// #define BFX_INTRUSION(S) inline dlink(S); // #define BFX_EXTRUSION_DECL(S) // #define BFX_EXTRUSION_FOLLOWUP(S) P9_EMBEDDED( S, dlink(S) ) // #define BFX_LIST_HEAD_T(S) dlist(S) // #define BFX_LISTED_ELEM_T(S) S* // #define BFX_INSERT_FIRST(S, lst, item) (insert_first (lst, item), (S*)&(item)) // #define BFX_INSERT_LAST(S, lst, item) (insert_last (lst, item), (S*)&(item)) // #define BFX_INSERT_BEFORE(S, lst, item, refIter) (insert_before(*refIter, item), (S*)&(item)) // #define BFX_INSERT_AFTER(S, lst, item, refIter) (insert_after (*refIter, item), (S*)&(item)) // #define BFX_REMOVE_FIRST(S, lst) pop_front(lst) // #define BFX_REMOVE_LAST(S, lst) pop_back(lst) // #define BFX_REMOVE_HERE(S, lst, refIter) remove(*refIter) // #define BFX_INIT(S, lst) // #define BFX_GET_AFTER(S, lst, iter) (&(*iter)`next) // #define BFX_GET_BEFORE(S, lst, iter) (&(*iter)`prev) // #define BFX_IS_VALID_POS(S, lst, iter) ((iter)!=NULL) // #define BFX_DEREF_POS(S, lst, iter) (iter) #define BFX_INTRUSION(S) inline dlink(S); #define BFX_EXTRUSION_DECL(S) #define BFX_EXTRUSION_FOLLOWUP(S) P9_EMBEDDED( S, dlink(S) ) #define BFX_LIST_HEAD_T(S) dlist(S) #define BFX_LISTED_ELEM_T(S) S* #define BFX_INSERT_FIRST(S, lst, item) (insert_first (lst, item), (S*)&(item)) #define BFX_INSERT_LAST(S, lst, item) (insert_last (lst, item), (S*)&(item)) #define BFX_INSERT_BEFORE(S, lst, item, refIter) (insert_before(*refIter, item), (S*)&(item)) #define BFX_INSERT_AFTER(S, lst, item, refIter) (insert_after (*refIter, item), (S*)&(item)) #define BFX_REMOVE_FIRST(S, lst) remove_first(lst) #define BFX_REMOVE_LAST(S, lst) remove_last(lst) #define BFX_REMOVE_HERE(S, lst, refIter) remove(*refIter) #define BFX_INIT(S, lst) #define BFX_GET_FIRST(S, lst) ( & first(lst) ) #define BFX_GET_AFTER(S, lst, iter) ( & next( * (iter) ) ) #define BFX_GET_BEFORE(S, lst, iter) ( & prev( * (iter) ) ) #define BFX_IS_VALID_POS(S, lst, iter) ((iter)!=NULL) #define BFX_DEREF_POS(S, lst, iter) (iter)