Index: doc/theses/lynn_tran_SE499/Chapters/CFA.tex
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+\chapter{\CFA} \label{CFA}
+
+\section{Introduction}
+Similar to \CC, C is a popular programming language especially in systems
+programming. For example, the Windows NT and Linux kernel are written in C, and they are the foundation of many higher level
+and popular projects. Therefore, it is unlikely that the programming language C is
+going to disappear any time soon.
+
+However, C has inherent problems in syntax, semantics and many
+more \cite{Reference2}. Even though \CC is meant to fix these problems, \CC has many
+irreversible legacy design choices, and newer versions of \CC require significantly more effort to convert C-based projects into \CC.
+
+To solve this problem, the programming language \CFA is being created at the University of Waterloo. The goal
+of the language is to extend C with modern language features that many new
+languages have, such as Rust and Go. Hence, the \CFA extension provides a
+backward-compatible version of C, while fixing existing problems known in C and
+modernizing the language at the same time.
+
+\section{Overloading}
+Overloading is when a compiler permits a name to have multiple meanings. All
+programming languages allow simple overloading of operators on basic types such
+as the \verb|+| operator (add) on integer and floating-point types. Most programming languages extend
+overloading of operators to user-defined types and/or general function
+overloading. \CFA also supports overloading of variables and the literals \verb|0/1|.
+
+\subsection{Variable}
+Variables in the same block are allowed to have the same name but different
+types. An assignment to a new variable uses that variable's type to infer the
+required type, and that type is used to select a variable containing the appropriate type.
+
+\begin{lstlisting}[numbers=left, xleftmargin=3.0ex, style=C++nokeyword, caption={Overloading variables in \CFA}, label={CFA-overload-var}]
+short int MAX = SHRT_MAX;
+int MAX = INT_MAX;
+double MAX = DBL_MAX;
+
+// select variable MAX based on its left-hand type
+short int s = MAX;      // s = SHRT_MAX
+int s = MAX;            // s = INT_MAX
+double s = MAX;         // s = DBL_MAX
+\end{lstlisting}
+
+The listing \ref{CFA-overload-var} shows that when variable overloading exists
+in the same scope, the variable is selected based on the left side of
+initialization/assignment and operands of the right side of the expression. For
+instance, the first assignment to variable \verb|s| at line 6, which is type short int,
+selects the MAX with the same type.
+
+\subsection{Function}
+Functions in the same block can be overloaded depending on the number and type of
+parameters and returns.
+
+\begin{lstlisting}[numbers=left, xleftmargin=3.0ex, style=C++nokeyword, caption={Overloading routines in \CFA},
+label={CFA-overload-func}]
+void f(<@\textcolor{red}{void}@>);              // (1)
+void f(<@\textcolor{red}{char}@>);              // (2)
+<@\textcolor{red}{char}@> f(void);              // (3)
+<@\textcolor{red}{[int,double]}@> f();           // (4)
+
+f();                      // pick (1)
+f('a');                   // pick (2)
+char s = f('a');          // pick (3)
+[int, double] s = f();    // pick (4)
+\end{lstlisting}
+
+The listing \ref{CFA-overload-func} shows that when many functions are overloaded in
+the same scope, a function is selected based on the combination of its return type and its
+arguments. For instance, from line 1-4, four different types of a function called
+\verb|f| are declared. For the call \verb|f('a')|, the function selected is the
+one on line 2, if the call voids the result. However, if the call assigns to a
+char, then the routine on line 3 is selected. This example can be seen on lines
+7-8.
+
+\subsection{Operator}
+An operator name is denoted with \verb|?| for the operand and any standard C
+operator. Operator names within the same block can be overloaded depending on
+the number and type of parameters and returns. However, operators \verb|&&|,
+\verb-||-, \verb|?:| cannot be overloaded because short-circuit semantics
+cannot be preserved.
+
+
+\begin{lstlisting}[style=C++nokeyword, caption={Overloading operators in \CFA},
+label={CFA-overload-ops}]
+int <@\textcolor{red}{++?}@>(int op);           // unary prefix increment
+int <@\textcolor{red}{?++}@>(int op);           // unary postfix increment
+int <@\textcolor{red}{?+?}@>(int op1, int op2); // unary postfix increment
+
+struct S { double x, double y }
+
+// overload operator plus-assignment
+S <@\textcolor{red}{?+?}@>(S a, S b) {
+    return (S) {a.x + b.x, a.y + b.y};
+}
+
+S a, b, c;
+a + b + c;
+\end{lstlisting}
+
+The listing \ref{CFA-overload-ops} shows that operator overloading is permitted
+similar to \CC. However, the difference is that the operator name is
+denoted with \verb|?| instead, and operator selection uses the return type.
Index: doc/theses/lynn_tran_SE499/Chapters/Conclusion.tex
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+\chapter{Conclusion}
+New GDB extensions are created to support information display and touring among
+\uC user tasks, and new hooks are added to the GNU Debugger to support a
+\CFA demangler. The GDB extensions are implemented using the Python API, and
+the hooks to add debugging support for \CFA are implemented using \uC. For
+the GDB extensions, writing Python extensions is easier and more robust.
+Furthermore, GDB provides sufficient hooks to make it possible for a new
+language to leverage existing infrastructure and codebase to add debugging
+support. The result provides significantly new capabilities for examining and
+debugging both \uC and \CFA programs.
