#include #include #define BFX_INTRUSION(S) #define BFX_EXTRUSION_DECL(S) : public uSeqable #define BFX_EXTRUSION_FOLLOWUP(S) #define BFX_LIST_HEAD_T(S) uSequence #define BFX_LISTED_ELEM_T(S) S* #define BFX_INSERT_FIRST(S, lst, item) lst.addHead(&item) #define BFX_INSERT_LAST(S, lst, item) lst.addTail(&item) #define BFX_REMOVE_FIRST(S, lst) lst.dropHead() #define BFX_REMOVE_LAST(S, lst) lst.dropTail() #define BFX_INSERT_BEFORE(S, lst, item, refIter) lst.insertBef(&item, refIter) #define BFX_INSERT_AFTER(S, lst, item, refIter) lst.insertAft(refIter, &item) #define BFX_REMOVE_HERE(S, lst, refIter) lst.remove(refIter) #define BFX_INIT(S, lst) #define BFX_GET_AFTER(S, lst, iter) lst.succ(iter) #define BFX_GET_BEFORE(S, lst, iter) lst.pred(iter) #define BFX_IS_VALID_POS(S, lst, iter) ((iter)!=NULL) #define BFX_DEREF_POS(S, lst, iter) (iter)