#import auto chicken //# @ struct egg { struct chicken hatchling; // not a pointer struct chicken * layer; }; //# $f void ctor_egg( struct egg * this, struct chicken * layer ) { // handwritten ctor_chicken( & this->hatchling, this ); this->layer = layer; // ctor_pointer } //# $f void hatch( struct egg * this ) { live( & this->hatchling ); }