        sout | "?>>=?(int)" | (u >>= 1);
-    }
-    {
-        vec4(int) u = {5, 7, 8, 32};
-        vec4(int) v = {1, 2, 2, 3};
-        sout | "?>>?(vec)" | (u >> v);
-        sout | "?>>=?(vec)" | (u >>= v);
-    }
-
-    // ~
-    {
-        vec4(int) u = {5, 2, 1, -1};
-        sout | "~?" | (~u);
-    }
-
-    v1 = (vec4(int)){2, 3, 4, 5};
-    v2 = (vec4(int)){13, 2, -7, -3};
-    sout | "dot:" | dot(v1, v2);
-
-    v1 = (vec4(int)){2,3,4,5};
-    sout | "length_squared:" | length_squared(v1);
-}
Index: tests/vector_math/.expect/vec2_double.txt
===================================================================
--- tests/vector_math/.expect/vec2_double.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec2_double.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,2 @@
+ctor(x,y):<1.79769313486232e+308,2.2250738585072e-308>
+dot(v2,v3):324.670709736639
Index: tests/vector_math/.expect/vec2_float.txt
===================================================================
--- tests/vector_math/.expect/vec2_float.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec2_float.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,41 @@
+ctor(x,y):<1.,2.>
+copy ctor:<1.,2.>
+assignment:<3.,4.2>
+move assignment:<1.,2.>
+zero-init:<0.,0.>
+zero-assign:<0.,0.>
+fill-ctor:<1.23,1.23>
+?-?:<0.02,0.43>
+?-=?:<3.23,-6.57>
+-?:<-3.23,6.57>
+?+?:<2.3,2.45>
+?+=?:<2.3,2.45>
+v*s:<4.5,8.25>
+s*v:<4.5,8.25>
+?*=?:<4.5,8.25>
+?*?(vec)<2.64,-17.4>
+?*=?(vec)<2.64,-17.4>
+?/?:<0.666667,-0.0333333>
+?/=?:<0.666667,-0.0333333>
+?/?(vec)<0.545455,-1.93333>
+?/=?(vec)<0.545455,-1.93333>
+++?<2.2,-2.5>
+--?<2.2,-2.5>
+?++(part 1)<1.2,-3.5>
+?++(part 2)<2.2,-2.5>
+?--(part 1)<1.2,-3.5>
+?--(part 2)<0.2,-4.5>
+dot_1:0.
+dot_2:8.6
+length:5.
+length_squared:25.
+distance:6.5146
+normalize:<0.882353,-0.470588>
+normalize_2:<1.,0.>
+project:<5.,0.>
+project_2:<5.5,5.5>
+reflect:<-5.,6.>
+refract:<5.,6.>
+refract:<3.7594,4.5592>
+faceforward_nochange:<4.,5.5>
+faceforward_flip:<-4.,-5.5>
Index: tests/vector_math/.expect/vec2_int.txt
===================================================================
--- tests/vector_math/.expect/vec2_int.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec2_int.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,57 @@
+ctor(x,y):<1,2>
+copy ctor:<1,2>
+assignment:<3,4>
+move assignment:<1,2>
+zero-init:<0,0>
+zero-assign:<0,0>
+fill-ctor:<123,123>
+?-?:<-1002,17>
+?-=?:<-1002,17>
+-?:<1002,-17>
+?+?:<1004,-11>
+?+=?:<1004,-11>
+v*s:<45,825>
+s*v:<45,825>
+?*=?:<45,825>
+?*?(vec)<2,-15>
+?*=?(vec)<2,-15>
+?/?:<7,-3>
+?/=?:<7,-3>
+?/?(vec)<5,-1>
+?/=?(vec)<5,-1>
+++?<2,-2>
+--?<2,-2>
+?++(part 1)<1,-3>
+?++(part 2)<2,-2>
+?--(part 1)<1,-3>
+?--(part 2)<0,-4>
+?%?(int)<0,1>
+?%=?(int)<0,1>
+?%?(vec)<-2,3>
+?%=?(vec)<-2,3>
+?&?(int)<0,8>
+?&=?(int)<0,8>
+?&?(vec)<1,6>
+?&=?(vec)<1,6>
+?|?(int)<7,3>
+?|=?(int)<7,3>
+?|?(vec)<7,1>
+?|=?(vec)<7,1>
+?^?(int)<12,0>
+?^=?(int)<12,0>
+?^?(vec)<12,5>
+?^=?(vec)<12,5>
+?<<?(int)<4,2>
+?<<=?(int)<4,2>
+?<<?(vec)<32,4>
+?<<=?(vec)<32,4>
+?>>?(int)<1,0>
+?>>=?(int)<1,0>
+?>>?(vec)<2,1>
+?>>=?(vec)<2,1>
+~?<-6,-3>
+dot_1:0
+dot_2:32
+length_squared:25
+faceforward_nochange:<4,5>
+faceforward_flip:<-4,-5>
Index: tests/vector_math/.expect/vec2_ldouble.txt
===================================================================
--- tests/vector_math/.expect/vec2_ldouble.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec2_ldouble.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,2 @@
+ctor(x,y):<1.18973149535723177e+4932,3.36210314311209351e-4932>
+dot(v2,v3):324.670709736639038
Index: tests/vector_math/.expect/vec2_uint.txt
===================================================================
--- tests/vector_math/.expect/vec2_uint.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec2_uint.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,2 @@
+ctor(x,y):<4294967295,0>
+dot(v2,v3):352
Index: tests/vector_math/.expect/vec3_float.txt
===================================================================
--- tests/vector_math/.expect/vec3_float.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec3_float.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,35 @@
+ctor(x,y):<1.,2.,3.>
+copy ctor:<1.,2.,3.>
+assignment:<3.,4.2,-2.>
+move assignment:<1.,2.,3.>
+zero-init:<0.,0.,0.>
+zero-assign:<0.,0.,0.>
+fill-ctor:<1.23,1.23,1.23>
+?-?:<0.02,0.43,-0.999998>
+?-=?:<0.,0.,0.>
+-?:<-0.,-0.,-0.>
+?+?:<2.3,2.45,-9.2>
+?+=?:<2.3,2.45,-9.2>
+v*s:<4.5,8.25,300.9>
+s*v:<4.5,8.25,300.9>
+?*=?:<4.5,8.25,300.9>
+?*?(vec):<2.,6.,13.5>
+?*=?(vec):<2.,6.,13.5>
+?/?:<0.666667,-0.0333333,15.>
+?/=?:<0.666667,-0.0333333,15.>
+?/?(vec):<1.,-0.0333333,0.666667>
+?/=?(vec):<1.,-0.0333333,0.666667>
+dot_1:0.
+dot_2:37.8
+cross:<-15.,-2.,39.>
+length:3.74166
+length_squared:14.
