Index: doc/theses/thierry_delisle_PhD/thesis/text/io.tex
===================================================================
--- doc/theses/thierry_delisle_PhD/thesis/text/io.tex	(revision b0ceb72635ab09a855112396e6c0ddecf662ab2c)
+++ doc/theses/thierry_delisle_PhD/thesis/text/io.tex	(revision 126022400036c80c372f838e4718043c010a2b43)
@@ -1,5 +1,5 @@
 \chapter{User Level \io}\label{userio}
 As mentioned in Section~\ref{prev:io}, user-level \io requires multiplexing the \io operations of many \ats onto fewer \glspl{proc} using asynchronous \io operations.
-Different operating systems offer various forms of asynchronous operations and, as mentioned in Chapter~\ref{intro}, this work is exclusively focused on the Linux operating-system.
+Different operating systems offer various forms of asynchronous operations and, as mentioned in Chapter~\ref{intro}, this work is exclusively focused on the Linux operating system.
 
 \section{Kernel Interface}
@@ -13,10 +13,10 @@
 In this context, ready means \emph{some} operation can be performed without blocking.
 It does not mean an operation returning \lstinline{EAGAIN} succeeds on the next try.
-For example, a ready read may only return a subset of requested bytes and the read must be issues again for the remaining bytes, at which point it may return \lstinline{EAGAIN}.}
+For example, a ready read may only return a subset of requested bytes and the read must be issued again for the remaining bytes, at which point it may return \lstinline{EAGAIN}.}
 This mechanism is also crucial in determining when all \ats are blocked and the application \glspl{kthrd} can now block.
 
 There are three options to monitor file descriptors in Linux:\footnote{
 For simplicity, this section omits \lstinline{pselect} and \lstinline{ppoll}.
-The difference between these system calls and \lstinline{select} and \lstinline{poll}, respectively, is not relevant for this discussion.},
+The difference between these system calls and \lstinline{select} and \lstinline{poll}, respectively, is not relevant for this discussion.}
 @select@~\cite{MAN:select}, @poll@~\cite{MAN:poll} and @epoll@~\cite{MAN:epoll}.
 All three of these options offer a system call that blocks a \gls{kthrd} until at least one of many file descriptors becomes ready.
@@ -33,46 +33,8 @@
 Often the I/O manager has a timeout, polls, or is sent a signal on changes to mitigate this problem.
 
-% \begin{comment}
-% From: Tim Brecht <brecht@uwaterloo.ca>
-% Subject: Re: FD sets
-% Date: Wed, 6 Jul 2022 00:29:41 +0000
-
-% Large number of open files
-% --------------------------
-
-% In order to be able to use more than the default number of open file
-% descriptors you may need to:
-
-% o increase the limit on the total number of open files /proc/sys/fs/file-max
-%   (on Linux systems)
-
-% o increase the size of FD_SETSIZE
-%   - the way I often do this is to figure out which include file __FD_SETSIZE
-%     is defined in, copy that file into an appropriate directory in ./include,
-%     and then modify it so that if you use -DBIGGER_FD_SETSIZE the larger size
-%     gets used
-
-%   For example on a RH 9.0 distribution I've copied
-%   /usr/include/bits/typesizes.h into ./include/i386-linux/bits/typesizes.h
-
-%   Then I modify typesizes.h to look something like:
-
-%   #ifdef BIGGER_FD_SETSIZE
-%   #define __FD_SETSIZE            32767
-%   #else
-%   #define __FD_SETSIZE            1024
-%   #endif
-
-%   Note that the since I'm moving and testing the userver on may different
-%   machines the Makefiles are set up to use -I ./include/$(HOSTTYPE)
-
-%   This way if you redefine the FD_SETSIZE it will get used instead of the
-%   default original file.
-% \end{comment}
-
 \paragraph{\lstinline{poll}} is the next oldest option, and takes as input an array of structures containing the FD numbers rather than their position in an array of bits, allowing a more compact input for interest sets that contain widely spaced FDs.
 For small interest sets with densely packed FDs, the @select@ bit mask can take less storage, and hence, copy less information into the kernel.
-Furthermore, @poll@ is non-destructive, so the array of structures does not have to be re-initialize on every call.
-Like @select@, @poll@ suffers from the limitation that the interest set cannot be changed by other \gls{kthrd}, while a manager thread is blocked in @poll@.
+Furthermore, @poll@ is non-destructive, so the array of structures does not have to be re-initialized on every call.
+Like @select@, @poll@ suffers from the limitation that the interest set cannot be changed by other \glspl{kthrd}, while a manager thread is blocked in @poll@.
 
