Index: tests/vector/.expect/vec2_int.txt
===================================================================
--- tests/vector/.expect/vec2_int.txt	(revision d1314805609c325d4e1c48b7a5254a2f1393bcf5)
+++ tests/vector/.expect/vec2_int.txt	(revision 24443247fe0f583ea2d0e1f705d9edf17e22d31f)
@@ -1,32 +1,22 @@
-ctor(x,y):<1.,2.>
-copy ctor:<1.,2.>
-assignment:<3.,4.2>
-move assignment:<1.,2.>
-zero-init:<0.,0.>
-zero-assign:<0.,0.>
-fill-ctor:<1.23,1.23>
-?-?:<2,43>
-?-=?:<125,-657>
--?:<-125,657>
-?+?:<23,245>
-?+=?:<23,245>
+ctor(x,y):<1,2>
+copy ctor:<1,2>
+assignment:<3,4>
+move assignment:<1,2>
+zero-init:<0,0>
+zero-assign:<0,0>
+fill-ctor:<123,123>
+?-?:<-1002,17>
+?-=?:<-1002,17>
+-?:<1002,-17>
+?+?:<1004,-11>
+?+=?:<1004,-11>
 v*s:<45,825>
 s*v:<45,825>
 ?*=?:<45,825>
-?/?:<0,-3>
-?/=?:<0,-3>
-limits:<2147483647,-2147483648>
+?/?:<7,-3>
+?/=?:<7,-3>
 dot_1:0
 dot_2:32
-length:5
 length_squared:25
-distance:9
-normalize:<0,0>
-normalize_2:<1,0>
-project:<5,0>
-project_2:<5.5,5.5>
-reflect:<-5.,6.>
-refract:<5.,6.>
-refract:<3.7594,4.5592>
-faceforward_nochange:<4.,5.5>
-faceforward_flip:<-4.,-5.5>
+faceforward_nochange:<4,5>
+faceforward_flip:<-4,-5>
Index: tests/vector/glm_equivalents/vec2_int.cc
===================================================================
--- tests/vector/glm_equivalents/vec2_int.cc	(revision 24443247fe0f583ea2d0e1f705d9edf17e22d31f)
+++ tests/vector/glm_equivalents/vec2_int.cc	(revision 24443247fe0f583ea2d0e1f705d9edf17e22d31f)
@@ -0,0 +1,120 @@
+#include <glm/glm.hpp>
+#include <iostream>
+
+using namespace glm;
+
+std::ostream& operator<<(std::ostream& os, glm::tvec2<int>& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+std::ostream& operator<<(std::ostream& os, glm::tvec2<int>&& v) {
+    os << "<" << v.x << "," << v.y << ">";
+    return os;
+}
+
+int length_squared(glm::tvec2<float> v) {
+    return dot(v, v);
+}
+
+// tvec2<int> project(glm::tvec2<int> u, glm::tvec2<int> v) {
+//     return normalize(v) * dot(u, normalize(v));
+// }
+
+int main(void) {
+    tvec2<int> v1 = {1,2};
+    std::cout << "ctor(x,y):" << v1 << std::endl;
+
+    tvec2<int> v2 = v1;
+    std::cout << "copy ctor:" << v2 << std::endl;
+
+    v2 = (tvec2<int>){3, 4};
+    std::cout << "assignment:" << v2 << std::endl;
+
+    v2 = v1;
+    std::cout << "move assignment:" << v2 << std::endl;
+
+
+                // NOT SUPPORTED BY GLM
+    // tvec2<int> v3 = 0;
+    // std::cout << "zero-init:" << v3 << std::endl;
+
+    // v1 = 0;
+    // std::cout << "zero-assign:" << v1 << std::endl;
+
+    // tvec2<int> v4 = {1.23f};
+    // std::cout << "fill-ctor:" << v4 << std::endl;
+
+
+    v1 = (tvec2<int>){1, 3};
+    std::cout << "?-?:" << (v1 - (tvec2<int>){1003, -14}) << std::endl;
+
+    v1 -= (tvec2<int>){1003, -14};
+    std::cout << "?-=?:" << v1 << std::endl;
+
+    v1 = -v1;
+    std::cout << "-?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){1, 3};
+    std::cout << "?+?:" << (v1 + (tvec2<int>){1003, -14}) << std::endl;
+
+    v1 += (tvec2<int>){1003, -14};
+    std::cout << "?+=?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){15, 275};
+    std::cout << "v*s:" << v1 * 3 << std::endl;
+
+    std::cout << "s*v:" << 3 * v1 << std::endl;
+
+    v1 *= 3;
+    std::cout << "?*=?:" << v1 << std::endl;
+
+    v1 = (tvec2<int>){21, -10};
+    std::cout << "?/?:" << (v1 / 3) << std::endl;
+
+    v1 /= 3;
+    std::cout << "?/=?:" << v1 << std::endl;
+
+    //      FORCE GLM TO FLOAT, BUT WORKS
+    tvec2<float> v1_f = (tvec2<float>){2.f, 3};
+    tvec2<float> v2_f = (tvec2<float>){-3.f, 2.f};
+    std::cout << "dot_1:" << dot(v1_f, v2_f) << std::endl;
+
+    v2_f = (tvec2<float>){13, 2};
+    std::cout << "dot_2:" << dot(v1_f, v2_f) << std::endl;
+
+
+    //      NOT IN GLM BUT
+    //      USES DOT, BUT THAT'S FLOATING-POINT ONLY!
+    std::cout << "length_squared:" << length_squared(v1_f) << std::endl;
+
+    //      FLOATING-POINT ONLY GLM
+    // v1 = (tvec2<int>){100, -101};
+    // v2 = (tvec2<int>){6, 3};
+    // std::cout << "distance:" << distance(v1, v2) << std::endl;
+    //
+    // std::cout << "normalize:" << normalize(v2) << std::endl;
+    //
+    // v1 = (tvec2<int>){1,0};
+    // std::cout << "normalize_2:" << normalize(v1) << std::endl;
+    //
+    // std::cout << "project:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 0}) << std::endl;
+    // std::cout << "project_2:" << project((tvec2<int>){5,6}, (tvec2<int>){1, 1}) << std::endl;
+    //
+    // v1 = (tvec2<int>){5,6};
+    // v2 = (tvec2<int>){1,0};
+    // std::cout << "reflect:" << reflect(v1,v2) << std::endl;
+    //
+    // v2 = (tvec2<int>){0,-1};
+    // std::cout << "refract:" << refract(v1,normalize(v2),1) << std::endl;
+    // std::cout << "refract:" << refract(v1,normalize(v2),1.f/1.33f) << std::endl;
+    //
+    //
+    //      FLOATING-POINT ONLY IN GLM BUT JUST USES DOT SO...
+    tvec2<float> geometric_normal = {5,6};
+    tvec2<float> perturbed_normal = {4,5};
+    tvec2<float> eyeline = {-1,0};
+    std::cout << "faceforward_nochange:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+
+    eyeline = (tvec2<int>){1,0};
+    std::cout << "faceforward_flip:" << faceforward(perturbed_normal, eyeline, geometric_normal) << std::endl;
+}
Index: tests/vector/vec2_int.cfa
===================================================================
--- tests/vector/vec2_int.cfa	(revision d1314805609c325d4e1c48b7a5254a2f1393bcf5)
+++ tests/vector/vec2_int.cfa	(revision 24443247fe0f583ea2d0e1f705d9edf17e22d31f)
@@ -10,5 +10,5 @@
     sout | "copy ctor:" | v2;
 
