#include struct Obj { Obj() { printf( "Obj constructor\n" ); } ~Obj() { printf( "Obj destructor\n" ); } int i = 4; }; struct PingPong { const char * name; const int N; PingPong * partner = nullptr; int i = 0; void * next = nullptr; PingPong( const char * name, int N ) : name(name), N(N) {} void operator()() { if ( __builtin_expect(next != 0, 1) ) goto *next; next = &&cycle; for ( ; i < N; i += 1 ) { Obj obj; printf( "X %s %d\n", name, obj.i ); obj.i = 7; #ifdef PRINT printf( "%s %d\n", name, i ); #endif // PRINT asm( "mov %0,%%rdi" : "=m" (partner) ); asm( "mov %rdi,%rax" ); #ifndef OPT #ifdef PRINT asm( "add $40, %rsp" ); #endif // PRINT asm( "popq %rbp" ); #endif // ! OPT #ifdef OPT #ifdef PRINT asm( "popq %rbx" ); #endif // PRINT #endif // OPT asm( "jmp _ZN8PingPongclEv" ); cycle: ; printf( "Y %s %d\n", name, obj.i ); } // for } }; int main() { enum { N = #ifdef PRINT 5 #else 1000000000 #endif // PRINT }; PingPong ping = { "ping", N }, pong = { "pong", N }; ping.partner = &pong; pong.partner = &ping; ping(); } // Local Variables: // // tab-width: 4 // // compile-command: "g++-8 -g -DPRINT PingPong.cc" // // End: //