Index: tests/exceptions/.expect/cardgame.arm64.txt
===================================================================
--- tests/exceptions/.expect/cardgame.arm64.txt	(revision 3f4f30afeafb4ca6730befe93d0e53969ef70cad)
+++ tests/exceptions/.expect/cardgame.arm64.txt	(revision 3f219ebc9e49d052d8faf3c90c18635fd3edfb24)
@@ -1,52 +1,25 @@
 start
-117
-72
-66
-11
-90
 0
-52
+3
+2
+4
+0
+6
+0
+3
+2
+2
 1
-4294967295
-67
-70
-4294967295
-92
+0
+2
+1
+0
+1
+1
+2
 0
 0
-4294967295
-16
-4294967295
-126
-103
-23
-78
-34
-8
-1
-3
-47
-187
-5
-89
-4294967295
-52
-62
-125
-1
-174
 0
-139
-36
-4
-4294967295
-42
-114
-4
-119
-61
-12
-4294967295
-44
-6
+0
+0
 done
Index: tests/exceptions/.expect/cardgame.x64.txt
===================================================================
--- tests/exceptions/.expect/cardgame.x64.txt	(revision 3f4f30afeafb4ca6730befe93d0e53969ef70cad)
+++ tests/exceptions/.expect/cardgame.x64.txt	(revision 3f219ebc9e49d052d8faf3c90c18635fd3edfb24)
@@ -1,52 +1,25 @@
 start
-117
-72
-66
-11
-90
 0
-52
+3
+2
+4
+0
+6
+0
+3
+2
+2
 1
-4294967295
-67
-70
-4294967295
-92
+0
+2
+1
+0
+1
+1
+2
 0
 0
-4294967295
-16
-4294967295
-126
-103
-23
-78
-34
-8
-1
-3
-47
-187
-5
-89
-4294967295
-52
-62
-125
-1
-174
 0
-139
-36
-4
-4294967295
-42
-114
-4
-119
-61
-12
-4294967295
-44
-6
+0
+0
 done
Index: tests/exceptions/cardgame.cfa
===================================================================
--- tests/exceptions/cardgame.cfa	(revision 3f4f30afeafb4ca6730befe93d0e53969ef70cad)
+++ tests/exceptions/cardgame.cfa	(revision 3f219ebc9e49d052d8faf3c90c18635fd3edfb24)
@@ -44,4 +44,5 @@
 		for ( ;; ) {
 		  if ( partner[LEFT] == &player ) {				// stop when only one player
+		  		sout | id;
 				break;
 			} // exit
@@ -178,5 +179,4 @@
 
 			play( *players[ prng( mprng, numPlayers ) ], numCards ); // dealer starts the game
-			sout | players[0]->deck;
 			for ( unsigned int i = 0; i < (unsigned int)numPlayers; i += 1 ) { // delete players when the game is over
 				delete( players[i] );