 \paragraph{\lstinline{epoll}} follows after @poll@, and places the interest set in the kernel rather than the application, where it is managed by an internal \gls{kthrd}.
@@ -90,15 +52,15 @@
 An alternative to @O_NONBLOCK@ is the AIO interface.
 Its interface lets programmers enqueue operations to be performed asynchronously by the kernel.
-Completions of these operations can be communicated in various ways: either by spawning a new \gls{kthrd}, sending a Linux signal, or by polling for completion of one or more operation.
+Completions of these operations can be communicated in various ways: either by spawning a new \gls{kthrd}, sending a Linux signal, or polling for completion of one or more operations.
 For this work, spawning a new \gls{kthrd} is counter-productive but a related solution is discussed in Section~\ref{io:morethreads}.
-Using interrupts handlers can also lead to fairly complicated interactions between subsystems and has non-trivial cost.
+Using interrupt handlers can also lead to fairly complicated interactions between subsystems and has a non-trivial cost.
 Leaving polling for completion, which is similar to the previous system calls.
 AIO only supports read and write operations to file descriptors, it does not have the same limitation as @O_NONBLOCK@, \ie, the file descriptors can be regular files and blocked devices.
 It also supports batching multiple operations in a single system call.
 
-AIO offers two different approaches to polling: @aio_error@ can be used as a spinning form of polling, returning @EINPROGRESS@ until the operation is completed, and @aio_suspend@ can be used similarly to @select@, @poll@ or @epoll@, to wait until one or more requests have completed.
-For the purpose of \io multiplexing, @aio_suspend@ is the best interface.
+AIO offers two different approaches to polling: @aio_error@ can be used as a spinning form of polling, returning @EINPROGRESS@ until the operation is completed, and @aio_suspend@ can be used similarly to @select@, @poll@ or @epoll@, to wait until one or more requests have been completed.
+For \io multiplexing, @aio_suspend@ is the best interface.
 However, even if AIO requests can be submitted concurrently, @aio_suspend@ suffers from the same limitation as @select@ and @poll@, \ie, the interest set cannot be dynamically changed while a call to @aio_suspend@ is in progress.
-AIO also suffers from the limitation of specifying which requests have completed, \ie programmers have to poll each request in the interest set using @aio_error@ to identify the completed requests.
+AIO also suffers from the limitation of specifying which requests have been completed, \ie programmers have to poll each request in the interest set using @aio_error@ to identify the completed requests.
 This limitation means that, like @select@ and @poll@ but not @epoll@, the time needed to examine polling results increases based on the total number of requests monitored, not the number of completed requests.
 Finally, AIO does not seem to be a popular interface, which I believe is due in part to this poor polling interface.
@@ -124,5 +86,5 @@
 in
 ``some kind of arbitrary \textit{queue up asynchronous system call} model''.
-This description is actually quite close to the interface described in the next section.
+This description is quite close to the interface described in the next section.
 
 \subsection{\lstinline{io_uring}}
@@ -135,5 +97,5 @@
 In addition to supporting reads and writes to any file descriptor like AIO, it supports other operations like @open@, @close@, @fsync@, @accept@, @connect@, @send@, @recv@, @splice@, \etc.
 
-On top of these, @io_uring@ adds many extras like avoiding copies between the kernel and user-space using shared memory, allowing different mechanisms to communicate with device drivers, and supporting chains of requests, \ie, requests that automatically trigger followup requests on completion.
+On top of these, @io_uring@ adds many extras like avoiding copies between the kernel and user space using shared memory, allowing different mechanisms to communicate with device drivers, and supporting chains of requests, \ie, requests that automatically trigger follow-up requests on completion.
 
