#include "ParseNode.h" using namespace std; // Builder int ParseNode::indent_by = 4; ParseNode::ParseNode( void ) : next( 0 ) {}; ParseNode::ParseNode( string _name ) : name( _name ), next( 0 ) {} ParseNode *ParseNode::set_name( string _name ) { name = _name; return this; } ParseNode *ParseNode::set_name( string *_name ) { name = *_name; // deep copy delete _name; return this; } ParseNode::~ParseNode( void ) { delete next; }; string ParseNode::get_name( void ) { return name; } ParseNode *ParseNode::get_link( void ) const { return next; } ParseNode *ParseNode::get_last(void) { ParseNode *current = this; while( current->get_link() != 0 ) current = current->get_link(); return current; } ParseNode *ParseNode::set_link(ParseNode *_next){ ParseNode *follow; if ( _next == 0 ) return this; for ( follow = this; follow->next != 0; follow = follow->next ); follow->next = _next; return this; } const string ParseNode::get_name(void) const { return name; } void ParseNode::print(std::ostream &os, int indent) const {} void ParseNode::printList( std::ostream &os, int indent ) const { print( os, indent ); if ( next ) { next->printList( os, indent ); } } ParseNode &ParseNode::operator,( ParseNode &p ) { set_link( &p ); return *this; } ParseNode *mkList(ParseNode &pn){ /* it just relies on `operator,' to take care of the "arguments" and provides a nice interface to an awful-looking address-of, rendering, for example (StatementNode *)(&(*$5 + *$7)) into (StatementNode *)mkList(($5, $7)) (although "nice" is probably not the word) */ return &pn; } // Local Variables: // // mode: C++ // // compile-command: "gmake" // // End: //