Index: doc/theses/lynn_tran_SE499/Chapters/Demangler.tex
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--- doc/theses/lynn_tran_SE499/Chapters/Demangler.tex	(revision 1b34b87a9432a5a2b3a787f7ef8ccb7e2dcc7c16)
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+\chapter{\CFA Demangler} \label{demangler}
+
+\section{Introduction}
+While \CFA is a translator for additional features that C does not support,
+all the extensions compiled down to C code.  As a result, the executable file
+marks the DWARF tag \verb|DW_AT_language| with the fixed hexadecimal value for
+the C language. Because it is possible to have one frame in C code and another
+frame in Assembly code, GDB encodes a language flag for each frame. \CFA adds
+to this list, as it is essential to know when a stack frame contains mangled
+names versus C and assembler unmangled names. Thus, GDB must be told \CFA is a
+distinct source-language.
+
+\section{Design Constraints}
+Most GDB targets use the DWARF format.  The GDB DWARF reader initializes all
+the appropriate information read from the DIE structures in object or
+executable files, as mentioned in Chapter \ref{GDB}. However, GDB currently
+does not understand the new DWARF language-code assigned to the language \CFA,
+so the DWARF reader must be updated to recognize \CFA.
+
+Additionally, when a user enters a name into GDB, GDB needs to lookup if the
+name exists in the program. However, different languages may have different
+hierarchical structure for dynamic scope, so an implementation for nonlocal
+symbol lookup is required, so an appropriate name lookup routine must be added.
+
+\section{Implementation}
+Most of the implementation work discussed below is from reading GDB's internals
+wiki page and understanding how other languages are supported in GDB \cite{Reference5}.
+
+A new entry is added to GDB's list of language definition in
+\verb|gdb/defs.h|. Hence, a new instance of type \verb|struct language_def|
+must be created to add a language definition for \CFA. This instance is the
+entry point for new functions that are only applicable to \CFA. These new
+functions are invoked by GDB during debugging if there are operations that are
+applicable specifically to \CFA. For instance, \CFA can implement its own
+symbol lookup function for non-local variables because \CFA can have a
+different scope hierarchy. The final step for registering \CFA in GDB, as a
+new source language, is adding the instance of type \verb|struct language_def|
+into the list of language definitions, which is found in
+\verb|gdb/language.h|. This setup is shown in listing \ref{cfa-lang-def}.
+
+\begin{figure}
+\begin{lstlisting}[style=C++, caption={Language definition declaration for
+\CFA}, label={cfa-lang-def}, basicstyle=\small]
+// In gdb/language.h
+extern const struct language_defn cforall_language_defn;
+
+// In gdb/language.c
+static const struct language_defn *languages[] = {
+    &unknown_language_defn,
+    &auto_language_defn,
+    &c_language_defn,
+    ...
+    &cforall_language_defn,
+    ...
+ }
+
+// In gdb/cforall-lang.c
+extern const struct language_defn cforall_language_defn = {
+    "cforall",                      /* Language name */
+    "CForAll",                      /* Natural name */
+    language_cforall,
+    range_check_off,
+    case_sensitive_on,
+    ...
+    cp_lookup_symbol_nonlocal,      /* lookup_symbol_nonlocal */
+    ...
+    cforall_demangle,               /* Language specific demangler */
+    cforall_sniff_from_mangled_name,
+    ..
+}
+\end{lstlisting}
+\end{figure}
+
+The next step is updating the DWARF reader, so the reader can translate the
+DWARF code to an enum value defined above. However, this assumes that the
+language has an assigned language code.  The language code is a hexadecimal
+literal value assigned to a particular language, which is maintained by
+GCC. For \CFA, the hexadecimal value \verb|0x0025| is added to
+\verb|include/dwarf2.h| to denote \CFA, which is shown in listing
+\ref{cfa-dwarf}.
+\begin{lstlisting}[style=C++, caption={DWARF language code for \CFA},
+label={cfa-dwarf}, basicstyle=\small]
+// In include/dwarf2.h
+enum dwarf_source_language { // Source language names and codes.
+    DW_LANG_C89 = 0x0001,
+    ...
+    DW_LANG_CForAll = 0x0025,
+}
+\end{lstlisting}
+
+Once the demangler implementation goes into the \verb|libiberty| directory
+along with other demanglers, the demangler can be called by updating the
+language definition defined in listing \ref{cfa-lang-def} with the entry point
+of the \CFA demangler, and adding a check if the current demangling style is
+\verb|CFORALL_DEMANGLING| as seen in listing \ref{cfa-demangler}. GDB then
+automatically invokes this \CFA demangler when GDB detects the source language
+is \CFA. In addition to the automatic invocation of the demangler, GDB provides
+an option to manually set which demangling style to use in the command line
+interface.  This option can be turned on for \CFA in GDB by adding a new enum
+value for \CFA in the list of demangling styles along with setting the
+appropriate mask for this style in \verb|include/demangle.h|. After doing this
+step, users can now choose if they want to use the \CFA demangler in GDB by
+calling \verb|set demangle-style <language>|, where the language name is
+defined by the preprocessor macro \verb|CFORALL_DEMANGLING_STYLE_STRING| in
+listing \ref{cfa-demangler-style}.
+
+\begin{figure}
+\begin{lstlisting}[style=C++, caption={libiberty setup for the \CFA demangler},
+label={cfa-demangler}, basicstyle=\small]
+// In libiberty/cplus-dem.c
+const struct demangler_engine libiberty_demanglers[] = {
+    {
+        NO_DEMANGLING_STYLE_STRING,
+        no_demangling,
+        "Demangling disabled"
+    },
+    ...
+    {
+        CFORALL_DEMANGLING_STYLE_STRING,
+        cforall_demangling,
+        "Cforall style demangling"
+    },
+}
+...
+char * cplus_demangle(const char *mangled, int options) {
+    ...
+    /* The V3 ABI demangling is implemented elsewhere.  */
+    if (GNU_V3_DEMANGLING || RUST_DEMANGLING || AUTO_DEMANGLING) { ... }
+    ...
