Proposal for virtual functionality There are two types of virtual inheritance in this proposal, relaxed (implicate) and strict (explicate). Relaxed is the simpler case that uses the existing trait system with the addition of trait references and vtables. Strict adds some constrants and requires some additional notation but allows for down-casting. Relaxed Virtual Inheritance: Imagine the following code : trait drawable(otype T) { void draw(T* ); }; struct text { char* text; }; void draw(text*); struct line{ vec2 start; vec2 end; }; void draw(line*); While all the members of this simple UI support drawing creating a UI that easily supports both these UI requires some tedious boiler-plate code : enum type_t { text, line }; struct widget { type_t type; union { text t; line l; }; }; void draw(widget* w) { switch(w->type) { case text : draw(&w->text); break; case line : draw(&w->line); break; default : handle_error(); break; } } While this code will work as indented, adding any new widgets or any new widget behaviors requires changing existing code to add the desired functionality. To ease this maintenance effort required CFA introduces the concept of trait references. Using trait references to implement the above gives the following : trait drawable objects[10]; fill_objects(objects); while(running) { for(drawable object : objects) { draw(object); } } The keyword trait is optional (by the same rules as the struct keyword). This is not currently suported in CFA and the lookup is not possible to implement statically. Therefore we need to add a new feature to handle having dynamic lookups like this. What we really want to do is express the fact that calling draw() on a trait reference should find the underlying type of the given parameter and find how it implements the routine, as in the example with the enumeration and union. For instance specifying that the drawable trait reference looks up the type of the first argument to find the implemenation would be : trait drawable(otype T) { void draw(virtual T* ); }; This could be implied in simple cases like this one (single parameter on the trait and single generic parameter on the function). In more complex cases it would have to be explicately given, or a strong convention would have to be enforced. Once a function in a trait has been marked as virtual it defines a new function that takes in that trait's reference and then dynamically calls the underlying type implemenation. Hence a trait reference becomes a kind of abstract type, cannot be directly instantiated but can still be used. One of the limitations of this design is that it does not support double dispatching, which concretely means traits cannot have routines with more than one virtual parameter. The program must have a single table to look up the function on. Using trait references with traits with more than one parameter is also restricted, inistially forbidden, see extention. Extention: Multi-parameter Virtual Traits: This implementation can be extented to traits with multiple parameters if one is called out as being the virtual trait. For example : trait iterator(otype T, dtype Item) { Maybe(Item) next(virtual T *); } iterator(int) generators[10]; Which creates a collection of iterators that produce integers, regardless of how those iterators are implemented. This may require a note that this trait is virtual on T and not Item, but noting it on the functions may be enough. Strict Virtual Inheritance: One powerful feature relaxed virtual does not support is the idea of down casting. Once something has been converted into a trait reference there is very little we can do to recover and of the type information, only the trait's required function implementations are kept. To allow down casting strict virtual requires that all traits and structures involved be orginized into a tree. Each trait or struct must have a unique position on this tree (no multiple inheritance). This is declared as follows : trait error(otype T) virtual { const char * msg(T *); } trait io_error(otype T) virtual error { FILE * src(T *); } struct eof_error virtual io_error { FILE * fd; }; So the trait error is the head of a new tree and io_error is a child of it. Also the parent trait is implicately part of the assertions of the children, so all children implement the same operations as the parent. By the unique path down the tree, we can also uniquely order them so that prefixs of a child's vtable has the same format as the parent's. This gives us an important extra feature, runtime checking of the parent-child relationship with a C++ dynamic_cast like operation. Allowing checked convertions from trait references to more particular references, which works if the underlying type is, or is a child of, the new trait type. Extention: Multiple Parents Although each trait/struct must have a unique position on each tree, it could have positions on multiple trees. All this requires is the ability to give multiple parents, as here : trait region(otype T) virtual drawable, collider; The restriction being, the parents must come from different trees. This object (and all of its children) can be cast to either tree. This is handled by generating a seperate vtable for each tree the structure is in. Extention: Multi-parameter Strict Virtual If a trait has multiple parameters than one must be called out to be the one we generate seperate vtables for, as in : trait example(otype T, otype U) virtual(T) ... This can generate a seperate vtable for each U for which all the T+U implementations are provided. These are then seperate nodes in the tree (or the root of different trees) as if each was created individually. Example: trait argument(otype T) virtual { char short_name(virtual T *); bool is_set(virtual T *); }; trait value_argument(otype T, otype U) virtual(T) argument { U get_value(virtual T *); }; Extention: Structural Inheritance Currently traits must be the internal nodes and structs the leaf nodes. Structs could be made internal nodes as well, and might specify structural inheritance. Storing the Virtual Lookup Table (vtable): We have so fare been silent on how the vtable is created, stored and accessed. Creation happens at compile time. Function pointers are found by using the same best match rules as elsewhere (additional rules for defaults from the parent may or may not be reqired). For strict virtual this must happen at the global scope and forbiding static functions, to ensure that a single unique vtable is created. Similarly, there may have to be stricter matching rules for the functions that go into the vtable, possibly requiring an exact match. Relaxed virtual could relax both restrictions, if we allow different vtable at different conversion (struct to trait reference) sites. If it is allowed local functions being bound to a vtable could cause issues when they go out of scope, however this should follow the lifetime rules most C programs already follow implicately. Most vtables should be stored statically, the only exception being some of the relaxed vtables that could have local function pointers. These may be able to be stack allocated. All vtables should be immutable and require no manual cleanup. Access has two main options: The first is through the use of fat pointers, or a tuple of pointers. When the object is converted to a trait reference, the pointers to its vtables are stored along side it. This allows for compatability with existing structures (such as those imported from C) and is the default storage method unless a different one is given. The other is by inlining the vtable pointer as "intrusive vtables". This adds a field to the structure to the vtable. The trait reference than has a single pointer to this field, the vtable includes an offset to find the beginning of the structure again. This is used if you specify a vtable field in the structure. If given in the trait the vtable pointer in the trait reference can then become a single pointer to the vtable field and use that to recover the original object pointer as well as retrive all operations. trait drawable(otype T) { vtable drawable; }; struct line { vtable drawable; vec2 start; vec2 end; }; This inline code allows trait references to be converted to plain pointers (although they still must be called specially). The vtable field may just be an opaque block of memory or it may allow user access to the vtable. If so than there should be some way to retrive the type of the vtable, which will be autogenerated and often unique. Keyword Usage: It may be desirable to add fewer new keywords than discussed in this proposal. It is possible that "virtual" could replace both "vtable" above with unambiguous contextual meaning. However, for purposes of clarity in the design discussion it is beneficial to keep the keywords for separate concepts distinct. Trait References and Operations: sizeof(drawable) will return the size of the trait object itself. However : line a_line; drawable widget = a_line; sizeof(widget); Will instead return the sizeof the underlying object, although the trait must require that its implementation is sized for there to be a meaningful value to return. You may also get the size of the trait reference with sizeof(&widget); Calling free on a trait reference will free the memory for the object. It will leave the vtables alone, as those are (always?) statically allocated.