Index: tests/vector/.expect/vec2_double.txt
===================================================================
--- tests/vector/.expect/vec2_double.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/.expect/vec2_double.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,2 @@
+ctor(x,y):<1.79769313486232e+308,2.2250738585072e-308>
+dot(v2,v3):324.670709736639
Index: tests/vector/.expect/vec2_float.txt
===================================================================
--- tests/vector/.expect/vec2_float.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/.expect/vec2_float.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,31 @@
+ctor(x,y):<1.,2.>
+copy ctor:<1.,2.>
+assignment:<3.,4.2>
+move assignment:<1.,2.>
+zero-init:<0.,0.>
+zero-assign:<0.,0.>
+fill-ctor:<1.23,1.23>
+?-?:<0.02,0.43>
+?-=?:<3.23,-6.57>
+-?:<-3.23,6.57>
+?+?:<2.3,2.45>
+?+=?:<2.3,2.45>
+v*s:<4.5,8.25>
+s*v:<4.5,8.25>
+?*=?:<4.5,8.25>
+?/?:<0.666667,-0.0333333>
+?/=?:<0.666667,-0.0333333>
+dot_1:0.
+dot_2:8.6
+length:5.
+length_squared:25.
+distance:6.5146
+normalize:<0.882353,-0.470588>
+normalize_2:<1.,0.>
+project:<5.,0.>
+project_2:<5.5,5.5>
+reflect:<-5.,6.>
+refract:<5.,6.>
+refract:<3.7594,4.5592>
+faceforward_nochange:<4.,5.5>
+faceforward_flip:<-4.,-5.5>
Index: tests/vector/.expect/vec2_int.txt
===================================================================
--- tests/vector/.expect/vec2_int.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/.expect/vec2_int.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,22 @@
+ctor(x,y):<1,2>
+copy ctor:<1,2>
+assignment:<3,4>
+move assignment:<1,2>
+zero-init:<0,0>
+zero-assign:<0,0>
+fill-ctor:<123,123>
+?-?:<-1002,17>
+?-=?:<-1002,17>
+-?:<1002,-17>
+?+?:<1004,-11>
+?+=?:<1004,-11>
+v*s:<45,825>
+s*v:<45,825>
+?*=?:<45,825>
+?/?:<7,-3>
+?/=?:<7,-3>
+dot_1:0
+dot_2:32
+length_squared:25
+faceforward_nochange:<4,5>
+faceforward_flip:<-4,-5>
Index: tests/vector/.expect/vec2_ldouble.txt
===================================================================
--- tests/vector/.expect/vec2_ldouble.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/.expect/vec2_ldouble.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,2 @@
+ctor(x,y):<1.18973149535723177e+4932,3.36210314311209351e-4932>
+dot(v2,v3):324.670709736639038
Index: tests/vector/.expect/vec3_float.txt
===================================================================
--- tests/vector/.expect/vec3_float.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/.expect/vec3_float.txt	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,30 @@
+ctor(x,y):<1.,2.,3.>
+copy ctor:<1.,2.,3.>
+assignment:<3.,4.2,-2.>
+move assignment:<1.,2.,3.>
+zero-init:<0.,0.,0.>
+zero-assign:<0.,0.,0.>
+fill-ctor:<1.23,1.23,1.23>
+?-?:<0.02,0.43,-0.999998>
+?-=?:<0.,0.,0.>
+-?:<-0.,-0.,-0.>
+?+?:<2.3,2.45,-9.2>
+?+=?:<2.3,2.45,-9.2>
+v*s:<4.5,8.25,300.9>
+s*v:<4.5,8.25,300.9>
+?*=?:<4.5,8.25,300.9>
+?/?:<0.666667,-0.0333333,15.>
+?/=?:<0.666667,-0.0333333,15.>
+dot_1:0.
+dot_2:37.8
+length:3.74166
+length_squared:14.