+    if (CFORALL_DEMANGLING) {
+        ret = cforall_demangle (mangled, options);
+        if (ret) { return ret; }
+    }
+}
+\end{lstlisting}
+
+\begin{lstlisting}[style=C++, caption={Setup \CFA demangler style},
+label={cfa-demangler-style}, basicstyle=\small]
+// In gdb/demangle.h
+#define DMGL_CFORALL (1 << 18)
+...
+/* If none are set, use 'current_demangling_style' as the default. */
+#define DMGL_STYLE_MASK
+(DMGL_AUTO|DMGL_GNU|DMGL_LUCID|DMGL_ARM|DMGL_HP|DMGL_EDG|DMGL_GNU_V3
+|DMGL_JAVA|DMGL_GNAT|DMGL_DLANG|DMGL_RUST|DMGL_CFORALL)
+...
+extern enum demangling_styles {
+    no_demangling = -1,
+    unknown_demangling = 0,
+    ...
+    cforall_demangling = DMGL_CFORALL
+} current_demangling_style;
+...
+#define CFORALL_DEMANGLING_STYLE_STRING  "cforall"
+...
+#define CFORALL_DEMANGLING (((int)CURRENT_DEMANGLING_STYLE)&DMGL_CFORALL)
+\end{lstlisting}
+\end{figure}
+
+However, the setup for the \CFA demangler above does not demangle mangled
+symbols during symbol-table lookup while the program is in progress. Therefore,
+additional work needs to be done in \verb|gdb/symtab.c|. Prior to looking up
+the symbol, GDB attempts to demangle the name of the symbol, which can either
+be a mangled or unmangled name, to see if it can detect the language, and select
+the appropriate demangler to demangle the symbol. This work enables invocation
+of the \CFA demangler during symbol lookup.
+\begin{lstlisting}[style=C++, caption={\CFA demangler setup for symbol lookup},
+label={cfa-symstab-setup}, basicstyle=\small]
+// In gdb/symtab.c
+const char * demangle_for_lookup ( const char *name, enum language lang,
+                                   demangle_result_storage &storage ) {
+    /* When using C++, D, or Go, demangle the name before doing a
+       lookup to use the binary search. */
+    if (lang == language_cplus) {
+        char *demangled_name = gdb_demangle(name, DMGL_ANSI|DMGL_PARAMS);
+        if (demangled_name != NULL)
+            return storage.set_malloc_ptr (demangled_name);
+    }
+    ...
+    else if (lang == language_cforall) {
+        char *demangled_name = cforall_demangle (name, 0);
+        if (demangled_name != NULL)
+            return storage.set_malloc_ptr (demangled_name);
+    }
+    ...
+}
+\end{lstlisting}
+
+\section{Result}
+The addition of hooks throughout GDB enables the invocation of the new \CFA
+demangler during symbol lookup and during the usage of \verb|binutils| tools
+such as \verb|objdump| and \verb|nm|. Additionally, these \verb|binutils| tools
+also understand \CFA because of the addition of the \CFA language code.
+However, as the language develops, symbol lookup for non-local variables must
+be implemented to produce the correct output.
Index: doc/theses/lynn_tran_SE499/Chapters/Extensions.tex
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--- doc/theses/lynn_tran_SE499/Chapters/Extensions.tex	(revision 1b34b87a9432a5a2b3a787f7ef8ccb7e2dcc7c16)
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@@ -0,0 +1,368 @@
+\chapter{Extending GDB for \uC}
+
+\section{Introduction}
+A sequential program has a single call stack. A debugger knows about this call stack and provides
+commands to walk up/down the call frames to examine the values of local variables, as well as global
+variables. A concurrent program has multiple call stacks (for coroutines/tasks), so a debugger must
+be extended to locate these stacks for examination, similar to a sequential stack.  For example,
+when a concurrent program deadlocks, looking at the task's call stack can locate the resource and
+the blocking cycle that resulted in the deadlock. Hence, it is very useful to display the call stack
+of each task to know where it is executing and what values it is currently computing. Because each
+programming language's concurrency is different, GDB has to be specifically extended for \uC.
+
+\section{Design Constraints}
+As mentioned in Chapter \ref{GDB}, there are several ways to extend GDB. However, there are a few
+design constraints on the selected mechanism. All the functions implemented should maintain similar
+functionality to existing GDB commands. In addition to functional requirements, usability and
+flexibility are requirements for this project. These final requirements enable developers to be
+productive quickly and do more with the extensions. The extensions created for \uC are simple to use
+and versatile.
+
+The following new GDB command are all implemented through the Python API for GDB.  Python is a
+scripting language with built-in data structures and functions that enables the development of more
+complex operations and saves time on development.
+
+\section{\uC source-code example}
+Listing \ref{uC-src-code} shows a \uC program that implicitly creates two clusters, system and user,
+which implicitly have a processor (kernel thread) and processor task. The program explicitly creates
+three additional processors and ten tasks on the user cluster.
