#include #include //#include enum color { red, blue, green }; //enum color c1 = 0; //enum color c2 = 1; enum color c3 = 2; int c = red; static const int one = 0 + 1; static const void * NIL = NULL; static const double PI = 3.14159; static const char Plus = '+'; static const char * Fred = "Fred"; static const int Mon = 0, Tue = Mon + 1, Wed = Tue + 1, Thu = Wed + 1, Fri = Thu + 1, Sat = Fri + 1, Sun = Sat + 1; void foo() { const int r = random() % 100; int va[r]; } struct Person { char * name; int age, height; }; //enum E { A, B, C }; enum { X = 10, Y = 9, Z = -5 }; enum { A, B, C = 10, D, E = 10 }; enum { Size = 20, Max = 10, MaxPlus10 = Max + 10, Max10PlusOne }; //enum( Person ) friends { Liz = { "ELIZABETH", 22, 170 }, Beth = Liz, // Jon = { "JONATHAN", 35, 190 } }; void www( int p ) {} int main() { printf( "%d\n", Size ); struct /* unnamed */ { int i; } x, y, z; x.i = 3; www( x.i ); struct S { union /* unnamed */ { // unscoped fields int i; double d ; char ch; }; }; struct S s; s.i = 3; s.d = 3.5; const int r = random(); int sa[Sun]; enum Week { Mon, Tue, Wed, Thu = 10, Fri, Sat, Sun }; enum Week week; switch ( week ) { case Mon: case Tue: case Wed: case Thu: case Fri: printf( "weekday\n" ); case Sat: case Sun: printf( "weekedn\n" ); } for ( enum Week day = Mon; day <= Sun; day = (enum Week)(day + 1) ) { } // int jane_pos = posnE( Mon ); // char * jane_value = valueE( Jane ); // char * jane_label = labelE( Names.Jane ); // sout | labelE( Names.Jane ) | valueE( Names.Jane ); }