 \subsection{Extra Kernel Threads}\label{io:morethreads}
@@ -143,5 +105,5 @@
 This approach is used by languages like Go~\cite{GITHUB:go}, frameworks like libuv~\cite{libuv}, and web servers like Apache~\cite{apache} and NGINX~\cite{nginx}, since it has the advantage that it can easily be used across multiple operating systems.
 This advantage is especially relevant for languages like Go, which offer a homogeneous \glsxtrshort{api} across all platforms.
-As opposed to C, which has a very limited standard api for \io, \eg, the C standard library has no networking.
+As opposed to C, which has a very limited standard \glsxtrshort{api} for \io, \eg, the C standard library has no networking.
 
 \subsection{Discussion}
@@ -156,5 +118,5 @@
 An event engine's responsibility is to use the kernel interface to multiplex many \io operations onto few \glspl{kthrd}.
 In concrete terms, this means \ats enter the engine through an interface, the event engine then starts an operation and parks the calling \ats, returning control to the \gls{proc}.
-The parked \ats are then rescheduled by the event engine once the desired operation has completed.
+The parked \ats are then rescheduled by the event engine once the desired operation has been completed.
 
 \subsection{\lstinline{io_uring} in depth}\label{iouring}
@@ -171,5 +133,5 @@
 	\centering
 	\input{io_uring.pstex_t}
-	\caption[Overview of \lstinline{io_uring}]{Overview of \lstinline{io_uring} \smallskip\newline Two ring buffer are used to communicate with the kernel, one for completions~(right) and one for submissions~(left). The submission ring indexes into a pre-allocated array (denoted \emph{S}) instead.}
+	\caption[Overview of \lstinline{io_uring}]{Overview of \lstinline{io_uring} \smallskip\newline Two ring buffers are used to communicate with the kernel, one for completions~(right) and one for submissions~(left). The submission ring indexes into a pre-allocated array (denoted \emph{S}) instead.}
 	\label{fig:iouring}
 \end{figure}
@@ -184,6 +146,6 @@
 \item
 The SQE is filled according to the desired operation.
-This step is straight forward.
-The only detail worth mentioning is that SQEs have a @user_data@ field that must be filled in order to match submission and completion entries.
+This step is straightforward.
+The only detail worth mentioning is that SQEs have a @user_data@ field that must be filled to match submission and completion entries.
 \item
 The SQE is submitted to the submission ring by appending the index of the SQE to the ring following regular ring buffer steps: \lstinline{buffer[head] = item; head++}.
@@ -207,5 +169,5 @@
 
 The @io_uring_enter@ system call is protected by a lock inside the kernel.
-This protection means that concurrent call to @io_uring_enter@ using the same instance are possible, but there is no performance gained from parallel calls to @io_uring_enter@.
+This protection means that concurrent calls to @io_uring_enter@ using the same instance are possible, but there is no performance gained from parallel calls to @io_uring_enter@.
 It is possible to do the first three submission steps in parallel;
 however, doing so requires careful synchronization.
@@ -216,9 +178,9 @@
 This restriction means \io request bursts may have to be subdivided and submitted in chunks at a later time.
 
-An important detail to keep in mind is that just like ``The cloud is just someone else's computer''\cite{xkcd:cloud}, asynchronous operations are just operation using someone else's threads.
-Indeed, asynchronous operation can require computation time to complete, which means that if this time is not taken from the thread that triggered the asynchronous operation, it must be taken from some other threads.
+An important detail to keep in mind is that just like ``The cloud is just someone else's computer''\cite{xkcd:cloud}, asynchronous operations are just operations using someone else's threads.
+Indeed, asynchronous operations can require computation time to complete, which means that if this time is not taken from the thread that triggered the asynchronous operation, it must be taken from some other threads.
 In this case, the @io_uring@ operations that cannot be handled directly in the system call must be delegated to some other \gls{kthrd}.
 To this end, @io_uring@ maintains multiple \glspl{kthrd} inside the kernel that are not exposed to the user.
-There are three kind of operations that can need the \glspl{kthrd}:
+Three kinds of operations that can need the \glspl{kthrd}:
 
 \paragraph{Operations using} @IOSQE_ASYNC@.
@@ -228,5 +190,5 @@
 This is also a fairly simple case. As mentioned earlier in this chapter, [@O_NONBLOCK@] has no effect for regular files and block devices.
 @io_uring@ must also take this reality into account by delegating operations on regular files and block devices.
-In fact @io_uring@ maintains a pool of \glspl{kthrd} dedicated to these operations, which are referred to as \newterm{bounded workers}.
+In fact, @io_uring@ maintains a pool of \glspl{kthrd} dedicated to these operations, which are referred to as \newterm{bounded workers}.
 