+distance:7.48599
+normalize:<0.872964,-0.465581,0.145494>
+project:<0.,0.,0.>
+project_2:<5.88034,0.588034,2.35214>
+reflect:<5.28917,6.,-1.57084>
+refract:<0.613403,0.736083,0.286214>
+refract:<0.461205,0.82471,-0.327329>
+faceforward_nochange:<4.,5.5,2.>
+faceforward_flip:<-4.,-5.5,-2.>
Index: tests/vector_math/.expect/vec3_int.txt
===================================================================
--- tests/vector_math/.expect/vec3_int.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec3_int.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,37 @@
+ctor(x,y):<1,2,3>
+copy ctor:<1,2,3>
+?/?(vec)<5,-1,1>
+?/=?(vec)<5,-1,1>
+++?<2,-2,101>
+--?<0,-4,99>
+?++(part 1)<1,-3,100>
+?++(part 2)<2,-2,101>
+?--(part 1)<1,-3,100>
+?--(part 2)<0,-4,99>
+?%?(int)<0,1,0>
+?%=?(int)<0,1,0>
+?%?(vec)<-2,3,9>
+?%=?(vec)<-2,3,9>
+?&?(int)<0,0,8>
+?&=?(int)<0,0,8>
+?&?(vec)<1,6,1>
+?&=?(vec)<1,6,1>
+?|?(int)<7,3,7>
+?|=?(int)<7,3,7>
+?|?(vec)<7,1,7>
+?|=?(vec)<7,1,7>
+?^?(int)<12,0,13>
+?^=?(int)<12,0,13>
+?^?(vec)<12,5,9>
+?^=?(vec)<12,5,9>
+?<<?(int)<4,2,8>
+?<<=?(int)<4,2,8>
+?<<?(vec)<32,4,2>
+?<<=?(vec)<32,4,2>
+?>>?(int)<1,0,2>
+?>>=?(int)<1,0,2>
+?>>?(vec)<2,1,2>
+?>>=?(vec)<2,1,2>
+~?<-6,-3,-2>
+dot:4
+length_squared:29
Index: tests/vector_math/.expect/vec4_float.txt
===================================================================
--- tests/vector_math/.expect/vec4_float.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec4_float.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,30 @@
+ctor(x,y):<1.,2.,3.,4.>
+copy ctor:<1.,2.,3.,4.>
+assignment:<3.,4.2,-2.,-100.>
+move assignment:<1.,2.,3.,4.>
+zero-init:<0.,0.,0.,0.>
+zero-assign:<0.,0.,0.,0.>
+fill-ctor:<1.23,1.23,1.23,1.23>
+?-?:<0.02,0.43,-0.999998,-1e-06.>
+?-=?:<0.02,0.43,-0.999998,-1e-06.>
+-?:<-0.02,-0.43,0.999998,1e-06.>
+?+?:<2.3,2.45,-9.2,-12.5>
+?+=?:<2.3,2.45,-9.2,-12.5>
+v*s:<4.5,8.25,300.9,-6.>
+s*v:<4.5,8.25,300.9,-6.>
+?*=?:<4.5,8.25,300.9,-6.>
+?/?:<0.666667,-0.0333333,15.,-5.>
+?/=?:<0.666667,-0.0333333,15.,-5.>
+dot_1:0.
+dot_2:47.7345
+length:5.47723
+length_squared:30.
+distance:10.9563
+normalize:<0.433872,-0.231399,0.072312,0.867745>
+project:<-0.,-0.,-0.,-1.>
+project_2:<2.91736,0.291736,1.16694,0.583471>
+reflect:<5.26163,6.,-1.19906,1.52327>
+refract:<0.608838,0.730606,0.284084,0.121768>
+refract:<0.457773,0.822893,-0.333534,-0.0452281>
+faceforward_nochange:<4.,5.5,2.,2.>
+faceforward_flip:<4.,5.5,2.,2.>
Index: tests/vector_math/.expect/vec4_int.txt
===================================================================
--- tests/vector_math/.expect/vec4_int.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/.expect/vec4_int.txt	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,37 @@
+ctor(x,y):<1,2,3,4>
+copy ctor:<1,2,3,4>
+?/?(vec)<5,-1,1,5>
+?/=?(vec)<5,-1,1,5>
+++?<2,-2,101,2>
+--?<0,-4,99,2>
+?++(part 1)<1,-3,100,1>
+?++(part 2)<2,-2,101,2>
+?--(part 1)<1,-3,100,3>
+?--(part 2)<0,-4,99,2>
+?%?(int)<0,1,0,1>
+?%=?(int)<0,1,0,1>
+?%?(vec)<-2,3,9,4>
+?%=?(vec)<-2,3,9,4>
+?&?(int)<0,0,8,8>
+?&=?(int)<0,0,8,8>
+?&?(vec)<1,6,1,5>
+?&=?(vec)<1,6,1,5>
+?|?(int)<7,3,7,10>
+?|=?(int)<7,3,7,10>
+?|?(vec)<7,1,7,10>
+?|=?(vec)<7,1,7,10>
+?^?(int)<12,0,13,8>
+?^=?(int)<12,0,13,8>
+?^?(vec)<12,5,9,10>
+?^=?(vec)<12,5,9,10>
+?<<?(int)<4,2,8,12>
+?<<=?(int)<4,2,8,12>
+?<<?(vec)<32,4,2,8>
+?<<=?(vec)<32,4,2,8>
+?>>?(int)<1,0,2,3>
+?>>=?(int)<1,0,2,3>
+?>>?(vec)<2,1,2,4>
+?>>=?(vec)<2,1,2,4>
+~?<-6,-3,-2,0>
+dot:-11
+length_squared:54
Index: tests/vector_math/glm_equivalents/vec2_float.cc
===================================================================
--- tests/vector_math/glm_equivalents/vec2_float.cc	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/glm_equivalents/vec2_float.cc	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,28 @@
+#include <glm/glm.hpp>
+#include <iostream>
+
+using namespace glm;
+
+std::ostream& operator<<(std::ostream& os, glm::tvec2<float>& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+std::ostream& operator<<(std::ostream& os, glm::tvec2<float>&& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+
+float length_squared(glm::tvec2<float> v) {
+    return glm::length(v) * glm::length(v);
+}
+
+tvec2<float> project(glm::tvec2<float> u, glm::tvec2<float> v) {
+    return normalize(v) * dot(u, normalize(v));
+}
+
+int main() {
+    tvec2<float> v1 = {5.f,6.f};
+    tvec2<float> v2 = {0.f,-1.f};
+    std::cout << "refract:" << refract(v1,normalize(v2),1.f) << std::endl;
+    std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
+}
Index: tests/vector_math/glm_equivalents/vec2_int.cc
===================================================================
--- tests/vector_math/glm_equivalents/vec2_int.cc	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/glm_equivalents/vec2_int.cc	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,120 @@
+#include <glm/glm.hpp>
+#include <iostream>
+
+using namespace glm;
+
+std::ostream& operator<<(std::ostream& os, glm::tvec2<int>& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+std::ostream& operator<<(std::ostream& os, glm::tvec2<int>&& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+
+int length_squared(glm::tvec2<float> v) {
+    return dot(v, v);
+}
+
+// tvec2<int> project(glm::tvec2<int> u, glm::tvec2<int> v) {
+//     return normalize(v) * dot(u, normalize(v));
+// }
+
+int main(void) {
+    tvec2<int> v1 = {1,2};
+    std::cout << "ctor(x,y):" << v1 << std::endl;
