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+Proposal For Use of Virtual Tables
+==================================
+
+This is an adaptation of the earlier virtual proposal, updating it with new
+ideas, reframing it and laying out more design decisions.
+
+The basic concept of a virtual table (vtable) is the same here as in most
+other languages. They will mostly contain function pointers although they
+should be able to store anything that goes into a trait.
+
+This should replace the virtual proposal, although all not all features have
+been converted to the new design.
+
+Trait Instances
+---------------
+
+Currently traits are completely abstract. Data types might implement a trait
+but traits are not themselves data types. This will change that and allow
+instances of traits to be created from instances of data types that implement
+the trait.
+
+    trait combiner(otype T) {
+		void combine(T&, int);
+	};
+
+    struct summation {
+		int sum;
+	};
+
+	void ?{}( struct summation & this ) {
+		this.sum = 0;
+	}
+
+    void combine( struct summation & this, int num ) {
+		this.sum = this.sum + num;
+	}
+
+	trait combiner obj = struct summation{};
+	combine(obj, 5);
+
+Internally a trait object is a pair of pointers. One to an underlying object
+and the other to the vtable. All calls on an trait are implemented by looking
+up the matching function pointer and passing the underlying object and the
+remaining arguments to it.
+
+Trait objects can be copied and moved by copying and moving the pointers.
+They should also be able to own or borrow the underlying object.
+
+Hierarchy
+---------
+
+Virtual tables by them selves are not quite enough to implement the planned
+hierarchy system. An addition of type ids, implemented as pointers which
+point to your parent's type id, is required to actually create the shape of
+the hierarchy. However vtables would allow behaviour to be carried with the
+tree.
+
+The hierachy would be a tree of types, of traits and structs. Currently we do
+not support structural extension, so traits form the internal nodes and
+structures the leaf nodes.
+
+The syntax is undecided but it will include a clause like `virtual (PARENT)`
+on trait and struct definitions. It marks out all types in a hierarchy.
+PARENT may be omitted, if it is this type is the root of a hierachy. Otherwise
+it is the name of the type that is this type's parent in the hierarchy.
+
+Traits define a trait instance type that implements all assertions in this
+trait and its parents up until the root of the hierarchy. Each trait then
+defines a vtable type. Structures will also have a vtable type but it should
+be the same as their parent's.
+
+Trait objects within the tree can be statically cast to a parent type. Casts
+from a parent type to a child type are conditional, they check to make sure
+the underlying instance is an instance of the child type, or an instance of
+one of its children. The type then is recoverable at runtime.
+
+As with regular trait objects, calling a function on a trait object will cause
+a lookup on the the virtual table. The casting rules make sure anything that
+can be cast to a trait type will have all the function implementations for
+that trait.
+
+Converting from a concrete type (structures at the edge of the hierchy) to
+an abstract type works the same as with normal trait objects, the underlying
+object is packaged with a virtal table pointer. Converting back to an abstract
+type requires confirming the underlying type matches, but then simply extracts
+the pointer to it.
+
+### Inline vtables
+Since the structures here are usually made to be turned into trait objects
+it might be worth it to have fields on them to store the virtual table
+pointer. This would have to be declared on the trait as an assertion, but if
+it is the trait object could be a single pointer.
+
+It is trival to do if the field with the virtual table pointer is fixed.
+Otherwise some trickery with pointing to the field and storing the offset in
+the virtual table to recover the main object would have to be used.
+
+### Virtual Tables as Types
+Here we consider encoding plus the implementation of functions on it. Which
+is to say in the type hierarchy structures aren't concrete types anymore,
+instead they are parent types to vtables, which combine the encoding and
+implementation.
+
+Resolution Scope
+----------------
+
+What is the scope of a resolution? When are the functions in a vtable decided
+and how broadly is this applied?
+
+### Type Level:
+Each structure has a single resolution for all of the functions in the
+virtual trait. This is how many languages that implement this or similar
+features do it.
+
+The main thing CFA would need to do it this way is some single point where
+the type declaration, including the functions that satify the trait, are
+all defined. Currently there are many points where this can happen, not all
+of them will have the same definitions and no way to select one over the
+other.
+
+Some syntax would have to be added. All resolutions can be found at compile
+time and a single vtable created for each type at compilation time.
+
+### Explicate Resolution Points:
+Slightly looser than the above, there are explicate points where the vtables
+are resolved, but there is no limit on the number of resolution points that
+might be provided. Each time a object is bound to a trait, one of the
+resolutions is selected. This might be the most flexable option.
+
+An syntax would have to be provided as above. There may also be the option
+to name resolution points so that you can choose between them. This also
+could come with the ablity to forward declare them.
+
+Especially if they are not named, these resolution points should be able to
+appear in functions, where the scoping rules can be used to select one.
+However this also means that stack-allocated functions can end up in the
+vtable.
+
+### Site Based Resolution:
+Every place in code where the binding of a vtable to an object occurs has
+its own resolution. Syntax-wise this is the simplest as it should be able
+to use just the existing declarations and the conversion to trait object.
+It also is very close to the current polymorphic reolution rules.
+
+This works as the explicate resolution points except the resolution points
+are implicate and their would be no selection of which resolution to use. The
+closest (current) resolution is always selected.
+
+This could easily lead to an explosition of vtables as it has the most fine
+grained resolution the number of bindings in a single scope (that produces
+the same binding) could be quite high. Merging identical vtables might help
+reduce that.
+
+Vtable Lifetime Issues
+----------------------
+
+Vtables interact badly with the thunk issue. Conceptually vtables are static
+like type/function data they carry, as those decitions are made by the
+resolver at compile time.
+
+Stack allocated functions interact badly with this because they are not
+static. There are serveral ways to try to resolve this, however without a
+general solution most can only buy time.
+
+Filling in some fields of a static vtable could cause issues on a recursive
+call. And then we are still limited by the lifetime of the stack functions, as
+the vtable with stale pointers is still a problem.
+
+Dynamically allocated vtables introduces memory management overhead and
+requires some way to differentate between dynamic and statically allocated
+tables. The stale function pointer problem continues unless those becomes
+dynamically allocated as well which gives us the same costs again.
+
+Stack allocating the vtable seems like the best issue. The vtable's lifetime
+is now the limiting factor but it should be effectively the same as the
+shortest lifetime of a function assigned to it. However this still limits the
+lifetime "implicately" and returns to the original problem with thunks.