 \paragraph{Unbounded operations that must be retried.}
@@ -235,14 +197,14 @@
 @io_uring@ maintains a separate pool for these operations.
 The \glspl{kthrd} in this pool are referred to as \newterm{unbounded workers}.
-Unbounded workers are also responsible of handling operations using @IOSQE_ASYNC@.
+Unbounded workers are also responsible for handling operations using @IOSQE_ASYNC@.
 
 @io_uring@ implicitly spawns and joins both the bounded and unbounded workers based on its evaluation of the needs of the workload.
 This effectively encapsulates the work that is needed when using @epoll@.
-Indeed, @io_uring@ does not change Linux's underlying handling of \io opeartions, it simply offers an asynchronous \glsxtrshort{api} on top of the existing system.
+Indeed, @io_uring@ does not change Linux's underlying handling of \io operations, it simply offers an asynchronous \glsxtrshort{api} on top of the existing system.
 
 
 \subsection{Multiplexing \io: Submission}
 
-The submission side is the most complicated aspect of @io_uring@ and the completion side effectively follows from the design decisions made in the submission side.
+The submission side is the most complicated aspect of @io_uring@ and the completion side effectively follows from the design decisions made on the submission side.
 While there is freedom in designing the submission side, there are some realities of @io_uring@ that must be taken into account.
 It is possible to do the first steps of submission in parallel;
@@ -255,5 +217,5 @@
 As described in Chapter~\ref{practice}, this does not translate into constant CPU usage.}.
 Note that once an operation completes, there is nothing that ties it to the @io_uring@ instance that handled it.
-There is nothing preventing a new operation with, \eg the same file descriptors to a different @io_uring@ instance.
+Nothing preventing a new operation, with for example the same file descriptor, to use a different @io_uring@ instance.
 
 A complicating aspect of submission is @io_uring@'s support for chains of operations, where the completion of an operation triggers the submission of the next operation on the link.
@@ -263,5 +225,5 @@
 Support for this feature can be fulfilled simply by supporting arbitrary user code between allocation and submission.
 
-Similar to scheduling, sharding @io_uring@ instances can be done privately, \ie, one instance per \glspl{proc}, in decoupled pools, \ie, a pool of \glspl{proc} use a pool of @io_uring@ instances without one-to-one coupling between any given instance and any given \gls{proc}, or some mix of the two.
+Similar to scheduling, sharding @io_uring@ instances can be done privately, \ie, one instance per \proc, in decoupled pools, \ie, a pool of \procs using a pool of @io_uring@ instances without one-to-one coupling between any given instance and any given \gls{proc}, or some mix of the two.
 These three sharding approaches are analyzed.
 
@@ -270,10 +232,10 @@
 This alleviates the need for synchronization on the submissions, requiring only that \ats are not time-sliced during submission steps.
 This requirement is the same as accessing @thread_local@ variables, where a \at is accessing kernel-thread data, is time-sliced, and continues execution on another kernel thread but is now accessing the wrong data.
-This failure is the serially reusable problem~\cite{SeriallyReusable}.
-Hence, allocated SQEs must be submitted to the same ring on the same \gls{proc}, which effectively forces the application to submit SQEs in allocation order.\footnote{
+This failure is the \newterm{serially reusable problem}~\cite{SeriallyReusable}.
+Hence, allocated SQEs must be submitted to the same ring on the same \gls{proc}, which effectively forces the application to submit SQEs in order of allocation.\footnote{
 To remove this requirement, a \at needs the ability to ``yield to a specific \gls{proc}'', \ie, \park with the guarantee it unparks on a specific \gls{proc}, \ie the \gls{proc} attached to the correct ring.}
 From the subsystem's point of view, the allocation and submission are sequential, greatly simplifying both.
 In this design, allocation and submission form a partitioned ring buffer as shown in Figure~\ref{fig:pring}.
-Once added to the ring buffer, the attached \gls{proc} has a significant amount of flexibility with regards to when to perform the system call.
+Once added to the ring buffer, the attached \gls{proc} has a significant amount of flexibility with regard to when to perform the system call.
 Possible options are: when the \gls{proc} runs out of \ats to run, after running a given number of \ats, \etc.
 