+
+    tvec2<int> v2 = v1;
+    std::cout << "copy ctor:" << v2 << std::endl;
+
+    v2 = (tvec2<int>){3, 4};
+    std::cout << "assignment:" << v2 << std::endl;
+
+    v2 = v1;
+    std::cout << "move assignment:" << v2 << std::endl;
+
+
+                // NOT SUPPORTED BY GLM
+    // tvec2<int> v3 = 0;
+    // std::cout << "zero-init:" << v3 << std::endl;
+
+    // v1 = 0;
+    // std::cout << "zero-assign:" << v1 << std::endl;
+
+    // tvec2<int> v4 = {1.23f};
+    // std::cout << "fill-ctor:" << v4 << std::endl;
+
+
+    v1 = (tvec2<int>){1, 3};
+    std::cout << "?-?:" << (v1 - (tvec2<int>){1003, -14}) << std::endl;
+
+    v1 -= (tvec2<int>){1003, -14};
+    std::cout << "?-=?:" << v1 << std::endl;
+
+    v1 = -v1;
+    std::cout << "-?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){1, 3};
+    std::cout << "?+?:" << (v1 + (tvec2<int>){1003, -14}) << std::endl;
+
+    v1 += (tvec2<int>){1003, -14};
+    std::cout << "?+=?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){15, 275};
+    std::cout << "v*s:" << v1 * 3 << std::endl;
+
+    std::cout << "s*v:" << 3 * v1 << std::endl;
+
+    v1 *= 3;
+    std::cout << "?*=?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){21, -10};
+    std::cout << "?/?:" << (v1 / 3) << std::endl;
+
+    v1 /= 3;
+    std::cout << "?/=?:" << v1 << std::endl;
+
+    //      FORCE GLM TO FLOAT, BUT WORKS
+    tvec2<float> v1_f = (tvec2<float>){2.f, 3};
+    tvec2<float> v2_f = (tvec2<float>){-3.f, 2.f};
+    std::cout << "dot_1:" << dot(v1_f, v2_f) << std::endl;
+
+    v2_f = (tvec2<float>){13, 2};
+    std::cout << "dot_2:" << dot(v1_f, v2_f) << std::endl;
+
+
+    //      NOT IN GLM BUT
+    //      USES DOT, BUT THAT'S FLOATING-POINT ONLY!
+    std::cout << "length_squared:" << length_squared(v1_f) << std::endl;
+
+    //      FLOATING-POINT ONLY GLM
+    // v1 = (tvec2<int>){100, -101};
+    // v2 = (tvec2<int>){6, 3};
+    // std::cout << "distance:" << distance(v1, v2) << std::endl;
+    //
+    // std::cout << "normalize:" << normalize(v2) << std::endl;
+    //
+    // v1 = (tvec2<int>){1,0};
+    // std::cout << "normalize_2:" << normalize(v1) << std::endl;
+    //
+    // std::cout << "project:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 0}) << std::endl;
+    // std::cout << "project_2:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 1}) << std::endl;
+    //
+    // v1 = (tvec2<int>){5,6};
+    // v2 = (tvec2<int>){1,0};
+    // std::cout << "reflect:" << reflect(v1,v2) << std::endl;
+    //
+    // v2 = (tvec2<int>){0,-1};
+    // std::cout << "refract:" << refract(v1,normalize(v2),1) << std::endl;
+    // std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
+    //
+    //
+    //      FLOATING-POINT ONLY IN GLM BUT JUST USES DOT SO...
+    tvec2<float> geometric_normal = {5,6};
+    tvec2<float> perturbed_normal = {4,5};
+    tvec2<float> eyeline = {-1,0};
+    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+
+    eyeline = (tvec2<int>){1,0};
+    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+}
Index: tests/vector_math/glm_equivalents/vec3_float.cc
===================================================================
--- tests/vector_math/glm_equivalents/vec3_float.cc	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/glm_equivalents/vec3_float.cc	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,117 @@
+#include <glm/glm.hpp>
+#include <iostream>
+#include <ostream>
+
+using namespace glm;
+
+std::ostream& operator<<(std::ostream& os, glm::tvec3<float>& v) {
+    os << "<" << v.x << "," << v.y << "," << v.z << ">";
+    return os;
+}
+std::ostream& operator<<(std::ostream& os, glm::tvec3<float>&& v) {
+    os << "<" << v.x << "," << v.y << "," << v.z << ">";
+    return os;
+}
+
+float length_squared(glm::tvec3<float> v) {
+    return glm::length(v) * glm::length(v);
+}
+
+tvec3<float> project(glm::tvec3<float> u, glm::tvec3<float> v) {
+    return normalize(v) * dot(u, normalize(v));
+}
+
+int main(void) {
+    tvec3<float> v1 = {1.f,2.f,3.f};
+    std::cout << "ctor(x,y):" << v1 << std::endl;
+
+    tvec3<float> v2 = v1;
+    std::cout << "copy ctor:" << v2 << std::endl;
+
+    v2 = (tvec3<float>){3.f, 4.2f, -2.f};
+    std::cout << "assignment:" << v2 << std::endl;
+
+    v2 = v1;
+    std::cout << "move assignment:" << v2 << std::endl;
+
+    // tvec3<float> v3 = 0;
+    // std::cout << "zero-init:" << v3 << std::endl;
+
+    // v1 = 0;
+    // std::cout << "zero-assign:" << v1 << std::endl;
+    //
+    // tvec3<float> v4 = {1.23f};
+    // std::cout << "fill-ctor:" << v4 << std::endl;
+    //
+    v1 = (tvec3<float>){1.23f, 3.43f, 0.000002f};
+    std::cout << "?-?:" << (v1 - (tvec3<float>){1.21f,3,1}) << std::endl;
+
+    v1 -= (tvec3<float>){1.23f, 3.43f, 0.000002f};
+    std::cout << "?-=?:" << v1 << std::endl;
+
+    v1 = -v1;
+    std::cout << "-?:" << v1 << std::endl;
+
+
+
+
+
+    v1 = (tvec3<float>){1.5f, 2.75f, -14.2f};
+    std::cout << "?+?:" << (v1 + (tvec3<float>){0.8f, -0.3f, 5}) << std::endl;
+
+    v1 += (tvec3<float>){0.8f, -0.3f, 5};
+    std::cout << "?+=?:" << v1 << std::endl;
+
+    v1 = (tvec3<float>){1.5f, 2.75f, 100.3f};
+    std::cout << "v*s:" << v1 * 3.f << std::endl;
+
+    std::cout << "s*v:" << 3.f * v1 << std::endl;
+
+    v1 *= 3;
+    std::cout << "?*=?:" << v1 << std::endl;
+
+    v1 = (tvec3<float>){2, -0.1f, 45};
+    std::cout << "?/?:" << (v1 / 3.f) << std::endl;
+