+
+\begin{figure}
+\begin{lstlisting}[numbers=left, xleftmargin=4.0ex, style=C++, caption={\uC source code used for GDB commands},label={uC-src-code}, basicstyle=\small]
+_Task T {
+    const int tid;
+    std::string name;
+
+    void f(int param) {
+        if ( param != 0 ) f( param - 1 );	// recursion
+	for ( volatile size_t i = 0; i < 100000000; i += 1 ); // delay
+        int x = 3;
+        std::string y = "example";
+    }						// breakpoint
+    void main() {
+	if ( tid != 0 )				// T0 goes first
+	    for ( volatile size_t i = 0; i < 1000000000; i += 1 ) // delay
+		if ( i % 10000000 == 0 ) yield(); // execute other tasks
+        f(3);
+    }
+  public:
+    T(const int tid) : tid( tid ) {
+        name = "T" + std::to_string(tid);
+        setName(name.c_str());
+    }
+};
+int main() {
+    uProcessor procs[3];			// extra processors
+    const int numTasks = 10;
+    T * tasks[numTasks];			// extra tasks
+    // allocate tasks with different names
+    for (int id = 0; id < numTasks; id += 1) {
+        tasks[id] = new T(id);
+    }
+    // deallocate tasks
+    for (int id = 0; id < numTasks; id += 1) {
+        delete tasks[id];
+    }
+}
+\end{lstlisting}
+\end{figure}
+
+\section{Existing User-defined GDB Commands}
+Listing \ref{uC-callstack} shows the GDB output at the base case of the recursion for one of the
+tasks created in the \uC program in listing \ref{uC-src-code}.  The task is stopped at line 10. The
+backtrace shows the three calls to function \verb|f|, started in the task's \verb|main|. The top two
+frames (5 and 6) are administrative frames from \uC. The values of the argument and local variables
+are printed.
+\begin{lstlisting}[caption={Call stack of function \texttt{a} in the \uC
+program from listing \ref{uC-src-code}}, label={uC-callstack}, basicstyle=\small\tt]
+(gdb) backtrace
+#0  T::f (this=0xa4f950, param=0) at test.cc:10
+#1  0x000000000041e509 in T::f (this=0xa4f950, param=1) at test.cc:6
+#2  0x000000000041e509 in T::f (this=0xa4f950, param=2) at test.cc:6
+#3  0x000000000041e509 in T::f (this=0xa4f950, param=3) at test.cc:6
+#4  0x000000000041e654 in T::main (this=0xa4f950) at test.cc:15
+#5  0x0000000000428de2 in ...::invokeTask (This=...) at ...
+#6  0x0000000000000000 in ?? ()
+(gdb) info args
+this = 0xa4f950
+param = 0
+(gdb) info locals
+x = 3
+y = "example"
+\end{lstlisting}
+
+\subsection{Listing all clusters in a \uC program}
+Listing \ref{clusters-command} shows the new command \verb|clusters| to list all program clusters
+along with their associated address.  The output shows the two \uC implicitly created clusters.
+\begin{lstlisting}[caption={clusters command}, label={clusters-command}, basicstyle=\small\tt]
+(gdb) clusters
+                Name           Address
+       systemCluster          0x65a300
+         userCluster          0x7ca300
+\end{lstlisting}
+
+\subsection{Listing all processors in a cluster}
+Listing \ref{cluster-procs} shows the new command \verb|processors|, which requires a cluster
+argument to show all the processors in that cluster. In particular, this example shows that there
+are four processors in the \verb|userCluster|, with their associated address, PID, preemption and
+spin.
+\begin{lstlisting}[caption={processors command}, label={cluster-procs}, basicstyle=\small\tt]
+(gdb) processors
+           Address                 PID          Preemption                Spin
+          0x7ccc30             8421504                  10                1000
+          0x8c9b50             9478272                  10                1000
+          0x8c9d10            10002560                  10                1000
+          0x8c9ed0            10530944                  10                1000
+\end{lstlisting}
+
+\subsection{Listing all tasks in all clusters}
+Listing \ref{tasks} shows the new command \verb|task| with the \verb|all| argument to list all the
+tasks in a \uC program at this point in the execution snapshot.  The internal \uC threads
+(implicitly created) are numbered with negative identifiers, while those created by the application
+are numbered with zero/positive. The \verb|*| indicates the \uC thread (\verb|T0|) that encountered
+the breakpoint at line 10. GDB stops all execution and the states of the other threads are ready,
+running, or blocked. If the argument \verb|all| is removed, only internal information about the
+\verb|userCluster| and its implicitly created threads is printed, which is sufficient for most
+applications.
+\begin{lstlisting}[caption={task command for displaying all tasks for all clusters}, label={tasks}, basicstyle=\footnotesize\tt]
+(gdb) task all
+        Cluster Name           Address
+       systemCluster          0x65a300
+  ID           Task Name           Address                    State
+  -1      uProcessorTask          0x6c99c0       uBaseTask::Blocked
+  -2         uSystemTask          0x789f40       uBaseTask::Blocked
+         userCluster          0x7ca300
+  ID           Task Name           Address                    State
+  -1      uProcessorTask          0x80ced0       uBaseTask::Blocked
+  -2           uBootTask          0x659dd0       uBaseTask::Blocked
+   0                main    0x7fffffffe490       uBaseTask::Blocked
+  -3      uProcessorTask          0x90e810       uBaseTask::Blocked
+  -4      uProcessorTask          0x98ee00       uBaseTask::Blocked
+  -5      uProcessorTask          0xa0f3f0       uBaseTask::Blocked
+ * 1                  T0          0xa4f950       uBaseTask::Running
+   2                  T1          0xa8fce0       uBaseTask::Running
+   3                  T2          0xad0070       uBaseTask::Running
+   4                  T3          0xb10400         uBaseTask::Ready
+   5                  T4          0xb50790         uBaseTask::Ready
+   6                  T5          0xb90b20         uBaseTask::Ready
+   7                  T6          0xbd0eb0         uBaseTask::Ready
+   8                  T7          0xc11240         uBaseTask::Ready
+   9                  T8          0xc515d0       uBaseTask::Running
+  10                  T9          0xc91960         uBaseTask::Ready
+\end{lstlisting}
+
+\subsection{Listing all tasks in a cluster}
+Listing \ref{cluster-tasks} shows the new command \verb|task| with a cluster argument to list only
+the names of the tasks on that cluster.  In this version of the command \verb|task|, the associated
+address for each task and its state is displayed.