+distance:7.48599
+normalize:<0.872964,-0.465581,0.145494>
+project:<0.,0.,0.>
+project_2:<5.88034,0.588034,2.35214>
+reflect:<5.28917,6.,-1.57084>
+refract:<0.613403,0.736083,0.286214>
+refract:<0.461205,0.82471,-0.327329>
+faceforward_nochange:<4.,5.5,2.>
+faceforward_flip:<-4.,-5.5,-2.>
Index: tests/vector/glm_equivalents/vec2_float.cc
===================================================================
--- tests/vector/glm_equivalents/vec2_float.cc	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/glm_equivalents/vec2_float.cc	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,28 @@
+#include <glm/glm.hpp>
+#include <iostream>
+
+using namespace glm;
+
+std::ostream& operator<<(std::ostream& os, glm::tvec2<float>& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+std::ostream& operator<<(std::ostream& os, glm::tvec2<float>&& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+
+float length_squared(glm::tvec2<float> v) {
+    return glm::length(v) * glm::length(v);
+}
+
+tvec2<float> project(glm::tvec2<float> u, glm::tvec2<float> v) {
+    return normalize(v) * dot(u, normalize(v));
+}
+
+int main() {
+    tvec2<float> v1 = {5.f,6.f};
+    tvec2<float> v2 = {0.f,-1.f};
+    std::cout << "refract:" << refract(v1,normalize(v2),1.f) << std::endl;
+    std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
+}
Index: tests/vector/glm_equivalents/vec2_int.cc
===================================================================
--- tests/vector/glm_equivalents/vec2_int.cc	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/glm_equivalents/vec2_int.cc	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,120 @@
+#include <glm/glm.hpp>
+#include <iostream>
+
+using namespace glm;
+
+std::ostream& operator<<(std::ostream& os, glm::tvec2<int>& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+std::ostream& operator<<(std::ostream& os, glm::tvec2<int>&& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+
+int length_squared(glm::tvec2<float> v) {
+    return dot(v, v);
+}
+
+// tvec2<int> project(glm::tvec2<int> u, glm::tvec2<int> v) {
+//     return normalize(v) * dot(u, normalize(v));
+// }
+
+int main(void) {
+    tvec2<int> v1 = {1,2};
+    std::cout << "ctor(x,y):" << v1 << std::endl;
+
+    tvec2<int> v2 = v1;
+    std::cout << "copy ctor:" << v2 << std::endl;
+
+    v2 = (tvec2<int>){3, 4};
+    std::cout << "assignment:" << v2 << std::endl;
+
+    v2 = v1;
+    std::cout << "move assignment:" << v2 << std::endl;
+
+
+                // NOT SUPPORTED BY GLM
+    // tvec2<int> v3 = 0;
+    // std::cout << "zero-init:" << v3 << std::endl;
+
+    // v1 = 0;
+    // std::cout << "zero-assign:" << v1 << std::endl;
+
+    // tvec2<int> v4 = {1.23f};
+    // std::cout << "fill-ctor:" << v4 << std::endl;
+
+
+    v1 = (tvec2<int>){1, 3};
+    std::cout << "?-?:" << (v1 - (tvec2<int>){1003, -14}) << std::endl;
+
+    v1 -= (tvec2<int>){1003, -14};
+    std::cout << "?-=?:" << v1 << std::endl;
+
+    v1 = -v1;
+    std::cout << "-?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){1, 3};
+    std::cout << "?+?:" << (v1 + (tvec2<int>){1003, -14}) << std::endl;
+
+    v1 += (tvec2<int>){1003, -14};
+    std::cout << "?+=?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){15, 275};
+    std::cout << "v*s:" << v1 * 3 << std::endl;
+
+    std::cout << "s*v:" << 3 * v1 << std::endl;
+
+    v1 *= 3;
+    std::cout << "?*=?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){21, -10};
+    std::cout << "?/?:" << (v1 / 3) << std::endl;
+
+    v1 /= 3;
+    std::cout << "?/=?:" << v1 << std::endl;
+
+    //      FORCE GLM TO FLOAT, BUT WORKS
+    tvec2<float> v1_f = (tvec2<float>){2.f, 3};
+    tvec2<float> v2_f = (tvec2<float>){-3.f, 2.f};
+    std::cout << "dot_1:" << dot(v1_f, v2_f) << std::endl;
+
+    v2_f = (tvec2<float>){13, 2};
+    std::cout << "dot_2:" << dot(v1_f, v2_f) << std::endl;
+
+
+    //      NOT IN GLM BUT
+    //      USES DOT, BUT THAT'S FLOATING-POINT ONLY!