@@ -281,5 +243,5 @@
 	\centering
 	\input{pivot_ring.pstex_t}
-	\caption[Partitioned ring buffer]{Partitioned ring buffer \smallskip\newline Allocated sqes are appending to the first partition.
+	\caption[Partitioned ring buffer]{Partitioned ring buffer \smallskip\newline Allocated sqes are appended to the first partition.
 	When submitting, the partition is advanced.
 	The kernel considers the partition as the head of the ring.}
@@ -294,5 +256,5 @@
 A more involved version of this approach tries to solve these problems using a pattern called \newterm{helping}.
 \ats that cannot submit \io operations, either because of an allocation failure or \glslink{atmig}{migration} to a different \gls{proc} between allocation and submission, create an \io object and add it to a list of pending submissions per \gls{proc} and a list of pending allocations, probably per cluster.
-While there is still the strong coupling between \glspl{proc} and @io_uring@ instances, these data structures allow moving \ats to a specific \gls{proc}, when the current \gls{proc} cannot fulfill the \io request.
+While there is still a strong coupling between \glspl{proc} and @io_uring@ instances, these data structures allow moving \ats to a specific \gls{proc}, when the current \gls{proc} cannot fulfill the \io request.
 
 Imagine a simple scenario with two \ats on two \glspl{proc}, where one \at submits an \io operation and then sets a flag, while the other \at spins until the flag is set.
@@ -301,7 +263,7 @@
 No other \gls{proc} can help the \at since @io_uring@ instances are strongly coupled to \glspl{proc}.
 However, the \io \gls{proc} is unable to help because it is executing the spinning \at resulting in a deadlock.
-While this example is artificial, in the presence of many \ats, it is possible for this problem to arise ``in the wild''.
+While this example is artificial, in the presence of many \ats, this problem can arise ``in the wild''.
 Furthermore, this pattern is difficult to reliably detect and avoid.
-Once in this situation, the only escape is to interrupted the spinning \at, either directly or via some regular preemption, \eg time slicing.
+Once in this situation, the only escape is to interrupt the spinning \at, either directly or via some regular preemption, \eg time slicing.
 Having to interrupt \ats for this purpose is costly, the latency can be large between interrupts, and the situation may be hard to detect.
 Interrupts are needed here entirely because the \gls{proc} is tied to an instance it is not using.
@@ -319,10 +281,10 @@
 \item
 The scheme to route \io requests to specific @io_uring@ instances does not introduce contention.
-This aspect has an oversized importance because it comes into play before the sharding of instances, and as such, all \glspl{hthrd} can contend on the routing algorithm.
+This aspect has oversized importance because it comes into play before the sharding of instances, and as such, all \glspl{hthrd} can contend on the routing algorithm.
 \end{itemize}
 
 Allocation in this scheme is fairly easy.
-Free SQEs, \ie, SQEs that are not currently being used to represent a request, can be written to safely and have a field called @user_data@ that the kernel only reads to copy to @cqe@s.
-Allocation also requires no ordering guarantee as all free SQEs are interchangeable.
+Free SQEs, \ie, SQEs that are not currently being used to represent a request, can be written-to safely and have a field called @user_data@ that the kernel only reads to copy to CQEs.
+Allocation also does not require ordering guarantees as all free SQEs are interchangeable.
 The only added complexity is that the number of SQEs is fixed, which means allocation can fail.
 
@@ -330,22 +292,22 @@
 Furthermore, the routing algorithm should block operations up-front, if none of the instances have available SQEs.
 
-Once an SQE is allocated, \ats insert the \io request information, and keep track of the SQE index and the instance it belongs to.
+Once an SQE is allocated, \ats insert the \io request information and keep track of the SQE index and the instance it belongs to.
 