+\begin{lstlisting}[caption={task command for displaying all tasks in a cluster}, label={cluster-tasks}, basicstyle=\small\tt]
+(gdb) task systemCluster
+  ID           Task Name           Address                    State
+  -1      uProcessorTask          0x6c99c0       uBaseTask::Blocked
+  -2         uSystemTask          0x789f40       uBaseTask::Blocked
+\end{lstlisting}
+
+\section{Changing Stacks}
+The next extension for displaying information is writing new commands that allow stepping from one
+\uC task to another. Each switching remembers the task tour in a LIFO way. This semantics means push
+and pop commands are needed. The push is performed by the \verb|task| command with a task argument.
+The pop is performed by the new command \verb|prevtask| or shorthand \verb|prev|.
+
+\subsection{Task Switching}
+The task argument for pushing is a relative id within a cluster or absolute address on any
+cluster. For instance, to switch from any task to task \verb|T2| seen in listing \ref{tasks}, the
+first command in listing \ref{task-addr-arguments} uses relative id (3) implicitly from the
+\verb|userCluster|, the second command uses an absolute address (\verb|0xad0070|), and the third
+command uses relative id (3) with the explicit \verb|userCluster|. Core functionality of these
+approaches is the same. Finally, the \verb|prevtask| command is used to unwind the stack until it is
+empty.
+\begin{lstlisting}[caption={task command arguments}, label={task-addr-arguments}, basicstyle=\small\tt]
+(gdb) task 3
+(gdb) task 0xad0070
+(gdb) task 3 userCluster
+(gdb) prevtask
+...
+(gdb) prev
+...
+(gdb) prev
+...
+(gdb) prev
+empty stack
+\end{lstlisting}
+
+
+\subsection{Switching Implementation}
+To implement the task tour, it is necessary to store the context information for every context
+switching. This requirement means the \verb|task| command needs to store this information every time
+it is invoked.
+
+\begin{figure}
+    \centering
+    \includegraphics[width=8cm]{uContext_stack}
+    \caption{Machine context (uMachContext) for each task}
+    \label{machine-context}
+
+\vspace*{0.5in}
+
+\begin{lstlisting}[style=Python, caption={Abridged \texttt{push\_task} source code}, label={pushtask-code}, basicstyle=\small\tt]
+# get GDB type of uContext_t *
+uContext_t_ptr_type = gdb.lookup_type('UPP::uMachContext::uContext_t').pointer()
+
+# retrieve the context object from a task and cast it to the type uContext_t *
+task_context = task['context'].cast(uContext_t_ptr_type)
+
+# the offset where sp would be starting from uSwitch function
+sp_address_offset = 48
+# lookup the value of stack pointer (sp), frame pointer (fp),
+# program counter (pc)
+xsp = task_context['SP'] + sp_address_offset
+xfp = task_context['FP']
+if not gdb.lookup_symbol('uSwitch'):
+    print('uSwitch symbol is unavailable')
+    return
+
+# This value is calculated here because we always here when the task is in
+# blocked state
+xpc = get_addr(gdb.parse_and_eval('uSwitch').address + 28)
+# must switch back to frame-0 to set 'pc' register with the value of xpc
+gdb.execute('select-frame 0')
+
+# retrieve register values and push sp, fp, pc into a global stack
+global STACK
+sp = gdb.parse_and_eval('$sp')
+fp = gdb.parse_and_eval('$fp')
+pc = gdb.parse_and_eval('$pc')
+stack_info = StackInfo(sp = sp, fp = fp, pc = pc)
+STACK.append(stack_info)
+
+# update registers for new task
+gdb.execute('set $rsp={}'.format(xsp))
+gdb.execute('set $rbp={}'.format(xfp))
+gdb.execute('set $pc={}'.format(xpc))
+\end{lstlisting}
+\end{figure}
+
+Figure \ref{machine-context} shows a task points to a structure containing a \verb|uContext_t| data
+structure, storing the stack and frame pointer, and the stack pointer. Listing \ref{pushtask-code}
+shows these pointers are copied into an instance of the Python tuple \verb|StackInfo| for every
+level of task switching. This tuple also stores information about the program counter that is
+calculated from the address of the \verb|uSwitch| assembly function because a task always stops in
+\verb|uSwitch| when its state is blocked.  Similarly, switching commands retrieve this context
+information but from the task that a user wants to switch to, and sets the equivalent registers to
+the new values.
+
+To push using the \verb|task| command, the value of the hardware stack pointer \verb|rsp| register,
+frame pointer \verb|rbp| register, and program counter register \verb|pc| are copied from the
+blocked task's save-area to the Python stack.  To pop using the \verb|prevtask| command, the three
+registers are moved from the Python stack to the appropriate hardware registers. Popping an empty
+stack prints a warning.
+
+Note, for tasks running when a breakpoint is encountered, the task's save-area is out-of-date; i.e.,
+the save area is only updated on a context switch, and a running task's stack represents the current
+unstored state for that task, which will be stored at the next context switch. Hence, to examine
+running tasks, it is necessary to use the GDB \verb|info threads| and \verb|thread| commands to
+examine and then step onto running tasks.
+
+Listing \ref{rr-tasks} shows how to examine ready and running tasks. Task \verb|T3| is ready (see
+Listing \ref{tasks}) because it was forced to context switch because of a time-slice preemption.