+    std::cout << "length_squared:" << length_squared(v1_f) << std::endl;
+
+    //      FLOATING-POINT ONLY GLM
+    // v1 = (tvec2<int>){100, -101};
+    // v2 = (tvec2<int>){6, 3};
+    // std::cout << "distance:" << distance(v1, v2) << std::endl;
+    //
+    // std::cout << "normalize:" << normalize(v2) << std::endl;
+    //
+    // v1 = (tvec2<int>){1,0};
+    // std::cout << "normalize_2:" << normalize(v1) << std::endl;
+    //
+    // std::cout << "project:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 0}) << std::endl;
+    // std::cout << "project_2:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 1}) << std::endl;
+    //
+    // v1 = (tvec2<int>){5,6};
+    // v2 = (tvec2<int>){1,0};
+    // std::cout << "reflect:" << reflect(v1,v2) << std::endl;
+    //
+    // v2 = (tvec2<int>){0,-1};
+    // std::cout << "refract:" << refract(v1,normalize(v2),1) << std::endl;
+    // std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
+    //
+    //
+    //      FLOATING-POINT ONLY IN GLM BUT JUST USES DOT SO...
+    tvec2<float> geometric_normal = {5,6};
+    tvec2<float> perturbed_normal = {4,5};
+    tvec2<float> eyeline = {-1,0};
+    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+
+    eyeline = (tvec2<int>){1,0};
+    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+}
Index: tests/vector/glm_equivalents/vec3_float.cc
===================================================================
--- tests/vector/glm_equivalents/vec3_float.cc	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/glm_equivalents/vec3_float.cc	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,117 @@
+#include <glm/glm.hpp>
+#include <iostream>
+#include <ostream>
+
+using namespace glm;
+
+std::ostream& operator<<(std::ostream& os, glm::tvec3<float>& v) {
+    os << "<" << v.x << "," << v.y << "," << v.z << ">";
+    return os;
+}
+std::ostream& operator<<(std::ostream& os, glm::tvec3<float>&& v) {
+    os << "<" << v.x << "," << v.y << "," << v.z << ">";
+    return os;
+}
+
+float length_squared(glm::tvec3<float> v) {
+    return glm::length(v) * glm::length(v);
+}
+
+tvec3<float> project(glm::tvec3<float> u, glm::tvec3<float> v) {
+    return normalize(v) * dot(u, normalize(v));
+}
+
+int main(void) {
+    tvec3<float> v1 = {1.f,2.f,3.f};
+    std::cout << "ctor(x,y):" << v1 << std::endl;
+
+    tvec3<float> v2 = v1;
+    std::cout << "copy ctor:" << v2 << std::endl;
+
+    v2 = (tvec3<float>){3.f, 4.2f, -2.f};
+    std::cout << "assignment:" << v2 << std::endl;
+
+    v2 = v1;
+    std::cout << "move assignment:" << v2 << std::endl;
+
+    // tvec3<float> v3 = 0;
+    // std::cout << "zero-init:" << v3 << std::endl;
+
+    // v1 = 0;
+    // std::cout << "zero-assign:" << v1 << std::endl;
+    //
+    // tvec3<float> v4 = {1.23f};
+    // std::cout << "fill-ctor:" << v4 << std::endl;
+    //
+    v1 = (tvec3<float>){1.23f, 3.43f, 0.000002f};
+    std::cout << "?-?:" << (v1 - (tvec3<float>){1.21f,3,1}) << std::endl;
+
+    v1 -= (tvec3<float>){1.23f, 3.43f, 0.000002f};
+    std::cout << "?-=?:" << v1 << std::endl;
+
+    v1 = -v1;
+    std::cout << "-?:" << v1 << std::endl;
+
+
+
+
+
+    v1 = (tvec3<float>){1.5f, 2.75f, -14.2f};
+    std::cout << "?+?:" << (v1 + (tvec3<float>){0.8f, -0.3f, 5}) << std::endl;
+
+    v1 += (tvec3<float>){0.8f, -0.3f, 5};
+    std::cout << "?+=?:" << v1 << std::endl;