+    v1 /= 3.f;
+    std::cout << "?/=?:" << v1 << std::endl;
+
+
+    v1 = (tvec3<float>){4,2,3};
+    v2 = (tvec3<float>){0,-3,2};
+    std::cout << "dot_1:" << dot(v1, v2) << std::endl;
+
+    v2 = (tvec3<float>){1.3f, -2, 12.2};
+    std::cout << "dot_2:" << dot(v1, v2) << std::endl;
+
+
+    v1 = (tvec3<float>){1,2,3};
+    std::cout << "length:" << length(v1) << std::endl;
+
+    std::cout << "length_squared:" << length_squared(v1) << std::endl;
+
+    v2 = (tvec3<float>){6, -3.2f, 1};
+    std::cout << "distance:" << distance(v1, v2) << std::endl;
+
+    std::cout << "normalize:" << normalize(v2) << std::endl;
+
+    std::cout << "project:" << project((tvec3<float>){5,6,0}, (tvec3<float>){0, 0, 1}) << std::endl;
+    std::cout << "project_2:" << project((tvec3<float>){5,6,3.2f}, (tvec3<float>){10, 1, 4}) << std::endl;
+
+    v1 = (tvec3<float>){5,6,2.333f};
+    v2 = (tvec3<float>){1,0,-13.5f};
+    std::cout << "reflect:" << reflect(v1,normalize(v2)) << std::endl;
+
+    v2 = (tvec3<float>){0,-1,2};
+    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f) << std::endl;
+    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f/1.33f) << std::endl;
+
+    tvec3<float> geometric_normal = {5,6,1};
+    tvec3<float> perturbed_normal = {4,5.5f,2};
+    tvec3<float> eyeline = {-1,0.002f,-1.0345f};
+    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+
+    eyeline = (tvec3<float>){1,0.002f,-1.0345f};
+    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+}
+
Index: tests/vector_math/glm_equivalents/vec4_float.cc
===================================================================
--- tests/vector_math/glm_equivalents/vec4_float.cc	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/glm_equivalents/vec4_float.cc	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,114 @@
+#include <glm/glm.hpp>
+#include <iostream>
+#include <ostream>
+
+using namespace glm;
+
+std::ostream& operator<<(std::ostream& os, glm::tvec4<float>& v) {
+    os << "<" << v.x << "," << v.y << "," << v.z << "," << v.w << ">";
+    return os;
+}
+std::ostream& operator<<(std::ostream& os, glm::tvec4<float>&& v) {
+    os << "<" << v.x << "," << v.y << "," << v.z << "," << v.w << ">";
+    return os;
+}
+
+float length_squared(glm::tvec4<float> v) {
+    return glm::length(v) * glm::length(v);
+}
+
+tvec4<float> project(glm::tvec4<float> u, glm::tvec4<float> v) {
+    return normalize(v) * dot(u, normalize(v));
+}
+
+int main(void) {
+    tvec4<float> v1 = {1.f,2.f,3.f,4.f};
+    std::cout << "ctor(x,y):" << v1 << std::endl;
+
+    tvec4<float> v2 = v1;
+    std::cout << "copy ctor:" << v2 << std::endl;
+
+    v2 = (tvec4<float>){3.f,4.2f,-2.f,-100.f};
+    std::cout << "assignment:" << v2 << std::endl;
+
+    v2 = v1;
+    std::cout << "move assignment:" << v2 << std::endl;
+
+    // tvec4<float> v3 = 0;
+    // std::cout << "zero-init:" << v3 << std::endl;
+
+    // v1 = 0;
+    // std::cout << "zero-assign:" << v1 << std::endl;
+    //
+    // tvec4<float> v4 = {1.23f};
+    // std::cout << "fill-ctor:" << v4 << std::endl;
+    //
+    v1 = (tvec4<float>){1.23f, 3.43f, 0.000002f, -0.000002f};
+    std::cout << "?-?:" << (v1 - (tvec4<float>){1.21f,3,1,-0.000001f}) << std::endl;
+
+    v1 -= (tvec4<float>){1.21f,3,1,-0.000001f};
+    std::cout << "?-=?:" << v1 << std::endl;
+
+    v1 = -v1;
+    std::cout << "-?:" << v1 << std::endl;
+
+
+    v1 = (tvec4<float>){1.5f, 2.75f, -14.2f, -13.5f};
+    std::cout << "?+?:" << (v1 + (tvec4<float>){0.8f, -0.3f, 5, 1}) << std::endl;
+
+    v1 += (tvec4<float>){0.8f, -0.3f, 5, 1};
+    std::cout << "?+=?:" << v1 << std::endl;
+
+    v1 = (tvec4<float>){1.5f, 2.75f, 100.3f, -2.f};
+    std::cout << "v*s:" << v1 * 3.f << std::endl;
+
+    std::cout << "s*v:" << 3.f * v1 << std::endl;
+
+    v1 *= 3;
+    std::cout << "?*=?:" << v1 << std::endl;
+
+    v1 = (tvec4<float>){2, -0.1f, 45, -15};
+    std::cout << "?/?:" << (v1 / 3.f) << std::endl;
+
+    v1 /= 3.f;
+    std::cout << "?/=?:" << v1 << std::endl;
+
+
+    v1 = (tvec4<float>){4,3,2,1};
+    v2 = (tvec4<float>){0,4,-3,-6};
+    std::cout << "dot_1:" << dot(v1, v2) << std::endl;
+
+    v2 = (tvec4<float>){1.3f, -2, 12.2, 24.1345};
+    std::cout << "dot_2:" << dot(v1, v2) << std::endl;
+
+
+    v1 = (tvec4<float>){1,2,3,4};
+    std::cout << "length:" << length(v1) << std::endl;
+
+    std::cout << "length_squared:" << length_squared(v1) << std::endl;
+
+    v2 = (tvec4<float>){6, -3.2f, 1, 12};
+    std::cout << "distance:" << distance(v1, v2) << std::endl;
+
+    std::cout << "normalize:" << normalize(v2) << std::endl;
+
+    std::cout << "project:" << project((tvec4<float>){5,6,0,-1}, (tvec4<float>){0, 0, 0, 1}) << std::endl;
+    std::cout << "project_2:" << project((tvec4<float>){5,6,3.2f,-16.75f}, (tvec4<float>){10, 1, 4, 2}) << std::endl;
+
+    v1 = (tvec4<float>){5,6,2.333f,1};
+    v2 = (tvec4<float>){1,0,-13.5f,2};
+    std::cout << "reflect:" << reflect(v1,normalize(v2)) << std::endl;
+
+    v2 = (tvec4<float>){0,-1,2,0.5f};
+    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f) << std::endl;
+    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f/1.33f) << std::endl;
+
+    tvec4<float> geometric_normal = {5,6,1,2};
+    tvec4<float> perturbed_normal = {4,5.5f,2,2};
+    tvec4<float> eyeline = {-1,0.002f,-1.0345f,-2};
+    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+
+    eyeline = (tvec4<float>){1,0.002f,-1.0345f,-2};