+Switching to \verb|T3|, which is relative id 4, and listing its the backtrace (stack frames) shows
+frames 0--6, which are the execution sequence for a time-slice preemption (and can be ignored), and
+frames 7--9, which are the frames at the point of preemption.  Frame 7 shows \verb|T3| is at line 14
+in the test program (see Listing \ref{uC-src-code}). Switching to running task \verb|T1|, which is
+relative id 2 (see Listing \ref{tasks}), and listing its backtrace shows a similar backtrace to
+ready task \verb|T3|. However, this backtrace contains stale information.  The GDB command
+\verb|info threads| shows the status of each kernel thread in the application, which represents the
+true location of each running thread. By observation, it can be seen that thread 2 is executing task
+\verb|0xa8fce0|, which is task \verb|T1|. Switching to kernel thread 2 via GDB command
+\verb|thread 2| and listing its backtrace show that task \verb|T1| is current executing at line 13
+in the test program.
+
+\begin{figure}
+\begin{lstlisting}[numbers=left, xleftmargin=3.0ex, caption={Examine ready/running tasks}, label={rr-tasks}, basicstyle=\footnotesize\tt]
+(gdb) task 4
+#0  T::f (this=0xa4f950, param=0) at test.cc:10
+(gdb) backtrace
+#0  uSwitch () at /u0/usystem/software/u++-7.0.0/src/kernel/uSwitch-x86_64.S:64
+#1  0x000000000042bd5c in uBaseCoroutine::taskCxtSw (this=0x8c9d28) ...
+#2  0x000000000042fff4 in UPP::uProcessorKernel::scheduleInternal ...
+#3  0x000000000042d4b6 in uBaseTask::uYieldInvoluntary ...
+#4  0x000000000042172f in uKernelModule::rollForward ...
+#5  0x000000000042f4fe in UPP::uSigHandlerModule::sigAlrmHandler ...
+#6  <signal handler called>
+#7  0x000000000041e620 in T::main (`this=0xb10400`) at test.cc:14
+#8  0x0000000000428de2 in UPP::uMachContext::invokeTask (This=...) ...
+#9  0x0000000000000000 in ?? ()
+(gdb) task 2
+(gdb) backtrace
+#0  uSwitch () at /u0/usystem/software/u++-7.0.0/src/kernel/uSwitch-x86_64.S:64
+#1  0x000000000042bd70 in uBaseCoroutine::taskCxtSw (this=0x8c9b68) ...
+#2  0x000000000042fff4 in UPP::uProcessorKernel::scheduleInternal ...
+#3  0x000000000042d4b6 in uBaseTask::uYieldInvoluntary ...
+#4  0x000000000042172f in uKernelModule::rollForward ...
+#5  0x000000000042f50c in UPP::uSigHandlerModule::sigAlrmHandler ...
+#6  <signal handler called>
+#7  0x000000000041e620 in T::main (`this=0xa8fce0`) at test.cc:14
+#8  0x0000000000428de2 in UPP::uMachContext::invokeTask (This=...) ...
+#9  0x0000000000000000 in ?? ()
+(gdb) info threads
+  Id Target Id                           Frame 
+  1  Thread 0x7ffff7fc8780 (LWP 7425) "a.out" 0x00007ffff6d74826 in ...
+  2  Thread 0x808080 (LWP 7923) "a.out"  0x41e5fc in T::main `(this=0xa8fce0`) at test.cc:13
+* 3  Thread 0x90a080 (LWP 7926) "a.out"  uSwitch () ...
+  4  Thread 0x98a080 (LWP 7929) "a.out"  T::main (this=0xad0070) at test.cc:14
+  5  Thread 0xa0b080 (LWP 7931) "a.out"  0x41e629 in T::main (this=0xc515d0) at test.cc:14
+(gdb) thread 2
+#1  0x000000000041e509 in T::f (this=0xa4f950, param=1) at test.cc:6
+6	        if ( param != 0 ) f( param - 1 );	// recursion
+[Switching to thread 2 (Thread 0x808080 (LWP 7923))]
+#0  0x000000000041e5fc in T::main (`this=0xa8fce0`) at test.cc:13
+13		    for ( volatile size_t i = 0; i < 1000000000; i += 1 ) // delay
+(gdb) backtrace
+#0  0x000000000041e5fc in T::main (`this=0xa8fce0`) at test.cc:13
+#1  0x0000000000428de2 in UPP::uMachContext::invokeTask (This=...) ...
+#2  0x0000000000000000 in ?? ()
+\end{lstlisting}
+\end{figure}
+
+\subsection{Continuing Implementation}
+When a breakpoint or error is encountered, all concurrent execution stops.  The state of the program
+can now be examined and changed; after which the program may be continued. Continuation must always
+occur from the top of the stack (current call) for each task, and at the specific task where GDB
+stopped execution.
+
+However, during a task tour, the new GDB commands change the notion of the task where execution
+stopped to make it possible to walk other stacks.  Hence, it is a requirement for continuation that
+the task walk always return to frame-0 of the original stopped task before any program continuation
+\cite{Reference11}.
+
+% For every new function call, a new stack frame is created and the values of all the registers are
+% changed for that frame. Therefore, in order to see the true value of hardware registers, innermost
+% frame that is frame-0 must be selected \cite{Reference11}. However, it is possible to not be in
+% frame-0, so prior to setting these values, the command must switch back to the innermost
+% (currently executing) frame first.
+
+To provide for this requirement, the original stop task is implicitly remembered, and there is a new
+\verb|reset| command that \emph{must} be explicitly executed before any continuation to restore the
+locate state.  To prevent errors from forgetting to call the \verb|reset| command, additional hooks
+are added to the existing built-in GDB continuation commands to implicitly call \verb|reset|. The
+following list of these commands results from GDB documentation \cite{Reference15} and similar work
+done for KOS \cite{Reference14}.