+
+    v1 = (tvec3<float>){1.5f, 2.75f, 100.3f};
+    std::cout << "v*s:" << v1 * 3.f << std::endl;
+
+    std::cout << "s*v:" << 3.f * v1 << std::endl;
+
+    v1 *= 3;
+    std::cout << "?*=?:" << v1 << std::endl;
+
+    v1 = (tvec3<float>){2, -0.1f, 45};
+    std::cout << "?/?:" << (v1 / 3.f) << std::endl;
+
+    v1 /= 3.f;
+    std::cout << "?/=?:" << v1 << std::endl;
+
+
+    v1 = (tvec3<float>){4,2,3};
+    v2 = (tvec3<float>){0,-3,2};
+    std::cout << "dot_1:" << dot(v1, v2) << std::endl;
+
+    v2 = (tvec3<float>){1.3f, -2, 12.2};
+    std::cout << "dot_2:" << dot(v1, v2) << std::endl;
+
+
+    v1 = (tvec3<float>){1,2,3};
+    std::cout << "length:" << length(v1) << std::endl;
+
+    std::cout << "length_squared:" << length_squared(v1) << std::endl;
+
+    v2 = (tvec3<float>){6, -3.2f, 1};
+    std::cout << "distance:" << distance(v1, v2) << std::endl;
+
+    std::cout << "normalize:" << normalize(v2) << std::endl;
+
+    std::cout << "project:" << project((tvec3<float>){5,6,0}, (tvec3<float>){0, 0, 1}) << std::endl;
+    std::cout << "project_2:" << project((tvec3<float>){5,6,3.2f}, (tvec3<float>){10, 1, 4}) << std::endl;
+
+    v1 = (tvec3<float>){5,6,2.333f};
+    v2 = (tvec3<float>){1,0,-13.5f};
+    std::cout << "reflect:" << reflect(v1,normalize(v2)) << std::endl;
+
+    v2 = (tvec3<float>){0,-1,2};
+    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f) << std::endl;
+    std::cout << "refract:" << refract(normalize(v1),normalize(v2),1.f/1.33f) << std::endl;
+
+    tvec3<float> geometric_normal = {5,6,1};
+    tvec3<float> perturbed_normal = {4,5.5f,2};
+    tvec3<float> eyeline = {-1,0.002f,-1.0345f};
+    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+
+    eyeline = (tvec3<float>){1,0.002f,-1.0345f};
+    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+}
+
Index: tests/vector/vec2_double.cfa
===================================================================
--- tests/vector/vec2_double.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/vec2_double.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,12 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec2(double) v1 = {(double)MAX,(double)MIN};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(double) v2 = {3.4144423, -1.2342315};
+    vec2(double) v3 = {100.23125123, 14.23};
+    sout | "dot(v2,v3):" | dot(v2, v3);
+}
Index: tests/vector/vec2_float.cfa
===================================================================
--- tests/vector/vec2_float.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/vec2_float.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,93 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+
+int main(void) {
+    vec2(float) v1 = {1.f,2.f};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(float) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    v2 = (vec2(float)){3.f, 4.2f};
+    sout | "assignment:" | v2;
+
+    v2 = v1;
+    sout | "move assignment:" | v2;
+
+    vec2(float) v3 = 0;
+    sout | "zero-init:" | v3;
+
+    v1 = 0;
+    sout | "zero-assign:" | v1;
+
+    vec2(float) v4 = {1.23f};
+    sout | "fill-ctor:" | v4;
+
+    v1 = (vec2(float)){1.23f, 3.43f};
+    sout | "?-?:" | (v1 - (vec2(float)){1.21f,3});
+
+    v1 -= (vec2(float)){-2, 10};
+    sout | "?-=?:" | v1;
+
+    v1 = -v1;
+    sout | "-?:" | v1;
+