+    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+}
+
Index: tests/vector_math/vec2_double.cfa
===================================================================
--- tests/vector_math/vec2_double.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec2_double.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,12 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec2(double) v1 = {(double)MAX,(double)MIN};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(double) v2 = {3.4144423, -1.2342315};
+    vec2(double) v3 = {100.23125123, 14.23};
+    sout | "dot(v2,v3):" | dot(v2, v3);
+}
Index: tests/vector_math/vec2_float.cfa
===================================================================
--- tests/vector_math/vec2_float.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec2_float.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,127 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+
+int main(void) {
+    vec2(float) v1 = {1.f,2.f};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(float) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    v2 = (vec2(float)){3.f, 4.2f};
+    sout | "assignment:" | v2;
+
+    v2 = v1;
+    sout | "move assignment:" | v2;
+
+    vec2(float) v3 = 0;
+    sout | "zero-init:" | v3;
+
+    v1 = 0;
+    sout | "zero-assign:" | v1;
+
+    vec2(float) v4 = {1.23f};
+    sout | "fill-ctor:" | v4;
+
+    v1 = (vec2(float)){1.23f, 3.43f};
+    sout | "?-?:" | (v1 - (vec2(float)){1.21f,3});
+
+    v1 -= (vec2(float)){-2, 10};
+    sout | "?-=?:" | v1;
+
+    v1 = -v1;
+    sout | "-?:" | v1;
+
+    v1 = (vec2(float)){1.5f, 2.75f};
+    sout | "?+?:" | (v1 + (vec2(float)){0.8f, -0.3f});
+
+    v1 += (vec2(float)){0.8f, -0.3f};
+    sout | "?+=?:" | v1;
+
+    v1 = (vec2(float)){1.5f, 2.75f};
+    sout | "v*s:" | v1 * 3.f;
+
+    sout | "s*v:" | 3.f * v1;
+
+    v1 *= 3;
+    sout | "?*=?:" | v1;
+
+    {
+        vec2(float) u = {1.2f, -5.8f};
+        vec2(float) v = {2.2f, 3};
+        sout | "?*?(vec)" | (u * v);
+        sout | "?*=?(vec)" | (u *= v);
+    }
+
+
+    v1 = (vec2(float)){2, -0.1f};
+    sout | "?/?:" | (v1 / 3);
+
+    v1 /= 3;
+    sout | "?/=?:" | v1;
+
+    {
+        vec2(float) u = {1.2f, -5.8f};
+        vec2(float) v = {2.2f, 3};
+        sout | "?/?(vec)" | (u / v);
+        sout | "?/=?(vec)" | (u /= v);
+    }
+
+    {
+        vec2(float) u = {1.2f, -3.5f};
+        sout | "++?" | ++u;
+    }
+    {
+        vec2(float) u = {1.2f, -3.5f};
+        sout | "--?" | ++u;
+    }
+    {
+        vec2(float) u = {1.2f, -3.5f};
+        sout | "?++(part 1)" | u++;
+        sout | "?++(part 2)" | u;
+    }
+    {
+        vec2(float) u = {1.2f, -3.5f};
+        sout | "?--(part 1)" | u--;
+        sout | "?--(part 2)" | u;
+    }
+
+    v1 = (vec2(float)){2, 3};
+    v2 = (vec2(float)){-3, 2};
+    sout | "dot_1:" | dot(v1, v2);
+
+    v2 = (vec2(float)){1.3f, 2};
+    sout | "dot_2:" | dot(v1, v2);
+
+    v1 = (vec2(float)){4, 3};
+    sout | "length:" | length(v1);
+
+    sout | "length_squared:" | length_squared(v1);
+
+    v2 = (vec2(float)){6, -3.2f};
+    sout | "distance:" | distance(v1, v2);
+
+    sout | "normalize:" | normalize(v2);
+
+    v1 = (vec2(float)){1,0};
+    sout | "normalize_2:" | normalize(v1);
+
+    sout | "project:" | project((vec2(float)){5,6}, (vec2(float)){1, 0});
+    sout | "project_2:" | project((vec2(float)){5,6}, (vec2(float)){1, 1});
+
+    v1 = (vec2(float)){5,6};
+    v2 = (vec2(float)){1,0};
+    sout | "reflect:" | reflect(v1,v2);
+
+    v2 = (vec2(float)){0,-1};
+    sout | "refract:" | refract(v1,normalize(v2),1.f);
+    sout | "refract:" | refract(v1,normalize(v2),1.f/1.33f);
+
+    vec2(float) geometric_normal = {5,6};
+    vec2(float) perturbed_normal = {4,5.5f};
+    vec2(float) eyeline = {-1,0.002f};
+    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+
+    eyeline = (vec2(float)){1,0.002f};
+    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+}
Index: tests/vector_math/vec2_int.cfa
===================================================================
--- tests/vector_math/vec2_int.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec2_int.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,191 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec2(int) v1 = {1,2};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(int) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    v2 = (vec2(int)){3, 4};
+    sout | "assignment:" | v2;
+
+    v2 = v1;
+    sout | "move assignment:" | v2;
+
+    vec2(int) v3 = 0;
+    sout | "zero-init:" | v3;
+
+    v1 = 0;
+    sout | "zero-assign:" | v1;
+
+    vec2(int) v4 = {123};
+    sout | "fill-ctor:" | v4;
+
+    v1 = (vec2(int)){1, 3};
+    sout | "?-?:" | (v1 - (vec2(int)){1003, -14});
+
+    v1 -= (vec2(int)){1003, -14};
+    sout | "?-=?:" | v1;
+
+    v1 = -v1;
+    sout | "-?:" | v1;
+
+    v1 = (vec2(int)){1, 3};
+    sout | "?+?:" | (v1 + (vec2(int)){1003, -14});
+
+    v1 += (vec2(int)){1003, -14};
+    sout | "?+=?:" | v1;
+
+    v1 = (vec2(int)){15, 275};
+    sout | "v*s:" | v1 * 3;
+
+    sout | "s*v:" | 3 * v1;
+
+    v1 *= 3;
+    sout | "?*=?:" | v1;
+
+    {
+        vec2(int) u = {1, -5};
+        vec2(int) v = {2, 3};
+        sout | "?*?(vec)" | (u * v);
+        sout | "?*=?(vec)" | (u *= v);
+    }
+
+    v1 = (vec2(int)){21, -10};
+    sout | "?/?:" | (v1 / 3);
+
+    v1 /= 3;
+    sout | "?/=?:" | v1;
+
+    {
+        vec2(int) u = {11, -5};