 Once an SQE is filled in, it is added to the submission ring buffer, an operation that is not thread-safe, and then the kernel must be notified using the @io_uring_enter@ system call.
-The submission ring buffer is the same size as the pre-allocated SQE buffer, therefore pushing to the ring buffer cannot fail because it would mean a \lstinline{sqe} multiple times in the ring buffer, which is undefined behaviour.
-However, as mentioned, the system call itself can fail with the expectation that it can be retried once some submitted operations complete.
+The submission ring buffer is the same size as the pre-allocated SQE buffer, therefore pushing to the ring buffer cannot fail because it would mean an SQE multiple times in the ring buffer, which is undefined behaviour.
+However, as mentioned, the system call itself can fail with the expectation that it can be retried once some submitted operations are complete.
 
 Since multiple SQEs can be submitted to the kernel at once, it is important to strike a balance between batching and latency.
-Operations that are ready to be submitted should be batched together in few system calls, but at the same time, operations should not be left pending for long period of times before being submitted.
-Balancing submission can be handled by either designating one of the submitting \ats as the being responsible for the system call for the current batch of SQEs or by having some other party regularly submitting all ready SQEs, \eg, the poller \at mentioned later in this section.
+Operations that are ready to be submitted should be batched together in few system calls, but at the same time, operations should not be left pending for long periods before being submitted.
+Balancing submission can be handled by either designating one of the submitting \ats as the \at responsible for the system call for the current batch of SQEs or by having some other party regularly submit all ready SQEs, \eg, the poller \at mentioned later in this section.
 
 Ideally, when multiple \ats attempt to submit operations to the same @io_uring@ instance, all requests should be batched together and one of the \ats is designated to do the system call on behalf of the others, called the \newterm{submitter}.
 However, in practice, \io requests must be handed promptly so there is a need to guarantee everything missed by the current submitter is seen by the next one.
 Indeed, as long as there is a ``next'' submitter, \ats submitting new \io requests can move on, knowing that some future system call includes their request.
-Once the system call is done, the submitter must also free SQEs so that the allocator can reused them.
+Once the system call is done, the submitter must also free SQEs so that the allocator can reuse them.
 
 Finally, the completion side is much simpler since the @io_uring@ system-call enforces a natural synchronization point.
 Polling simply needs to regularly do the system call, go through the produced CQEs and communicate the result back to the originating \ats.
-Since CQEs only own a signed 32 bit result, in addition to the copy of the @user_data@ field, all that is needed to communicate the result is a simple future~\cite{wiki:future}.
+Since CQEs only own a signed 32-bit result, in addition to the copy of the @user_data@ field, all that is needed to communicate the result is a simple future~\cite{wiki:future}.
 If the submission side does not designate submitters, polling can also submit all SQEs as it is polling events.
 A simple approach to polling is to allocate a \at per @io_uring@ instance and simply let the poller \ats poll their respective instances when scheduled.
@@ -354,13 +316,13 @@
 It does not impose restrictions on what \ats submitting \io operations can and cannot do between allocations and submissions.
 It also can gracefully handle running out of resources, SQEs or the kernel returning @EBUSY@.
-The down side to this approach is that many of the steps used for submitting need complex synchronization to work properly.
+The downside to this approach is that many of the steps used for submitting need complex synchronization to work properly.
 The routing and allocation algorithm needs to keep track of which ring instances have available SQEs, block incoming requests if no instance is available, prevent barging if \ats are already queued up waiting for SQEs and handle SQEs being freed.
 The submission side needs to safely append SQEs to the ring buffer, correctly handle chains, make sure no SQE is dropped or left pending forever, notify the allocation side when SQEs can be reused, and handle the kernel returning @EBUSY@.
-All this synchronization has a significant cost, and compared to the private-instance approach, this synchronization is entirely overhead.
+Compared to the private-instance approach, all this synchronization has a significant cost this synchronization is entirely overhead.
 