+    v1 = (vec2(float)){1.5f, 2.75f};
+    sout | "?+?:" | (v1 + (vec2(float)){0.8f, -0.3f});
+
+    v1 += (vec2(float)){0.8f, -0.3f};
+    sout | "?+=?:" | v1;
+
+    v1 = (vec2(float)){1.5f, 2.75f};
+    sout | "v*s:" | v1 * 3.f;
+
+    sout | "s*v:" | 3.f * v1;
+
+    v1 *= 3;
+    sout | "?*=?:" | v1;
+
+    v1 = (vec2(float)){2, -0.1f};
+    sout | "?/?:" | (v1 / 3);
+
+    v1 /= 3;
+    sout | "?/=?:" | v1;
+
+    v1 = (vec2(float)){2, 3};
+    v2 = (vec2(float)){-3, 2};
+    sout | "dot_1:" | dot(v1, v2);
+
+    v2 = (vec2(float)){1.3f, 2};
+    sout | "dot_2:" | dot(v1, v2);
+
+    v1 = (vec2(float)){4, 3};
+    sout | "length:" | length(v1);
+
+    sout | "length_squared:" | length_squared(v1);
+
+    v2 = (vec2(float)){6, -3.2f};
+    sout | "distance:" | distance(v1, v2);
+
+    sout | "normalize:" | normalize(v2);
+
+    v1 = (vec2(float)){1,0};
+    sout | "normalize_2:" | normalize(v1);
+
+    sout | "project:" | project((vec2(float)){5,6}, (vec2(float)){1, 0});
+    sout | "project_2:" | project((vec2(float)){5,6}, (vec2(float)){1, 1});
+
+    v1 = (vec2(float)){5,6};
+    v2 = (vec2(float)){1,0};
+    sout | "reflect:" | reflect(v1,v2);
+
+    v2 = (vec2(float)){0,-1};
+    sout | "refract:" | refract(v1,normalize(v2),1);
+    sout | "refract:" | refract(v1,normalize(v2),1.f/1.33f);
+
+    vec2(float) geometric_normal = {5,6};
+    vec2(float) perturbed_normal = {4,5.5f};
+    vec2(float) eyeline = {-1,0.002f};
+    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+
+    eyeline = (vec2(float)){1,0.002f};
+    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+}
Index: tests/vector/vec2_int.cfa
===================================================================
--- tests/vector/vec2_int.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/vec2_int.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,73 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec2(int) v1 = {1,2};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(int) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    v2 = (vec2(int)){3, 4};
+    sout | "assignment:" | v2;
+
+    v2 = v1;
+    sout | "move assignment:" | v2;
+
+    vec2(int) v3 = 0;
+    sout | "zero-init:" | v3;
+
+    v1 = 0;
+    sout | "zero-assign:" | v1;
+
+    vec2(int) v4 = {123};
+    sout | "fill-ctor:" | v4;
+
+    v1 = (vec2(int)){1, 3};
+    sout | "?-?:" | (v1 - (vec2(int)){1003, -14});
+
+    v1 -= (vec2(int)){1003, -14};
+    sout | "?-=?:" | v1;
+
+    v1 = -v1;
+    sout | "-?:" | v1;
+
+    v1 = (vec2(int)){1, 3};
+    sout | "?+?:" | (v1 + (vec2(int)){1003, -14});
+
+    v1 += (vec2(int)){1003, -14};
+    sout | "?+=?:" | v1;
+
+    v1 = (vec2(int)){15, 275};
+    sout | "v*s:" | v1 * 3;
+
+    sout | "s*v:" | 3 * v1;
+
+    v1 *= 3;
+    sout | "?*=?:" | v1;
+
+    v1 = (vec2(int)){21, -10};
+    sout | "?/?:" | (v1 / 3);
+
+    v1 /= 3;
+    sout | "?/=?:" | v1;
+
+    v1 = (vec2(int)){2, 3};
+    v2 = (vec2(int)){-3, 2};
+    sout | "dot_1:" | dot(v1, v2);
+
+    v2 = (vec2(int)){13, 2};
+    sout | "dot_2:" | dot(v1, v2);
+
+    v1 = (vec2(int)){4, 3};
+    sout | "length_squared:" | length_squared(v1);
+
+    vec2(int) geometric_normal = {5,6};
+    vec2(int) perturbed_normal = {4,5};
+    vec2(int) eyeline = {-1,0};
+    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+
+    eyeline = (vec2(int)){1,0};