+        vec2(int) v = {2, 3};
+        sout | "?/?(vec)" | (u / v);
+        sout | "?/=?(vec)" | (u /= v);
+    }
+
+    {
+        vec2(int) u = {1, -3};
+        sout | "++?" | ++u;
+    }
+    {
+        vec2(int) u = {1, -3};
+        sout | "--?" | ++u;
+    }
+    {
+        vec2(int) u = {1, -3};
+        sout | "?++(part 1)" | u++;
+        sout | "?++(part 2)" | u;
+    }
+    {
+        vec2(int) u = {1, -3};
+        sout | "?--(part 1)" | u--;
+        sout | "?--(part 2)" | u;
+    }
+
+    // %
+    {
+        vec2(int) u = {-12, 123};
+        sout | "?%?(int)" | (u % 2);
+        sout | "?%=?(int)" | (u %= 2);
+    }
+    {
+        vec2(int) u = {-12, 27};
+        vec2(int) v = {5, 4};
+        sout | "?%?(vec)" | (u % v);
+        sout | "?%=?(vec)" | (u %= v);
+    }
+
+
+    // &
+    {
+        vec2(int) u = {5, 8};
+        sout | "?&?(int)" | (u & (1 << 3));
+        sout | "?&=?(int)" | (u &= (1 << 3));
+    }
+    {
+        vec2(int) u = {5, 6};
+        vec2(int) v = {3, 7};
+        sout | "?&?(vec)" | (u & v);
+        sout | "?&=?(vec)" | (u &= v);
+    }
+
+    // |
+    {
+        vec2(int) u = {5, 1};
+        sout | "?|?(int)" | (u | 2);
+        sout | "?|=?(int)" | (u |= 2);
+    }
+    {
+        vec2(int) u = {5, 1};
+        vec2(int) v = {2, 1};
+        sout | "?|?(vec)" | (u | v);
+        sout | "?|=?(vec)" | (u |= v);
+    }
+
+    // ^
+    {
+        vec2(int) u = {9, 5};
+        sout | "?^?(int)" | (u ^ 5);
+        sout | "?^=?(int)" | (u ^= 5);
+    }
+    {
+        vec2(int) u = {9, 5};
+        vec2(int) v = {5, 0};
+        sout | "?^?(vec)" | (u ^ v);
+        sout | "?^=?(vec)" | (u ^= v);
+    }
+
+    // <<
+    {
+        vec2(int) u = {2, 1};
+        sout | "?<<?(int)" | (u << 1);
+        sout | "?<<=?(int)" | (u <<= 1);
+    }
+    {
+        vec2(int) u = {1, 1};
+        vec2(int) v = {5, 2};
+        sout | "?<<?(vec)" | (u << v);
+        sout | "?<<=?(vec)" | (u <<= v);
+    }
+
+    // >>
+    {
+        vec2(int) u = {2, 1};
+        sout | "?>>?(int)" | (u >> 1);
+        sout | "?>>=?(int)" | (u >>= 1);
+    }
+    {
+        vec2(int) u = {5, 7};
+        vec2(int) v = {1, 2};
+        sout | "?>>?(vec)" | (u >> v);
+        sout | "?>>=?(vec)" | (u >>= v);
+    }
+
+    // ~
+    {
+        vec2(int) u = {5, 2};
+        sout | "~?" | (~u);
+    }
+
+    v1 = (vec2(int)){2, 3};
+    v2 = (vec2(int)){-3, 2};
+    sout | "dot_1:" | dot(v1, v2);
+
+    v2 = (vec2(int)){13, 2};
+    sout | "dot_2:" | dot(v1, v2);
+
+    v1 = (vec2(int)){4, 3};
+    sout | "length_squared:" | length_squared(v1);
+
+    vec2(int) geometric_normal = {5,6};
+    vec2(int) perturbed_normal = {4,5};
+    vec2(int) eyeline = {-1,0};
+    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+
+    eyeline = (vec2(int)){1,0};
+    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+}
Index: tests/vector_math/vec2_ldouble.cfa
===================================================================
--- tests/vector_math/vec2_ldouble.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec2_ldouble.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,12 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec2(long double) v1 = {(long double)MAX,(long double)MIN};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(long double) v2 = {3.4144423, -1.2342315};
+    vec2(long double) v3 = {100.23125123, 14.23};
+    sout | "dot(v2,v3):" | dot(v2, v3);
+}
Index: tests/vector_math/vec2_uint.cfa
===================================================================
--- tests/vector_math/vec2_uint.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec2_uint.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,12 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec2(unsigned) v1 = {(unsigned)MAX,(unsigned)MIN};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(unsigned) v2 = {3, 4};
+    vec2(unsigned) v3 = {100, 13};
+    sout | "dot(v2,v3):" | dot(v2, v3);
+}
Index: tests/vector_math/vec3_float.cfa
===================================================================
--- tests/vector_math/vec3_float.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec3_float.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,107 @@
+#include "../../libcfa/src/vec/vec3.hfa"
+#include <fstream.hfa>
+
+int main(void) {
+    vec3(float) v1 = {1.f,2.f,3.f};
+    sout | "ctor(x,y):" | v1;
+
+    vec3(float) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    v2 = (vec3(float)){3.f, 4.2f, -2.f};
+    sout | "assignment:" | v2;
+
+    v2 = v1;
+    sout | "move assignment:" | v2;
+
+    vec3(float) v3 = 0;
+    sout | "zero-init:" | v3;
+
+    v1 = 0;
+    sout | "zero-assign:" | v1;
+
+    vec3(float) v4 = {1.23f};
+    sout | "fill-ctor:" | v4;
+
+    v1 = (vec3(float)){1.23f, 3.43f, 0.000002f};
+    sout | "?-?:" | (v1 - (vec3(float)){1.21f,3,1});
+
+    v1 -= (vec3(float)){1.23f, 3.43f, 0.000002f};
+    sout | "?-=?:" | v1;
+
+    v1 = -v1;
+    sout | "-?:" | v1;
+
+    v1 = (vec3(float)){1.5f, 2.75f, -14.2f};
+    sout | "?+?:" | (v1 + (vec3(float)){0.8f, -0.3f, 5});
+
+    v1 += (vec3(float)){0.8f, -0.3f, 5};
+    sout | "?+=?:" | v1;
+
+    v1 = (vec3(float)){1.5f, 2.75f, 100.3f};
+    sout | "v*s:" | v1 * 3.f;
+
+    sout | "s*v:" | 3.f * v1;
+
+    v1 *= 3;
+    sout | "?*=?:" | v1;
+
+    {
+        vec3(float) u = {1, 2, 3};
+        vec3(float) v = {2, 3, 4.5f};
+        sout | "?*?(vec):" | (u * v);
