#include using namespace std; #include using namespace chrono; #include int Times = 100'000'000; // default values time_point starttime; struct Msg : public uActor::Message { int cnt; Msg( int cnt ) : cnt( cnt ) {} } msg{ 0 }; // default Nodelete _Actor Send { Allocation receive( Message & msg ) { Case ( Msg, msg ) { if ( msg_d->cnt >= Times ) { cout << (steady_clock::now() - starttime).count() / Times << endl; return Finished; } // if //cout << msg_d->cnt << endl; msg_d->cnt += 1; *this | *msg_d; // static actor / message send self } // Case return Nodelete; } // Send:::receive }; // Send int main( int argc, char * argv[] ) { switch ( argc ) { case 2: if ( strcmp( argv[1], "d" ) != 0 ) { Times = stoi( argv[1] ); } if ( Times < 1 ) goto Usage; case 1: // use defaults break; default: Usage: cerr << "Usage: " << argv[0] << " [ times (> 0) ]" << endl; exit( EXIT_FAILURE ); } // switch uActor::start(); // start actor system starttime = steady_clock::now(); Send send; send | msg; uActor::stop(); // wait for all actors to terminate } // main // /usr/bin/time -f "%Uu %Ss %Er %Mkb" a.out // Local Variables: // // compile-command: "u++-work -g -Wall -Wextra -O3 -nodebug -DNDEBUG -multi uC++SendStatic.cc" // // End: //