+    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+}
Index: tests/vector/vec2_ldouble.cfa
===================================================================
--- tests/vector/vec2_ldouble.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/vec2_ldouble.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,12 @@
+#include "../../libcfa/src/vec/vec2.hfa"
+#include <fstream.hfa>
+#include <limits.hfa>
+
+int main(void) {
+    vec2(long double) v1 = {(long double)MAX,(long double)MIN};
+    sout | "ctor(x,y):" | v1;
+
+    vec2(long double) v2 = {3.4144423, -1.2342315};
+    vec2(long double) v3 = {100.23125123, 14.23};
+    sout | "dot(v2,v3):" | dot(v2, v3);
+}
Index: tests/vector/vec3_float.cfa
===================================================================
--- tests/vector/vec3_float.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
+++ tests/vector/vec3_float.cfa	(revision 2fa5bd2f4e4db5f90913cf36b7cbabea394c69ce)
@@ -0,0 +1,90 @@
+#include "../../libcfa/src/vec/vec3.hfa"
+#include <fstream.hfa>
+
+int main(void) {
+    vec3(float) v1 = {1.f,2.f,3.f};
+    sout | "ctor(x,y):" | v1;
+
+    vec3(float) v2 = v1;
+    sout | "copy ctor:" | v2;
+
+    v2 = (vec3(float)){3.f, 4.2f, -2.f};
+    sout | "assignment:" | v2;
+
+    v2 = v1;
+    sout | "move assignment:" | v2;
+
+    vec3(float) v3 = 0;
+    sout | "zero-init:" | v3;
+
+    v1 = 0;
+    sout | "zero-assign:" | v1;
+
+    vec3(float) v4 = {1.23f};
+    sout | "fill-ctor:" | v4;
+
+    v1 = (vec3(float)){1.23f, 3.43f, 0.000002f};
+    sout | "?-?:" | (v1 - (vec3(float)){1.21f,3,1});
+
+    v1 -= (vec3(float)){1.23f, 3.43f, 0.000002f};
+    sout | "?-=?:" | v1;
+
+    v1 = -v1;
+    sout | "-?:" | v1;
+
+    v1 = (vec3(float)){1.5f, 2.75f, -14.2f};
+    sout | "?+?:" | (v1 + (vec3(float)){0.8f, -0.3f, 5});
+
+    v1 += (vec3(float)){0.8f, -0.3f, 5};
+    sout | "?+=?:" | v1;
+
+    v1 = (vec3(float)){1.5f, 2.75f, 100.3f};
+    sout | "v*s:" | v1 * 3.f;
+
+    sout | "s*v:" | 3.f * v1;
+
+    v1 *= 3;
+    sout | "?*=?:" | v1;
+
+    v1 = (vec3(float)){2, -0.1f, 45};
+    sout | "?/?:" | (v1 / 3.f);
+
+    v1 /= 3.f;
+    sout | "?/=?:" | v1;
+
+    v1 = (vec3(float)){4,2,3};
+    v2 = (vec3(float)){0,-3,2};
+    sout | "dot_1:" | dot(v1, v2);
+
+    v2 = (vec3(float)){1.3f, -2, 12.2f};
+    sout | "dot_2:" | dot(v1, v2);
+
+    v1 = (vec3(float)){1,2,3};
+    sout | "length:" | length(v1);
+
+    sout | "length_squared:" | length_squared(v1);
+
+    v2 = (vec3(float)){6, -3.2f, 1};
+    sout | "distance:" | distance(v1, v2);
+
+    sout | "normalize:" | normalize(v2);
+
+    sout | "project:" | project((vec3(float)){5,6,0}, (vec3(float)){0, 0, 1});
+    sout | "project_2:" | project((vec3(float)){5,6,3.2f}, (vec3(float)){10, 1, 4});
+
+    v1 = (vec3(float)){5,6,2.333f};
+    v2 = (vec3(float)){1,0,-13.5f};
+    sout | "reflect:" | reflect(v1,v2);
+
+    v2 = (vec3(float)){0,-1,2};
+    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f);
+    sout | "refract:" | refract(normalize(v1),normalize(v2),1.f/1.33f);
+
+    vec3(float) geometric_normal = {5,6,1};
+    vec3(float) perturbed_normal = {4,5.5f,2};
+    vec3(float) eyeline = {-1,0.002f,-1.0345f};
+    sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+
+    eyeline = (vec3(float)){1,0.002f,-1.0345f};
+    sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
+}