 \subsubsection{Instance borrowing}
 Both of the prior approaches have undesirable aspects that stem from tight or loose coupling between @io_uring@ and \glspl{proc}.
 The first approach suffers from tight coupling causing problems when a \gls{proc} does not benefit from the coupling.
-The second approach suffers from loose coupling causing operations to have synchronization overhead, which tighter coupling avoids.
+The second approach suffers from loose couplings causing operations to have synchronization overhead, which tighter coupling avoids.
 When \glspl{proc} are continuously issuing \io operations, tight coupling is valuable since it avoids synchronization costs.
 However, in unlikely failure cases or when \glspl{proc} are not using their instances, tight coupling is no longer advantageous.
@@ -372,5 +334,5 @@
 When a \at attempts to issue an \io operation, it ask for an instance from the arbiter and issues requests to that instance.
 This instance is now bound to the \gls{proc} the \at is running on.
-This binding is kept until the arbiter decides to revoke it, taking back the instance and reverting the \gls{proc} to its initial state with respect to \io.
+This binding is kept until the arbiter decides to revoke it, taking back the instance and reverting the \gls{proc} to its initial \io state.
 This tight coupling means that synchronization can be minimal since only one \gls{proc} can use the instance at a time, akin to the private instances approach.
 However, it differs in that revocation by the arbiter means this approach does not suffer from the deadlock scenario described above.
@@ -383,5 +345,5 @@
 \end{enumerate}
 However, even when the arbiter is not directly needed, \glspl{proc} need to make sure that their instance ownership is not being revoked, which is accomplished by a lock-\emph{less} handshake.\footnote{
-Note the handshake is not lock \emph{free} since it lacks the proper progress guarantee.}
+Note the handshake is not lock-\emph{free} since it lacks the proper progress guarantee.}
 A \gls{proc} raises a local flag before using its borrowed instance and checks if the instance is marked as revoked or if the arbiter has raised its flag.
 If not, it proceeds, otherwise it delegates the operation to the arbiter.
@@ -389,5 +351,5 @@
 
 Correspondingly, before revoking an instance, the arbiter marks the instance and then waits for the \gls{proc} using it to lower its local flag.
-Only then does it reclaim the instance and potentially assign it to an other \gls{proc}.
+Only then does it reclaim the instance and potentially assign it to another \gls{proc}.
 
 The arbiter maintains four lists around which it makes its decisions:
@@ -410,72 +372,15 @@
 
 While an arbiter has the potential to solve many of the problems mentioned above, it also introduces a significant amount of complexity.
-Tracking which processors are borrowing which instances and which instances have SQEs available ends-up adding a significant synchronization prelude to any I/O operation.
+Tracking which processors are borrowing which instances and which instances have SQEs available ends up adding a significant synchronization prelude to any I/O operation.
 Any submission must start with a handshake that pins the currently borrowed instance, if available.
 An attempt to allocate is then made, but the arbiter can concurrently be attempting to allocate from the same instance from a different \gls{hthrd}.
 Once the allocation is completed, the submission must check that the instance is still burrowed before attempting to flush.
 These synchronization steps turn out to have a similar cost to the multiple shared-instances approach.
-Furthermore, if the number of instances does not match the number of processors actively submitting I/O, the system can fall into a state where instances are constantly being revoked and end-up cycling the processors, which leads to significant cache deterioration.
+Furthermore, if the number of instances does not match the number of processors actively submitting I/O, the system can fall into a state where instances are constantly being revoked and end up cycling the processors, which leads to significant cache deterioration.
 For these reasons, this approach, which sounds promising on paper, does not improve on the private instance approach in practice.
-
-\subsubsection{Private Instances V2}
-
-% Verbs of this design
-
-% Allocation: obtaining an sqe from which to fill in the io request, enforces the io instance to use since it must be the one which provided the sqe. Must interact with the arbiter if the instance does not have enough sqe for the allocation. (Typical allocation will ask for only one sqe, but chained sqe must be allocated from the same context so chains of sqe must be allocated in bulks)
-
-% Submission: simply adds the sqe(s) to some data structure to communicate that they are ready to go. This operation can't fail because there are as many spots in the submit buffer than there are sqes. Must interact with the arbiter only if the thread was moved between the allocation and the submission.
-
-% Flushing: Taking all the sqes that were submitted and making them visible to the kernel, also counting them in order to figure out what to_submit should be. Must be thread-safe with submission. Has to interact with the Arbiter if there are external submissions. Can't simply use a protected queue because adding to the array is not safe if the ring is still available for submitters. Flushing must therefore: check if there are external pending requests if so, ask the arbiter to flush otherwise use the fast flush operation.
-
-% Collect: Once the system call is done, it returns how many sqes were consumed by the system. These must be freed for allocation. Must interact with the arbiter to notify that things are now ready.
-
-% Handle: process all the produced cqe. No need to interact with any of the submission operations or the arbiter.
-
-
-% alloc():
-% 	proc.io->in_use = true, __ATOMIC_ACQUIRE
-% 	if cltr.io.flag || !proc.io || proc.io->flag:
-% 		return alloc_slow(cltr.io, proc.io)
-
-% 	a = alloc_fast(proc.io)
-% 	if a:
-% 		proc.io->in_use = false, __ATOMIC_RELEASE
-% 		return a
-
-% 	return alloc_slow(cltr.io)
-
-% alloc_fast()
-% 	left = proc.io->submit_q.free.tail - proc.io->submit_q.free.head
-% 	if num_entries - left < want:
-% 		return None
-
-% 	a = ready[head]
-% 	head = head + 1, __ATOMIC_RELEASE
-
-% alloc_slow()
-% 	cltr.io.flag = true, __ATOMIC_ACQUIRE
-% 	while(proc.io && proc.io->in_use) pause;
-
-
-
-% submit(a):
-% 	proc.io->in_use = true, __ATOMIC_ACQUIRE
-% 	if cltr.io.flag || proc.io != alloc.io || proc.io->flag:
-% 		return submit_slow(cltr.io)
-
-% 	submit_fast(proc.io, a)
-% 	proc.io->in_use = false, __ATOMIC_RELEASE
-
-% polling()
-% 	loop:
-% 		yield
-% 		flush()
-% 		io_uring_enter
-% 		collect
-% 		handle()
 