+\begin{lstlisting}[caption={Built-in GDB commands that allow continuation of a program}, label={continue-cmds}, basicstyle=\small\tt]
+continue,next,nexti,step,stepi,finish,advance,jump,signal,until,run,thread,
+reverse-next,reverse-step,reverse-stepi,reverse-continue,reverse-finish
+\end{lstlisting}
+
+% These hooks call a new command called \verb|reset| prior to executing the command to enable
+% continuation of a program to ensure that the program's context is automatically switched back to
+% the context of the task that initiates the first context switch. The \verb|reset| command behaves
+% as same as the command \verb|prevtask|, however, it goes back directly to where the task is when
+% the program last stops, which is the first task in the task tour.
+
+\section{Result}
+The current implementation successfully allows users to display a snapshot of \uC execution with
+respect to clusters, processors, and tasks. With this information it is possible to tour the call
+stacks of the tasks to see execution locations and data values. Additionally, users are allowed to
+continue the execution where the program last pauses assuming that the program has not crashed. The
+continuation of execution is done by automatically reversing the task walk from any existing GDB
+commands such as \verb|continue|, or a user can manually reverse the task walk using the command
+\verb|prevtask| and then continue.
Index: doc/theses/lynn_tran_SE499/Chapters/GDB.tex
===================================================================
--- doc/theses/lynn_tran_SE499/Chapters/GDB.tex	(revision 1b34b87a9432a5a2b3a787f7ef8ccb7e2dcc7c16)
+++ doc/theses/lynn_tran_SE499/Chapters/GDB.tex	(revision 1b34b87a9432a5a2b3a787f7ef8ccb7e2dcc7c16)
@@ -0,0 +1,73 @@
+\chapter{GNU Debugger} \label{GDB}
+
+\section{Introduction}
+The GNU Project Debugger is a program that allows examination of what is going on
+inside another program while it executes, or examines the state of a program
+after it crashed \cite{Reference3}.
+
+\section{Debug Information}
+In order to allow effective inspection of program state, the
+debugger requires debugging information for a program. Debugging
+information is a collection of data generated by a compiler and/or an assembler
+program. This information is optional as it is only required for compilation,
+and hence, it is normally not present during program execution when debugging
+occurs. When requested, debugging information is stored in an object file, and it describes
+information such as the type of each variable or function and
+the correspondence between source line numbers and addresses in the executable
+code \cite{Reference6}. Debugging information is requested via the \verb|-g|
+flag during the compilation stage of the
+program.
+
+The debugging information must be written out in a canonical format for
+debuggers to read. DWARF is one of the supported debugging data formats, and its architecture is
+independent and applicable to any language, operating system, or processor \cite{Reference7}. This format uses a data structure called DIE to represent
+each variable, type, function, etc. A DIE is a pair: tag
+and its attribute \cite{Reference8}.
+
+\section{Stack-Frame Information}
+A stack frame, or frame for short, is a collection of all data associated with
+one function call. A frame consists of parameters received from the function call, local variables declared in that
+function, and the address where the
+function returns. The frame-pointer register stores the address of a frame,
+during execution of a call. A call stack can have many frames \cite{Reference12}.
+
+\section{Extending GDB}
+GDB provides three mechanisms for extending itself. The first is
+composition of GDB commands, the second is using the Python GDB API, and the third is defining new aliases for existing commands.
+
+\section{Symbol Handling}
+Symbols are a key part of GDB's operation. Symbols can be variables, functions and
+types. GDB has three kinds of symbol tables:
+\begin{itemize}
+    \item \textcolor{ForestGreen}{Full symbol-tables (symtabs)}: These contain the main information
+        about symbols and addresses
+    \item \textcolor{ForestGreen} {Partial symbol-tables (psymtabs)}: These contain enough information to
+        know when to read the corresponding part of the full symbol-table.
+    \item \textcolor{ForestGreen}{Minimal symbol-tables (msymtabs)}: These
+        contain information extracted from non-debugging symbols.
+\end{itemize}
+
+Debugging information for a large program can be very large, and reading all of
+these symbols can be a performance bottleneck in GDB, affecting the user
+experience. The solution is to lazily construct partial symbol-tables consisting of
+only selected symbols, and then eagerly expand them to full symbol-tables when
+necessary.
+The psymtabs is constructed by doing a quick pass over the executable file's
+debugging information.
+
+\section{Name Demangling in GDB}
+The library \verb|libiberty| provides many functions and features that can be
+divided into three groups:
+\begin{itemize}
+    \item \textcolor{ForestGreen}{Supplemental functions}: additional functions
+        that may be missing in
+        the underlying operating system.
+    \item \textcolor{ForestGreen}{Replacement functions}: simple and unified equivalent functions for
+        commonly used standard functions.
+    \item \textcolor{ForestGreen}{Extensions}: additional functions beyond the standard.
+\end{itemize}
+
+In particular, this library provides the \CC demangler that is used in GDB and
+by \uC. A new
+demangler can also be added in this library, which is what Rust did, and what
+is necessary for \CFA.
Index: doc/theses/lynn_tran_SE499/Chapters/Introduction.tex
===================================================================
--- doc/theses/lynn_tran_SE499/Chapters/Introduction.tex	(revision 1b34b87a9432a5a2b3a787f7ef8ccb7e2dcc7c16)
+++ doc/theses/lynn_tran_SE499/Chapters/Introduction.tex	(revision 1b34b87a9432a5a2b3a787f7ef8ccb7e2dcc7c16)
@@ -0,0 +1,67 @@
+\chapter{Introduction} \label{introduction}
+Computer programming languages provide humans a means to instruct computers to
+perform a particular task. New programming languages are
+invented to simplify the task, or provide additional features, enhance
+performance, and improve developer productivity.