+        sout | "?*=?(vec):" | (u *= v);
+    }
+
+    v1 = (vec3(float)){2, -0.1f, 45};
+    sout | "?/?:" | (v1 / 3.f);
+
+    v1 /= 3.f;
+    sout | "?/=?:" | v1;
+
+    {
+        vec3(float) u = {2, -0.1f, 3};
+        vec3(float) v = {2, 3, 4.5f};
+        sout | "?/?(vec):" | (u / v);
+        sout | "?/=?(vec):" | (u /= v);
+    }
+
+    v1 = (vec3(float)){4,2,3};
+    v2 = (vec3(float)){0,-3,2};
+    sout | "dot_1:" | dot(v1, v2);
+
+    v2 = (vec3(float)){1.3f, -2, 12.2f};
+    sout | "dot_2:" | dot(v1, v2);
+
+    v2 = cross((vec3(float)){3,-3,1},(vec3(float)){4,9,2});
+    sout | "cross:" | v2;
+
+    v1 = (vec3(float)){1,2,3};
+    sout | "length:" | length(v1);
+
+    sout | "length_squared:" | length_squared(v1);
+
+    v2 = (vec3(float)){6, -3.2f, 1};
+    sout | "distance:" | distance(v1, v2);
+
+    sout | "normalize:" | normalize(v2);
+
+    sout | "project:" | project((vec3(float)){5,6,0}, (vec3(float)){0, 0, 1});
+    sout | "project_2:" | project((vec3(float)){5,6,3.2f}, (vec3(float)){10, 1, 4});
+
+    v1 = (vec3(float)){5,6,2.333f};
+    v2 = (vec3(float)){1,0,-13.5f};
+    sout | "reflect:" | reflect(v1,v2);
+
+    v2 = (vec3(float)){0,-1,2};
+    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f);
+    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f/1.33f);
+
+    vec3(float) geometric_normal = {5,6,1};
+    vec3(float) perturbed_normal = {4,5.5f,2};
+    vec3(float) eyeline = {-1,0.002f,-1.0345f};
+    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+
+    eyeline = (vec3(float)){1,0.002f,-1.0345f};
+    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+}
Index: tests/vector_math/vec3_int.cfa
===================================================================
--- tests/vector_math/vec3_int.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec3_int.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,130 @@
+#include "../../libcfa/src/vec/vec3.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec3(int) v1 = {1,2,3};
+    sout | "ctor(x,y):" | v1;
+
+    vec3(int) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    {
+        vec3(int) u = {11, -5, 7};
+        vec3(int) v = {2, 3, 7};
+        sout | "?/?(vec)" | (u / v);
+        sout | "?/=?(vec)" | (u /= v);
+    }
+
+    {
+        vec3(int) u = {1, -3, 100};
+        sout | "++?" | ++u;
+    }
+
+    {
+        vec3(int) u = {1, -3, 100};
+        sout | "--?" | --u;
+    }
+    {
+        vec3(int) u = {1, -3, 100};
+        sout | "?++(part 1)" | u++;
+        sout | "?++(part 2)" | u;
+    }
+    {
+        vec3(int) u = {1, -3, 100};
+        sout | "?--(part 1)" | u--;
+        sout | "?--(part 2)" | u;
+    }
+
+    // %
+    {
+        vec3(int) u = {-12, 123, 100};
+        sout | "?%?(int)" | (u % 2);
+        sout | "?%=?(int)" | (u %= 2);
+    }
+    {
+        vec3(int) u = {-12, 27, 100};
+        vec3(int) v = {5, 4, 13};
+        sout | "?%?(vec)" | (u % v);
+        sout | "?%=?(vec)" | (u %= v);
+    }
+
+
+    // &
+    {
+        vec3(int) u = {5, 1, 8};
+        sout | "?&?(int)" | (u & (1 << 3));
+        sout | "?&=?(int)" | (u &= (1 << 3));
+    }
+    {
+        vec3(int) u = {5, 6, 5};
+        vec3(int) v = {3, 7, 3};
+        sout | "?&?(vec)" | (u & v);
+        sout | "?&=?(vec)" | (u &= v);
+    }
+
+    // |
+    {
+        vec3(int) u = {5, 1, 5};
+        sout | "?|?(int)" | (u | 2);
+        sout | "?|=?(int)" | (u |= 2);
+    }
+    {
+        vec3(int) u = {5, 1, 5};
+        vec3(int) v = {2, 1, 2};
+        sout | "?|?(vec)" | (u | v);
+        sout | "?|=?(vec)" | (u |= v);
+    }
+
+    // ^
+    {
+        vec3(int) u = {9, 5, 8};
+        sout | "?^?(int)" | (u ^ 5);
+        sout | "?^=?(int)" | (u ^= 5);
+    }
+    {
+        vec3(int) u = {9, 5, 8};
+        vec3(int) v = {5, 0, 1};
+        sout | "?^?(vec)" | (u ^ v);
+        sout | "?^=?(vec)" | (u ^= v);
+    }
+
+    // <<
+    {
+        vec3(int) u = {2, 1, 4};
+        sout | "?<<?(int)" | (u << 1);
+        sout | "?<<=?(int)" | (u <<= 1);
+    }
+    {
+        vec3(int) u = {1, 1, 1};
+        vec3(int) v = {5, 2, 1};
+        sout | "?<<?(vec)" | (u << v);
+        sout | "?<<=?(vec)" | (u <<= v);
+    }
+
+    // >>
+    {
+        vec3(int) u = {2, 1, 4};
+        sout | "?>>?(int)" | (u >> 1);
+        sout | "?>>=?(int)" | (u >>= 1);
+    }
+    {
+        vec3(int) u = {5, 7, 8};
+        vec3(int) v = {1, 2, 2};
+        sout | "?>>?(vec)" | (u >> v);
+        sout | "?>>=?(vec)" | (u >>= v);
+    }
+
+    // ~
+    {
+        vec3(int) u = {5, 2, 1};
+        sout | "~?" | (~u);
+    }
+
+    v1 = (vec3(int)){2, 3, 4};
+    v2 = (vec3(int)){13, 2, -7};
+    sout | "dot:" | dot(v1, v2);
+
+    v1 = (vec3(int)){2,3,4};
+    sout | "length_squared:" | length_squared(v1);
+}
Index: tests/vector_math/vec4_float.cfa
===================================================================
--- tests/vector_math/vec4_float.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec4_float.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,90 @@
+#include "../../libcfa/src/vec/vec4.hfa"
+#include <fstream.hfa>
+
+int main(void) {
+    vec4(float) v1 = {1.f,2.f,3.f,4.f};
+    sout | "ctor(x,y):" | v1;
+
+    vec4(float) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    v2 = (vec4(float)){3.f,4.2f,-2.f,-100.f};
+    sout | "assignment:" | v2;
+
+    v2 = v1;
+    sout | "move assignment:" | v2;
+
