ADTarm-ehast-experimentalenumforall-pointer-decayjacob/cs343-translationnew-ast-unique-exprpthread-emulationqualifiedEnum
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checked in by Dmitry Kobets <dkobets@…>, 4 years ago
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1 | #pragma once |
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2 | #include <math.h> |
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3 | |
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4 | |
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5 | //---------------------- Vector Types ---------------------- |
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6 | // TODO: make generic, as per glm |
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7 | |
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8 | struct vec2 { |
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9 | float x, y; |
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10 | }; |
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11 | |
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12 | //---------------------- Geometric Functions ---------------------- |
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13 | // These functions implement the Geometric Functions section of GLSL |
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14 | |
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15 | static inline float dot(const vec2& v, const vec2& u) { |
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16 | return v.x * u.x + v.y * u.y; |
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17 | } |
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18 | |
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19 | static inline float length(const vec2& v) { |
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20 | return sqrt(dot(v, v)); |
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21 | } |
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