+
+A crucial companion tool to a programming language is a debugger. A debugger is a productivity tool to aid developers in testing
+and finding bugs in a program. By definition, a debugger executes
+any program written in one of a supported set of languages and allows developers
+to stop, monitor and examine state in the program for further investigation.
+
+Specifically, this report talks about how to add GNU Debugger (GDB) support for the
+concurrent programming-languages \uC and \CFA.
+Both languages provide an $M$:$N$ concurrency model, where $M$ user-level threads
+execute on $N$ kernel-level threads.
+Often debuggers either do not know about concurrency or only provide a simple
+understanding of concurrency provided by the operating system (kernel threads).
+For \CFA, new hooks are also added to allow GDB to understand that
+\CFA is a new source language that requires invocation of a demangler for
+variable and function names.
+
+Because \uC is a translator, all the code written in \uC is eventually
+compiled down to \CC code. This transformation gives \uC an advantage with
+GDB because GDB already understands \CC. However, since \uC introduced new objects
+and high-level execution constructs into the language, GDB does not understand
+these objects or the runtime environment. One objective of this
+project is to write new GDB extensions to understand concurrency among tasks, a new high-level execution construct that is discussed more in Chapter \ref{uC}.
+
+Additionally, if a programming language provides overloading functionality,
+which allows functions or variables in the same scope with the
+same identifier, then each of these entities must be assigned a unique name, otherwise,
+there are name collisions.
+
+However, uniquely numbering (naming) overloads is impossible with separate
+compilation, because the compiler does not have access to all translation
+units. Therefore, it is necessary to adopt a scheme related to the overloading
+mechanism for unique naming. For example, if a language uses the number and
+types of function parameters to disambiguate function names, than the number
+and parameter types are encoded into the name:
+\begin{lstlisting}[basicstyle=\normalfont\tt]
+void f( int i, double d, char c );  // f_3_i_d_c
+void f( int i, char c );            // f_2_i_c
+\end{lstlisting}
+Here, the mangled names for \lstinline@f@ contain the number of parameters and a code for
+each parameter type. For a complex type-system, the type codes become
+correspondingly complex, e.g., a generic structure. These names are now unique
+across all translation units.
+
+Unfortunately, a debugger only has access to the mangled names in a compiled
+translation units, versus the unmangled names in the program.  Therefore, the
+debugger can only look up mangled names versus original program names, which
+makes debugging extremely difficult for programmers. To solve this program, the
+language must provide the debugger with a "demangled" so it can convert
+mangled names back to program names, and correspondingly retrieve the type of
+the name~\cite{Reference9}.
+
+\CFA, a new language being developed at the University of Waterloo, has
+overloading, so names resolved by the debugger are mangled names. Therefore,
+another objective of this project is to add a \CFA demangler to GDB.
+
+% Name mangling is a technique used in compilers to resolve this
+% problem. This technique provides a mechanism to encode additional information in the
+% name of a function, or a variable to supply more semantic information from
+% compiler to debugger \cite{Reference9}. \CFA, a new language being developed at the University of
+% Waterloo, has overloading, so names resolved from
+% the debugger are mangled names. As with early versions of \CC, it is not user-friendly to debug a program using
+% mangled names. Therefore, another objective of this project is to add a \CFA demangler in GDB.
Index: doc/theses/lynn_tran_SE499/Chapters/uCPP.tex
===================================================================
--- doc/theses/lynn_tran_SE499/Chapters/uCPP.tex	(revision 1b34b87a9432a5a2b3a787f7ef8ccb7e2dcc7c16)
+++ doc/theses/lynn_tran_SE499/Chapters/uCPP.tex	(revision 1b34b87a9432a5a2b3a787f7ef8ccb7e2dcc7c16)
@@ -0,0 +1,46 @@
+\chapter{\uC} \label{uC}
+
+\section{Introduction}
+\uC \cite{Reference10} extends the \CC programming language with new
+mechanisms to
+facilitate control flow, and adds new objects to enable lightweight concurrency
+on uniprocessor and parallel execution on multiprocessor computers. Concurrency has tasks
+that can context switch, which is a control transfer from one execution state to
+another that is different from a function call. Tasks are selected to run on a
+processor from a ready queue of available tasks, and tasks may need to wait for an occurrence of an event.
+
+\section{Tasks}
+A \textcolor{ForestGreen}{task} behaves like a class object, but it maintains its own
+thread and execution state, which is the state information required to allow
+independent execution. A task provides mutual exclusion by default for calls to its
+public members. Public members allow communication among tasks.
+
+\section{\uC Runtime Structure}
+\uC introduces two new runtime entities for controlling concurrent execution:
+\begin{itemize}
+    \item Cluster
+    \item Virtual processor
+\end{itemize}
+
+\subsection{Cluster}
+A cluster is a group of tasks and virtual processors (discussed next) that
+execute tasks. The objective of a cluster is to control the amount of possible
+parallelism among tasks, which is only feasible if there are multiple
+hardware processors (cores).
+
+At the start of a \uC program, two clusters are created. One is the system
+cluster and the other is the user cluster. The system cluster has a processor
+that only performs management work such as error detection and correction from
+user clusters, if an execution in a user cluster results in errors, and cleans
+up at shutdown. The user cluster manages and executes user tasks on its
+processors. The benefits of clusters are maximizing utilization of processors
+and minimizing runtime through a scheduler that is appropriate for a particular
+workload. Tasks and virtual processors may be migrated among clusters.
+
+\subsection{Virtual Processor}
+A virtual processor is a software emulation of a processor that executes
+threads. Kernel threads are used to implement a virtual processor, which are
+scheduled for execution on a hardware processor by the underlying operating
+system. The operating system distributes kernel threads across a number of
+processors assuming that the program runs on a multiprocessor architecture. The
+usage of kernel threads enables parallel execution in \uC.