 \section{Interface}
 The last important part of the \io subsystem is its interface.
-There are multiple approaches that can be offered to programmers, each with advantages and disadvantages.
+Multiple approaches can be offered to programmers, each with advantages and disadvantages.
 The new \io subsystem can replace the C runtime API or extend it, and in the later case, the interface can go from very similar to vastly different.
 The following sections discuss some useful options using @read@ as an example.
@@ -489,8 +394,8 @@
 The goal is to convince the compiler and linker to replace any calls to @read@ to direct them to the \CFA implementation instead of glibc's.
 This rerouting has the advantage of working transparently and supporting existing binaries without needing recompilation.
-It also offers a, presumably, well known and familiar API that C programmers can simply continue to work with.
+It also offers a, presumably, well-known and familiar API that C programmers can simply continue to work with.
 However, this approach also entails a plethora of subtle technical challenges, which generally boils down to making a perfect replacement.
 If the \CFA interface replaces only \emph{some} of the calls to glibc, then this can easily lead to esoteric concurrency bugs.
-Since the gcc ecosystems does not offer a scheme for perfect replacement, this approach was rejected as being laudable but infeasible.
+Since the gcc ecosystem does not offer a scheme for perfect replacement, this approach was rejected as being laudable but infeasible.
 
 \subsection{Synchronous Extension}
@@ -503,5 +408,5 @@
 It comes with the caveat that any code attempting to use it must be recompiled, which is a problem considering the amount of existing legacy C binaries.
 However, it has the advantage of implementation simplicity.
-Finally, there is a certain irony to using a blocking synchronous interfaces for a feature often referred to as ``non-blocking'' \io.
+Finally, there is a certain irony to using a blocking synchronous interface for a feature often referred to as ``non-blocking'' \io.
 
 \subsection{Asynchronous Extension}
@@ -531,3 +436,3 @@
 This offers more flexibility to users wanting to fully utilize all of the @io_uring@ features.
 However, it is not the most user-friendly option.
-It obviously imposes a strong dependency between user code and @io_uring@ but at the same time restricting users to usages that are compatible with how \CFA internally uses @io_uring@.
+It obviously imposes a strong dependency between user code and @io_uring@ but at the same time restricts users to usages that are compatible with how \CFA internally uses @io_uring@.