+    vec4(float) v3 = 0;
+    sout | "zero-init:" | v3;
+
+    v1 = 0;
+    sout | "zero-assign:" | v1;
+
+    vec4(float) v4 = {1.23f};
+    sout | "fill-ctor:" | v4;
+
+    v1 = (vec4(float)){1.23f, 3.43f, 0.000002f, -0.000002f};
+    sout | "?-?:" | (v1 - (vec4(float)){1.21f,3,1,-0.000001f});
+
+    v1 -= (vec4(float)){1.21f,3,1,-0.000001f};
+    sout | "?-=?:" | v1;
+
+    v1 = -v1;
+    sout | "-?:" | v1;
+
+    v1 = (vec4(float)){1.5f, 2.75f, -14.2f, -13.5f};
+    sout | "?+?:" | (v1 + (vec4(float)){0.8f, -0.3f, 5, 1});
+
+    v1 += (vec4(float)){0.8f, -0.3f, 5, 1};
+    sout | "?+=?:" | v1;
+
+    v1 = (vec4(float)){1.5f, 2.75f, 100.3f, -2.f};
+    sout | "v*s:" | v1 * 3.f;
+
+    sout | "s*v:" | 3.f * v1;
+
+    v1 *= 3;
+    sout | "?*=?:" | v1;
+
+    v1 = (vec4(float)){2, -0.1f, 45, -15};
+    sout | "?/?:" | (v1 / 3.f);
+
+    v1 /= 3.f;
+    sout | "?/=?:" | v1;
+
+    v1 = (vec4(float)){4,3,2,1};
+    v2 = (vec4(float)){0,4,-3,-6};
+    sout | "dot_1:" | dot(v1, v2);
+
+    v2 = (vec4(float)){1.3f, -2, 12.2f, 24.1345f};
+    sout | "dot_2:" | dot(v1, v2);
+
+    v1 = (vec4(float)){1,2,3,4};
+    sout | "length:" | length(v1);
+
+    sout | "length_squared:" | length_squared(v1);
+
+    v2 = (vec4(float)){6, -3.2f, 1, 12};
+    sout | "distance:" | distance(v1, v2);
+
+    sout | "normalize:" | normalize(v2);
+
+    sout | "project:" | project((vec4(float)){5,6,0,-1}, (vec4(float)){0, 0, 0, 1});
+    sout | "project_2:" | project((vec4(float)){5,6,3.2f,-16.75f}, (vec4(float)){10, 1, 4, 2});
+
+    v1 = (vec4(float)){5,6,2.333f,1};
+    v2 = (vec4(float)){1,0,-13.5f,2};
+    sout | "reflect:" | reflect(v1,v2);
+
+    v2 = (vec4(float)){0,-1,2,0.5f};
+    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f);
+    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f/1.33f);
+
+    vec4(float) geometric_normal = {5,6,1,2};
+    vec4(float) perturbed_normal = {4,5.5f,2,2};
+    vec4(float) eyeline = {-1,0.002f,-1.0345f,-2};
+    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+
+    eyeline = (vec4(float)){1,0.002f,-1.0345f,-2};
+    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+}
Index: tests/vector_math/vec4_int.cfa
===================================================================
--- tests/vector_math/vec4_int.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
+++ tests/vector_math/vec4_int.cfa	(revision 9b026f1dbc3026997339356f6745d77521eb933c)
@@ -0,0 +1,130 @@
+#include "../../libcfa/src/vec/vec4.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec4(int) v1 = {1,2,3,4};
+    sout | "ctor(x,y):" | v1;
+
+    vec4(int) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    {
+        vec4(int) u = {11, -5, 7, 11};
+        vec4(int) v = {2, 3, 7, 2};
+        sout | "?/?(vec)" | (u / v);
+        sout | "?/=?(vec)" | (u /= v);
+    }
+
+    {
+        vec4(int) u = {1, -3, 100, 1};
+        sout | "++?" | ++u;
+    }
+
+    {
+        vec4(int) u = {1, -3, 100, 3};
+        sout | "--?" | --u;
+    }
+    {
+        vec4(int) u = {1, -3, 100, 1};
+        sout | "?++(part 1)" | u++;
+        sout | "?++(part 2)" | u;
+    }
+    {
+        vec4(int) u = {1, -3, 100, 3};
+        sout | "?--(part 1)" | u--;
+        sout | "?--(part 2)" | u;
+    }
+
+    // %
+    {
+        vec4(int) u = {-12, 123, 100, 5};
+        sout | "?%?(int)" | (u % 2);
+        sout | "?%=?(int)" | (u %= 2);
+    }
+    {
+        vec4(int) u = {-12, 27, 100, 14};
+        vec4(int) v = {5, 4, 13, 5};
+        sout | "?%?(vec)" | (u % v);
+        sout | "?%=?(vec)" | (u %= v);
+    }
+
+
+    // &
+    {
+        vec4(int) u = {5, 1, 8, 15};
+        sout | "?&?(int)" | (u & (1 << 3));
+        sout | "?&=?(int)" | (u &= (1 << 3));
+    }
+    {
+        vec4(int) u = {5, 6, 5, 13};
+        vec4(int) v = {3, 7, 3, 7};
+        sout | "?&?(vec)" | (u & v);
+        sout | "?&=?(vec)" | (u &= v);
+    }
+
+    // |
+    {
+        vec4(int) u = {5, 1, 5, 8};
+        sout | "?|?(int)" | (u | 2);
+        sout | "?|=?(int)" | (u |= 2);
+    }
+    {
+        vec4(int) u = {5, 1, 5, 2};
+        vec4(int) v = {2, 1, 2, 8};
+        sout | "?|?(vec)" | (u | v);
+        sout | "?|=?(vec)" | (u |= v);
+    }
+
+    // ^
+    {
+        vec4(int) u = {9, 5, 8, 13};
+        sout | "?^?(int)" | (u ^ 5);
+        sout | "?^=?(int)" | (u ^= 5);
+    }
+    {
+        vec4(int) u = {9, 5, 8, 13};
+        vec4(int) v = {5, 0, 1, 7};
+        sout | "?^?(vec)" | (u ^ v);
+        sout | "?^=?(vec)" | (u ^= v);
+    }
+
+    // <<
+    {
+        vec4(int) u = {2, 1, 4, 6};
+        sout | "?<<?(int)" | (u << 1);
+        sout | "?<<=?(int)" | (u <<= 1);
+    }
+    {
+        vec4(int) u = {1, 1, 1, 4};
+        vec4(int) v = {5, 2, 1, 1};
+        sout | "?<<?(vec)" | (u << v);
+        sout | "?<<=?(vec)" | (u <<= v);
+    }
+
+    // >>
+    {
+        vec4(int) u = {2, 1, 4, 6};
+        sout | "?>>?(int)" | (u >> 1);
+        sout | "?>>=?(int)" | (u >>= 1);
+    }
+    {
+        vec4(int) u = {5, 7, 8, 32};
+        vec4(int) v = {1, 2, 2, 3};
+        sout | "?>>?(vec)" | (u >> v);
+        sout | "?>>=?(vec)" | (u >>= v);
+    }
+
+    // ~
+    {
+        vec4(int) u = {5, 2, 1, -1};
+        sout | "~?" | (~u);
+    }
+
+    v1 = (vec4(int)){2, 3, 4, 5};
+    v2 = (vec4(int)){13, 2, -7, -3};
+    sout | "dot:" | dot(v1, v2);
+
+    v1 = (vec4(int)){2,3,4,5};
+    sout | "length_squared:" | length_squared(v1);
+}
