#include #include #include #include "lsda.h" //Global which defines the current exception //Currently an int just to make matching easier int this_exception; //This is our personality routine //For every stack frame anotated with ".cfi_personality 0x3,__gcfa_personality_v0" //This function will be called twice when unwinding //Once in the search phased and once in the cleanup phase _Unwind_Reason_Code __gcfa_personality_v0 ( int version, _Unwind_Action actions, unsigned long long exceptionClass, struct _Unwind_Exception* unwind_exception, struct _Unwind_Context* context) { //DEBUG printf("Personality function (%d, %x, %llu, %p, %p):", version, actions, exceptionClass, unwind_exception, context); //If we've reached the end of the stack then there is nothing much we can do... if( actions & _UA_END_OF_STACK ) return _URC_END_OF_STACK; //DEBUG if (actions & _UA_SEARCH_PHASE) { printf(" lookup phase"); } //DEBUG else if (actions & _UA_CLEANUP_PHASE) { printf(" cleanup phase"); } //Just in case, probably can't actually happen else { printf(" error\n"); return _URC_FATAL_PHASE1_ERROR; } //Get a pointer to the language specific data from which we will read what we need const unsigned char * lsd = (const unsigned char*) _Unwind_GetLanguageSpecificData( context ); if( !lsd ) { //Nothing to do, keep unwinding printf(" no LSD"); goto UNWIND; } //Get the instuction pointer and a reading pointer into the exception table lsda_header_info lsd_info; const unsigned char * cur_ptr = parse_lsda_header( context, lsd, &lsd_info); _Unwind_Ptr instruction_ptr = _Unwind_GetIP( context ); //Linearly search the table for stuff to do while( cur_ptr < lsd_info.action_table ) { _Unwind_Ptr callsite_start; _Unwind_Ptr callsite_len; _Unwind_Ptr callsite_landing_pad; _uleb128_t callsite_action; //Decode the common stuff we have in here cur_ptr = read_encoded_value (0, lsd_info.call_site_encoding, cur_ptr, &callsite_start); cur_ptr = read_encoded_value (0, lsd_info.call_site_encoding, cur_ptr, &callsite_len); cur_ptr = read_encoded_value (0, lsd_info.call_site_encoding, cur_ptr, &callsite_landing_pad); cur_ptr = read_uleb128 (cur_ptr, &callsite_action); //Have we reach the correct frame info yet? if( lsd_info.Start + callsite_start + callsite_len < instruction_ptr ) { //DEBUG BEGIN void * ls = (void*)lsd_info.Start; void * cs = (void*)callsite_start; void * cl = (void*)callsite_len; void * bp = (void*)lsd_info.Start + callsite_start; void * ep = (void*)lsd_info.Start + callsite_start + callsite_len; void * ip = (void*)instruction_ptr; printf("\nfound %p - %p (%p, %p, %p), looking for %p\n", bp, ep, ls, cs, cl, ip); //DEBUG END continue; } //Have we gone too far if( lsd_info.Start + callsite_start > instruction_ptr ) { printf(" gone too far"); break; } //Something to do? if( callsite_landing_pad ) { //Which phase are we in if (actions & _UA_SEARCH_PHASE) { //Search phase, this means we probably found a potential handler and must check if it is a match //If we have arbitrarily decided that 0 means nothing to do and 1 means there is a potential handler //This doesn't seem to conflict the gcc default behavior if (callsite_action != 0) { //Now we want to run some code to see if the handler matches //This is the tricky part where we want to the power to run arbitrary code //However, generating a new exception table entry and try routine every time //is way more expansive than we might like //The information we have is : // - The GR (???) // - The instruction pointer // - The instruction pointer info (???) // - The CFA (???) // - The BSP (Probably the base stack pointer) //The current apprach uses one exception table entry per try block _uleb128_t imatcher; //Get the relative offset to the cur_ptr = read_uleb128 (cur_ptr, &imatcher); //Get a function pointer from the relative offset and call it _Unwind_Reason_Code (*matcher)() = (_Unwind_Reason_Code (*)())lsd_info.LPStart + imatcher; _Unwind_Reason_Code ret = matcher(); //Based on the return value, check if we matched the exception if( ret == _URC_HANDLER_FOUND) printf(" handler found\n"); else printf(" no handler\n"); return ret; } //This is only a cleanup handler, ignore it printf(" no action"); } else if (actions & _UA_CLEANUP_PHASE) { if( (callsite_action != 0) && !(actions & _UA_HANDLER_FRAME) ){ //If this is a potential exception handler //but not the one that matched the exception in the seach phase, //just ignore it goto UNWIND; } //We need to run some clean-up or a handler //These statment do the right thing but I don't know any specifics at all _Unwind_SetGR( context, __builtin_eh_return_data_regno(0), (_Unwind_Ptr) unwind_exception ); _Unwind_SetGR( context, __builtin_eh_return_data_regno(1), 0 ); //I assume this sets the instruction pointer to the adress of the landing pad //It doesn't actually set it, it only state the value that needs to be set once we return _URC_INSTALL_CONTEXT _Unwind_SetIP( context, lsd_info.LPStart + callsite_landing_pad ); //DEBUG printf(" action\n"); //Return have some action to run return _URC_INSTALL_CONTEXT; } } //Nothing to do, move along printf(" no landing pad"); } //No handling found printf(" table end reached\n"); //DEBUG UNWIND: printf(" unwind\n"); //Keep unwinding the stack return _URC_CONTINUE_UNWIND; } //We need a piece of storage to raise the exception struct _Unwind_Exception this_exception_storage; //Function needed by force unwind //It basically says to unwind the whole stack and then exit when we reach the end of the stack static _Unwind_Reason_Code _Stop_Fn( int version, _Unwind_Action actions, _Unwind_Exception_Class exceptionClass, struct _Unwind_Exception * unwind_exception, struct _Unwind_Context * context, void * some_param ) { if( actions & _UA_END_OF_STACK ) exit(1); if( actions & _UA_CLEANUP_PHASE ) return _URC_NO_REASON; return _URC_FATAL_PHASE2_ERROR; } //Example throw routine void throw( int val ) { //Store the current exception this_exception = val; //DEBUG printf("Throwing exception %d\n", this_exception); //Call stdlibc to raise the exception _Unwind_Reason_Code ret = _Unwind_RaiseException( &this_exception_storage ); //If we reach here it means something happened //For resumption to work we need to find a way to return back to here //Most of them will probably boil down to setting a global flag and making the phase 1 either stop or fail. //Causing an error on purpose may help avoiding unnecessary work but it might have some weird side effects. //If we just pretend no handler was found that would work but may be expensive for no reason since we will always //search the whole stack if( ret == _URC_END_OF_STACK ) { //No proper handler was found //This can be handled in several way //C++ calls std::terminate //Here we force unwind the stack, basically raising a cancellation printf("Uncaught exception %p\n", &this_exception_storage); ret = _Unwind_ForcedUnwind( &this_exception_storage, _Stop_Fn, (void*)0x22 ); printf("UNWIND ERROR %d after force unwind\n", ret); abort(); } //We did not simply reach the end of the stack without finding a handler, //Something wen't wrong printf("UNWIND ERROR %d after raise exception\n", ret); abort(); }