-    v2 = (vec2(int)){3, 42};
+    v2 = (vec2(int)){3, 4};
     sout | "assignment:" | v2;
 
@@ -22,11 +22,11 @@
     sout | "zero-assign:" | v1;
 
-    vec2(int) v4 = {100};
+    vec2(int) v4 = {123};
     sout | "fill-ctor:" | v4;
 
-    v1 = (vec2(int)){123, 343};
-    sout | "?-?:" | (v1 - (vec2(int)){121,300});
+    v1 = (vec2(int)){1, 3};
+    sout | "?-?:" | (v1 - (vec2(int)){1003, -14});
 
-    v1 -= (vec2(int)){-2, 1000};
+    v1 -= (vec2(int)){1003, -14};
     sout | "?-=?:" | v1;
 
@@ -34,8 +34,8 @@
     sout | "-?:" | v1;
 
-    v1 = (vec2(int)){15, 275};
-    sout | "?+?:" | (v1 + (vec2(int)){8, -30});
+    v1 = (vec2(int)){1, 3};
+    sout | "?+?:" | (v1 + (vec2(int)){1003, -14});
 
-    v1 += (vec2(int)){8, -30};
+    v1 += (vec2(int)){1003, -14};
     sout | "?+=?:" | v1;
 
@@ -48,12 +48,9 @@
     sout | "?*=?:" | v1;
 
-    v1 = (vec2(int)){2, -10};
+    v1 = (vec2(int)){21, -10};
     sout | "?/?:" | (v1 / 3);
 
     v1 /= 3;
     sout | "?/=?:" | v1;
-
-    v1 = (vec2(int)){MAX, MIN};
-    sout | "limits:" | v1;
 
     v1 = (vec2(int)){2, 3};
@@ -65,31 +62,12 @@
 
     v1 = (vec2(int)){4, 3};
-    sout | "length:" | length(v1);
-
     sout | "length_squared:" | length_squared(v1);
 
-    v2 = (vec2(int)){6, 12};
-    sout | "distance:" | distance(v1, v2);
-
-    sout | "normalize:" | normalize(v2);
-    sout | "normalize_2:" | normalize((vec2(int)){20,0});
-
-    sout | "project:" | project((vec2(int)){5,6}, (vec2(int)){1, 0});
-    sout | "project_2:" | project((vec2(int)){5,6}, (vec2(int)){1, 1});
-
-    v1 = (vec2(int)){5,6};
-    v2 = (vec2(int)){1,0};
-    sout | "reflect:" | reflect(v1,v2);
-
-    v2 = (vec2(int)){0,-1};
-    sout | "refract:" | refract(v1,v2,1);
-    sout | "refract:" | refract(v1,v2,1/1.33f);
-
     vec2(int) geometric_normal = {5,6};
-    vec2(int) perturbed_normal = {4,5.5};
-    vec2(int) eyeline = {-1,0.002};
+    vec2(int) perturbed_normal = {4,5};
+    vec2(int) eyeline = {-1,0};
     sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal);
 
-    eyeline = (vec2(int)){1,0.002};
+    eyeline = (vec2(int)){1,0};
     sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal);
 }
