1 | #include "../../libcfa/src/vec/vec2.hfa" |
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2 | #include <fstream.hfa> |
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3 | #include <limits.hfa> |
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4 | |
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5 | int main(void) { |
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6 | vec2(int) v1 = {1,2}; |
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7 | sout | "ctor(x,y):" | v1; |
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8 | |
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9 | vec2(int) v2 = v1; |
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10 | sout | "copy ctor:" | v2; |
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11 | |
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12 | v2 = (vec2(int)){3, 4}; |
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13 | sout | "assignment:" | v2; |
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14 | |
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15 | v2 = v1; |
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16 | sout | "move assignment:" | v2; |
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17 | |
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18 | vec2(int) v3 = 0; |
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19 | sout | "zero-init:" | v3; |
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20 | |
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21 | v1 = 0; |
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22 | sout | "zero-assign:" | v1; |
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23 | |
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24 | vec2(int) v4 = {123}; |
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25 | sout | "fill-ctor:" | v4; |
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26 | |
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27 | v1 = (vec2(int)){1, 3}; |
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28 | sout | "?-?:" | (v1 - (vec2(int)){1003, -14}); |
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29 | |
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30 | v1 -= (vec2(int)){1003, -14}; |
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31 | sout | "?-=?:" | v1; |
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32 | |
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33 | v1 = -v1; |
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34 | sout | "-?:" | v1; |
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35 | |
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36 | v1 = (vec2(int)){1, 3}; |
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37 | sout | "?+?:" | (v1 + (vec2(int)){1003, -14}); |
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38 | |
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39 | v1 += (vec2(int)){1003, -14}; |
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40 | sout | "?+=?:" | v1; |
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41 | |
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42 | v1 = (vec2(int)){15, 275}; |
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43 | sout | "v*s:" | v1 * 3; |
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44 | |
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45 | sout | "s*v:" | 3 * v1; |
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46 | |
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47 | v1 *= 3; |
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48 | sout | "?*=?:" | v1; |
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49 | |
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50 | { |
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51 | vec2(int) u = {1, -5}; |
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52 | vec2(int) v = {2, 3}; |
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53 | sout | "?*?(vec)" | (u * v); |
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54 | sout | "?*=?(vec)" | (u *= v); |
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55 | } |
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56 | |
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57 | v1 = (vec2(int)){21, -10}; |
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58 | sout | "?/?:" | (v1 / 3); |
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59 | |
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60 | v1 /= 3; |
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61 | sout | "?/=?:" | v1; |
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62 | |
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63 | { |
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64 | vec2(int) u = {11, -5}; |
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65 | vec2(int) v = {2, 3}; |
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66 | sout | "?/?(vec)" | (u / v); |
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67 | sout | "?/=?(vec)" | (u /= v); |
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68 | } |
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69 | |
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70 | { |
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71 | vec2(int) u = {1, -3}; |
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72 | sout | "++?" | ++u; |
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73 | } |
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74 | { |
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75 | vec2(int) u = {1, -3}; |
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76 | sout | "--?" | ++u; |
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77 | } |
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78 | { |
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79 | vec2(int) u = {1, -3}; |
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80 | sout | "?++(part 1)" | u++; |
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81 | sout | "?++(part 2)" | u; |
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82 | } |
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83 | { |
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84 | vec2(int) u = {1, -3}; |
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85 | sout | "?--(part 1)" | u--; |
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86 | sout | "?--(part 2)" | u; |
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87 | } |
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88 | |
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89 | // % |
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90 | { |
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91 | vec2(int) u = {-12, 123}; |
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92 | sout | "?%?(int)" | (u % 2); |
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93 | sout | "?%=?(int)" | (u %= 2); |
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94 | } |
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95 | { |
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96 | vec2(int) u = {-12, 27}; |
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97 | vec2(int) v = {5, 4}; |
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98 | sout | "?%?(vec)" | (u % v); |
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99 | sout | "?%=?(vec)" | (u %= v); |
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100 | } |
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101 | |
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102 | |
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103 | // & |
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104 | { |
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105 | vec2(int) u = {5, 8}; |
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106 | sout | "?&?(int)" | (u & (1 << 3)); |
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107 | sout | "?&=?(int)" | (u &= (1 << 3)); |
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108 | } |
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109 | { |
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110 | vec2(int) u = {5, 6}; |
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111 | vec2(int) v = {3, 7}; |
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112 | sout | "?&?(vec)" | (u & v); |
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113 | sout | "?&=?(vec)" | (u &= v); |
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114 | } |
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115 | |
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116 | // | |
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117 | { |
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118 | vec2(int) u = {5, 1}; |
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119 | sout | "?|?(int)" | (u | 2); |
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120 | sout | "?|=?(int)" | (u |= 2); |
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121 | } |
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122 | { |
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123 | vec2(int) u = {5, 1}; |
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124 | vec2(int) v = {2, 1}; |
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125 | sout | "?|?(vec)" | (u | v); |
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126 | sout | "?|=?(vec)" | (u |= v); |
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127 | } |
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128 | |
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129 | // ^ |
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130 | { |
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131 | vec2(int) u = {9, 5}; |
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132 | sout | "?^?(int)" | (u ^ 5); |
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133 | sout | "?^=?(int)" | (u ^= 5); |
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134 | } |
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135 | { |
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136 | vec2(int) u = {9, 5}; |
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137 | vec2(int) v = {5, 0}; |
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138 | sout | "?^?(vec)" | (u ^ v); |
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139 | sout | "?^=?(vec)" | (u ^= v); |
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140 | } |
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141 | |
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142 | // << |
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143 | { |
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144 | vec2(int) u = {2, 1}; |
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145 | sout | "?<<?(int)" | (u << 1); |
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146 | sout | "?<<=?(int)" | (u <<= 1); |
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147 | } |
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148 | { |
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149 | vec2(int) u = {1, 1}; |
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150 | vec2(int) v = {5, 2}; |
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151 | sout | "?<<?(vec)" | (u << v); |
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152 | sout | "?<<=?(vec)" | (u <<= v); |
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153 | } |
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154 | |
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155 | // ~ |
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156 | { |
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157 | vec2(int) u = {5, 2}; |
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158 | sout | "~?" | (~u); |
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159 | } |
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160 | |
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161 | v1 = (vec2(int)){2, 3}; |
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162 | v2 = (vec2(int)){-3, 2}; |
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163 | sout | "dot_1:" | dot(v1, v2); |
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164 | |
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165 | v2 = (vec2(int)){13, 2}; |
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166 | sout | "dot_2:" | dot(v1, v2); |
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167 | |
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168 | v1 = (vec2(int)){4, 3}; |
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169 | sout | "length_squared:" | length_squared(v1); |
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170 | |
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171 | vec2(int) geometric_normal = {5,6}; |
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172 | vec2(int) perturbed_normal = {4,5}; |
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173 | vec2(int) eyeline = {-1,0}; |
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174 | sout | "faceforward_nochange:" | faceforward(perturbed_normal, eyeline, geometric_normal); |
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175 | |
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176 | eyeline = (vec2(int)){1,0}; |
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177 | sout | "faceforward_flip:" | faceforward(perturbed_normal, eyeline, geometric_normal); |
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178 | } |
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